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View Full Version : [WIP]: Starshells for GWX


h.sie
12-20-09, 07:22 AM
Currently I'm adapting a Starshells - Mod for GWX3 similar to the mod Stiebler did for NYGM.

http://www.subsim.com/radioroom/showthread.php?t=158242

I really like these starshells, they look nice during a night convoy attack. But don't know if it is realistic. So my question is: Are they historically correct? And if yes: Which ships should be equipped with them?

Stiebler equipped only merchants. What about warships and escorts?

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I also want to import ONLY the nice red distress flares (when a ship sinks) from Racerboys SH4 mod into GWX3, but without all the other explosion effects (GWX3-explosions look better in my opinion). Unfortunately my knowledge with Materials.dat and Particles.* is not sufficient to do that alone. Does anyone know how to handle this?

h.sie

urfisch
12-20-09, 03:36 PM
i would help. BUT compared to wac 4.1, gwx sux...

sorry, but the truth.

Dowly
12-20-09, 03:42 PM
i would help. BUT compared to wac 4.1, gwx sux...

sorry, but the truth.

Now now. It's christmas time and all.

h.sie
12-20-09, 04:24 PM
Hi urfisch.

Our preferences regarding supermods seem to be very different. I perfer GWX or perhaps NYGM.....

But thanks for your offer to help me. I already know how to add the Starshell-Gun to the ships (.eqp files).

But I don't know how to modify the GWX3 Materials.dat and Particles.* in order to import ONLY the distress flares of the SH4-effects-Mod into GWX.

I don't want to use the Materials.dat and Particles from the SH4-effects mod, because I perfer the GWX explosions and effects.

Do you have an idea how to do that? I guess the distress flares are coupled with some explosion- or sinking events, but I've never worked with events, effects and materials.

Greetings from Hamburg,
h.sie

blueduck
12-22-09, 05:04 AM
Hello h.sie,

maybe you contact "Matz1962" via ubi.com (please in German :D).
He did the adaption of Racerboys MOD for LSH3.

Greetz Blueduck