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View Full Version : SHIII Mods Workshop


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  1. Sensors
  2. Flickering grills on Super Turms IX
  3. Problem on Stock SH3 1.4b flag gun
  4. Mk 24 FIDO
  5. Slightly off-topic but...
  6. NYGM 3.6 update released (the Wolf-pack edition)
  7. Looking for Modern Mod
  8. Stiebler_Addon_for_V16A3. (Patch)
  9. 16km env. Moon new size...
  10. How many? Would like to see?
  11. [REL] US cruisers re-fiitted
  12. "Stieblers comfortable OptionsSelector" elaborate mod enabler idea.
  13. Why must I always play VII?
  14. SH3 commander??
  15. [REL] Recognition Manual
  16. IS there a Disney Nautilus Mod out there somewhere??
  17. [TEC] sea foam in low windspeeds possible?
  18. What happened to "Racerboy"?
  19. Sailor Steve's Ship name database mod
  20. TDC interface panel
  21. It's been a while... Recommended Mods on top of GWX 3.0?
  22. Blender 2.5.9 and S3D
  23. LRT problem, any help??
  24. Poll:Do you want a cook in U-BOOT_HAHD?
  25. [TEC]Crew and bad weather
  26. Finally Able To Play SHIII Again!
  27. WB and Evan82's XXI 1939 mod question.
  28. WB and Evan82's XXI 1939 mod unexpected consequences.
  29. Return to Base Crash GWX
  30. British Campaign
  31. question
  32. mods for SH3
  33. like to mod
  34. Two quick radar questions:
  35. Conus Widescreen
  36. turn off crew management?
  37. getting into the configuration files
  38. About the NYGM wolfpack function
  39. Warship mod
  40. Which mods should I get?
  41. MFM mod install question for help ...
  42. SH3 Commander Question ...
  43. Deadlier Aircraft Possible?
  44. Lehmann's International News&War Radio MP3
  45. Hi
  46. Is there a calendar mod ?
  47. Multiple skins for ships in SH3 Commander
  48. SH3, GWX, and Leather Jackets
  49. [REQ] Playable XB U-Boat
  50. Mod
  51. Question on loading times
  52. watch officer mod?
  53. (REL) B25 Camera mod
  54. Radio mods question ...
  55. Question
  56. Question: star shell shine effect on fires?
  57. Big request-searching for Intro Film/Load Screens for mod-SH3 Erich Topp Style
  58. Need a little advice: The wake sound bug
  59. Help please
  60. Grrrr: Some of the boats CTD GWX when they explode and sink
  61. Question on Mods (Stock Game to Full Realism)
  62. Conus Widescreen Again!
  63. Help: Polish language
  64. (REL) Lensflare effect for the Sun
  65. As you do this please help?
  66. Dimensions of font
  67. SNOW...its possible!
  68. A little help
  69. Sub keeps sinking!?
  70. [WIP] Town Class DD, and a Question
  71. How do I activate this mod: Torpedo Failures V1.1 for V16A3 (JSGME)
  72. Running Older Missions In GWX3
  73. Warm clothes for the watch crew?
  74. GWX and other mods compatibility
  75. Odd problem
  76. [REL] Iowa Class battleship
  77. map.tga load screen
  78. Balkongerät?
  79. U-571 Skin
  80. How associate a speech to a key?
  81. The sun does not shine in my sh3
  82. StarForce driver is not compatable
  83. Need Setkeys Help to Command my boat with speech
  84. Some GWX questions..
  85. mod s... ehem...
  86. [REQ] Mod for VIIC´s conning tower with enhanced armour
  87. The best crew graphics mod
  88. Playable Tribal Class warship mod?
  89. Mod Compatibility.....
  90. Missing engine parts
  91. Changing Periscope magnification
  92. Modding SH3
  93. Download ?
  94. Stiebler2_Addon_for_V16A3 (Released)
  95. NYGM 3.6A Update patch released
  96. SH3 has stopped working - wrong mod order?
  97. GWX 3.0 manual - printable version
  98. Privateer's Armory and thingamajiggy thread
  99. How is it that I hear waves and wind while submerged?
  100. problem with gwx install??
  101. Windows problem
  102. Torpedo Failures
  103. I know I've seen it in threads, but...
  104. VampireNightVision Bugfix
  105. Type 7c/42 files question
  106. Donitz's Flotilla Deployment
  107. Is this true about the Flotilla.cfg file?
  108. GWX-TA - Various ClothesHatsFaces and Skilled start Crew
  109. Need a realism GUI that works with widescreen
  110. SH3 Mini Tweaker
  111. Editing weapons data
  112. Sound file Deck guns.
  113. [REL] re-build Queen Elizabeth Class battleship re-fitted
  114. How to make a slide interface panel
  115. hi
  116. Destroyer mod
  117. FXAA injector/ENB series&Seeadler´s widescreen dll...some thoughts
  118. MFM Mod question
  119. Deck Guns, One shot/One Kill
  120. The most historical accurate data for sonars, radars, receivers etc.
  121. Trouble with Weapons officer
  122. GWX_DFa-Flag&Pens_2010.7z
  123. Which sound mod do you recommend?
  124. New to SHIII
  125. GWX Milch Cows
  126. New way to develop games: Game Developer gathers more than $600,000 via Crowdsourcing
  127. Making planes more dangerous?
  128. Sounds on ships...
  129. just some mod advises
  130. schulese etc. problem
  131. urfischs modstrike
  132. Ships sinking on even keel
  133. New engine room mod?
  134. Where to find U-47's Warship Mod
  135. SHIII Commander
  136. help please
  137. oh god! No!!!!
  138. Atlantic Storm
  139. JSGM
  140. Type XXI
  141. Gramophone
  142. SH3 COMMANDER
  143. AO Lightmap problem
  144. All Weather Gun Mod
  145. SH3/GWX3.0/Commander Questions & Ideas
  146. My Environment Mod - Wondering if Kaleuns might like?
  147. SH3
  148. GWX screenshot request
  149. I was just wondering
  150. XXIII-Problem
  151. RE: Campaign.RND
  152. the best mods to use with GWX Gold?
  153. Narvik
  154. M.E.P v4 - PreView Pics
  155. DFAntenna texture problem
  156. [REL] Hydrophones workaround...
  157. 3.7cm flak problem
  158. Mod Idea Need Some Assistance
  159. [RELEASE] Type II conning tower with open hatch
  160. Stiebler3A_Addon_for_V16B1 (Released)
  161. mod warship
  162. Music Files in SH3?
  163. Adding audio to a command
  164. WAC animated sub pens
  165. [REL] Missing Name's Sound Mod GWX 3.0
  166. [TEC]SH3 automation...
  167. [REL] British standard destroyers
  168. JoC_SH3_WW1_Project v. 1.3 Releasd
  169. [REL] Two Gramaphone Files
  170. CTD and NULL grid after upgrading to IXC
  171. Essential software?
  172. Band
  173. Snorkel Sound!
  174. Terrain Editor
  175. What is the best graphical mod for SHIII?
  176. Lil help required
  177. silent hunter 3 for vista
  178. Gmax problems
  179. How can a merchant ship spot me
  180. Chart rpm/speed Mod NYGM 3.6A
  181. I screwed up!
  182. New Mod Idea, Any Takers!
  183. [REL] SH3 Long Patrol Script!
  184. Screwy buoyancy & waves
  185. A Thank You to the GWX Dev Team...
  186. Provoking a response
  187. range and depth setting mod
  188. Sh3 mission editor help
  189. Possible to make the crew management better?
  190. Is it possible?? American Civil War in SHIII ???
  191. [REL] Ship Names April 2012
  192. Hey All
  193. Celestial Navigation Revisited
  194. [WIP] Ghostlier Cyclops
  195. Aces St Naz super pens for GWX
  196. Modding "destroyed" equipment to damaged?
  197. A little bit of advice ;)
  198. No ammunition in flak gun??
  199. What would a more accurate ASDIC search range bring?
  200. [REQ]Type II's with wintergartens
  201. Best GUI mod?
  202. a Mod compilation [Request]
  203. Radar dates?
  204. Deck Gun Sight Filter
  205. Looking for a niche mod...
  206. [Rel} AsdicMkI and DeckKannon mod.
  207. Stickeyed?
  208. Is there a way to move where you click in CT(hatch) to go to deck
  209. What Mods to use with GWX 3.0 gold
  210. back to sh3
  211. [HELP] GWX 3.0 crash after 1940 ç_ç
  212. Ship Names May 2012
  213. quick question
  214. Please help with a Mod
  215. Rel:] Ratpack and HMS Barham missions.
  216. Something strange...
  217. Adding / Moving / Replacing deck and flak guns on Silent Hunter 3
  218. Cant pull down extra charts in Nav and Periscope
  219. need help from moders
  220. SHIII Replay file?
  221. Some questions about SH3 Commander.
  222. [REL] Missing Name's Menu Music Mod
  223. CTD problem with my modsoup. Help?!
  224. How can I find a ships folder in the SEA folder to tweak its stats??
  225. What is CCoM?
  226. [REL] SH3 Cleaner 4.0 for DVD Edition on Win32 [XP, Vista, Win7]
  227. Ace´s Lightmaps for 7C...Where?
  228. Battleships for SH111
  229. Approaching Critical Depth!
  230. Detail level at zoom possible to fix?
  231. Patrol Grid = NULL
  232. Diesel Souds keep dissapearing
  233. Help
  234. 3 Questions
  235. GUI GWX Classic 1360x768 (not HD yet)
  236. Flakmonkey's Intel Graphics HD Fix Mod
  237. [REL]Real Underwater Environment 1.0
  238. Need Thomson's Water 4.1!
  239. [WIP] The "Just Follow Orders!" Mod
  240. SH3Speech for XP?
  241. Mod request - idea
  242. Someone help fit a GUI with 16:10 aspect ratio?
  243. Is such a MOD possible?
  244. [WIP] U-570/HMS Graph
  245. Das Boot Tower for SH3
  246. Request for Makman/Manos Magui GUI
  247. Im back :D
  248. Help for merging mods
  249. Patching problems
  250. steam and sh3