View Full Version : Dolphins, a lot of them ... Take a look!
Hi guys,
Pics of my last patrol! They are in hot shallow waters. I just order a full stop to see them.
If you look close in you will notice that seaman using his camera... :lol:
http://img339.imageshack.us/img339/55/dolphins20yb.jpg
http://img339.imageshack.us/img339/7525/dolphins34jz.jpg
http://img339.imageshack.us/img339/2435/dolphins49qd.jpg
http://img339.imageshack.us/img339/5108/dolphins51do.jpg
http://img339.imageshack.us/img339/3125/dolphins65da.jpg
http://img339.imageshack.us/img339/1861/dolphins76ei.jpg
http://img339.imageshack.us/img339/2062/dolphins84ce.jpg
http://img339.imageshack.us/img339/4761/dolphins91gm.jpg
http://img339.imageshack.us/img339/8599/dolphins109ar.jpg
Just kidding. This is what i get modifying the DLF.dat file and add some other files to it structure in the data/sea/DLF and
in the data/roster/environmental/DLF, etc.
But I don't achieve to put some speed on them, so they only have that undulation move and don't have wakes.
Perhaps somebody here do the final job.
Rubini.
Hunterbear
09-18-05, 01:45 AM
Great work Rubini!
At least you got them to appear.
Maybe somehow need to clone or add some ship config to get them up to speed??? Do they show up in a group or did you add each? Do they only show up in hot shallow waters?
Besides getting them to swim, it would be great to have them ride the bow of the uboat, hehe.
Keep it coming!
:up:
You have to add them as a scripted or random units. One by one, put them in groups or not.
They are spawn in anywhere in the water. And it's possible do place them all submerged! Only need the speed...
Rubini.
Col7777
09-18-05, 02:16 AM
Great find Rubini,
A couple of thoughts, I am not sure where to look but is there anything on the seagull movements that could be imported to the dolphin file or as Hunterbear said making them a unit then adding waypoints, perhaps cloning a pt-boat or something?
Col,
I already made the first attempted to do this. I made the Dolphins a environmental unit, it's possible to define their speed and place waypoints. But don't work. I'm trying to import their objects (only one) and texture (only one too) to the Iceberg environmental unit (they have move) to use their .sim and other files. About the seagulls: where I find their files to look in? And I already tried with a fishing boat too... :hmm:
Rubini.
I like it muchly :yep: :yep: :yep:
Any idea what happens when you hit one though? :lost:
GOOOOOOOOOOOOOOOOOOOOOOOOODDDDDDDDDDDDDDDDDDDD.... How do you do this?!!!!!!!! I have problems to insert news obj. Please.
martes86
09-18-05, 08:59 AM
Looks nice. Those hidden and not-completed features... :D
VON_CAPO
09-18-05, 10:23 AM
:know: MASTER!!! That's great. Congratulations :rock:
Hi guys ,
I will post a link to download and with a test mission with the dolphins to someone here continue this work. I tried to use a environmental and a ship files but all I get is what you see here and will see with the package. '
The files are very small and this is a good exercise for the guys who want to work with 3d objects in the game.
In few hours later...
Rubini.
Hartmann
09-18-05, 11:12 AM
:o :o whow
great work... is possible add whales to the game ??
Krieg-Schwein
09-18-05, 11:37 AM
:o :o whow
great work... is possible add whales to the game ??
This is Ironic cause I was just looking around in the library the other day at the .DAt files with timetravelers unpackerand noticed the dolphin skin, and was thinking that there must be a way for it to appear !
and since the dolphin and the whale have th same basic shape a person could probably re-Skin the .DAT file but I don't think you would be able to change the size?? but I could be wrong
Curious, is the dolphin animated or is it just going in a straight line?
Hi guys,
Here are the link to the Dolphins mod:
http://rapidshare.de/files/5259565/Dolphins_mod_test.7z.html
This is intend to test purposes only and for someone here who want to go ahead in the job and achieve to put them to a speed move and some wakes.
The 'mod' is in JSGME and don't have any problem with your installation/mods. Inside I put a test mission only to see the dolphins (Dolphin_test.mis), just go to the single mission option and start the mission. See the readme for more infos on the files stuff.
ICBM,
Yes, they already have that typical dolphin's undulations movement. :up:
Rubini.
martes86
09-18-05, 03:48 PM
Listed modification No.194... :up:
Krieg-Schwein
09-18-05, 04:48 PM
Listed modification No.194...
_________________
List of modifications, mod tools and mod tips for SH3 at the Subsim Forums:
http://subsim.com/phpBB/viewtopic.php?t=30638
:up:
this link take me to the main Subsim forum page!
Is there a topice that it is supposed to link to?
Danke
martes86
09-18-05, 04:56 PM
Yep, try now: http://www.subsim.com/phpBB/viewtopic.php?t=30638
Krieg-Schwein
09-18-05, 04:57 PM
Hi guys,
Here are the link to the Dolphins mod:
http://rapidshare.de/files/5259565/Dolphins_mod_test.7z.html
This is intend to test purposes only and for someone here who want to go ahead in the job and achieve to put them to a speed move and some wakes.
The 'mod' is in JSGME and don't have any problem with your installation/mods. Inside I put a test mission only to see the dolphins (Dolphin_test.mis), just go to the single mission option and start the mission. See the readme for more infos on the files stuff.
ICBM,
Yes, they already have that typical dolphin's undulations movement. :up:
Rubini.
Sweet Im tring it now..
my thought is how many other littlie thngs ar ether that we can unlock!!
gdogghenrikson
09-18-05, 05:47 PM
2 Q's
1. will you take damage if you hit one
2. how much tonnage if you kill one
gdogghenrikson,
Is this serious!? :lol:
But I don't know the answers because i don't ty to hit a dolphin yet. And i don't want to have problems with the Greenpeace :lol:
Rubini.
In truth I don't know. I think that for now they are indestructible; more work is needed to define their properties and other basic stuff.
Krieg-Schwein
09-18-05, 06:26 PM
I tried to remake them in the American group as a moving Fishing boat rather than the Environmental group that is Basically stationary. and the do the same thing.. they all bob up and down like dolphins at the same Sync but that still wont move out of a stationary position, I tried to add a fishing boat and make them part of the group hoping they would follow the boat as it is the leader or the group but they still just sit there bobbing up and down,,
Just to have that is really cool in itself though cause they seem to move if you are moving
so they do the exact same thing weather they are in the environmental group or the America ship group,
I did change all of the files from the Iceberg to the fishing boat, so there must be something in the engine that will make this work,
My guess is that someone one like sergbuto who is way more knowable about the engine than I will make this work in no time flat cause thanks to Rubini it's already 85% there
Thanks for this great discovery Rubini
BTW they won't die nor explode if you shoot them nor will they do damage to their selfs or your sub if you hit them
Sorry Greenpeace, I,m not really a believer in your politics
Krieg-Schwein,
Yes I already do this tests too. I just PM Sergei and Sansal with these Dolphin's files. Perhaps they achieve to put some move on this stuff.
BTW, the moving properties is in the .sim file and the damage properties are in the .zon file. Let's wait for these guys feedbacks... :hmm:
Rubini.
Its going to be great if this can be added to the campain. We might need a "Dolphin Spotted!" message to be able to see them while using TC ;)
We might need a "Dolphin Spotted!" message to be able to see them while using TC
:o :lol:
Rubini
VON_CAPO
09-18-05, 07:49 PM
gdogghenrikson said:
1. will you take damage if you hit one
The sub wasn't damaged and the dolphin either.
http://img144.imageshack.us/img144/8364/sh3img18920052024561567vr.th.jpg (http://img144.imageshack.us/my.php?image=sh3img18920052024561567vr.jpg)
http://img144.imageshack.us/img144/4122/sh3img18920052029161097bs.th.jpg (http://img144.imageshack.us/my.php?image=sh3img18920052029161097bs.jpg)
Krieg-Schwein
09-18-05, 08:12 PM
another thing I just found out, ..I placed 4 sets dolphins each with a different heading, 0,90,180,270 degrees, the 90 all stand on their tail the 0 are swimming the correct way, 180 are belly up and 270 all are head straight down
so that could make a problem getting them to swim right
Here are some screenies
http://img153.imageshack.us/img153/4276/shot11270910592hi.th.jpg (http://img153.imageshack.us/my.php?image=shot11270910592hi.jpg)
http://img108.imageshack.us/img108/8227/shot11270911241ix.th.jpg (http://img108.imageshack.us/my.php?image=shot11270911241ix.jpg)
http://img108.imageshack.us/img108/6913/shot11270911417ug.th.jpg (http://img108.imageshack.us/my.php?image=shot11270911417ug.jpg)
I guess that is a propertie like the seagulls (to make them do some acrobatic jump! :D ), but is unfinished and could be a problem. Someone here knows where is the seagulls files or references?
Rubini.
Syxx_Killer
09-18-05, 08:42 PM
Here are some screenies
That first pic reminds of the Simpsons episode where the army of dolphins come ashore and take over Springfield. :rotfl:
Hunterbear
09-18-05, 09:15 PM
2. how much tonnage if you kill one
LOL gdogghenrikson! Good one!
:rotfl: :rotfl: :rotfl:
Syxx_Killer
09-18-05, 09:18 PM
If PETA found out you just torpedoed a poor, defenseless dolphin they'd torpedo you. :P :rotfl:
My crew thinks they taste like Tuna
Duke of Earl
09-18-05, 11:41 PM
another thing I just found out, ..I placed 4 sets dolphins each with a different heading, 0,90,180,270 degrees, the 90 all stand on their tail the 0 are swimming the correct way, 180 are belly up and 270 all are head straight down
so that could make a problem getting them to swim right
From what I've see, It seems that the Dolphins in the Dolphin Test Mission are all heading 000 too... wonder what happens with 045, 135, 225 & 315 headings?
Cordialement, Duke of Earl
another thing I just found out, ..I placed 4 sets dolphins each with a different heading, 0,90,180,270 degrees, the 90 all stand on their tail the 0 are swimming the correct way, 180 are belly up and 270 all are head straight down
so that could make a problem getting them to swim right
From what I've see, It seems that the Dolphins in the Dolphin Test Mission are all heading 000 too... wonder what happens with 045, 135, 225 & 315 headings?
Cordialement, Duke of Earl
That what they try to do every night, TAKE OVER THE WORLD!
Krieg-Schwein
09-19-05, 03:05 AM
another thing I just found out, ..I placed 4 sets dolphins each with a different heading, 0,90,180,270 degrees, the 90 all stand on their tail the 0 are swimming the correct way, 180 are belly up and 270 all are head straight down
so that could make a problem getting them to swim right
From what I've see, It seems that the Dolphins in the Dolphin Test Mission are all heading 000 too... wonder what happens with 045, 135, 225 & 315 headings?
Cordialement, Duke of Earl
well a Dolphin heading 000 is in its right position but ias you set to other heading 001 To 359 at 90 he is in a standing position, 180 he's belly up, 270 standing o head back to normal at 000... get the idea!!
One more Q, do they make sounds? Can you hear them on the hydro? That would be to cool. :rock:
I tried to do something more with the dolphins, working in the .sim files, IDs, SanSal's tools, hex editing and nothing....
I just notice some interesting thing:
1. It's necessary to clone the original DLF.dat and DLF.val in the library folder to get them appears on the game. This is a probable indication that the game is using the files in somewhere!!???!!??
2. It's only necessary these two cloned files plus a .cfg file to the dolphins appears. (.sim, .zon, .dsd isn't necessary)
3. When I put the correct DLF.dat ID's on a .sim file the game CTD just before start the mission.
4. If we find how the seagulls are implemented in the game then the dolphins have a chance.
Rubini.
Shadow9216
09-19-05, 08:04 AM
One more Q, do they make sounds? Can you hear them on the hydro? That would be to cool.
There's probably not an associated sound file, but that should be modable by associating a sound file with them- looking at the ship and aircraft files, you can see where a specific sound file is located. The entry to look for would be in a ship's file, where you find the sound file associated with the hydrophones (usually hydro something)
I forgot to mencion a note about the sounds. When hexediting the DLF.dat I notice a entry like this aud_dolfim what I guess is related to the sounds. But for now we don't listem anything. Needs work...
Rubini.
Kpt. Lehmann
09-19-05, 08:26 AM
LMAO!
I leave for one day and LOOK what Rubini does...
Un-freakin-believable!
Awesome Rubini! :rock: :rock: :rock:
I'm wondering if it might be easier to try adding whales. They tend to swim without moving too much, so you might get away without doing any articulation of the 3D model, and you could have them just break the surface rather than jump out. I'd love to see the occasional school of whales in the game. Later, if it was possible to add the whale's water spout when it breached and if their sounds could be heard underwater, that would rule!
Of course, if dolphins can be done, that would be great too. Anything to add character to the game. I love the seagulls around land and the crowds on land. Some activity at sea would be great, as long as it was done subtly.
Shadow9216
09-19-05, 12:26 PM
Sure, you guys are excited about dolphins now...but then people will want different skins for the dolphins, and they'll add Bismarck turrets to the dolphins, and so forth... :rotfl: :rock:
sergbuto
09-19-05, 12:34 PM
I just PM Sergei and Sansal with these Dolphin's files. Perhaps they achieve to put some move on this stuff.
Yes, I succeeded to make dolphins swim and follow waypoints which required remake of DAT and SIM files but no wake yet.
Sure, you guys are excited about dolphins now...but then people will want different skins for the dolphins, and they'll add Bismarck turrets to the dolphins, and so forth... :rotfl: :rock:
So what? If that's what they want to do, I think, if we want to, we should help them to do it. If you don't want dolphins, whales, or Bismarck-turreted fish, no one is going to force them on you. :88)
Yes, I succeeded to make dolphins swim and follow waypoints which required remake of DAT and SIM files but no wake yet.
:rock: What a great news Sergei! :rock:
If possible, please email me the files. I will see what I can do with them in scripted and random plots in the game... :up:
I also just find the first file associate to the seagulls, and perhaps learning a bit more how the game implement them we can do a better work with dolphins and ...whales! This file is in the library folder: Pescarus.dat.
Rubini.
Hartmann
09-19-05, 02:20 PM
Pescarus... is a gull in romanian
Romanian: pescăruş
A seabird of the genus Larus or of the family Laridae.
http://en.wiktionary.org/wiki/gull
perhaps the dev team put romanian nouns to some units, :88)
Pescarus... is a gull in romanian
I try every time to convince my wife that the time I expend with the computer is to learn something.... a sim game is very instructive! :D
Thanks Hartmann,
Rubini.
Krieg-Schwein
09-19-05, 02:45 PM
This post is getting really getting exciting. First Dolphins! next I'm sure will be Whales and possible other sea life :) I always thought that having marine life around you sub would add the little extra something to make the game seem all that more realistic!!
I would like to Thank all the moddders in advance way smarter than me that will make this happen!!!!!:up:
probably!! :rock:
von Buelow
09-19-05, 04:12 PM
flak gun practice.... ? :arrgh!:
Pfft, Dolphins.....
Where are the sharks with lasers? Don't see any screenies of them around here....
:P
how much tonnage if you kill one...
If PETA found out you just torpedoed a poor, defenseless dolphin they'd torpedo you...
My crew thinks they taste like Tuna...
That what they try to do every night, TAKE OVER THE WORLD!...
Sure, you guys are excited about dolphins now...but then people will want different skins for the dolphins, and they'll add Bismarck turrets to the dolphins, and so forth...
flak gun practice.... ?
Pfft, Dolphins.....
Where are the sharks with lasers? Don't see any screenies of them around here....
C'mon boys,
They are only ingenuous and unprotected dolphins... :lol:
Rubini.
can you add some explosives to the dolphines? i´ve heared of terrible experiments with that poor animals... :o
Maybe someone could create a torpedo with the dolphin model or something. :rock:
Axlwolf
09-19-05, 05:14 PM
A torpedo with the dolphin model,yeah...
A new type of torpedo that can jump out of the water,jump over that little pesky corvette and slam on the bridge of the C3 behind...
Maybe i have too much immagination... :doh:
What about a giant squid?
I see the modding is going well here.
A big thanks to all the modder(Because i can't mod even to save my life...j/k) :P
Keep up the good work! :up:
kriller2
09-19-05, 05:15 PM
I hope UBIsoft is seeing how far we have turned this game... Maybe that could inspire them when/if they make a Silent hunter 4 :sunny:
Great work Rubbini and Serbuto :rock:
Krieg-Schwein
09-19-05, 05:22 PM
how much tonnage if you kill one...
If PETA found out you just torpedoed a poor, defenseless dolphin they'd torpedo you...
My crew thinks they taste like Tuna...
That what they try to do every night, TAKE OVER THE WORLD!...
Sure, you guys are excited about dolphins now...but then people will want different skins for the dolphins, and they'll add Bismarck turrets to the dolphins, and so forth...
flak gun practice.... ?
Pfft, Dolphins.....
Where are the sharks with lasers? Don't see any screenies of them around here....
C'mon boys,
They are only ingenuous and unprotected dolphins... :lol:
Rubini.
I can see how well recieved Peta and Greenpeace would have
been in Nazi Germany 1942 :rotfl:
I heard the Gestaopo was doing Medical Experiments on tring to merge a Dolpin with a gun Turrent :o Oh wait maybe I read that somewhere else :oops:
Hartmann
09-19-05, 08:41 PM
Also could be used by the british for locate a dived submarine or attack it with a explosive attached to the dolphin.. :dead:
a giant skid could be a interesting thing, but dangerous for the crew on the bridge at night .
:rotfl:
Duke of Earl
09-19-05, 09:14 PM
I just PM Sergei and Sansal with these Dolphin's files. Perhaps they achieve to put some move on this stuff.
Yes, I succeeded to make dolphins swim and follow waypoints which required remake of DAT and SIM files but no wake yet.
:up: ... but, fingers crossed that this does not conflict with any other mods that use same .dat or .sim files...
Cordialement, Duke of Earl
iambecomelife
09-19-05, 09:44 PM
I just PM Sergei and Sansal with these Dolphin's files. Perhaps they achieve to put some move on this stuff.
Yes, I succeeded to make dolphins swim and follow waypoints which required remake of DAT and SIM files but no wake yet.
Wapoints? OK, serg- now I want you to research dolphin migration routes and historical pod composition. :-j
Seriously, nice work to all involved :up:
Hunterbear
09-19-05, 10:31 PM
Great work Rubini and Sergei! You've really taken off with this and made good progress.
If we could just tweak the model we could also have sharks cruising the seas, hehe.
@Beery
So, you going to have a Real Dolphin Mod? Just kidding!
Keep up all the great work everyone!
:up:
Happy hunting!
:arrgh!:
Axlwolf
09-20-05, 03:26 AM
I was tinking about the Falke,that torpedo swim like a shark.
Maybe it's possible to add the Falke limited AI to a shark model (If someone succeded in importing a model)
Just a thought.
sergbuto
09-21-05, 03:05 AM
Okay, I also succeeded to add a wake to the dolphins. It took some time to adjust things but it was useful since I learned quite a bit along the way.
http://usx218.fysik.uu.se/users/Sergei/files/Dolphins01.jpg
http://usx218.fysik.uu.se/users/Sergei/files/Dolphins02.jpg
http://usx218.fysik.uu.se/users/Sergei/files/Dolphins03.jpg
EDIT: Forgot to add that unfortunately in the binocle the wake looks a bit weird as a combination of three things:
- wake is narrow
- dolphins jump all the time
- SH3 engine does not hanlde properly zoom view for particles/images with respect to the water surface. One can see similar things for the submerged U-boat orange mark.
As always, an excellent work!
Thanks Sergei! :up:
PS: I just receive the Serg's dolphins files. I will test a lot and post here later. ;)
Rubini.
Splashes and wakes? NICE, now it actually looks like they are swimming. :up: :up:
martes86
09-21-05, 09:36 AM
Incredible. :D
Syxx_Killer
09-21-05, 09:50 AM
That's just too cool! :cool:
Totenkopf
09-22-05, 05:48 PM
Any update on making these fellows a random unit for campaign use? It would be great to add some life to the oceans. :know:
Charlie901
09-22-05, 05:54 PM
Okay, I also succeeded to add a wake to the dolphins. It took some time to adjust things but it was useful since I learned quite a bit along the way.
http://usx218.fysik.uu.se/users/Sergei/files/Dolphins01.jpg
http://usx218.fysik.uu.se/users/Sergei/files/Dolphins02.jpg
http://usx218.fysik.uu.se/users/Sergei/files/Dolphins03.jpg
EDIT: Forgot to add that unfortunately in the binocle the wake looks a bit weird as a combination of three things:
- wake is narrow
- dolphins jump all the time
- SH3 engine does not hanlde properly zoom view for particles/images with respect to the water surface. One can see similar things for the submerged U-boat orange mark.
:rock:
AlanSmithee
09-22-05, 10:45 PM
Absolutely amazing. If this whole sinking Allied merchants thing doesn't work out, looks like I can rent out my uboat for dolphin-sighting tours.
"If you look off to port, you can see a pod of Sergbutis Delphis." :arrgh!:
Absolutely amazing. If this whole sinking Allied merchants thing doesn't work out, looks like I can rent out my uboat for dolphin-sighting tours.
:rotfl: :rotfl: :rotfl: :rotfl:
If the dolphins will or will not appears at all don't matter; but this is the more funny thread in this forum! :lol:
Rubini.
Achtung Englander
09-23-05, 06:37 AM
is there a link of this dolphin mod including wake ?
Not yet. The dolphins are still in test.
But soon, I hope, they will be available. :up:
Rubini.
Syxx_Killer
09-23-05, 08:12 AM
I don't remember reading it, but do the dolphins move like fish or do they just statically glide gorward?
Syxx,
They have that tipical undulation movement with jumps. But until now they don't have the best movement effect for my taste. Needs a slight tweaks on the jumps frequency.
And speaking about the HT mod, now the AIuboats will only have crew on the deck while docked and I will merge permanently with the "new" Milk Cow mod. If the player don't want use the Milk Cow mod is just a matter of copy back their own Basic.cfg again. No other interferences. Or use the new SH3 Commander to adjust the days in base to 28 days again.
The new Milk Cow have now uboats for resupply duties, new ships types for milk (where they historically are used), alive Spanish ports, a full integrate radio messages calls for milk purposes and others slight tweaks. It's great.
Rubini.
999-Jay-999
09-23-05, 09:01 AM
Well done...
*claps*
The support from the modding community for this game just blows me away .. :up:
sergbuto
09-23-05, 09:03 AM
now the AIuboats will only have crew on the deck while docked
I guess it should vice versa. They should not have crew while docked but with the crew on the bridge while on move.
Yes, you are right Sergei. My english, you know.... :88) :D
Sergei, any news on dolphins stuff?
Rubini.
kriller2
10-03-05, 02:42 PM
where are these creatures... :P Is this mod downloadable now?
kriller2,
They will be in the next HT mod. They now have movement, wakes and splashes but don't follow waypoints, just go straight ahead...This annoying behaviour limit their use in the campaign files. Just more few days....
Rubini.
drEaPer
12-27-05, 03:01 AM
Hey, any update on this?
Marhkimov
12-27-05, 04:26 AM
Dolphins are included in HT mod. Download the newest version, HT1.47.
drEaPer
12-27-05, 06:58 AM
Could you be so kind and tell me what HT stands for?
If I search the forum for "HT" I will find alot, but not what Im looking for :)
Marhkimov
12-27-05, 07:47 AM
HT is Harbor Traffic...
Do a search, and I believe you will find some of Rubini's posts. Then download from his rapidshare links. :up:
don1reed
12-27-05, 02:53 PM
Excellent, Rubini...at first, I thought the Mullet were running... :lol:
Hi Kapitanleutnant's
lot of dolphins sighted in La Spezia harbour!
Take care of them! :up:
Tikigod
02-19-06, 09:10 AM
1) Has anyone looked into getting the sounds to work for this mod yet? or is it not possible?
These values are all located in the DLF.dsd file of the Dolphin directory...
Ship.NF_boat.Shipwake
Ship._hyd_propeller_4
Ship.NF_boat._mix
Ship.NF_boat.Engine
Ship.NF_boat._hyd
Ship.NF_boat.Propeller
Identifier Propeller
anyone know what they point to? what links a ship or environmental object to a sound? is it through the executable?
2) Can a "dolphins spotted" announcement by watch officer be implemented? I see there are assignments that can be created for it in the dlf.sns file.
; sensor configuration file
[Sensor 1]
NodeName=O01
LinkName=NULL
StartDate=19380101
EndDate=19451231
;Hydrophone
[Sensor 2]
NodeName=H01
LinkName=NULL
StartDate=19380101
EndDate=19451231
;Sonar
[Sensor 3]
NodeName=N01
LinkName=NULL
StartDate=19380101
EndDate=19451231
;Radar
[Sensor 4]
NodeName=R01
LinkName=NULL
StartDate=19380101
EndDate=19451231
;RadioDF
[Sensor 5]
NodeName=D01
LinkName=NULL
StartDate=19380101
EndDate=19451231
;Radar Warning
[Sensor 6]
NodeName=C01
LinkName=NULL
StartDate=19380101
EndDate=19451231
Tikigod,
Thanks for the interest in dolphins stuff!
Some months ago when the dolphin stuff was fresh, I contact Sergei a lot of times (he made the dolphins movement and wakes) about sounds, waypoints and contact report. But he said me that all he achieve is what we have now: ahead movement and wakes. Some time ago a good guy here (i don't remember who) contact me with whale sound to be implemented on the game. He just rename one sound on the game with the whale sound. And then we could listen whales on the hydrophone...
But we don't achieve to put this on dolphins. Maybe you can try and a new light can be on... :up:
Cheers,
Rubini.
Tikigod
02-19-06, 10:33 AM
What do you use to open a .dsd file to read it correctly? I get alot of garbage when i open it in text editor....
The last time I open it was with a HexEditor. Perhaps you can ask TimeTraveller to build a file for his great SH3 Mini Tweaker program. :hmm:
Rubini.
Tikigod
02-19-06, 10:55 PM
I'm working on high resolution textures for the dolphins in the current harbor traffic. Here are some screens of what they look like so far. I'm trying to get them really wet looking. Then I will probably make a few different types of them. I still don't know if I want to go light or dark. That is why it is half and half. Its an awkward 3-d model to work with...for instance the model bends close to where the eye is supposed to be.....but, I almost have it in the right spot. I think at least they are starting to look more natural than the default ones (example on page 1 of this post.) (http://www.subsim.com/phpBB/viewtopic.php?t=43189&postdays=0&postorder=asc&start=0)
http://i4.photobucket.com/albums/y147/Tikigod78/dolphin1.jpg
http://i4.photobucket.com/albums/y147/Tikigod78/dolphin6.jpg
http://i4.photobucket.com/albums/y147/Tikigod78/dolphin10.jpg
http://i4.photobucket.com/albums/y147/Tikigod78/dolphin11.jpg
http://i4.photobucket.com/albums/y147/Tikigod78/dolphin12.jpg
http://i4.photobucket.com/albums/y147/Tikigod78/dolphin16.jpg
http://i4.photobucket.com/albums/y147/Tikigod78/dolphin18.jpg
http://i4.photobucket.com/albums/y147/Tikigod78/dolphin19.jpg
http://i4.photobucket.com/albums/y147/Tikigod78/dolphin20.jpg
Tikigod,
Awesome work. :rock:
Perhaps the eyes can be tweak a bit. And colours...maybe in the middle (the mix of the two). But it's great!
Rubini.
Tikigod
02-20-06, 03:31 AM
Tikigod,
Awesome work. :rock:
Perhaps the eyes can be tweak a bit. And colours...maybe in the middle (the mix of the two). But it's great!
Rubini.
yeah I will blend the above one as default....but i would like to have different variations maybe SH3 Commander can randomize? like for instance have white one's for arctic regions, darker ones in others and the default bottlenose for general areas like tropics etc. I dont know how you would regionalize them other than using jsgme before you go to your mission to swap all of them. Would be cool to make different animal types maybe seals etc...can new objects be made? because maybe you can make them as different objects and have them located in those regions like seals and belugas in arctic and other stuff in tropics....maybe simulate whale migrating patterns for different times of the year I dunno.
I wish we could at least get the sounds to work for these dolphins
Achtung Englander
02-20-06, 05:22 AM
Hi
this looks great - when is expected to be out ?
thanks
AE
Tikigod
02-20-06, 05:37 AM
Check this out Rubini...has all different species of dolphin with patterns and what waters they are found in around the world. You just click on dolphin you want to learn about and there is Range Map towards bottom right. We could get really geeky with this mod (if we haven't already)
http://www.acsonline.org/factpack/map-dolphins.html
Achtung- I'll have it out soon within next day or so.
Tikigod,
At this point I want to remember you about some problems with dolphins in the game...
1.They don't have sounds,
2.They don't follow waypoints,
3.They don't have that "delete on last wypoint" property.
So, these problems (mainly waypoints) drastically limit their usage on the campaign game. Look, you only will see a dolphin near the start patrol point because they will go ahead forever...If we colud add a waypoint feature for them... :hmm:
Rubini.
Hi, All.
I think, Dolphin's body is not proportional. Rear part must to be
more longer. I think, to correct it's not difficulty.
Sorry my english.
Anvart :yep:
Imabiggles
02-21-06, 05:33 PM
Yet another use for the flak gun - they taste like chicken I hear.
Hi, Rubini.
See pics:
http://img508.imageshack.us/img508/6281/dolphin9gp.jpg
Why it occurs, can be it is necessary increase quantity (number)
of polygons?
Anvart
:hmm:
Tikigod
02-27-06, 08:17 PM
yeah anvart, that happends with mine too.. I think its just a rough 3-d model that was never finished...so it has very simple and low polygons. It looks like they were just fooling around to see how it would look an animate before refining it...the actual areas where you see the dolphins bend are kinda awkward...like there is very rigid movement and not that smooth flow that a dolphin has with its kick. its pretty good though for being incomplete. It could have been worse.
Anvart,
Thanks for the pics and comments. The history about dolphins in SH3 is like Tikigod said. It's a pity, but this is what we have. If we could make them follow waypoints then could be interesting to do a better dolphin. But if not, then I think that is not a good idea to waste more efforts here...
Rubini.
I've never seen dolphins on the game. I don't know for you but I think it doesn't worth the efforts.
Making an HiRes Dolphin with a max quality than the game has to offer is already good enough.
Kilamon
04-01-06, 02:52 AM
:o :o whow
great work... is possible add whales to the game ??
In Jane's 688(i) I once tracked a pod of sperm whales for an hour. I kept listening to the sonar going http://www.greyrose.net/smil/wtf.gif.
What happened to the killer whale model that someone made a while back, was it ever released?
Kpt. Lehmann
04-01-06, 03:22 AM
What happened to the killer whale model that someone made a while back, was it ever released?
I believe Cdre Gibs is working on them.
zzsteven
04-01-06, 02:53 PM
I saw the dolphins while leaving Vigo in my last career, pre GW. They were cool to see, wished they could've swam around the boat some.
zz
No intention to hijack this thread and idea, but rather to suggest use of some available marine and aquatic models for underwater sceneries. How about reefs..... I also dreaming about old wrecks from time to time on the bottom of the sea.
I am really to new to SH3 and have not too much knowledge how to implement such an mod, but I can supply models like those below and perhaps use some advice of experts over here.
http://i24.photobucket.com/albums/c4/TedPolak/fish1.jpg
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