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  1. Torpedo Auto-Reload Mod
  2. Sh3.exe and Asdic in shallow waters
  3. About Multi SH3
  4. Sensors
  5. Flickering grills on Super Turms IX
  6. Problem on Stock SH3 1.4b flag gun
  7. Mk 24 FIDO
  8. Slightly off-topic but...
  9. NYGM 3.6 update released (the Wolf-pack edition)
  10. Looking for Modern Mod
  11. Stiebler_Addon_for_V16A3. (Patch)
  12. 16km env. Moon new size...
  13. How many? Would like to see?
  14. [REL] US cruisers re-fiitted
  15. "Stieblers comfortable OptionsSelector" elaborate mod enabler idea.
  16. Why must I always play VII?
  17. SH3 commander??
  18. [REL] Recognition Manual
  19. IS there a Disney Nautilus Mod out there somewhere??
  20. [TEC] sea foam in low windspeeds possible?
  21. What happened to "Racerboy"?
  22. Sailor Steve's Ship name database mod
  23. TDC interface panel
  24. It's been a while... Recommended Mods on top of GWX 3.0?
  25. Blender 2.5.9 and S3D
  26. LRT problem, any help??
  27. Poll:Do you want a cook in U-BOOT_HAHD?
  28. [TEC]Crew and bad weather
  29. Finally Able To Play SHIII Again!
  30. WB and Evan82's XXI 1939 mod question.
  31. WB and Evan82's XXI 1939 mod unexpected consequences.
  32. Return to Base Crash GWX
  33. British Campaign
  34. question
  35. mods for SH3
  36. like to mod
  37. Two quick radar questions:
  38. Conus Widescreen
  39. turn off crew management?
  40. getting into the configuration files
  41. About the NYGM wolfpack function
  42. Warship mod
  43. Which mods should I get?
  44. MFM mod install question for help ...
  45. SH3 Commander Question ...
  46. Deadlier Aircraft Possible?
  47. Lehmann's International News&War Radio MP3
  48. Hi
  49. Is there a calendar mod ?
  50. Multiple skins for ships in SH3 Commander
  51. SH3, GWX, and Leather Jackets
  52. [REQ] Playable XB U-Boat
  53. Mod
  54. Question on loading times
  55. watch officer mod?
  56. (REL) B25 Camera mod
  57. Radio mods question ...
  58. Question
  59. Question: star shell shine effect on fires?
  60. Big request-searching for Intro Film/Load Screens for mod-SH3 Erich Topp Style
  61. Need a little advice: The wake sound bug
  62. Help please
  63. Grrrr: Some of the boats CTD GWX when they explode and sink
  64. Question on Mods (Stock Game to Full Realism)
  65. Conus Widescreen Again!
  66. Help: Polish language
  67. (REL) Lensflare effect for the Sun
  68. As you do this please help?
  69. Dimensions of font
  70. SNOW...its possible!
  71. A little help
  72. Sub keeps sinking!?
  73. [WIP] Town Class DD, and a Question
  74. How do I activate this mod: Torpedo Failures V1.1 for V16A3 (JSGME)
  75. Running Older Missions In GWX3
  76. Warm clothes for the watch crew?
  77. GWX and other mods compatibility
  78. Odd problem
  79. [REL] Iowa Class battleship
  80. map.tga load screen
  81. Balkongerät?
  82. U-571 Skin
  83. How associate a speech to a key?
  84. The sun does not shine in my sh3
  85. StarForce driver is not compatable
  86. Need Setkeys Help to Command my boat with speech
  87. Some GWX questions..
  88. mod s... ehem...
  89. [REQ] Mod for VIIC´s conning tower with enhanced armour
  90. The best crew graphics mod
  91. Playable Tribal Class warship mod?
  92. Mod Compatibility.....
  93. Missing engine parts
  94. Changing Periscope magnification
  95. Modding SH3
  96. Download ?
  97. Stiebler2_Addon_for_V16A3 (Released)
  98. NYGM 3.6A Update patch released
  99. SH3 has stopped working - wrong mod order?
  100. GWX 3.0 manual - printable version
  101. Privateer's Armory and thingamajiggy thread
  102. How is it that I hear waves and wind while submerged?
  103. problem with gwx install??
  104. Windows problem
  105. Torpedo Failures
  106. I know I've seen it in threads, but...
  107. VampireNightVision Bugfix
  108. Type 7c/42 files question
  109. Donitz's Flotilla Deployment
  110. Is this true about the Flotilla.cfg file?
  111. GWX-TA - Various ClothesHatsFaces and Skilled start Crew
  112. Need a realism GUI that works with widescreen
  113. SH3 Mini Tweaker
  114. Editing weapons data
  115. Sound file Deck guns.
  116. [REL] re-build Queen Elizabeth Class battleship re-fitted
  117. How to make a slide interface panel
  118. hi
  119. Destroyer mod
  120. FXAA injector/ENB series&Seeadler´s widescreen dll...some thoughts
  121. MFM Mod question
  122. Deck Guns, One shot/One Kill
  123. The most historical accurate data for sonars, radars, receivers etc.
  124. Trouble with Weapons officer
  125. GWX_DFa-Flag&Pens_2010.7z
  126. Which sound mod do you recommend?
  127. New to SHIII
  128. GWX Milch Cows
  129. New way to develop games: Game Developer gathers more than $600,000 via Crowdsourcing
  130. Making planes more dangerous?
  131. Sounds on ships...
  132. just some mod advises
  133. schulese etc. problem
  134. urfischs modstrike
  135. Ships sinking on even keel
  136. New engine room mod?
  137. Where to find U-47's Warship Mod
  138. SHIII Commander
  139. help please
  140. oh god! No!!!!
  141. Atlantic Storm
  142. JSGM
  143. Type XXI
  144. Gramophone
  145. SH3 COMMANDER
  146. AO Lightmap problem
  147. All Weather Gun Mod
  148. SH3/GWX3.0/Commander Questions & Ideas
  149. My Environment Mod - Wondering if Kaleuns might like?
  150. SH3
  151. GWX screenshot request
  152. I was just wondering
  153. XXIII-Problem
  154. RE: Campaign.RND
  155. the best mods to use with GWX Gold?
  156. Narvik
  157. M.E.P v4 - PreView Pics
  158. DFAntenna texture problem
  159. [REL] Hydrophones workaround...
  160. 3.7cm flak problem
  161. Mod Idea Need Some Assistance
  162. [RELEASE] Type II conning tower with open hatch
  163. Stiebler3A_Addon_for_V16B1 (Released)
  164. mod warship
  165. Music Files in SH3?
  166. Adding audio to a command
  167. WAC animated sub pens
  168. [REL] Missing Name's Sound Mod GWX 3.0
  169. [TEC]SH3 automation...
  170. [REL] British standard destroyers
  171. JoC_SH3_WW1_Project v. 1.3 Releasd
  172. [REL] Two Gramaphone Files
  173. CTD and NULL grid after upgrading to IXC
  174. Essential software?
  175. Band
  176. Snorkel Sound!
  177. Terrain Editor
  178. What is the best graphical mod for SHIII?
  179. Lil help required
  180. silent hunter 3 for vista
  181. Gmax problems
  182. How can a merchant ship spot me
  183. Chart rpm/speed Mod NYGM 3.6A
  184. I screwed up!
  185. New Mod Idea, Any Takers!
  186. [REL] SH3 Long Patrol Script!
  187. Screwy buoyancy & waves
  188. A Thank You to the GWX Dev Team...
  189. Provoking a response
  190. range and depth setting mod
  191. Sh3 mission editor help
  192. Possible to make the crew management better?
  193. Is it possible?? American Civil War in SHIII ???
  194. [REL] Ship Names April 2012
  195. Hey All
  196. Celestial Navigation Revisited
  197. [WIP] Ghostlier Cyclops
  198. Aces St Naz super pens for GWX
  199. Modding "destroyed" equipment to damaged?
  200. A little bit of advice ;)
  201. No ammunition in flak gun??
  202. What would a more accurate ASDIC search range bring?
  203. [REQ]Type II's with wintergartens
  204. Best GUI mod?
  205. a Mod compilation [Request]
  206. Radar dates?
  207. Deck Gun Sight Filter
  208. Looking for a niche mod...
  209. [Rel} AsdicMkI and DeckKannon mod.
  210. Stickeyed?
  211. Is there a way to move where you click in CT(hatch) to go to deck
  212. What Mods to use with GWX 3.0 gold
  213. back to sh3
  214. [HELP] GWX 3.0 crash after 1940 ç_ç
  215. Ship Names May 2012
  216. quick question
  217. Please help with a Mod
  218. Rel:] Ratpack and HMS Barham missions.
  219. Something strange...
  220. Adding / Moving / Replacing deck and flak guns on Silent Hunter 3
  221. Cant pull down extra charts in Nav and Periscope
  222. need help from moders
  223. SHIII Replay file?
  224. Some questions about SH3 Commander.
  225. [REL] Missing Name's Menu Music Mod
  226. CTD problem with my modsoup. Help?!
  227. How can I find a ships folder in the SEA folder to tweak its stats??
  228. What is CCoM?
  229. [REL] SH3 Cleaner 4.0 for DVD Edition on Win32 [XP, Vista, Win7]
  230. Ace´s Lightmaps for 7C...Where?
  231. Battleships for SH111
  232. Approaching Critical Depth!
  233. Detail level at zoom possible to fix?
  234. Patrol Grid = NULL
  235. Diesel Souds keep dissapearing
  236. Help
  237. 3 Questions
  238. GUI GWX Classic 1360x768 (not HD yet)
  239. Flakmonkey's Intel Graphics HD Fix Mod
  240. [REL]Real Underwater Environment 1.0
  241. Need Thomson's Water 4.1!
  242. [WIP] The "Just Follow Orders!" Mod
  243. SH3Speech for XP?
  244. Mod request - idea
  245. Someone help fit a GUI with 16:10 aspect ratio?
  246. Is such a MOD possible?
  247. [WIP] U-570/HMS Graph
  248. Das Boot Tower for SH3
  249. Request for Makman/Manos Magui GUI
  250. Im back :D