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View Full Version : essential mods help


Bilge_Rat
09-21-05, 10:55 AM
After playing with a plain 1.4b setup, I have decided to try the mods.

I downloaded all the mods at Beery's site and installed:

1. Jonesoft mod enabler;
2.RUB 1.43;
3.Sh cmdr 2.

Do I need anything else? I see there is a flotilla mod 1.44 and a RUB 1.43 patch. Do I need them?

AlanSmithee
09-21-05, 01:51 PM
If you're going to use RUb, you'll need the patch. Otherwise you'll get the simultaniously amusing and frustrating error of having your boat start patrols underground (at least at Bergen).

Bilge_Rat
09-21-05, 02:34 PM
Thanks, what about the flotilla mod? is it still required if I am using SH commander.

AlanSmithee
09-21-05, 02:48 PM
You won't need to use the Flotilla mod. It's already incorporated into RUb.

Bilge_Rat
09-21-05, 03:13 PM
Thank you very much, now back to the north atlantic...




:lurk:

jason210
09-22-05, 08:45 AM
You might want to get the unreal uboat mod to unreal a few of the real things. The Rub has many excellent pluses, but it has the minus that you must accept all or none of them!

Bilge_Rat
09-22-05, 09:56 AM
I may tweak it eventually, but first I want to get a feel for the changes it makes to the game. I tend to be conservative in my approach to mods.