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  1. Mediterranean Sea Camo 9B (7 replies)
  2. i need some help! (2 replies)
  3. Where are the files for day/night/twilight? (10 replies)
  4. Sliding Dials-request for link (9 replies)
  5. how to increase the deck gun fire rate or damage ? (6 replies)
  6. Using Type VIIC tower models with Type VIIB? (26 replies)
  7. [Rel] Enhanced Ocean Effects for GWX 16km Atmosphere (10 replies)
  8. 3D modding (3 replies)
  9. DE Camouflage & Paint Patterns (2 replies)
  10. Final Release SH3 Commander Flaggen pack (11 replies)
  11. [RELEASE] Hearing Impaired Mod for GWX 1.03 (8 replies)
  12. Reinstalling SH3 (17 replies)
  13. TDC controls in periscope? (6 replies)
  14. REL. Mod to my mod (Sh3 contacts) (0 replies)
  15. jsgme (3 replies)
  16. *Merchant Fleet Mod Sneak Peek # 2: The ID Book (WIP)* (60 replies)
  17. [REL]U-jagd tools mod 1.3 (278 replies)
  18. OFF topic I need your Help regarding DLL error (3 replies)
  19. GWX 1.04 Developmental Sneak Peak - AIRCRAFT GALORE!!! (243 replies)
  20. U-96 Das Boot Fish Decal (3 replies)
  21. # of Units and Load Times (9 replies)
  22. My 1st 7c paint (22 replies)
  23. Question about editor. (7 replies)
  24. An Appeal to Ship 3D Modellers Everywhere (25 replies)
  25. sorry I have to ask this, but.....GWX JSGME (4 replies)
  26. Historically correct Harbour Layouts! (13 replies)
  27. [WIP] New GUI with U-Jagd tools (for Stock/GWX1.03) (87 replies)
  28. GWX and campaigns do not work.... (6 replies)
  29. Menu_1024_786 (2 replies)
  30. Looking an old work by Cobalt (6 replies)
  31. (req) Skin templates ??? (6 replies)
  32. (REL) Type IXC "Rheinuburg" Skin (10 replies)
  33. (REL) New am_harbour_Sound-MOD with many Backgroundnoises (9 replies)
  34. A mod to enable opening of all torpedo tubes? (12 replies)
  35. [REL] Wolfehunter's VIIb Bluecamo V1.2 (4 replies)
  36. [rel] Hardcore!!! (30 replies)
  37. What controls land proximity? (11 replies)
  38. resupplying (4 replies)
  39. Stay Alert (9 replies)
  40. Thar she blows (28 replies)
  41. question (13 replies)
  42. Lutzow skin vault is open. (72 replies)
  43. New JSGME update coming - feedback sought (4 replies)
  44. torpedos (2 replies)
  45. [Rel] Enhanced Ocean Effects for GWX 16km ver 1.0 (8 replies)
  46. (REL) NEW_US_Battleships/Nevada/Colorado/Tennessee (16 replies)
  47. new VIIB CAMMO (11 replies)
  48. [Rel] New Intro Movie "The Battle of The Atlantic" (94 replies)
  49. New Animals for SH3-4 (34 replies)
  50. Where is the viib exhaust mod for GWX? (2 replies)
  51. [REL] Small Passangersteamer (17 replies)
  52. Problems with GWX 1.03 Upgrade Tools&Dials V0.1 (19 replies)
  53. [WIP] SH3 Commander Bar Scene Mod (24 replies)
  54. question (11 replies)
  55. I thought it was no more to it (5 replies)
  56. maximum game depth (10 replies)
  57. I need help to finish SH3Commander pack (0 replies)
  58. [THANKS] (26 replies)
  59. [REL] Wolfehunters U-boat IXC Standard (26 replies)
  60. [REL] Einbecker`s - Spirit of machines - Audioevent Vol 1.0 (24 replies)
  61. To Onlifecrisis and SH3 Modders (26 replies)
  62. News and a request (8 replies)
  63. [NOT mod related] My Apologize (12 replies)
  64. help w/NYGM periscope mod (3 replies)
  65. (WIP) NBB_USS_Nevada (fictive) (20 replies)
  66. thoSH3 may be 2yrs outa date (0 replies)
  67. How do you add more training missions to the academy ? (1 replies)
  68. Snorchel (4 replies)
  69. Looking for skin [second ping]. (7 replies)
  70. GWX 1.04 sneaks in one thread? OVERVIEW (1 replies)
  71. Ship numer in a roster.. there's limit? (5 replies)
  72. IuBv103 (0 replies)
  73. Request: Merchant and warship skin packs for NYGM? (2 replies)
  74. [REL] German War Class Freighter (13 replies)
  75. [WIP] U-Boat XXI U-2511 (8 replies)
  76. [Help] Importing new/modified .obj files into .dat file???? (3 replies)
  77. RB sub exhaust (2 replies)
  78. Watch Officer automatically on bridge when the boat is surfacing??? (10 replies)
  79. VIIC U-Boat in Color... (39 replies)
  80. U-Boat Docklines (2 replies)
  81. Is it possible to integrate scan of Dönitz's final message into SH3? (2 replies)
  82. type IIA/IID skins (4 replies)
  83. REQ: docking in port with my success flags flying in the wind (1 replies)
  84. So whats next? (28 replies)
  85. (REL) Arctic Camouflage Type VIIC (11 replies)
  86. WIP/Need help please. (6 replies)
  87. Req: Solution for 12 o Clock Bug? (1 replies)
  88. [WIP]U-jagd tools mod (39 replies)
  89. Something wrong with modding XXI skins. (12 replies)
  90. silly question (11 replies)
  91. [REL] Wolfehunter's Uboat U-160 IXb (16 replies)
  92. Merchant Fleet Mod Sneak Peek # 1: The Tankers (90 replies)
  93. GWX 1.03 and SH3Cmdr Availability of U - Boats (12 replies)
  94. Newbie question(s) about menu_1024_768.ini (3 replies)
  95. Uberboot (3 replies)
  96. [REL] Wolfehunter's U-Boat U516 (10 replies)
  97. [REL] Camera mod for SH3 (116 replies)
  98. German Whizz Weel in Flash and exe available (38 replies)
  99. Another GWX question (8 replies)
  100. [REQ] Net cutter (6 replies)
  101. snorkle mounted radar detector (GWX) (0 replies)
  102. [WIP] KDF Liner Wilhem Gustloff (61 replies)
  103. de_help.txt unknown version? (2 replies)
  104. Request: German midget-submarines (1 replies)
  105. Res fix? (49 replies)
  106. REQ: Cruiser Atlanta (5 replies)
  107. [problem] Creating new events and new sounds for the events (30 replies)
  108. Questions about late war aircraft patrols/GWX (16 replies)
  109. [REL] Realistic torpedo mod v1.2 (18 replies)
  110. Mod wanted. (5 replies)
  111. Sky display bug in GW? (11 replies)
  112. [TEC][REQ] XXI Avail Dates (8 replies)
  113. Source of ship CTD discovered (4 replies)
  114. [REL] Super torpedo's and weaker aircraft (7 replies)
  115. Hex editor use (5 replies)
  116. [REL] German KDF-Liner (18 replies)
  117. (MOD REQ) more voulnerable planes. (8 replies)
  118. about aircraft (3 replies)
  119. Order of Installation of SH3 and mods (0 replies)
  120. [WIP] KDF Cruise Ship "Der Deutsche" (9 replies)
  121. XXI reworked skins are waiting for release. (18 replies)
  122. [REQ HELP] Who is an author of those skins? (7 replies)
  123. Both War ace campaign downloads error with unzip (3 replies)
  124. About .dat files and textures (3 replies)
  125. for GWX and other campaign r&d modders lookie here (3 replies)
  126. Red light (20 replies)
  127. question/ request for skinners... (9 replies)
  128. VIIC LateWar Skin... (12 replies)
  129. Is radar completly useless? (17 replies)
  130. SH3Cmdr: Question about Starting Flotilla (14 replies)
  131. Modders & their trade tools (23 replies)
  132. Mod release alpha - Flash Whizz wheel PT 1 for those who care (11 replies)
  133. Small problem with the compass (2 replies)
  134. Conflict between 2 mods (5 replies)
  135. No Jawohl Herr Kaleunt (2 replies)
  136. [WIP] All-new in-game interface for GWX (121 replies)
  137. [REL] German NDL Liner Pack (20 replies)
  138. Mod Question about SH3 Commander (2 replies)
  139. bugs in GWX 1.03 (8 replies)
  140. FYI - (Acoustic) Torpedoes (4 replies)
  141. Warships spawning in EK88 too frequently? (8 replies)
  142. VIIc vs IXc u-boat ? (25 replies)
  143. Confused about U-35? (5 replies)
  144. About long wait mods (4 replies)
  145. (REL) U-453 Type VIIC Camoflauge (8 replies)
  146. My U-boat goes into crash-dive - please advise (6 replies)
  147. just got autodesk Maya, and I have no idea how to import .obj's (3 replies)
  148. [WIP] New German "Sperrbrecher" (23 replies)
  149. How To Stop Ship ID on Map (1 replies)
  150. Wolfehunter's U-124 skin. (18 replies)
  151. Monkey wrench (8 replies)
  152. Sub Skins (26 replies)
  153. Best hardware combination for gameplay ? (4 replies)
  154. REL Wolfehunter's Uboat U-83 skin (19 replies)
  155. I need to know what I'm doing wrong! (9 replies)
  156. Question to Ship Modders! (5 replies)
  157. [REQ] Can skins be used in Uboat special options? (3 replies)
  158. [REQ] (0 replies)
  159. [REQ] radar warning/hydrophone contact lines (5 replies)
  160. Ghostships (4 replies)
  161. sh4 scene for sh3 mod... (7 replies)
  162. Wazzoo's dragable nomograph (5 replies)
  163. Idea for GWX 1.04 (4 replies)
  164. DF Antenna GWX (2 replies)
  165. Looking for a source of U-boat camoflauge (9 replies)
  166. * Released * Racerboy's Flags & Pennants for subs (127 replies)
  167. * Released * Racerboy's IXD2 speed controlled dual exhaust with ADM for GWX (0 replies)
  168. Racerboy's mod drive-thru (67 replies)
  169. * Released * Racerboy's IXD2 speed controlled dual exhaust with ADM for SH3 1.4b (0 replies)
  170. Flying Dutchman for SH3? (59 replies)
  171. Problems with sound in GWX (8 replies)
  172. Water (1 replies)
  173. Just want to know this (2 replies)
  174. Flag flying on sunken ships (9 replies)
  175. mod idea: destroying shore targets (17 replies)
  176. Arg! Crew Down! (18 replies)
  177. What I bellieve! (41 replies)
  178. (REL): U-596 VIIC Med Camoflauge (15 replies)
  179. Thank you. (8 replies)
  180. HMS DOVER (fiktiv) (16 replies)
  181. Where can I find Hi-res ship skin packs? (0 replies)
  182. Wolfehunter IXB Blue-White Camo (12 replies)
  183. Question about tower emblems (0 replies)
  184. about GWX (22 replies)
  185. Re-installation of SH3 and GWX - Question... (2 replies)
  186. Torpedo modding; (2 replies)
  187. [REL]NEW_NOT_Tender (SH4-Ship for SH3) (13 replies)
  188. A little research... (36 replies)
  189. Tip for every Shipbuilder ! (0 replies)
  190. Uboat skin resolution (21 replies)
  191. Invalid installation (4 replies)
  192. looking for a disapeard file... please help (4 replies)
  193. Urfisch is on FIRE (21 replies)
  194. With all these "SH4 to SH3" mods...what I'd REALLY like to see... (0 replies)
  195. Queen Mary Mod (14 replies)
  196. "Emden" available?????????? (2 replies)
  197. Screen map for Declared British Minefields (NYGM only) (6 replies)
  198. GWX. (8 replies)
  199. multi-install sticky? (8 replies)
  200. Does anyone...? (6 replies)
  201. GWX V1.0 (6 replies)
  202. GWX help (3 replies)
  203. [REQ] @bigboywooly regarding King George V (6 replies)
  204. Improved table of the U-Boot-Aces? (10 replies)
  205. AI Breakthrough (132 replies)
  206. Sending pings(Sonar Room) (10 replies)
  207. Attack Japan Mod (21 replies)
  208. [REQ] Is it possible... (16 replies)
  209. GWX reinstall not possible ? (11 replies)
  210. Need help on skinning TGAs (6 replies)
  211. Crew compensating for angle of boat (1 replies)
  212. Signature Block Emblem (11 replies)
  213. [WIP] German Tanker ! Need help ! (3 replies)
  214. A More Readable Color Please (27 replies)
  215. Question about airplanes in GWX (25 replies)
  216. Help with importing please! (14 replies)
  217. U Mark TGA Help (2 replies)
  218. Any way to tone down the AI in GWX? (23 replies)
  219. SHV: Exclusive screens! (28 replies)
  220. dragable tdc in periscope screen? (0 replies)
  221. [REL] Lutzow Music Mod Volume III (26 replies)
  222. [REL] Improved Wave Textures (44 replies)
  223. sh3 fx v1.0 (15 replies)
  224. I need your wisdom Vets (13 replies)
  225. Turm Emblem no longer showing (31 replies)
  226. Help with installing GWX (5 replies)
  227. [REL]Old German DDG Hansa Merchant (67 replies)
  228. Increase Ammo (2 replies)
  229. Mod idea for ships names. (3 replies)
  230. Need help w/ U-boat DAT files (9 replies)
  231. * Released * Racerboy's IXc speed controlled dual exhaust with ADM for GWX (5 replies)
  232. * Released * Racerboy's IXc speed controlled dual exhaust with ADM for SH3 1.4b (6 replies)
  233. U-Boat Exhaust when running on the surface (2 replies)
  234. Been in the Pacific too long (2 replies)
  235. * Released * Racerboy's IXb speed controlled dual exhaust with ADM for GWX (19 replies)
  236. Could somebody point me to the head shake mod? (12 replies)
  237. * Released * Racerboy's IXb speed controlled dual exhaust with ADM for SH3 1.4b (4 replies)
  238. Night Vision in GWX (0 replies)
  239. [WIP] German Cargoships from the 30`s (18 replies)
  240. Is NYGM 8km or 16km visibility (6 replies)
  241. radio report TC (6 replies)
  242. [WIP] Aquila italian aircraft carrier (55 replies)
  243. Help!! Can't run sim anymore! Getting error window (9 replies)
  244. How to turn off sub reflections? (30 replies)
  245. Capt. Cox U-552 movie/loading screens (0 replies)
  246. [REQ] Ghostbusters Emblem (4 replies)
  247. Mod-Idea for ingame loading screens (47 replies)
  248. Racerboy (9 replies)
  249. [REL] Improved Empire Freighter *AND* CAM Ship (43 replies)
  250. Exhaust Smoke VIIc Mod - help (16 replies)