View Full Version : Who made this type7C skin?
Type941
09-10-05, 05:10 AM
I've got an install of a few mods like Pascal full mods, additional merchants and this Type7c - a boat I'm using for first time - appeared in game.
I don't know - is the boat skinned like that by the game, or is it in somone's mod? Reason I ask is I am not sure the red bottom is accurate... Seems like it's not part of standard package. Anyone know?
http://img391.imageshack.us/img391/885/whosemod4bt.jpg (http://imageshack.us)
I wouldnt know whos skin that would be but it is not a stock texture from the game.And the red bottom is not accurate at all.
There is a type VII included in the pack i´ve made of
Pascals mods. Hard to tell if it´s the same skin like the
one in your screenshot.
To remove the skin by Pascal, go to your /Data/textures/TNormal/tex
folder and delete those files:
NSS_Uboat7c_coning.tga
NSS_Uboat7c_deck.tga
NSS_UBoat7c_hull.tga
mask_type7
Turm7c_1_deck.tga
Turm7c_2_deck.tga
Turm7c_3_deck.tga
Turm7c_4_deck.tga
Turm7c_5_deck.tga
Question to Pascal:
is the mask_type7.tga file really needed to be in the tex folder or can it be deleted?
Type941
09-10-05, 06:00 AM
Pascals mod, ok, I thought so. Will just remove the listed files, thanks. I like the rest of his pack, including the GUI.
I´m thinking about to place the sub texture to an optional folder for better oversight.
Pascal has also done a few updates. This is (maybe) from the next readme file (if Pascal is so kind to send me his new officer icons)
Included are (list maybe incomplete)
-improvements for the look of the crew (helmet updated)
-improvement for many of the dials
-improvements for people in harbour
-improved splash + smoke (updated 09.09.2005)
-improved sub textures for type VII (updated)
-improved Ocean foam + submarine wake (includes work by Ailantd)
-improved periscope
-improved awards
-improved textures for flower class corvette (updated)
-optional binocular file for the crew (moved to seperate folder so easier to locate :) )
-new officer icons
-Optional install folders for new recognition manual. So Pascal did only a version for the vanilla game, i tried to make a RealUBoatMod compatible version by adding the missing flags to Pascals new background skin. I also removed the ship picture for the merchant section and replaced it with the word "Handelsschiffe" from the stock game manual page.
Compared to the flags Pascal used the RUB flags doesn´t look very good and need improvement.
So take it as work in progress, make a backup of your RecManual folder if you use it.
Type941
09-10-05, 07:12 AM
this whole thing of making vanilla compatible with RUB and released again all together with new updates is confusing, since I like to use things installed one by one usually - and if I don't want to use RUB - problems happen (like the game crashed during patrol). :88)
don´t worry, Type941, it´s not the final readme and sorry for the broken english ;)
I´ll not release the next version of the pack until thinks clear out.
I just did a rework of all flag textures for the recognition Manual.
Also pascal has made a rework of the manual which looks very promising and is about to release some more stuff. :up:
Would you agree with a folder structure like this for the next update?
http://img352.imageshack.us/img352/4114/folders1tm.jpg
Type941
09-10-05, 09:20 AM
yes, I think as long as they are sepearated from vanilla/rub and all work with JGSME, it's all good. :)
I play at 48% I think, so I don't use manual targeting and like to use the ouside cam for screenshots as well. :D
ok i´ll try to keep it as simple as possible.
Suggestions and critism are always welcome! Thanks for your feedback! :up:
ehrr..the next version will include a reworked recognition manual (the book where all ships are displayed in scope and UZO view)
Has nothing to do with manuel or auto targeting, no critical game component will be touched by the mod.
Sorry if i got you wrong now, i was just a bit confused that you´ve posted your realism settings.
Am i right?
Manual (a book with information/instructions)
Manuel (the opposite to auto)
or is it vice versa?
Please help me out, im no native english speaker. :P
I´m confused now :rotfl:
Type941
09-10-05, 10:12 AM
when i say manual targeting, i mean i don't manually plot the solutions, I just find the ship, line up, set the depth and speed for torpedoes, make sure the gyro angles are ok, and shoot. I don't calculate the speed of the ships, etc. I let my crew take care of that. ;)
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