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  1. No Task Force with GWX3.0 (5 replies)
  2. VIIC Cable fix. (2 replies)
  3. Question about SH3 in widescreen (5 replies)
  4. [REL] WB's Randomised Intro Messages (7 replies)
  5. Mare Nostrum (0 replies)
  6. How to disable ship's name and torpedo indicator in olc gui (12 replies)
  7. Missing torpedos (0 replies)
  8. Ships disappear of map? (7 replies)
  9. Problem with Manual Targeting (3 replies)
  10. Tutorials and/or info for creating a mod (2 replies)
  11. [REL] Colored Hull Integrity Indicator (97 replies)
  12. Very important THING (FOR ME). (12 replies)
  13. Looking for someone to help with a mod... (52 replies)
  14. One engine running? (8 replies)
  15. this should be quick. (2 replies)
  16. How to change Flak Guns? (2 replies)
  17. NYGM 3.3C and IABL ships improved (2 replies)
  18. jsgme problem (4 replies)
  19. Release Whalechaser SH4C (2 replies)
  20. Poul-sound: The Soviet Crew (14 replies)
  21. Das Boot Officers Pictures (9 replies)
  22. [REL]Full open the Conning Tower Hatch 0.9.3 (305 replies)
  23. OK... I need some help! (7 replies)
  24. installed sh4 again, which mods.. (3 replies)
  25. [REL] Ship Names January 2010 (15 replies)
  26. AOB wheel discrepancy (7 replies)
  27. Looking for a war radio mod in german language - any link? (6 replies)
  28. WIP H-39 Convert (2 replies)
  29. Setting Emergency Oders (3 replies)
  30. Fustration Over Time Compression Settings. (6 replies)
  31. How do you setup the commands config file to get the start engines sequence? (5 replies)
  32. SH3/GWX + new 2048x1152 LCD - How to? (7 replies)
  33. [REL] Improved Malloy's Ruler (4 replies)
  34. Crew rotated to stations automatically (2 replies)
  35. Torpedo hit info (4 replies)
  36. Realistic ambiance interior sound (5 replies)
  37. MEP v3 problem...very weird. (8 replies)
  38. Is there a "water streaming" Mod that works with GWX 3? (9 replies)
  39. Hardware question (12 replies)
  40. GWX 3.0 Radio traffic (4 replies)
  41. Akagi sh4 convert (3 replies)
  42. Question about Uniforms (3 replies)
  43. GWX Gold Edit. Ship I.D/renown problem. (4 replies)
  44. Mission editor problem (3 replies)
  45. hey people (4 replies)
  46. Merry xmas 2009 ! (9 replies)
  47. [Rel]full Open the hatch beta 0.4 (6 replies)
  48. Contact Color (4 replies)
  49. What to use, What to use (2 replies)
  50. Crew Cheers .ogg file. (2 replies)
  51. a way to reduce periscopes dancing in rough weather? (3 replies)
  52. Handed Binoculars Mod? (7 replies)
  53. Windows 7 problems (2 replies)
  54. Supadupa subs made by Tmi_99 (14 replies)
  55. Alarm Mod For SH3 (5 replies)
  56. [REL]: ACM-GUI Reloaded - h.sie's edition (72 replies)
  57. [WIP]: Starshells for GWX (4 replies)
  58. A couple of questions (2 replies)
  59. Task Force Mod in GWX 3.0 (1 replies)
  60. Crew clothing problem (8 replies)
  61. Pennants Mod (2 replies)
  62. Mediterranean sea. All battles (33 replies)
  63. Recognition Manual (3 replies)
  64. Campaign Mods? (0 replies)
  65. deck gun skins? (3 replies)
  66. Question about Time Compression and Weather changes (9 replies)
  67. Living Silent Hunter III V5 - Download – Mod’s Tool’s, Info’s and Support.. (1331 replies)
  68. Binocular haze question? (1 replies)
  69. 6 Dial Sim Feeling Mod ? (3 replies)
  70. Modify Water: EnvSim.act ? (1 replies)
  71. having seagulls around fisher boats? (5 replies)
  72. [REL] New clear sky clouds... (26 replies)
  73. Original u-boat collection - auctions ending TODAY! (0 replies)
  74. Super Mod Roundup (4 replies)
  75. Help getting working GWX download? (5 replies)
  76. Watch officer scanning cycle (12 replies)
  77. radar range (4 replies)
  78. Periscopes (8 replies)
  79. More Ammo! (4 replies)
  80. searching for sh3 sub mods (4 replies)
  81. New .....Need Help Please! (1 replies)
  82. What exactally is Living SH3? (17 replies)
  83. Schnelltauchback? (86 replies)
  84. U-BOATS: TOTAL WAR mod for 100% real level players relase (1 replies)
  85. [REL] M.E.P v3 ( ManosEnvironmentPro -version3) (130 replies)
  86. A Mod Request (0 replies)
  87. [REL] RIK007 SH5 Water for SH3 (148 replies)
  88. Shut off the searchlights (9 replies)
  89. Kpt_Lehmann (10 replies)
  90. can aa gun damage be increased?? (3 replies)
  91. WAC 4.1 (1 replies)
  92. Aircraft as random groups... (1 replies)
  93. The "current depth" message... (4 replies)
  94. Malfunctions for SH3 Commander with damage report (8 replies)
  95. 8 km horizon for NYGM (8 replies)
  96. Skins for GWX3 w/ exhaust port (8 replies)
  97. GWX 3.0 and Starforce......HELP!! (2 replies)
  98. Jester's Sub Emblems (0 replies)
  99. Problem downloading GWX3-4.bin (4 replies)
  100. Regia Marina Warships - New project? (2 replies)
  101. any one heard about (22 replies)
  102. [REQ] Improved Crew Models (9 replies)
  103. Is there a mod (3 replies)
  104. More realistic torpedo failures via SH3 Commander (21 replies)
  105. Could someone gicve me a hand? (6 replies)
  106. .obj and .mtl files and s3d....... (5 replies)
  107. Are GWX3 and GWX3 Gold the same Mod? (3 replies)
  108. Additional files to enable SH4 ship conversions? (10 replies)
  109. [WIP] Updated attack periscope housing (13 replies)
  110. In Search Of (1 replies)
  111. clouds gone missing (3 replies)
  112. Need help! (2 replies)
  113. DD OHv3 Widscreen Fix - Release! (12 replies)
  114. How too add the no-dvd files! (1 replies)
  115. no-DvD patch!! (3 replies)
  116. problem running SHIII GWX 3.0 (8 replies)
  117. Couple of questions bout Wsm for Gwx3 (7 replies)
  118. SH3 GWX Video by Privateer (5 replies)
  119. Lost my smoke (1 replies)
  120. All Hands Prepare to Abandon Ship! (0 replies)
  121. Torpedoes detonate at closer ranges (15 replies)
  122. .dat Files (8 replies)
  123. "real" navigation (0 replies)
  124. Looking for Hi-Res U83 med skin. (2 replies)
  125. Widescreen Mod by Rubini (6 replies)
  126. cold war subs for sh3 (1 replies)
  127. About ntdll.dll (19 replies)
  128. How to change UZO zoom (9 replies)
  129. Release SuperYamatoClass (0 replies)
  130. 2 questions regarding skins. (3 replies)
  131. GWX3.0 Single exe file Torrent (22 replies)
  132. Crashes loading saves (3 replies)
  133. Gurgly Engine Noise (0 replies)
  134. Created new 1-degree Bearing.tga, how to host it? (5 replies)
  135. Could Someone Help Me With This? (3 replies)
  136. Disable bad weather? (4 replies)
  137. Kiel Map Detail MOD (12 replies)
  138. Deck Gun Reload Sound (9 replies)
  139. change deck gun reload time... (3 replies)
  140. just an idea (0 replies)
  141. just an idea (4 replies)
  142. Removing ship classifications in the Notepad (3 replies)
  143. Twisty Periscope and Deck Gun for GWX 3.0 Gold (13 replies)
  144. s3d Vista problem with directx (7 replies)
  145. [TEC] Collision model of small object? (7 replies)
  146. Win7 and SHIII? (3 replies)
  147. Changing Periscope Zoom Factors? (9 replies)
  148. [REL] Rapt0r's Instruments V3.5 (166 replies)
  149. Just a thought... (5 replies)
  150. Adjusting range of ship (2 replies)
  151. [REL] SNORKEL_FX&RWR_for all sh3 installations! (23 replies)
  152. Starshells for NYGM ships (14 replies)
  153. Binocular magnification (10 replies)
  154. [REL] Rapt0r's Interface V2.0 (41 replies)
  155. [Q] Navy School Sub Change ? (4 replies)
  156. How can I have a Type IXA in September 1939? (10 replies)
  157. the water column (2 replies)
  158. Cold War Subs? (0 replies)
  159. [REL] Late War Snorkel's RWR for any mod or stock! (5 replies)
  160. [REL] Rapt0r's Uniforms V2.0 (88 replies)
  161. HMS "Audacity" aircraft Carrier (3 replies)
  162. Historical Crew Conversion (7 replies)
  163. Anyone use the increased res mod? (37 replies)
  164. Been away from SH for a while: Best mods? (9 replies)
  165. [Q] Reducing crew endurance (8 replies)
  166. CTD !!! (11 replies)
  167. What Happend to Timetraveller's Crush Depth (6 replies)
  168. Gunfix Mod v1.0 is here! (23 replies)
  169. Has anyone added Capt Nemo's Nautilus to SHIII or SHIV? (3 replies)
  170. Days and dates (5 replies)
  171. Tabular Records of Movements - TROMs for WWII Navies (1 replies)
  172. Thomsen Officer in Harbour (2 replies)
  173. F1 menu issue - WAC or MaGUI? (10 replies)
  174. free dds-tga converter ? (8 replies)
  175. Everyone stfu, I can't hear the whales humping. (10 replies)
  176. deck gun for stormy weather (1 replies)
  177. Looking for water streams and exhaust smoke. (6 replies)
  178. Kriegsmarine GRID MAP - An original one? (8 replies)
  179. Hoping for some help? (1 replies)
  180. Changing the initial position of the FreeCommandRoom camera? (7 replies)
  181. [REL] Officers symbol (19 replies)
  182. More stars possible? (3 replies)
  183. What happened to IABL's ships mod? (4 replies)
  184. [TEC] How to edit the crew meshes? (2 replies)
  185. A rust free interior, is their a mod for this? (4 replies)
  186. WAC v4.1 - Please tell me theirs a way to fix this! (2 replies)
  187. GWX3 -- reinstall truly neccessary? starforce issues ... (7 replies)
  188. Renowm problem with Pass/cargo GWX3 (5 replies)
  189. .dat file editing (4 replies)
  190. is the U jagd mod working with gwx 3.0 gold?? (14 replies)
  191. Another Periscope Mod (19 replies)
  192. SH3Gen and Windows 7 (22 replies)
  193. Das Boot Clothes Mod (0 replies)
  194. Tomi's subs and other mods (2 replies)
  195. evan82's Sawfish Emblem (4 replies)
  196. [WIP] GUI Mod Package - Realistic / Das Boot Uniform's (5 replies)
  197. 2D compartments (5 replies)
  198. Voice <> Speed Dial, what gives? (6 replies)
  199. Flags and penants (3 replies)
  200. Warace Campaign 4.1 / GWX 3.0 compatibility issues (5 replies)
  201. [REL] Clockface Alternative (2 replies)
  202. Message to Raptor (3 replies)
  203. [REL] Dowly's 'Nein, Herr Kaleu!' Mod (9 replies)
  204. Periscope View, whats historically correct? (2 replies)
  205. GWX Question, 7th Flotilla (0 replies)
  206. BtS Re-opens (31 replies)
  207. [REL] Screensaver with functional uboat watch (14 replies)
  208. Some Food for Thought... (4 replies)
  209. Couple of GWX 3 questions (1 replies)
  210. [REL] Urfisch´s final FX and GUI mod (122 replies)
  211. Windows 7 and starforce? (8 replies)
  212. LifeBoats&Debris (5 replies)
  213. Question concerning GWX weapon dates? (0 replies)
  214. [WIP] Campaign files for VonDos' ships (82 replies)
  215. Setting up 2 SH# installs, SH3 Commander question (3 replies)
  216. A potential reason for problems and CTD (9 replies)
  217. Ship sinking in SH3 ? (4 replies)
  218. Manual targetting (1 replies)
  219. LivingSilentHunter3 V5 - Comming soon! (59 replies)
  220. [REL] Manos Gui (MaGui) (134 replies)
  221. [POLL] Monitor size (Specially NYGM users, but also anyone else) (27 replies)
  222. Advice to New Players (3 replies)
  223. Shortcut key F9, F10 and F11 no longer work (8 replies)
  224. SHIV U-Boat Missions flags for SHIII (9 replies)
  225. Back to SH3 after a long time absence (1 replies)
  226. [tech] Bismark guns (8 replies)
  227. WIP Super-Yamato-Class (10 replies)
  228. Finally, an official approval for the NoCD (67 replies)
  229. Search mod to remove ship silhouettes in GWX3 (4 replies)
  230. The look of an open hatch (16 replies)
  231. Free roaming internal camera (3 replies)
  232. rec manual (1 replies)
  233. wave..what must i say (1 replies)
  234. Manual targeting in WAC (1 replies)
  235. [REL] Wooden Console for Olc gui 127 (2 replies)
  236. Like to fix the Grey Wolf Minesweeper (18 replies)
  237. CTD Issues GWX 3.0 gold (10 replies)
  238. Release IJN OYODO (0 replies)
  239. NavMap Longitute and Latitude degree markers (7 replies)
  240. coordinates (0 replies)
  241. [REL] Wooden Console for WAC 4.1 (7 replies)
  242. How are uniform tga's altered correctly? (8 replies)
  243. DBSM Addon Yes Sir Patch! (11 replies)
  244. German Pariscope Mod??? (6 replies)
  245. WAC GUI look for GWX 3.0 released. (52 replies)
  246. [REL] Intel graphics glitch fix.... (2 replies)
  247. Living Silent Hunter 3 (5 replies)
  248. [REL]SH3 Warship Mod V3.0 (805 replies)
  249. Not U-Boat Related (appologies) but I can't find it anywere else! (4 replies)
  250. Storm damage? wouldnt it be cool if... (8 replies)