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View Full Version : Rubini's 8k stay alert mod in 16k GWX


shegeek72
08-27-07, 12:11 AM
I mistakenly added Rubini's GWX 8k stay alert mod (via JSGME, rolled back SH3cmdr first) into a 16k GWX 1.03 game. I didn't discover it until after three or four sessions. but since I've had no problems (so far) I left it in. Is this is diaster waiting to happen? :oops:

Also, I was patrolling just above France (1942), silent running, as there were two enemy ships, a destroyer and armed trawler in the area. I was watching TV, heard what sounded like static, turned down the TV, switched to outside cam view and smoke was pouring off the trawler and within a few seconds it sank. MY SO hadn't reported any subs in the area and I didn't hear or see any planes. What could've happened to the trawler? A fire aboard? Maybe Bernard joined the other side. :p
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http://tarasresources.net/sh3_invert_bnr.jpg

Jimbuna
08-27-07, 07:06 AM
I've used it myself but I did disable the 16km version first :hmm:

Either due to weather or more likely a plane strike you just haven;t noticed whilst you were away.

Mush Martin
08-27-07, 07:07 AM
when at peridepth sometimes they set DC's too shallow and blow
off there sterns could it be that SG

shegeek72
08-27-07, 04:29 PM
Either due to weather or more likely a plane strike you just haven;t noticed whilst you were away.
Yes, most likely a plane. Some what later a couple attacked a torpedo boat. What caught my attention was the little rectangle that appears in the lower-left side. As you can see the weather's fine. :up:

http://tarasresources.net/sh3_gwx_torpboat.jpg
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http://tarasresources.net/sh3_invert_bnr.jpg

Jimbuna
08-27-07, 04:39 PM
Def looks like an airstrike :yep: