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  1. Searching for an old smoke mod (10 replies)
  2. Sinking ships question/request (11 replies)
  3. Russian army grows. (31 replies)
  4. The Year....2008 (23 replies)
  5. GWX, Vista, problems, need I say more? (2 replies)
  6. SpySat for WAC ? (0 replies)
  7. Problem with GWX - 16km Atmosphere on my Notebook (6 replies)
  8. Hospital Ships (how to) (19 replies)
  9. Troop Transports in GWX (4 replies)
  10. (WIP) K-Type Airship (56 replies)
  11. Mods and permissions - RIP for no responses? (9 replies)
  12. [Que] ItemID and Menu question (0 replies)
  13. Wolfpacks in GWX 1.4? (4 replies)
  14. [REQ] Serg's library pack (3 replies)
  15. I've seen the light (little NorOps update) (5 replies)
  16. Crew background (1 replies)
  17. Periscope angle of view? (0 replies)
  18. "The Flag" mod. (5 replies)
  19. Lost aircraft (3 replies)
  20. My axis air units - part 3 (6 replies)
  21. SH3 Commander (1 replies)
  22. My axis air units - part 2 (13 replies)
  23. My axis air units - part 1 (39 replies)
  24. GWX 1.03 over GWX 1.02 (4 replies)
  25. SH3 ignores smoothing-groups (13 replies)
  26. help with sound mod (3 replies)
  27. [Rel] Leaving Harbor Sound Mod (26 replies)
  28. Game completed - 44 patrols! (8 replies)
  29. Someone has news of TT? (4 replies)
  30. Interestig effects. (54 replies)
  31. [REL]My 6-th introscreen (11 replies)
  32. is the sky right? GWX skyline? (4 replies)
  33. Found an old friend (12 replies)
  34. MOD installation order (2 replies)
  35. GWX 1.04 Developmental Sneak Peak Part 5 (105 replies)
  36. Zones.cfg (1 replies)
  37. VISTA (12 replies)
  38. Who can open hatches? (6 replies)
  39. A few questions (13 replies)
  40. free programmer's text editor - any good? (9 replies)
  41. kss-ksq (1 replies)
  42. If GWX had been the original release of SH3... (26 replies)
  43. uninstall (9 replies)
  44. Music in GWX ? (10 replies)
  45. Thanks (0 replies)
  46. Mods please (5 replies)
  47. Grey Wolves super mod Problem (14 replies)
  48. Prefered torpedo types in GWX ? (26 replies)
  49. [REQ] Natural Sinking Mechanics for SH3 (4 replies)
  50. HELP - Need Zones.cfg File (3 replies)
  51. Any Modding Guide out there? (1 replies)
  52. To The GWX Team and Players - Reading Material (9 replies)
  53. GWX Devs, Life after 1.04 (30 replies)
  54. Rubini's 8k stay alert mod in 16k GWX (4 replies)
  55. SH3Gen help (11 replies)
  56. searching a special Mod (2 replies)
  57. GWX features?? (8 replies)
  58. A good damage mod (help) (5 replies)
  59. Running GWX and have a BLACK SKY at day (9 replies)
  60. NYGM_GWX different number of torpedo's for kill (8 replies)
  61. [REL] Survivors (BETA) (18 replies)
  62. Resetting values for Reknown (4 replies)
  63. Fubar Strikes Back (6 replies)
  64. A thought on AI uboats (24 replies)
  65. high-speed hydrophone wheel spin! (9 replies)
  66. NYGM 2.6B (1 replies)
  67. How to remove the ID of Ship (6 replies)
  68. Request (10 replies)
  69. Aw ! Where the Heck is it? (8 replies)
  70. aircraft sound underwater (11 replies)
  71. NYGM problems (7 replies)
  72. Sh3Gen+Vista (4 replies)
  73. Looking for DC sound files for SH sound modpack (4 replies)
  74. About gwx and little questions (20 replies)
  75. Radar Mod (4 replies)
  76. mod installation (2 replies)
  77. Dasboot improve Officer icons (21 replies)
  78. [TEC] God's Lightswitch - FIXED!!! (11 replies)
  79. [TEC] SH3Cmdr and GWX (6 replies)
  80. [TEC] Crew promotions - need some help (4 replies)
  81. "Elite U-Boat Crew Uniforms" (50 replies)
  82. STEED, new skins, please? (5 replies)
  83. GWX 1.04 exclusive demo! (30 replies)
  84. [REQ] Any chance of seeing... (barrage baloons) (41 replies)
  85. Repair sounds mod? (9 replies)
  86. [TEC] Night Darkness (3 replies)
  87. [REQ] Realistic Weapons Officer Assist (14 replies)
  88. Multiple Installs and SH3Cmdr (1 replies)
  89. Question (3 replies)
  90. Heres a question (8 replies)
  91. Screen Mod Request (5 replies)
  92. Bad Disc Need help someone anyone ? (22 replies)
  93. Rotate Antenna not working? (2 replies)
  94. Elite U-boat Uniform Skins (0 replies)
  95. [REQ] bubbles in periscope view.. (4 replies)
  96. [REL] AI Uboats with flags (15 replies)
  97. [WIP] Improved Empire Freighter (51 replies)
  98. * Released * Racerboy's Type IIB (AI sub) speed controlled exhausts with ADM for GWX (1 replies)
  99. * Released * Racerboy's Type IID speed controlled exhausts with ADM for GWX (8 replies)
  100. * Released * Racerboy's Type IIA speed controlled exhausts with ADM for GWX (16 replies)
  101. Looking for a much needed MOD (8 replies)
  102. Alarm! Coal Convoy Sighted !!! (rowi's coal merchants) (23 replies)
  103. * Released * Racerboy's Type IID speed controlled exhausts with ADM for SH3 1.4b (3 replies)
  104. [WIP] Complete RL Emblem Pack (74 replies)
  105. * Released * Racerboy's Type IIA speed controlled exhausts with ADM for SH3 1.4b (10 replies)
  106. AOB wheel tool (2 replies)
  107. Direction Finder Antennas not up and turning? (8 replies)
  108. [REQ] Why no printable gwx recognition manual? (3 replies)
  109. [REQ] Das Boot Officer Icons (2 replies)
  110. [REQ] Urfisch needed vol.3 (0 replies)
  111. Hey WOlVeS!!! Sensaation!! (fubar new skins) (34 replies)
  112. mods that work on gwx (16 replies)
  113. [REQ] NYGM 2.6 update - editing XXI files (1 replies)
  114. uber problems....friggin thing (4 replies)
  115. [REQ] Sub Flag (1 replies)
  116. [TEC] Variant of the Big sound for GWX 1.03 and one question (105 replies)
  117. [WIP] Candy for the eyes VII-D Playabel (975 replies)
  118. GWX- Loads-90% and stops (17 replies)
  119. [TEC] AJM - wired things happend to me... (28 replies)
  120. [TEC] Is this available (damage graphics) (8 replies)
  121. TGW 1.1a supermod (3 replies)
  122. [REQ] How to make new aircrafts? (3 replies)
  123. [TEC] localisation by the enemy (6 replies)
  124. [REQ] water runoff... (16 replies)
  125. HELP!!! (0 replies)
  126. QUE: What do i see here??? (15 replies)
  127. Anvart... (20 replies)
  128. [TEC] XXI (33 replies)
  129. [WIP] Silent Animator (37 replies)
  130. [REQ] Type IIA "Vesikko" (CV 707) Skin (9 replies)
  131. Tweaking "periscope depth" ? (5 replies)
  132. Need help with sim-file (6 replies)
  133. Radioman request options (10 replies)
  134. looking for a New mexico class battle ship (3 replies)
  135. GWX question-DF antenna (11 replies)
  136. [TEC] Kaleun's promotions? (24 replies)
  137. NYGM 2.6 Released - General Announcement (0 replies)
  138. Type XVIII Idea (9 replies)
  139. [WIP] U-Boat V 1.2 (276 replies)
  140. FUBAR - where are you? (9 replies)
  141. a few questions... (0 replies)
  142. need help (0 replies)
  143. GMX and Commander (1 replies)
  144. [REQUEST] A BIG REQUEST for skin modders (24 replies)
  145. [REL] CapZap's Emblems Pack V1.1 and V1.2 (21 replies)
  146. affected to a secondary base? (0 replies)
  147. Tweak files for Sensors.dat (8 replies)
  148. Small mod need help (11 replies)
  149. need help with putting new ship into SHIII. (10 replies)
  150. editing objects, mtls, and obj files (2 replies)
  151. How do you scale items, mtls, and objs (2 replies)
  152. This is my U-boot (15 replies)
  153. [REL] My 5th introscreen (5 replies)
  154. Mod Request (4 replies)
  155. Difficulty in finding some mods (16 replies)
  156. [REL] Radiolog_Final_2006 re-released! (8 replies)
  157. textures (0 replies)
  158. GWX Scope Reflection (6 replies)
  159. GWX Developmental Sneak Peak V - News? (4 replies)
  160. [REL] Lutzow Music Mod V.2 (22 replies)
  161. GWX 1.3 a little annoying bug and my solution (0 replies)
  162. Assistance please (4 replies)
  163. Emblem (15 replies)
  164. [TEC] dynamic shadows?? (14 replies)
  165. I'm looking for this... (8 replies)
  166. Little Help here please (2 replies)
  167. patching and upgrading problems (2 replies)
  168. Harbors disappearing at night (GWX) (3 replies)
  169. Urfisch needed vol2 :D (3 replies)
  170. [REL] First Dagon's submarine - Type S (playlable and AI) From USSR mod (24 replies)
  171. GWX + Additional Mods (11 replies)
  172. CrewEfficiency=1 not working in RUb (3 replies)
  173. what does SHD prefix do in the files? (3 replies)
  174. How Many Man Hours Did GWX take? (15 replies)
  175. rel - TurboCommander :) (3 replies)
  176. dat packing help? (9 replies)
  177. [WIP] Longer Repair Times v1.33 Final Release (6 replies)
  178. [WIP] Longer Repair Times v1.33 (0 replies)
  179. [REL] Racerboy's VIIc41 (AI Sub) speed controlled dual exhaust with ADM for GWX (10 replies)
  180. PliZ help! (6 replies)
  181. Is it possible? (3 replies)
  182. * Released * Racerboy's VIIc speed controlled dual exhaust with ADM for SH3 1.4b (27 replies)
  183. CHURCH improve observation scope for GWX 1.3 final version (36 replies)
  184. [Que] How to edit thread titles (3 replies)
  185. * Released * Racerboy's VIIb speed controlled dual exhaust with ADM for SH3 1.4b (7 replies)
  186. SH3 Available Mods? (3 replies)
  187. Importing with Pack 3D help please. (4 replies)
  188. Gwx 1.3 Problem (3 replies)
  189. GWX Manual (5 replies)
  190. ASDIC and Destroyertactics (6 replies)
  191. [Ques] Time to learn about 3D modelling and all (1 replies)
  192. [REQUEST] Visible Flood Waters? (19 replies)
  193. GWX question. 16 km mod (1 replies)
  194. where can i find the SonarDC mod from Jungman? (2 replies)
  195. [REL] My 4th introscreen (2 replies)
  196. emblem availability (5 replies)
  197. GWX Developmental Sneak Peak IV - Shipping (164 replies)
  198. SH 3 Patches using Vista (11 replies)
  199. Iambecomelife !!! (11 replies)
  200. Mod to change map drawing color? (1 replies)
  201. Seeking reference for wa-201 (walter boat) (3 replies)
  202. Lightning prob in SH4 (18 replies)
  203. Searching.... Searching... (1 replies)
  204. question (7 replies)
  205. Emblem size... (3 replies)
  206. stock SHIII t viic skin (0 replies)
  207. Question-what does the sim file do? (1 replies)
  208. [REL] My 3rd introscreen. (2 replies)
  209. Improved U-boat 1.03 (2 replies)
  210. sub interior (4 replies)
  211. [REL] Einbecker`s Command&Combat Audioevent Vol. 1 (29 replies)
  212. [REL] Einbecker`s Command&Combat Audioevent Vol. 1 (10 replies)
  213. Link for Etchasketch’s BRILLIANT AoB finder wheel? (1 replies)
  214. A question to RacerboY. (3 replies)
  215. Does anyone here know how to clone, need help (0 replies)
  216. [REL] E. Topp musical secret! (34 replies)
  217. You Don't Need Tweak Files Anymore!!! (2 replies)
  218. [REL] S3D - Silent 3ditor (alpha) (11 replies)
  219. [skin req] Conning tower emblems (6 replies)
  220. [REL] Silent Speed Mod (42 replies)
  221. [REQ] Conning tower change (10 replies)
  222. Need a little help with conning tower emblem (7 replies)
  223. [REL] Twisty-Periscope-Thingy-Mod (78 replies)
  224. GWX Generic contacts mod uninstalling? (8 replies)
  225. made a texture your welcome to it IF..... (1 replies)
  226. this may have been asked before (1 replies)
  227. A suggestion/idea for modders: radio mod (5 replies)
  228. mod request (0 replies)
  229. Just to inform you of this WIP thread. (3 replies)
  230. new ship rosrer cfg help? (7 replies)
  231. Rowi's Mods (9 replies)
  232. War Ace Campaign team. i got a question (2 replies)
  233. A Tribute to all Modders (12 replies)
  234. My second introscreen... (8 replies)
  235. Making modding... Need information, please (7 replies)
  236. Problem with .dat's, help please? (2 replies)
  237. Coming Soon... (24 replies)
  238. GWX Dive Planes and Depth (1 replies)
  239. [Req] Help! Help! with U-548 Technical details (3 replies)
  240. torpedo.zon .sim tweak files (5 replies)
  241. All ships including my boat sunk w/ one torpedo! (3 replies)
  242. the TRIO vanished !!!! (33 replies)
  243. Q About the "More Capital Ships" (5 replies)
  244. [TEC] Destroyer_in_attack_run message... (59 replies)
  245. Rubinis (26 replies)
  246. 2 questions (1 replies)
  247. pre-war starts (8 replies)
  248. Interesting site for the mods (2 replies)
  249. Skinning help (3 replies)
  250. [REQ] emblem location (7 replies)