View Full Version : Why would the Dev's request modder's models if SHIII is done
Charlie901
09-10-05, 08:23 PM
Origionally posted by Berry:
The developers have sent word through the Subsim.com grapevine that they are putting the call out to the mod community for high-quality mods and 3D models for possible inclusion in a future version of the game. Here are the restrictions for 3D models:
For ships and planes, these are the restrictions:
Battleships - 35,000 poly
Destroyers - 25,000 poly
Merchants:
- 10,000 poly - small
- 15,000 poly - medium
- 20,000 poly - large
Planes - 3,500-4,000 poly
It's important that all the work should be done by the community. All submissions must be the mod-maker's own work - please do not use copyrighted work or models found on the internet. The developers will add the best models in the game and the mod-makers will be added to credits in the special thanks section. Details of where to send the mods will follow.
The developers hope that everyone will enjoy this task for the community.
This post was made a sticky in this thread:
http://www.subsim.com/phpBB/viewtopic.php?t=35175
I didn't want to HIJACK the original "Sticky" Thread but I want to know why the "Dev's" put out the word that they are "Looking for Modders" to include their work in a "Future version" of the game if there is to be, "NO FURTHER DEVELOPMENT OF SHIII"???? :damn:
I really wish they'd reconsider an expansion pack that this sim sooo desperatley needs.
Heck they could have most of the work done for them, by the very talented modders out there.
gonzman
09-11-05, 04:46 AM
This is coming directly from my poor memory, but i believe that post was very old, and i *may* have read somebody's post that those submissions were actualy used in X1 softwares rip off product "expansion".
Type941
09-11-05, 06:29 AM
and i *may* have read somebody's post that those submissions were actualy used in X1 softwares rip off product "expansion".
Probably a specualtion, as that implies the game format is opened up and they put new models into it. Unlikely.
rulle34
09-11-05, 06:45 AM
Is there any official information from UBI or their Dev team that there will be no more "NO FURTHER DEVELOPMENT OF SHIII"?
This site says others:http://www.subsim.com/nucleus/index.php?blogid=4
Maybe Im just a to big optimist :hmm:
darkdrone
09-11-05, 10:20 AM
u may find this of interest ... Ubisoft announced its line-up for its new fiscal year (April 2005 - March 2006) and in it is Silent Hunter 4.
"Q4 (January - March 2006)
- Silent Hunter 4 (PC)"
IGN
rulle34
09-11-05, 10:43 AM
u may find this of interest ... Ubisoft announced its line-up for its new fiscal year (April 2005 - March 2006) and in it is Silent Hunter 4.
"Q4 (January - March 2006)
- Silent Hunter 4 (PC)"
IGN
OK, thats interesting, but to you think that means that there will be no more SH3 stuff?
I really hope they could fix this big things in the game like wolfpacks etc. in a add-on as they have promised.
martes86
09-11-05, 12:05 PM
u may find this of interest ... Ubisoft announced its line-up for its new fiscal year (April 2005 - March 2006) and in it is Silent Hunter 4.
"Q4 (January - March 2006)
- Silent Hunter 4 (PC)"
I like being skeptical with these kind of things. But being in an official lineup, it may be possible. However, I don't think it'll have a new graphics engine, or some other premium things, but for sure it could be kinda big-patch for the features we already have. And maybe that time we could get that desired SDK. :D
Immacolata
09-11-05, 02:00 PM
OK, thats interesting, but to you think that means that there will be no more SH3 stuff?
I really hope they could fix this big things in the game like wolfpacks etc. in a add-on as they have promised.
Fix big things like wolf packs? Please, I'd like them to fix IMPORTANT bugs and broken features first. Such as the ridiculous 8km visibility, the wonky spotting algorithm, the XXI boats, campaign oddities, a proper manual plotting method. Wolf packs is really only a hollywood feature which would lend no real gain to gameplay.
darkdrone
09-11-05, 06:42 PM
it seem's strange to me that there releasing SH4 so quickly considering that there was about a 2yr wait from SH2-SH3 perhaps it's going to be nothing more than an addon?i don't really know why an expansion couldn't be made. sadly there's no info forthcoming
jasonb885
09-11-05, 08:03 PM
OK, thats interesting, but to you think that means that there will be no more SH3 stuff?
I really hope they could fix this big things in the game like wolfpacks etc. in a add-on as they have promised.
Fix big things like wolf packs? Please, I'd like them to fix IMPORTANT bugs and broken features first. Such as the ridiculous 8km visibility, the wonky spotting algorithm, the XXI boats, campaign oddities, a proper manual plotting method. Wolf packs is really only a hollywood feature which would lend no real gain to gameplay.
One can dream.
There's no money in SubSims, so I am surprised there have been as many SH releases as there have been, although it was left alone for many, many years before 2 && 3 finally came to be.
I fully expect any future installments to be buggy and poorly tested as well.
Charlie901
09-11-05, 09:20 PM
If SHIV is nothing more than a seperate/independant game, using the SHIII engine, and released 1st quarter 2006, I can pretty much guarentee that there will never be any Official Addon to SHIII.
Maybe UBI feels instead, that they can make a better return on investment in the Asian market, with a Pacific Sub sim, rather than expand SHIII? :hmm:
Would be a real shame. :nope:
stljeffbb1
09-11-05, 09:52 PM
with a Pacific Sub sim
Well, I wouldn't mind so much if they added all of the Pacific ports and also keep all of the European and eastern North American ports.....
I also wouldn't mind too much if they did use the same engine and most of our mods work in SH4......
-Jeff
Der Teddy Bar
09-11-05, 10:40 PM
There's no money in SubSims
I don't totally agree. However, SHIV's production costs are greatly reduced due to having the same game engine as was the case with the IL series.
iambecomelife
09-11-05, 10:59 PM
If SHIV is nothing more than a seperate/independant game, using the SHIII engine, and released 1st quarter 2006, I can pretty much guarentee that there will never be any Official Addon to SHIII.
Maybe UBI feels instead, that they can make a better return on investment in the Asian market, with a Pacific Sub sim, rather than expand SHIII? :hmm:
Would be a real shame. :nope:
Hopefully it will have improved gameplay aspects that can be integrated into SH3, even if it's for a different theater. AI torpedo attacks would be nice, not to mention interactions with freely-moving submarines...
rulle34
09-12-05, 05:36 AM
OK, thats interesting, but to you think that means that there will be no more SH3 stuff?
I really hope they could fix this big things in the game like wolfpacks etc. in a add-on as they have promised.
Fix big things like wolf packs? Please, I'd like them to fix IMPORTANT bugs and broken features first. Such as the ridiculous 8km visibility, the wonky spotting algorithm, the XXI boats, campaign oddities, a proper manual plotting method. Wolf packs is really only a hollywood feature which would lend no real gain to gameplay.
It was an "etc" added too. So I agree with your wishes too and I think we all want a better quality on the game! That's the main point here? Isn't it?
OK, thats interesting, but to you think that means that there will be no more SH3 stuff?
I really hope they could fix this big things in the game like wolfpacks etc. in a add-on as they have promised.
Fix big things like wolf packs? Please, I'd like them to fix IMPORTANT bugs and broken features first. Such as the ridiculous 8km visibility, the wonky spotting algorithm, the XXI boats, campaign oddities, a proper manual plotting method. Wolf packs is really only a hollywood feature which would lend no real gain to gameplay.
It was an "etc" added too. So I agree with your wishes too and I think we all want a better quality on the game! That's the main point here? Isn't it?
I felt kinda cheated when i heard they werent do any more patches. They abandoned this game all to early, making it clear its not dedicated work and its only money-grasping. This sickens me, as few games are abandoned this quickly as for patches and addons..
Neverwinternights, the most throughoutly worked game ever in my opinion, released its last patch just a month ago, and that game is over 3 years old! (sh3's last patch came 2 months after release) Moreover, devs at bioware still releases extras and new adventures to the nwn game. Thats what i mean with dedication, its obvious they love their work and wont abandon it before really forced to it..
Ubisoft simply coldly counted on that the great mod-community would pickup the leftovers the clearly time-stressed devteam left to us. More money to be saved, at the cost of less gaming exp and longevity..
And no talk about theres no money in sub-sims, its so wrong. In the first place, they wouldnt even plan for a sequel if this was the case.
Hopefully us customers gets more picky ove rth years to come, so game-developers realize its just stupid and bad for bussiness to release games as if they were micro-owen pizzas :D
Immacolata
09-12-05, 07:03 AM
Hopefully us customers gets more picky ove rth years to come, so game-developers realize its just stupid and bad for bussiness to release games as if they were micro-owen pizzas :D
23 years as a videogamer has taught me one thing: You DO get picky. However, your refined palated has one major problem: very few games cater to it. So you are forced to snatch any tiny morsel thrown in your direction. Such as SH3, love it or hate it, what is the alternative?
Ah the days of young, where I would be satisfied with so little. It being new or having a Cool Franchise Name stuck to it alone would have me into a drool.
So it balances out, unfortunately and you keep spending money on broken games hoping that NEXT time they will get it right. But they never do. Its like aiming for a moving target.
Personally, I don't know why more people don't just go and contribute to an open-source subsim like dangerdeep.sourceforge.net for example.
There's nothing 'spoilerish' about simulation games that requires development to be kept secret until release.
Why wait for years for large corporations to throw you scraps from the table? Take control of production yourself if you're passionate about a subject!
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