View Full Version : NEW UNIT: Flottenbegleiter, new version!!
Commander1980
10-03-05, 08:07 AM
With the great tool from Sansal :up:, i made a new unit, the "Flottenbegleiter".
In SH3 there is only a British Trawler used as small Escort for the Kriegsmarine. In fact, germany build a lot of small ships for escort and defence duties. That is why, i decided to create such a ship, for use as coastal defence and harbour traffic.
The "Flottenbegleiter" is based on the german Flottenbegleiter "F3 to F10", built 1935/36. They were about 80 metres long, 1100 tons great and were armed with 2 x 10,5 cm guns, 4 x 37 mm guns, Depth Charges and several smaller AA-guns.
http://www.german-navy.de/pics/kriegsmarine/f10.gif
Related Link:
http://www.german-navy.de/kriegsmarine/ships/escorts/flottenbegleiter/index.html
For the Silent Hunter Unit, i used the model of the Buckley Destroyer Escort. The list of changes:
- added second funnel in position of the aft platform
- removed the roof of the bridge
- removed the small watch tower on the bridge and replaced it with ventilation-pipe
and of course new textures and different armament
http://img145.imageshack.us/img145/1094/flottenbegleiterv24ob.jpg
http://img145.imageshack.us/img145/8134/flottenbegleiterv2026pk.th.jpg (http://img145.imageshack.us/my.php?image=flottenbegleiterv2026pk.jpg)
http://img132.imageshack.us/img132/9155/ndeftbootrecog5le.jpg
Armament:
2 x 4 Inch Single Guns
2 x 37 mm Doubles
3 x 20 mm Doubles (aft 20mm changes to 20mm Quadruple in 1942)
2 x 20 mm Singles from 1943 on
2 x Depth Charge Racks
Speed: 28 knots
Displacement: 1100 Tons
Download the new version!
http://rapidshare.de/files/6035851/Flottenbegleiter.zip.html
or from terrapins U-Boot Real Simulation (files section)
http://u-boot.realsimulation.com/
stljeffbb1
10-03-05, 08:15 AM
Excellent! Great job!
:up:
-Jeff
Col7777
10-03-05, 09:40 AM
Fantastic Commander, I often play as a British sub so this addition is welcome, great piece of work, brilliant. :up:
Excellent work! :up: Looks just like the real class, and looks different from the original model.
Marhkimov
10-03-05, 11:23 AM
REally good work! :up:
The only gripes I have are that the rear smokestack looks like it should be the same kind as the fore 'stack, some lifeboat cranes that are absent, and the mast should be ever so slightly tilted rearwards...
If it's not too too much work for you, you should check these out, but in any case, they are minor.
pontius
10-03-05, 11:25 AM
grossartig!!! ;)
gruß,
pontius
Maverick_[GER]
10-03-05, 12:11 PM
Gute Arbeit! http://forums.beyondunreal.com/images/smilies/2thumbs.gif
Commander1980
10-03-05, 12:29 PM
Danke / thanks :)
@marhkimov
It is possible to change some more objects. But there are some problems: I tried to import other models but they were wrong sided. When i used "mirrored" objects, the textures do not work properly. The Flottenbegleiter now has the Coastal Freighter funnel, but nevertheless the textures do not fit. The program uses several textures from other parts of the ship for the second funnel (5 texture-parts lay on that small funnel!). I had do use some tricks and it took several hours until the funnel looks like that on the screenshot. Maybe later, when i have more "skill" i will try to change more, stay tuned :)
Hunterbear
10-03-05, 02:26 PM
Great effort Commander1980!
:up:
Keep us udated on your progress.
:arrgh!:
Well this is welcome news. Well done dude.
Commander1980
10-03-05, 04:39 PM
The new textures now work independently. Only minor changes on the textures and i will release the Flottenbegleiter on Tuesday evening (GMT) ;)
Commander1980
10-04-05, 04:58 AM
New Look with light camo (i will release both sets of textures, one with camo and the other without).
http://img378.imageshack.us/img378/7942/ftbootcamo8fp.jpg
Release: about 18h GMT :)
wow :o i'll whant to learn how to do this 3D mod!
But i think it was to hard for my PC understanding :cry:
Schultzy
10-04-05, 06:34 AM
wow, that is nice. Excellent work. Looking forward to release!
Kpt. Lehmann
10-04-05, 09:16 AM
Sehr gut! Sehr gut! :rock: :rock: :rock:
Commander1980
10-04-05, 11:42 AM
Be sure to read the readme!
<<<<<<<<<<<<<<<<<<<<<
:: Install ::
Copy the extracted folder "data" into your Silent Hunter 3 directory.
Open the Germannames.cfg and/or englishnames.cfg and copy the entry
-> Ftboot=Flottenbegleiter <- into that file.
There is also a germannames_1.cfg and englishnames_1.cfg with the entry for the ship included, but
i think some of you already have additional units listes in there. If yes, use the first method with
editing the names file. If you don't have other additional units, rename the yourlanguagename_1.cfg files.
:: No camouflage skin ::
If you don't like the camo skin, delete in data/textures/TNormal/tex the nde_ftbootg512.tga
and rename the nde_ftbootg512_nocamo.tga into nde_ftbootg512.tga. This is the same texture without
camouflage.
:: Ingame use ::
For mission editing: Chose the "Fleet Escort" from German the roster.
for campaign use: Open the campaign_scr.mis with the mission editor and place the ship into the harbours,
or whereever you want.
There is also a test-mission included "Escort_Test", where you can see the Flottenbegleiter in action.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Download
http://rapidshare.de/files/5871507/Flottenbegleiter.zip.html
Charlie901
10-04-05, 12:02 PM
Question?
Shouldn't there be a crane where that second (upper) rear gun is mounted?
Also, too bad you couldn't clone that front stack for the rear.
You should get a hold of Serbugto, maybe P.M. him. I'm sure he could probably fix any remaining issues you might have, in order to get this awesome unit as historically accuret as possible.
Anyway, great job :up:
Commander1980
10-04-05, 12:12 PM
Shouldn't there be a crane where that second (upper) rear gun is mounted?
I was experimentung with that, but firsts tests showd a CTD. But i have an idea and i think it could come with the next update :)
Anyway if this ship can not represent the real Flottenbegleiter (it is only based in this class of ships), there were several other units of this size for those duties and no one knows how they really looked like.... :roll: ;) ;)
Marhkimov
10-04-05, 12:22 PM
I totally understand.
It's not like we know what real WW2 ships really looked like. We only see what's printed in books and posted on the website... And by no means should we be limited to that media. I'm sure plenty of WW2 ships were not photographed. Actually, I wouldn't be surprised... WW2 historical documentation is okay, but it is lacking...
I say make your boat look good... make it look like it could possibly be from WW2... and I'll be happy! :yep:
martes86
10-04-05, 12:28 PM
Mod No.206, hehe. :up:
Commander1980
10-04-05, 12:34 PM
jep, that is the only thing i can do so far. My experience with 3D-programs so far, was creating a textured cube......and yes, it worked! :lol: :lol: ;)
I have still problems with importing altered models: the textures won't work fine or i get a CTD when exiting the game. I don't know why, but maybe, in the future and if i have time for that.... :roll: ;)
Charlie901
10-04-05, 12:53 PM
jep, that is the only thing i can do so far. My experience with 3D-programs so far, was creating a textured cube......and yes, it worked! :lol: :lol: ;)
I have still problems with importing altered models: the textures won't work fine or i get a CTD when exiting the game. I don't know why, but maybe, in the future and if i have time for that.... :roll: ;)
No problem, its looks great as is. :up:
But I do believe that there are people out there who might have already solved most of your mentioned problems, and be able to offer friendly advice.
It might help you out in the future with making additional models.
Any new models for this sim is a big :up: from me.
jep, that is the only thing i can do so far. My experience with 3D-programs so far, was creating a textured cube......and yes, it worked! :lol: :lol: ;)
I have still problems with importing altered models: the textures won't work fine or i get a CTD when exiting the game. I don't know why, but maybe, in the future and if i have time for that.... :roll: ;)
Yesterday i put a new version of my tool. Now works fine with textures prove to do this modificatiions in funel, etc....
http://rapidshare.de/files/5848151/Pack3D.jar.html
We need this ship looks like the historical :yep: ....and a repository of news units.
cheers,
Commander1980
10-04-05, 02:47 PM
i will try it! :)
Is there still the problem with the wrong sided objects when you import them? When i tried to mirror them in wings3d, my computer crashed... :-?
-----
The Flottenbegleiter is now avaliable for download on terrapins site, http://u-boot.realsimulation.com/ , thanks :)
i will try it! :)
Is there still the problem with the wrong sided objects when you import them? When i tried to mirror them in wings3d, my computer crashed... :-?
I saw some objects with problems but i use Maya and he repair the problem. Can you be more explicit and you say me what object/s do this ?
Thanks,
Commander1980
10-04-05, 04:18 PM
all funnels i have used (Type34, Tribal, Fletcher, JCButler, River, VW...) :-?
Type941
10-04-05, 08:14 PM
:up: Very Kewl!
all funnels i have used (Type34, Tribal, Fletcher, JCButler, River, VW...) :-?
This funnels no there are any problem for me. I think that your problem is about instalation of Wings3D. Other moddelers are remaking ships with Wings3d.
If you want try it, there are a new non-comercial version of Maya 7 at http://www.alias.com/glb/eng/products-services/product_details.jsp?productId=1900003
But you can import the same first funel. Are there other problem?
Cheers,
Charlie901
10-04-05, 11:45 PM
all funnels i have used (Type34, Tribal, Fletcher, JCButler, River, VW...) :-?
This funnels no there are any problem for me. I think that your problem is about instalation of Wings3D. Other moddelers are remaking ships with Wings3d.
If you want try it, there are a new non-comercial version of Maya 7 at http://www.alias.com/glb/eng/products-services/product_details.jsp?productId=1900003
But you can import the same first funel. Are there other problem?
Cheers,
Yes, so we might get the second funnel after all? :rock:
Marhkimov
10-04-05, 11:59 PM
While modding my own torpedo skins, the MOST important lesson that I learned, from a modding standpoint, is...
Now listen up all you modders out there; this is VERY important.
...Don't rush to release a mod, no matter if everyone is pesterring you for it. Do a good job. Then look it over. Then after that, look it over again... Play test your own stuff, over and over and over... That way, by tomorrow, you won't have to release v5.7. If you're truly not done, don't release...
Okay, rant over.. sorry for the off-topic-ness... :roll:
Commander1980
10-05-05, 02:22 AM
But you can import the same first funel. Are there other problem?
Cheers,
Yes, so we might get the second funnel after all? :rock:
I will try this the next days, currently i have a lot of other things to do. :roll:
I will also add that aft crane. If all works properly, it is an easy task, so stay tuned ;)
ApolloFS
10-05-05, 04:10 AM
It would be very cool if modellers got together and compiled a list of 3D models to be produced for import-a la IL-2...
Me want more juicy targets!!! :D :rock:
Marhkimov
10-05-05, 06:14 PM
Here's a suggestion. Make it so that the Flottenbegleiter supports multiple random skins, much like most of the merchants in SH3. If you don't know how, maybe you could ask Sergbuto for some help. I would help, but I don't know how to edit that, as it has something to do with the .DAT files...
Or better yet, ask Sergbuto why he doesn't make ALL of our ships support multiple random skins?? :hmm:
Commander1980
10-06-05, 04:20 AM
i already thought of different skins and i also thought of two Flottenbegleiter with different skins, armament and so on... ;) In history, some of the Flottenbegleiter were reduced to secondary roles like harbour security and supply duties.
What do you think about one ship for fighting roles with the already given armament and a seond ship with reduced armament for "other" duties? I can also implement different objects like other cranes and /or masts....
At the moment i have problems with pack3d and java on my computer. Don't know why... :-?
Commander1980
10-07-05, 05:15 AM
OKay here is the Flottenbegleiter with that crane and a better 2nd funnel. Unfortunately, the importing does not work properly, but i think i will get this working the next days.
http://img359.imageshack.us/img359/5460/cranefunnel8uo.jpg
Charlie901
10-07-05, 08:22 AM
OKay here is the Flottenbegleiter with that crane and a better 2nd funnel. Unfortunately, the importing does not work properly, but i think i will get this working the next days.
http://img359.imageshack.us/img359/5460/cranefunnel8uo.jpg
Looks great :up:
Good Luck
Cdre Gibs
10-07-05, 10:03 AM
Commander1980
Question - That SS. Is that how wings 3d looks normaly or is it due to you enlarging the SS. If its the later fine, but if its the former, holy crap thats bad!!. Its so blury I'd get a headache in very short order using wings3d thats for sure.
Good luck on ur import.
Commander1980
10-07-05, 10:23 AM
It is just the opel-gl-rendered look of the model and slightly enlarged ;)
This is the Inside-wings3d look:
http://img247.imageshack.us/img247/2465/wingsftboot2qm.th.jpg (http://img247.imageshack.us/my.php?image=wingsftboot2qm.jpg)
Cdre Gibs
10-07-05, 10:48 AM
Damn!! And here I thought Milkshape was bad. How the hell can u use such a limited 3D program ?????
Makes me glad I use Max :)
Commander1980
10-07-05, 11:18 AM
it is easy to understand and it's for free ;)
Hey Commander1980;
I'm including this in IuB for future use if you don't mind? A plan for IuB is for it to become a 'base' for well tested expansions, and so all new units that meet the quality standard would be available, with a good SCR by Rubini and others to include them.
Anyway, my advice is to have only one Flottenbegleiter - you might want to upgrade its aa armament as the war goes on though. This just makes it easier for modders to use. Cover all the main types of ships first.. Another good German ship waiting to be made would be those floating AA platforms, if you can find an appropriate hull.
Cheers
oRGy
I have to chime in here about Wings3D. The interface is deceivingly simple, but it is truly an extremely powerful and intuitive poly modeller.
It doesn't do rendering, and texture mapping is somewhat limited, but enough for game models IMHO. But bear in mind many proffesional 3D artists with access to excellent tools choose to model in Wings3D, then export somewhere to finish and render their stuff.
It's worth a look, try it (a free and very small download) and check a few tutorials.
Commander1980
10-07-05, 01:12 PM
Hey Commander1980;
I'm including this in IuB for future use if you don't mind? A plan for IuB is for it to become a 'base' for well tested expansions, and so all new units that meet the quality standard would be available, with a good SCR by Rubini and others to include them.
Cheers
oRGy
i don't mind it, use it :) Give me some days, and i will complete the new model ;)
A floating aa-platform, or better a "Vorpostenboot" is also one of my projects. I think i will use a modified tug boat.
http://www.german-navy.de/kriegsmarine/ships/misc/vorpostenboot/index.html
Cool.
Oh; forgot to mention - Blender3d is an open-source 3d modeler that is somewhat respected (but its interface takes getting used to.)
Vorpostenboot sounds great. :)
Eventually getting the full roster of naval ships in the game for everything would not only be extremely immersive but also be a valuable pedagogical tool. My main concern though is that any new (custom modelled) units would be visually consistent with the current "SH3 Look" as well as historically accurate.
Commander1980
10-08-05, 10:15 AM
here is the Flottenbegleiter V 2.0
http://img145.imageshack.us/img145/1094/flottenbegleiterv24ob.jpg
aft look
http://img145.imageshack.us/img145/8134/flottenbegleiterv2026pk.th.jpg (http://img145.imageshack.us/my.php?image=flottenbegleiterv2026pk.jpg)
recognition manual look :)
http://img132.imageshack.us/img132/9155/ndeftbootrecog5le.jpg
puhh, that damn 2nd funnel and these dumb ropes.... But after 3 days aprox. 6 hours in whole, they finally fit and work :)
And my conclusion is, that Wings3D is a very mighty little tool. Altering objects and putting parts of several models together (that new small mast on funnel 2 to fit with the ropes, the spar on the first funnel) is very easy if you know how to do it ;)
I know that this ship is still not the exact historical Flottenbegleiter, but this is all i can do with my experience, so far. :roll: I hope you'll like her ;)
for download available in aprox. 2 hours.
HanSolo78
10-08-05, 11:54 AM
where is the download for version 2?
Commander1980
10-08-05, 11:56 AM
i am testing, there are some texture issues still to do... please wait :)
Commander1980
10-08-05, 01:19 PM
ready for download, the new version:
http://rapidshare.de/files/6035851/Flottenbegleiter.zip.html
have fun :)
iambecomelife
10-08-05, 05:13 PM
all funnels i have used (Type34, Tribal, Fletcher, JCButler, River, VW...) :-?
Regarding the second funnel, how did you add it to the model? It looks like you made it an integral part of the main structure's obj file, instead of the usual "cosh.obj" designation. I ask because most of the altered funnels I've created fail to show up as changed even after I save them - the game reverts to the default-shaped funnel. BTW, I think that second stack looks a lot better with the smoke deflector at the top. :up:
Wiesel1971
10-08-05, 05:17 PM
:arrgh!:
very god !!!! looking foreward,, to see more germ. units
Commander1980
10-08-05, 05:39 PM
all funnels i have used (Type34, Tribal, Fletcher, JCButler, River, VW...) :-?
Regarding the second funnel, how did you add it to the model? It looks like you made it an integral part of the main structure's obj file, instead of the usual "cosh.obj" designation. I ask because most of the altered funnels I've created fail to show up as changed even after I save them - the game reverts to the default-shaped funnel. BTW, I think that second stack looks a lot better with the smoke deflector at the top. :up:
Moving obects is easy but stressy :) : Open the object with wings-3D and use the move - Y -axis to lower the position of the object. Than save it and import it with pack3d.
You can also move the object in other directions. That is the way, i included the crane. The crane-object uses the position of the top-bridge watch tower from the buckley. When i importet the crane (it is from Type34) it was standing on the bridge. So i had to move it aft and then down. I tried this 5 or 6 times to find the proper position. I worked with screenshots and "guessed" from them how far i have to move the object to fit in the right position.... A little pesky, but ...successful ;)
Edit: ahh, you have to replace an existing object, to fit another funnel. here is the how-to:
- chose an object you want to replace (fpor example: 137_your ship_pl01.obj)
- rename another funnel object into that object-name
- import it and clone the unit
- look ingame, where the new funnel is now standing, make screenshot
- then open the new funnel file with wings-3D and move it as describes above.
- import, cloning - ready :)
Charlie901
10-08-05, 11:27 PM
Love the New Versian :up:
All I can Say IS:
:rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock:
stljeffbb1
10-08-05, 11:38 PM
It looks very impressive Commmander1980....congratulations!
-Jeff
I know that you can do a good job. That's the way :rock: :rock: :rock: :rock: :rock:
http://i13.photobucket.com/albums/a288/stljeffbb/medic.jpg
Syxx_Killer
10-09-05, 08:27 AM
Is there a way to have smoke coming from the second the stack? It looks like it just comes from the first one.
It looks fantastic, is it possible to include this model to next RUb version, like large merchant for example?
Commander1980
10-09-05, 08:33 AM
Is there a way to have smoke coming from the second the stack? It looks like it just comes from the first one.
It is possible. I am working on this since the beginning, but with no success. It needs a hard work of hex-editing and i didn't find the correct entry so far.
It looks fantastic, is it possible to include this model to next RUb version, like large merchant for example?
i would be nice, yes :)
I think Orgy is going to include it in the next IUB-update.
I know that you can do a good job. That's the way :rock: :rock: :rock: :rock: :rock:
thank you (also for encouraging me) :) I learned a lot when doing this new version and i think it could be very useful for further new units.
Commander1980
10-10-05, 05:33 AM
Actionshots: That is what the ship was build for!
Flottenbegleiter defends german convoi (with more or less success ;) )
http://img424.imageshack.us/img424/4826/ftbootaction15xq.th.jpg (http://img424.imageshack.us/my.php?image=ftbootaction15xq.jpg)
http://img424.imageshack.us/img424/9136/ftbootaction20qi.th.jpg (http://img424.imageshack.us/my.php?image=ftbootaction20qi.jpg)
http://img424.imageshack.us/img424/272/ftbootaction30qh.th.jpg (http://img424.imageshack.us/my.php?image=ftbootaction30qh.jpg)
:rock:
Schultzy
10-10-05, 07:37 AM
Very good work mate!
Really looking forward to using it (when it get's added to RuB)
Thanks for it!
Great Work! I love this new unit. I hope you will solve the second funnel smoke problem someday and release it as a final version. German units are very limited in this game and I needed this to protect my own convoys better.
I also like your Karlsruhe Light Cruiser unit but I cannot use it now because I am using the Southamption Light Cruiser unit from Serbuto. I hope someday you will continue to work on it so I can use both Cruisers in the game. (I am a computer newbie so I have no experience in modding). Keep up the good work and I will look forward to any future releases of your mods. :up:
Commander1980
10-10-05, 09:47 AM
I hope someday you will continue to work on it so I can use both Cruisers in the game. (I am a computer newbie so I have no experience in modding). Keep up the good work and I will look forward to any future releases of your mods. :up:
yes, it is the next project. I do not want only cloning the Southampton to have the Karlsruhe. I am working on a heavily altered model to resemble the Karlsruhe better. After doing the V2.0 Flottenbegleiter, i have some ideas and i think it can be done. Apart from this, a small german harbour defence vessel is in work an after that, i will try one or two american destroyer classes. Stay tuned :)
Aye, can't wait for the vorpostenboot and an accurate looking karlsruhe.
For the "Schwimmende Flakbatterien", maybe a sized down revenge class would do? It's the only ship in the game which has that "bulged" wwi-style bow.
Commander1980
10-10-05, 12:54 PM
Aye, can't wait for the vorpostenboot and an accurate looking karlsruhe.
For the "Schwimmende Flakbatterien", maybe a sized down revenge class would do? It's the only ship in the game which has that "bulged" wwi-style bow.
I thought of this, too. Unfortunately, may computer crashes when i try to downscale such large an object :cry:
!
What modeling program do you use? I have 3ds max 5 but can't import the .obj files, it seems.
Commander1980
10-10-05, 01:15 PM
i use wings3D. I can import all files, but changing larger objects does not work.
Orgy, just try to open them with wings3d and convert them to the 3d studioM-format. Then it should work. ;)
Col7777
10-11-05, 07:09 AM
@Commander1980,
I downloaded your new ship the other day but only got round to installing it last night and trying it out in the mission you very kindly supplied.
Fantastic job!
I went to external camera (ship cam) and your Flottenbegleiter looks great, and performs great too against the enemy.
Just wanted to say thank you and I look forward to any more models you may put our way in the future. :up:
Commander1980
10-11-05, 02:03 PM
Thank you Col :)
Today i achieved my first success with a heavily altered model for the german light cruiser.
@Commander1980,
... and trying it out in the mission you very kindly supplied.
Have you tried the mission with sergbutos PT-boats mod? That looks great and this is exact the task the Flottenbegleiter was intended for ;)
Will you be posting pictures of your new cruiser, and will you be releasing it soon? Maybe you could also make the Emden, if you had time?
Commander1980
10-11-05, 04:30 PM
Will you be posting pictures of your new cruiser, and will you be releasing it soon? Maybe you could also make the Emden, if you had time?
it looks very crude at this this time. My success was deleting the Fiji-Superstructure and putting together an alternate bridge and get the ship working. The next step is "modeling" the new bridge and adding alternate objects. I need about 1 hour for one object to be placed in the correct position, so it will take some time. :roll:
The Emden would be nice, too. But there is no 6 inch single gun. The Leipzig and Nuernberg would be much easier, they need only a new single funnel and some different objects. When the K-class is completed, i think about that. ;)
Commander1980,
I'm proud to say that the Flottenbegleiter Escort ship are already part of the HT mod! :sunny:
They are committed to a escort job (no more DDs) in german ports at Baltic Sea, Wilhelm and Kiel and docked at some places. I'm not sure about the french ports (after read some info in uboat.net i understood that they only appears on the North Atlantic/Baltic sea)
Rubini.
Commander1980
10-12-05, 03:15 AM
Well, that is nice! :) :up:
You're right, the most Flottenbegleiter were in the baltic or in the northsea. One ship, the Flottenbegleiter F6 had a very exciting life:
"The Flottenbegleiter F6 was used in the 1st Geleitflotille after being commissioned. Put out of service in 28.10.1938 to be rebuild as a fleet tender. Renamed to Königin Louise the ship was recommissioned on 20.09.1939 and took part in Operation Rheinübung, where it was the command ship of Kriegsschiffgruppe 10, heading for the Danish Island of Fano. After that it was used in the 4th Escort Division, the 4th RFlottilla and the 6th UJ-Flottilla and was operation in the British Channel. Decommissioned after several engine breakdowns in October 1943. In autumn of 1944 the ship had to be evacuated from a shipyard in Rotterdam where it was for repairs and was towed to the island Borkum. Sunk on 30.03.1945 during a USAAF bombing attack of B-24s on Wilhelmshaven."
from ( http://www.german-navy.de/kriegsmarine/ships/escorts/flottenbegleiter/f6/history.html )
Maybe F6 was in Brest.
Similar ships were the captured french "SG" boats. Theses vessels were of nearly the same size for the same duties and operated on the french coast.
http://www.german-navy.de/kriegsmarine/captured/escorts/index.html
As long they are not in the game ( i think about them), the Flottenbegleiter maybe can play their roles. Do it as you think :)
Syxx_Killer
10-12-05, 08:04 AM
I'm proud to say that the Flottenbegleiter Escort ship are already part of the HT mod!
That's great. I was hoping you'd put it in the HT mod. :|\
So, after read the info on the links above I will put them also in french coast but after late 1942. Great work. Now only the smoke on that 2nd. funnel.... Commander, What 3D object are? (I will take a look on that funnel...)
Thanks again,
Rubini.
Commander1980
10-12-05, 09:26 AM
So, after read the info on the links above I will put them also in french coast but after late 1942. Great work. Now only the smoke on that 2nd. funnel.... Commander, What 3D object are? (I will take a look on that funnel...)
Nice! :)
The object name for the second funnel is "37_NDE_Buckley_pl02". The first funnel is "86_NDE_Buckley_cos". I tried to find identical strings from the first funnel in the sim-file. But i found none.
Although it would be great, if smoke comes from the second funnel, i think it is not a "must", that there always comes smoke out. Look at this photo from F9 ;)
http://www.deutsche-kriegsschiffe.de/Schiffe/flottenbegleiter/fotos/f-9.jpg
(for more Flottenbegleiter pics, search it with google image)
I think that's a small cloud actually... in all of the photos I saw in fact no smoke was coming from their funnels for some reason.
Anyway it's not something that's majorly noticeable. The smoke coming from the bridge of the trawler, though...
Yes, it's VERY nice as it is now. So, go on and let's finish the HT mod for release... :up:
Rubini.
Potoroo
10-28-06, 12:54 AM
Where can the Flottenbegleiter be downloaded from? All the RapidShare links are dead and it's not in the UBRS SH3 General mods section.
Sailor Steve
10-28-06, 10:32 AM
WOW! I was surprised to see a thread ressurected after a year. This is a good one, though.
If you use Harbour Traffic 1.47 or Grey Wolves it's already in place and waiting to escort you out of the base. I'm not sure on NYGM or UBWA, but I'm betting they both already have it.
Also try looking at the 'Ships available for download' thread.
Ship can be found here http://u-boot.realsimulation.com/ under SH3 Skins
Flottenbeglieter.zip
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