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Mush Martin
09-11-07, 08:50 PM
News from beyond the fringe.
M.

From Privateer:

With all the work I am involved in with the up comeing GWX release,
I have decided to release some information.

What you will see in the upcomeing days,
posted here at SS FIRST,
will be a FRAPS of an AI sub.

This is not just a new AI unit!!!

This new sub does something everyone said could not be done.

It dives.

It resurfaces. (If not DCed to death first!)

It is a prototype at this point.

I have asked Racerboy to assist for very obvious reasons,
He has accepted.
As such, please welcome him to this challange!!!


Any and all questions about this unit should be directed to me.
Post your questions and I will see that you get a responce
through one person or another ASAP.

That is all.

Privateer!!

[edit] to save some search time for those new to the thread
here is the video of the new unit.
http://www.youtube.com/watch?v=TltOxm9PUbQ

Kaleu. Jochen Mohr
09-11-07, 10:52 PM
OUTSTANDING :rock::rock::rock::rock:

they should be officialy in the record book of SubSim (if they even have one :hmm:)

dcb
09-12-07, 12:20 AM
This would really be THE BREAKTHROUGH to the game. Many thanks to all involved! Will it be incorporated into the next GWX release? Maybe wolfpacks?:rock::rock::rock:

nikbear
09-12-07, 01:11 AM
I'm totally flabbergasted:huh: :huh: :huh: ....................:rock:

mkubani
09-12-07, 02:23 AM
:o :o :o Wow! And I thought that nothing in SH 3 world can surprise me anymore.

onelifecrisis
09-12-07, 02:28 AM
Wait a sec... dare I say... no, whisper...

Wolf Packs in single player SH3?

Venatore
09-12-07, 03:19 AM
:o Wow !

Huskalar
09-12-07, 03:24 AM
Great work! :rock: It would be very nice if this can lead to some assistance when chasing convoys.

alamwuhk2a
09-12-07, 03:34 AM
The dream of Wolfpack comes true!:rock:

THX MODDERS!

Woof1701
09-12-07, 03:34 AM
If this really works we should definitely write a petition to the moderators of the forum to reinstate Privateers forum account.

Outstanding. Thanks very much Privateer.

Packerton
09-12-07, 04:28 AM
Privateers account was deleated???

Woof1701
09-12-07, 05:00 AM
Well sort of. He was "keelhauled". So the account was not really deleted. His old posts are still there but he can no longer log in. Please don't ask what happened. Long story and not really important anymore.

I was just saying this because from his past actions including working for SH3 I believe IMHO he deserves a second chance if he wants it. :)

Jimbuna
09-12-07, 05:00 AM
Privateers account was deleated???


:roll: ...................:damn:

Woof1701
09-12-07, 05:01 AM
The dream of Wolfpack comes true!:rock:

THX MODDERS!

Not only wolfpacks but also AI subs being a real threat. Problem would be you won't know what hit you. :)

Alex
09-12-07, 06:21 AM
:huh: :o

:hmm:

ReallyDedPoet
09-12-07, 07:32 AM
SH3 continues to be turned inside out, this is a breakthrough to say the least :yep:


RDP

ming
09-12-07, 10:08 AM
WOLFPACKS!:rock:

FIREWALL
09-12-07, 10:17 AM
This is HUGE. :up: to Privateer.

tater
09-12-07, 10:41 AM
wonder if they told the sub to use aircraft AI...

I've experimented with that for ships in SH4 trying to make a torpedo bomber that happens to stay at alt=0 and looks like a PT boat...

PT works fine, and holds fish. haven't gotten it to drop---YET.

tater

Hitman
09-12-07, 11:11 AM
wonder if they told the sub to use aircraft AI...

I've experimented with that for ships in SH4 trying to make a torpedo bomber that happens to stay at alt=0 and looks like a PT boat...

PT works fine, and holds fish. haven't gotten it to drop---YET.

tater


Actually, come to think of it, the aircraft is the only other unit that moves lfet, right, pitchs, yaws and rolls, has a limit in heigth at the surface of the sea, and drops torpedoes :o Is it possible that just by inverting the physics model (Change heigth for depth and leave the rest the same) we could have real submarines? Doesn't sound mad at all....even groups of them (Like current air squads) and even spawning from bases when called by radio contact from the player.... :hmm:

The Noob
09-12-07, 11:17 AM
Damn it... i thought it was impossible to do this...

Great progress!

bigboywooly
09-12-07, 11:34 AM
Actually, come to think of it, the aircraft is the only other unit that moves lfet, right, pitchs, yaws and rolls, has a limit in heigth at the surface of the sea, and drops torpedoes :o Is it possible that just by inverting the physics model (Change heigth for depth and leave the rest the same) we could have real submarines? Doesn't sound mad at all....even groups of them (Like current air squads) and even spawning from bases when called by radio contact from the player.... :hmm:

Aircraft in SH3 dont drop torpedos
An idea for SH4 though

Maraz
09-12-07, 12:17 PM
I feel really angry thinking how much effort from great modders is required, for a thing that UBI could have put in game relatively easily... :damn::damn: and this is not the only one, think how much effort Racerboy and Privateer put into the sub exhaust smoke, that was just "forgot" by UBI...

Anyway thanks Privateer... :up:

Where do I sign the petition to admit him again to Subsim? :D

Maraz

Myxale
09-12-07, 12:54 PM
:o
Fluuuteeen!

That will so rock!

Best of luck!

denis_469
09-12-07, 01:08 PM
Actually, come to think of it, the aircraft is the only other unit that moves lfet, right, pitchs, yaws and rolls, has a limit in heigth at the surface of the sea, and drops torpedoes :o Is it possible that just by inverting the physics model (Change heigth for depth and leave the rest the same) we could have real submarines? Doesn't sound mad at all....even groups of them (Like current air squads) and even spawning from bases when called by radio contact from the player.... :hmm:

Aircraft in SH3 dont drop torpedos
An idea for SH4 though

Why not drop torpedo?
Now I have 1 torpedo plane which can made torpedo attack.:D

tater
09-12-07, 01:55 PM
I took a Kate (in SH4) and I pointed the cfg file for it (in Air) to a ship model.

I copied the B04 node from the kate, and added it to the ship. Added a B node line in the eqp file, and I have a torpedo on deck. Won't drop it though. I need to test and see if it will drop if I let the boat fly through the air, perhaps it's a min alt issue for air torpedo employment.

tater

bigboywooly
09-12-07, 05:16 PM
Actually, come to think of it, the aircraft is the only other unit that moves lfet, right, pitchs, yaws and rolls, has a limit in heigth at the surface of the sea, and drops torpedoes :o Is it possible that just by inverting the physics model (Change heigth for depth and leave the rest the same) we could have real submarines? Doesn't sound mad at all....even groups of them (Like current air squads) and even spawning from bases when called by radio contact from the player.... :hmm:

Aircraft in SH3 dont drop torpedos
An idea for SH4 though

Why not drop torpedo?
Now I have 1 torpedo plane which can made torpedo attack.:D

:o
Speak to me denis
Tell me more

bookworm_020
09-12-07, 08:09 PM
An AI sub that can surface and dive!:huh: We have been waiting and praying for this for so long. Can't wait to see some screen and video shot of it.:sunny:

GoldenEagle8
09-12-07, 08:32 PM
:o:o:o:o
NO WAY!
Thats increadable!
I thought that kind of thing would be hard coeded, or did someone crack it?

I would love to see that!

I can't wait for any video or pics of it working!
Can it fire torps yet?

sweet!

shegeek72
09-12-07, 11:53 PM
Goldeneagle8: Where did you get the skin with the swastika or did you add it yourself? :hmm:
--
http://tarasresources.net/wac_banner2.gif

Klaus_Doldinger
09-13-07, 03:50 PM
Wolfpacks?:o :o :o :o :D :D

bigboywooly
09-13-07, 04:21 PM
LMAO IIRC the original post doesnt mention wolfpacks

tater
09-13-07, 04:57 PM
I tested to see if the boat would fly, and oddly, it doesn't even though it is using the sim file from a kate.

Hmmm.

tater

Dowly
09-13-07, 05:24 PM
LMAO IIRC the original post doesnt mention wolfpacks

Exactly. :p

Packerton
09-13-07, 08:13 PM
Thats right no mention of Wolfpacks :up:

Hartmann
09-14-07, 11:35 AM
Gwx try to simulate wolfpacks but the boats donīt dive , so are a easy prey for scorts in the surface .

but if the ia boats dive, or are dived when the convoy arrives ,it force the scorts chase the submarines using depth charges, making more realist the situation.

are the charges limited in the scorts ? :hmm:

Mush Martin
09-14-07, 11:44 AM
I have done limited testing and I think the escorts respond as normal
to the presence of an enemy.

they would IIRC attack a submerged already AI boat when they detected
it. with the previous versions. but my limited testing showed that they
reacted to the stimulus of the Uboat just fine but submerged counterattacks
were not part of my test. so I couldnt say for sure. but I believe the whole
Idea is to have a submerged AI sub draw off escorts, once they detect
it on the surface it dives and they go after it. meanwhile its christmas in
the convoy for the player kaleun.:arrgh!:

M

ryoga_77
09-14-07, 12:02 PM
This is truly great new.Congratulations,i never thought we'd see this day.
However,will these subs be able to fire eels?I'm imagining a scenario where an AI sub fires eels at my same target.Also will these subs be U-boats or are hostile subs to be expected?

FIREWALL
09-14-07, 12:14 PM
Many good questions. Any more info? This is major. Please make this happen. :D

TheDarkWraith
09-14-07, 12:21 PM
All I'll say is it's in it's infancy.....;)
And that Privateer is thinking 'outside' the box......I'm learning.....

FIREWALL
09-14-07, 12:29 PM
I'll repeat Racerboy. Please make this happen. :D

bigboywooly
09-14-07, 12:30 PM
LMAO
Privateer was never in the box

:up:

FIREWALL
09-14-07, 12:44 PM
Hey BBW :D Have you been on Holiday? Maybe I haven't been paying attention lately but, I haven't seen you posting for awhile.

bigboywooly
09-14-07, 12:48 PM
I wish
Been busy in RL plus GWX
Not a lot of time to be here too

JU_88
09-14-07, 12:52 PM
:o
Diving subs? Woohoo I will pray an atheists payer for you guys, if you get it working and combine with Serges virtual torpedos... we are in business :yep:

FIREWALL
09-14-07, 12:53 PM
Well try to relax a bit and keepup the good work. :up:


BTW GWX RULES :D :up: :up: :up:

Safe-Keeper
09-14-07, 01:49 PM
So... does it surface as a response to enemies making their presence known, or is it something modders have to add?

TheDarkWraith
09-14-07, 04:21 PM
So... does it surface as a response to enemies making their presence known, or is it something modders have to add?

I would love to answer your questions but it's Privateer's game.

Spruence M
09-14-07, 05:06 PM
Sounds great. Yesterday in bad weather, I saw a type IX attacking a blackswan with its 105mm. It actually destroyed the Swan before it too sank, was good for me because with visability at 700 meters, a burning swan 2km away was a great inspiration.

Steel_Tomb
09-14-07, 05:08 PM
How amazing would this be?!?!?!?!!? Imagine approaching a convoy, the escorts break off "shisse!" you think you've been detected....BOOM BOOM BOOM...they start DC'ing another sub while you make your attack and dissaper (yeah I know its like Das Boot but you know!):rock::rock::rock::rock::rock::rock::rock::r ock::rock::rock::rock:

Dowly
09-14-07, 07:27 PM
Shut up and be seated! :rotfl:

Message from Privateer:

The Sub functions as it should.
It runs surfaced till it detects enemys.
Then it goes deck awash.
Then it goes to attack depth.
Then it attacks!
Then, like a good Sub should.
It moves away!!
Once at a safe distance,
it starts to surface.

It will do all in it's power to avoid detection,
collision, and attacks upon it.

What more could you want of an AI sub?
Eh?

End Mesage

nautilus42
09-14-07, 07:34 PM
Shut up and be seated! :rotfl:

Message from Privateer:

The Sub functions as it should.
It runs surfaced till it detects enemys.
Then it goes deck awash.
Then it goes to attack depth.
Then it attacks!
Then, like a good Sub should.
It moves away!!
Once at a safe distance,
it starts to surface.

It will do all in it's power to avoid detection,
collision, and attacks upon it.

What more could you want of an AI sub?
Eh?

End Mesage


That`s a good message Dowly, thx. :up: :up: :up: :up: :up:

Dowly
09-14-07, 07:37 PM
Dont thank me, thank Privateer. ;)

Kptlt. Neuerburg
09-14-07, 09:18 PM
Break out the beer we must celebrate this great achivement!!! If compleated this HAS to be added to GWX 1.04!!! Congratulations on this a new begining for Slient Hunter 3. :up: :rock: :|\\

Hartmann
09-14-07, 10:30 PM
Shut up and be seated! :rotfl:

Message from Privateer:

The Sub functions as it should.
It runs surfaced till it detects enemys.
Then it goes deck awash.
Then it goes to attack depth.
Then it attacks!
Then, like a good Sub should.
It moves away!!
Once at a safe distance,
it starts to surface.

It will do all in it's power to avoid detection,
collision, and attacks upon it.

What more could you want of an AI sub?
Eh?

End Mesage


An enemy IA sub which attack me with torpedoes :arrgh!: :roll: :dead:

mikaelanderlund
09-15-07, 03:51 AM
Shut up and be seated! :rotfl:

Message from Privateer:

The Sub functions as it should.
It runs surfaced till it detects enemys.
Then it goes deck awash.
Then it goes to attack depth.
Then it attacks!
Then, like a good Sub should.
It moves away!!
Once at a safe distance,
it starts to surface.

It will do all in it's power to avoid detection,
collision, and attacks upon it.

What more could you want of an AI sub?
Eh?

End Mesage


:o :o :o . If this is true story my dream has come true! Does it work in lonely patroling wolfs or is it in wolfpacks connected to the convoy like in the GWX RND.mis file?

Mikael

looney
09-15-07, 05:33 AM
Gees man this would :rock:

JU_88
09-15-07, 05:42 AM
Serges virtual torpeedo mod...me thinks :up:

urfisch
09-15-07, 06:18 AM
Shut up and be seated! :rotfl:

Message from Privateer:

The Sub functions as it should.
It runs surfaced till it detects enemys.
Then it goes deck awash.
Then it goes to attack depth.
Then it attacks!
Then, like a good Sub should.
It moves away!!
Once at a safe distance,
it starts to surface.

It will do all in it's power to avoid detection,
collision, and attacks upon it.

What more could you want of an AI sub?
Eh?

End Mesage


sending radio messages, when detecting a convoy?

:hmm:

Dowly
09-15-07, 06:21 AM
Shut up and be seated! :rotfl:

Message from Privateer:

The Sub functions as it should.
It runs surfaced till it detects enemys.
Then it goes deck awash.
Then it goes to attack depth.
Then it attacks!
Then, like a good Sub should.
It moves away!!
Once at a safe distance,
it starts to surface.

It will do all in it's power to avoid detection,
collision, and attacks upon it.

What more could you want of an AI sub?
Eh?

End Mesage

sending radio messages, when detecting a convoy?

:hmm:
Dont know about that, that's the PM I got from him. But let's see what time brings us. :up:

Penelope_Grey
09-15-07, 06:31 AM
Just a little reminder to them that keep asking... nobody has said anything about wolfpacks.:up:

Dowly
09-15-07, 06:41 AM
Just a little reminder to them that keep asking... nobody has said anything about wolfpacks.:up:

:yep::yep:

And as I see it, I wouldnt want virtualy torpedo be used. You would be doomed, no way to see them or evade.

Kaleu. Jochen Mohr
09-15-07, 06:48 AM
Just a little reminder to them that keep asking... nobody has said anything about wolfpacks.:up:
:yep::yep:

And as I see it, I wouldnt want virtualy torpedo be used. You would be doomed, no way to see them or evade.
like the PT boats with virtual torpedo's. man they are even more hated by me. (i used the mod) :dead:

JCWolf
09-15-07, 08:42 AM
If you get 3 subs attacking a counvoy with the AI subs
described attitude and procedure by Dowly, as far as I'm
aware...
...it sounds to me like a wolfpack!:hmm:


Or am I rong????????????!:roll:

Kpt. Lehmann
09-15-07, 09:42 AM
...If compleated this HAS to be added to GWX 1.04!!! Congratulations on this a new begining for Slient Hunter 3. :up: :rock: :|\\

Ummm, why else would we be working on it?:|\\

Jimbuna
09-15-07, 09:46 AM
Lifting the bar yet a further notch :arrgh!:

nikbear
09-15-07, 09:59 AM
The ability and skill with which people can develop things only dreamed of in this forum is breathtaking:up::rock:;):yep:

JCWolf
09-15-07, 10:32 AM
...If compleated this HAS to be added to GWX 1.04!!! Congratulations on this a new begining for Slient Hunter 3. :up: :rock: :|\\

Ummm, why else would we be working on it?:|\\


Wolfpacks then !:smug:

Kpt. Lehmann
09-15-07, 10:46 AM
...If compleated this HAS to be added to GWX 1.04!!! Congratulations on this a new begining for Slient Hunter 3. :up: :rock: :|\\

Ummm, why else would we be working on it?:|\\


Wolfpacks then !:smug:

Not necessarily. There may be limiting factors, as there were with the old wolfpack AI subs.

JCWolf
09-15-07, 11:10 AM
Nothing that the skilled GWX Team can not fix!:yep:


as far as for me the idea of calling closer U-boats to help on
a attack upon a large counvoy would be good enought!

Even if the wolfpacks is impossible at least we would have
the AI option of help on those cases....

I am sure that everything that can come from those
guys on the GWX team would change the normal
way of attacking a counvoy...Or a task force!:up:

Penelope_Grey
09-15-07, 11:41 AM
The ability and skill with which people can develop things only dreamed of in this forum is breathtaking:up::rock:;):yep:

Well I hope you got an oxygen tent at the ready because when 1.04 comes out you are gonna be gasping for air.:up:

Jimbuna
09-15-07, 11:55 AM
Get back on that high altitude training tradmill navigator :arrgh!:

JCWolf
09-15-07, 12:42 PM
Get back on that high altitude training tradmill navigator :arrgh!:

:rotfl: :rotfl:


How ever I have another question that is
geting my curiousety explode...


How is that Must Martin haves this kind of info,
was it a leack!


Some things are better to leave it as it will
creat people confused and we talk stuff we have no knowlidge!

GWX Team is working, and they will get the job
done as far as I know most of them I also know
that this kind of info is the type that one would
never get out of the GWX group untill release!


MM, we thank you for the info but let this guys work mate!

Jimbuna
09-15-07, 03:57 PM
Get back on that high altitude training tradmill navigator :arrgh!:

:rotfl: :rotfl:


How ever I have another question that is
geting my curiousety explode...


How is that Must Martin haves this kind of info,
was it a leack!


Some things are better to leave it as it will
creat people confused and we talk stuff we know knowlidge!

GWX Team is working, and they will get the job
done as far as I know most of them I also know
that this kind of info is the type that one would
never get out of the GWX group untill release!


MM, we thank you for the info but let this guys work mate!

No my friend.....tis not a leak.....in the opening post you will see that he is making an announcement on behalf of Privateer and on #37 he confirms he is testing something.
I am obviously unable to comment further or in any more detail :up:

TheDarkWraith
09-15-07, 04:02 PM
Get back on that high altitude training tradmill navigator :arrgh!:

:rotfl: :rotfl:


How ever I have another question that is
geting my curiousety explode...


How is that Must Martin haves this kind of info,
was it a leack!


Some things are better to leave it as it will
creat people confused and we talk stuff we know knowlidge!

GWX Team is working, and they will get the job
done as far as I know most of them I also know
that this kind of info is the type that one would
never get out of the GWX group untill release!


MM, we thank you for the info but let this guys work mate!

No my friend.....tis not a leak.....in the opening post you will see that he is making an announcement on behalf of Privateer and on #37 he confirms he is testing something.
I am obviously unable to comment further or in any more detail :up:

As I have also been asked to be part of the development on this it was originally put out by Privateer to remain secret. He decided to 'leak' a little info on this for his own reasons. MM is not leaking any information as Privateer usually goes through him since his keelhauling happened.

Mush Martin
09-15-07, 06:16 PM
Mmmmmmm Me just small pawn in big chess game of life.:|\\

iambecomelife
09-15-07, 06:23 PM
Shut up and be seated! :rotfl:

Message from Privateer:

The Sub functions as it should.
It runs surfaced till it detects enemys.
Then it goes deck awash.
Then it goes to attack depth.
Then it attacks!
Then, like a good Sub should.
It moves away!!
Once at a safe distance,
it starts to surface.

It will do all in it's power to avoid detection,
collision, and attacks upon it.

What more could you want of an AI sub?
Eh?

End Mesage


:o One more thing, actually. :rotfl: Is there a way to generate it based on the player's contact reports (like aircraft?) that would be SWEET.

Shelton
09-16-07, 05:42 AM
you guys are so brilliant!

Kptlt. Neuerburg
09-29-07, 07:56 PM
Any wip screenshots by any chance? I'm really hoping to see some idea of what it looks like. May be some of it in action?

TheDarkWraith
09-29-07, 08:10 PM
Any wip screenshots by any chance? I'm really hoping to see some idea of what it looks like. May be some of it in action?

That's Privateer's call. He will let us know if he wants to show some sneek peeks or not. It works don't worry. Still a WIP.

Spruence M
09-29-07, 11:24 PM
:()1: :()1: :()1: :()1: :()1: :()1: :()1: :()1:

Kptlt. Neuerburg
09-29-07, 11:30 PM
Any wip screenshots by any chance? I'm really hoping to see some idea of what it looks like. May be some of it in action?

That's Privateer's call. He will let us know if he wants to show some sneek peeks or not. It works don't worry. Still a WIP. Well like all of us ready to get our hands on GWX 1.04, but it will be done when its done.

Jimbuna
09-30-07, 06:35 AM
:()1: :()1: :()1: :()1: :()1: :()1: :()1: :()1:

:roll: I doubt you'll be in any fit state to play when it is released....pass me some over :p

U49
09-30-07, 07:52 AM
This is not just a new AI unit!!!

This new sub does something everyone said could not be done.

It dives.

It resurfaces. (If not DCed to death first!)


Me to: :()1:

and think beyond that... I can see them coming... Wolvepacks!
Let's rip those nasty convoys into pieces... :arrgh!:

Kpt. Lehmann
09-30-07, 09:05 AM
Diving SH3/GWX AI U-boat footage here:

http://www.youtube.com/watch?v=TltOxm9PUbQ

NOTES!!! Please all reread first post

Video shows this bit in the STOCK SH3 environment. You will be able to observe one of the submerging AI subs do exactly that.

These units are currently still in an alpha state.

Problems remain that may prevent their inclusion in GWX... However, work continues to overcome those obstacles with the aim of including them in the GWX final build. (Do not ask... these issues are confidential.)

M.M. could you update the first post with this information please.

To all involved... great work so far!

urfisch
09-30-07, 09:31 AM
nice vid! what about a ai-torpedo attack?

:know:

Kpt. Lehmann
09-30-07, 09:33 AM
nice vid! what about a ai-torpedo attack?

:know:

We will not be commenting on that for now.

dcb
09-30-07, 09:39 AM
However, work continues to overcome those obstacles with the aim of including them in the GWX final build.

Music to my ears, Kpt! Best of luck in solving all issues (as confidential as they may be).:up:

tater
09-30-07, 11:21 AM
I notice the weapons have an ammo type in the sim file. The DCs say Byte(36) in S3D, I think guns say Byte(160). S3D doesn't show me what those are yet, and I'm not a hex guy.

Has anyone tried pointing a "gun" at the ammo type that is a torpedo?

(I tired tricking a boat into thinking it was a torpedo plane to no effect :) )

tater

TheDarkWraith
09-30-07, 12:06 PM
I notice the weapons have an ammo type in the sim file. The DCs say Byte(36) in S3D, I think guns say Byte(160). S3D doesn't show me what those are yet, and I'm not a hex guy.

Has anyone tried pointing a "gun" at the ammo type that is a torpedo?

(I tired tricking a boat into thinking it was a torpedo plane to no effect :) )

tater

he he....you're finally thinking 'outside the box'......this is how the unthinkable and the 'no way, can't be done' become life......sometimes it works, sometimes it doesn't, either way you keep pressing on and eventually you'll either make it work or make a new discovery....:know:

urfisch
09-30-07, 01:14 PM
sure! as i recognized, sergbuto made some "fake torpedos" by claiming them as a powerful gun shell...

tater
09-30-07, 01:35 PM
I can do that. Make a gun with a shell velocity of 20m/s instead of 800+

;)

tater

Dowly
09-30-07, 01:44 PM
The 'Shell torpedo' has been done before. But there's one problem, if the AI boat can dive and attack submerged, there's no way the player can do anything to prevent the attack or evade it.

Alex
09-30-07, 02:07 PM
But there's one problem, if the AI boat can dive and attack submerged, there's no way the player can do anything to prevent the attack or evade it.

Let's call this problem "war" !! :arrgh!:

:rotfl: :88)

Penelope_Grey
09-30-07, 02:23 PM
You call it war, I call it giving them a much needed head start!:up:

Back into the galley Alex, pronto... them onions won't be peeling themselves.

Dowly
09-30-07, 02:26 PM
But there's one problem, if the AI boat can dive and attack submerged, there's no way the player can do anything to prevent the attack or evade it.

Let's call this problem "war" !! :arrgh!:

:rotfl: :88)

Well, IRL, one could either hear or see the torpedo if they got lucky. ;)

Woof1701
09-30-07, 02:32 PM
The 'Shell torpedo' has been done before. But there's one problem, if the AI boat can dive and attack submerged, there's no way the player can do anything to prevent the attack or evade it.

Were is the problem with that? In reality you most likely wouldn't have known what hit you either, especially with electric torpedoes. Seeing a steam torpedo approach would've happened much later than on a large ship since you standing much closer to the surface and thus would've had a hard time spotting one. The other exception is that the sonarman might've warned you that a torpedo is underway. Since we're now able (thanks to Racerboy and Privateer) to make new sounds for certain events someone could try to rig a message like "Torpedo approaching" whenever an AI sub launches a virtual torpedo.

jmr
09-30-07, 02:41 PM
What I want to know is are these AI subs going to be piloted by goggle sporting ferrets?

Alex
09-30-07, 02:49 PM
@ Dowly : It was a joke... ;)
Though in real life you probably couldn't avoid a torpedo coming at your u-boat more than in this game, it's all about luck... :hmm:

You call it war, I call it giving them a much needed head start!:up:

Back into the galley Alex, pronto... them onions won't be peeling themselves.

:88)

Sorry Penny...
Hmm... There are still a lot to peel ! :stare: :roll:

KaustikSoda
09-30-07, 02:52 PM
What I want to know is are these AI subs going to be piloted by goggle sporting ferrets?

Now that would be great. :rock:

Kpt. Lehmann
09-30-07, 02:52 PM
What I want to know is are these AI subs going to be piloted by goggle sporting ferrets?

Yes. Most definitely.

Without question... yes.

They will also interchangeably be crewed by Black Labradors and Golden Retrievers.

Anyone caught shooting at said crewmen will be shot at dawn.

tater
09-30-07, 03:23 PM
The only way to avoid would be like RL, you spot the scope, turn away, ring up flank, and dive if surfaced. US subs sank many IJN subs, and mostly with regular fish.

tater

bigboywooly
09-30-07, 03:33 PM
The only way to avoid would be like RL, you spot the scope, turn away, ring up flank, and dive if surfaced. US subs sank many IJN subs, and mostly with regular fish.

tater

Unless you are both submerged
Then the ability to hear the torp is a definate

tater
09-30-07, 03:40 PM
True.

I suppose you could take the AI sub, and make a new AI_Visual for it. One that has a horizon range suitable for a periscope, or somewhere between periscope and a watch in the shears. Make it so it has a great chance of detecting a surfaced sub or a ship, but no chance of detecting a scope.

Make sure the AI sub has no sonar or hydrophone, or versions that are VERY short ranged.

If you are both submerged, it should be hard for them to find you anyway. Not many (any?) sub vs sub interactions were with both submerged, were they? Usually just the attacker vs a surfaced target. The goal would be to make it so that the submerged sub would have about zero chance of detecting a submerged sub.

tater

Jimbuna
09-30-07, 03:47 PM
Not many (any?) sub vs sub interactions were with both submerged, were they?

Just the one :arrgh!:

http://uboat.net/boats/u864.htm

Penelope_Grey
09-30-07, 04:40 PM
It was a IXD2, why am I not surprised! Useless great clunkers!:arrgh!:

tater
09-30-07, 05:05 PM
I've never seen any kind of AI sub in a fight (I only have SH4), but I've messed with a few ships...

Do the AI subs have AI that makes them act liek subs, or do they merely follow waypoints like most surface units?

MIght be interesting to tell a sub it is a DD or DE and see how it behaves...

I put DCs on a jap merchant and told it it was a DD, worked fine. DD AI seems proactive about attacking the enemy via maneuver. So do planes, and you can make a floating plane that happens to be a ship, too.

tater

Mush Martin
09-30-07, 05:07 PM
@ KL and all others, sorry Ive been away a few days I will seek and update
and get back to you all.

M

Jimbuna
09-30-07, 05:11 PM
It was a IXD2, why am I not surprised! Useless great clunkers!:arrgh!:

LMAO :rotfl:

Your definitely having a change of heart aren't you ;)

Mush Martin
09-30-07, 07:10 PM
Ok so there isnt really a lot that can be reported at this time.
Due to priorities and current workload progress on this project
is steady but slow.

Without giving away details theres not much more to report than kpt lehman
had a few posts back, there are a few ideas kicking about on how to circumvent the remaining issues and given Privateers accomplishments so
far I wouldnt bet against them working out.

again for those just joining heres the video link again.
http://www.youtube.com/watch?v=TltOxm9PUbQ

Regards
M

bigboywooly
09-30-07, 07:26 PM
Well Tater if SH4 is anything like SH3 the behaviour is tied in to the type=


I took a Black Swan frigate - mean SOB - and made it a type=5 which is a minesweeper

Never went near me with the DC just fired his guns if I broke surface

As to AI subs well they follow waypoints and open up on targets as a warship does
As the vid shows now they can dive

The only problem I have come across before with submerged AI subs is the game still sees them as surfaced so every ship in a convoy opens up with guns on it - massive FPS hit can happen - even though the sub is actually underwater
Most odd
( Not Privateers work BTW as not played with that yet but another AI submerged unit )

robbierob2005
10-01-07, 06:03 AM
Very good job guys! Very good indeed:up:

ReallyDedPoet
10-01-07, 07:47 AM
the video link again.
http://www.youtube.com/watch?v=TltOxm9PUbQ

Regards
M
Nice vid :up:


RDP

mkubani
10-01-07, 07:55 AM
Sorry guys if I missed the right post, but are we talking about AI friendlies only? Or would you also make some new AI enemy subs?

I mean whatever you do, this is so exciting! Just take whatever time you need. We will wait patiently.

Kpt. Lehmann
10-02-07, 12:15 AM
What I want to know is are these AI subs going to be piloted by goggle sporting ferrets?

Yes. Most definitely.

Without question... yes.

They will also interchangeably be crewed by Black Labradors and Golden Retrievers.

Anyone caught shooting at said crewmen will be shot at dawn.

http://i108.photobucket.com/albums/n12/privateer_2006/Dowly.jpg

TarJak
10-02-07, 01:05 AM
LMAO!:rotfl::rotfl:

Don't shoot the ferret! Is that like jumping the shark?

dertien
10-02-07, 04:25 AM
YESSSSSSS !!!!!

Where do I sign the petition to reinstate privateer into the forums ?

greetz

XIII

Kpt. Lehmann
10-02-07, 05:53 AM
YESSSSSSS !!!!!

Where do I sign the petition to reinstate privateer into the forums ?

greetz

XIII

Privateer has stated very directly to me on a number of occasions that he does not wish to be reinstated.

However, he remains a valued member of the GWX development team and acknowledges all of the good thoughts and words that have been forwarded to him by the good people here.

Jimbuna
10-02-07, 02:05 PM
What I want to know is are these AI subs going to be piloted by goggle sporting ferrets?

Yes. Most definitely.

Without question... yes.

They will also interchangeably be crewed by Black Labradors and Golden Retrievers.

Anyone caught shooting at said crewmen will be shot at dawn.

http://i108.photobucket.com/albums/n12/privateer_2006/Dowly.jpg

LMAO....crazy bugger :rotfl:

WilhelmSchulz.
10-03-07, 05:11 PM
omg! :o

WilhelmSchulz.
10-03-07, 05:22 PM
nice vid! what about a ai-torpedo attack?

:know:

We will not be commenting on that for now.
:shifty:

mikaelanderlund
10-30-07, 03:26 PM
News from beyond the fringe.
M.

From Privateer:

With all the work I am involved in with the up comeing GWX release,
I have decided to release some information.

What you will see in the upcomeing days,
posted here at SS FIRST,
will be a FRAPS of an AI sub.

This is not just a new AI unit!!!

This new sub does something everyone said could not be done.

It dives.

It resurfaces. (If not DCed to death first!)

It is a prototype at this point.

I have asked Racerboy to assist for very obvious reasons,
He has accepted.
As such, please welcome him to this challange!!!


Any and all questions about this unit should be directed to me.
Post your questions and I will see that you get a responce
through one person or another ASAP.

That is all.

Privateer!!

[edit] to save some search time for those new to the thread
here is the video of the new unit.
http://www.youtube.com/watch?v=TltOxm9PUbQ

Hi,

any news about this diving sub?

Hartmann
12-15-07, 03:16 PM
blow ballast from the depths

Any news about this ??

it could be a interesting thing for SH3 :hmm:

Madox58
12-15-07, 03:23 PM
With all the needed work on GWX 2.0 and getting it out to you?
I had to set it aside for a time.
I've got a few things to finish up for another project,
then I'm back on them!!!
Advances have been made, they are still in the works.
I'll tell you this much.
I did a test where a British Sub had the Dive AI.
I (or freaking Bernard!) did not spot it in time.
Need I go into detail and look silly?

:rotfl: :rotfl:

TheDarkWraith
12-15-07, 03:30 PM
not to be taken as competition with Privateer but I've been working on this myself. I've taken an entirely different approach than he has though. Why do you think I would've developed AI torps for?? That's all I can say for now ;)

ryoga_77
12-15-07, 06:15 PM
Has there ever been an instance where a submerged sub sunk another submerged sub without the use of acoustic torpedoes?

Jimbuna
12-15-07, 06:44 PM
http://uboat.net/boats/u864.htm :up:

http://www.itsnature.org/forums/images/smilies/wolfmoon.jpg


http://i224.photobucket.com/albums/dd320/pasquarade/wolf-38.gif

Wave Skipper
12-16-07, 12:23 AM
What is terrible is that I had an old 91 U-boat game - I think it was called wolfpack - where the AI u-boats would dive, evade, come up and attack every now and then and sink DDs. Also when I built convoys with it, I could assign the DDs to move in complicated tracks AROUND the convoy making it very hard to sneak into the convoy. These tracks would be maintained as the convoy moved forward (which by the way was what escorts really did). You could also set the personallity of the ship captains - and a very smart captain would often do some real tricks - like shuting off his engines and just sitting - waiting for you to begin moving again. In that old game you could also meet milkcows and you had to come up close to them carefully and then wait as torpedoes were supplied to you. Yes the graphics were terrible and the aiming was childish, but man the AI was 200% better than SH3 or SH4.

Oh, and Scapa Flow was already open - no modding required.

Badger Finn
12-16-07, 12:51 AM
What is terrible is that I had an old 91 U-boat game - I think it was called wolfpack - where the AI u-boats would dive, evade, come up and attack every now and then and sink DDs. Also when I built convoys with it, I could assign the DDs to move in complicated tracks AROUND the convoy making it very hard to sneak into the convoy. These tracks would be maintained as the convoy moved forward (which by the way was what escorts really did). You could also set the personallity of the ship captains - and a very smart captain would often do some real tricks - like shuting off his engines and just sitting - waiting for you to begin moving again. In that old game you could also meet milkcows and you had to come up close to them carefully and then wait as torpedoes were supplied to you. Yes the graphics were terrible and the aiming was childish, but man the AI was 200% better than SH3 or SH4.

Oh, and Scapa Flow was already open - no modding required.

AOD was similiar in that respect. Wolfpacks were a real buzz!

SH3 lacks that aspect

AOD game play and scripting with these graphics would be the ultimate!

+ a helmsman to steer the boat :rotfl:


Lucky SH3 has a uber group of modders

:up:

Hartmann
12-16-07, 12:19 PM
What is terrible is that I had an old 91 U-boat game - I think it was called wolfpack - where the AI u-boats would dive, evade, come up and attack every now and then and sink DDs. Also when I built convoys with it, I could assign the DDs to move in complicated tracks AROUND the convoy making it very hard to sneak into the convoy. These tracks would be maintained as the convoy moved forward (which by the way was what escorts really did). You could also set the personallity of the ship captains - and a very smart captain would often do some real tricks - like shuting off his engines and just sitting - waiting for you to begin moving again. In that old game you could also meet milkcows and you had to come up close to them carefully and then wait as torpedoes were supplied to you. Yes the graphics were terrible and the aiming was childish, but man the AI was 200% better than SH3 or SH4.

Oh, and Scapa Flow was already open - no modding required.

:arrgh!:

my first subsim .
http://img88.imageshack.us/img88/9660/wolfpack000da8.png


http://img401.imageshack.us/img401/9443/wolfpack001qs2.png


http://img401.imageshack.us/img401/8159/wolfpack002xd5.png
__________________

Wolfehunter
12-16-07, 12:46 PM
What is terrible is that I had an old 91 U-boat game - I think it was called wolfpack - where the AI u-boats would dive, evade, come up and attack every now and then and sink DDs. Also when I built convoys with it, I could assign the DDs to move in complicated tracks AROUND the convoy making it very hard to sneak into the convoy. These tracks would be maintained as the convoy moved forward (which by the way was what escorts really did). You could also set the personallity of the ship captains - and a very smart captain would often do some real tricks - like shuting off his engines and just sitting - waiting for you to begin moving again. In that old game you could also meet milkcows and you had to come up close to them carefully and then wait as torpedoes were supplied to you. Yes the graphics were terrible and the aiming was childish, but man the AI was 200% better than SH3 or SH4.

Oh, and Scapa Flow was already open - no modding required.

:arrgh!:

my first subsim .
http://img88.imageshack.us/img88/9660/wolfpack000da8.png


http://img401.imageshack.us/img401/9443/wolfpack001qs2.png


http://img401.imageshack.us/img401/8159/wolfpack002xd5.png
__________________Oh the good old day. That was my first subsim too. Brings a tear to my eye seeing that again....:smug:

denis_469
12-16-07, 04:55 PM
What is terrible is that I had an old 91 U-boat game - I think it was called wolfpack - where the AI u-boats would dive, evade, come up and attack every now and then and sink DDs. Also when I built convoys with it, I could assign the DDs to move in complicated tracks AROUND the convoy making it very hard to sneak into the convoy. These tracks would be maintained as the convoy moved forward (which by the way was what escorts really did). You could also set the personallity of the ship captains - and a very smart captain would often do some real tricks - like shuting off his engines and just sitting - waiting for you to begin moving again. In that old game you could also meet milkcows and you had to come up close to them carefully and then wait as torpedoes were supplied to you. Yes the graphics were terrible and the aiming was childish, but man the AI was 200% better than SH3 or SH4.

Oh, and Scapa Flow was already open - no modding required.

:arrgh!:

my first subsim .
http://img88.imageshack.us/img88/9660/wolfpack000da8.png


http://img401.imageshack.us/img401/9443/wolfpack001qs2.png


http://img401.imageshack.us/img401/8159/wolfpack002xd5.png
__________________

Yes, it was my first subsim on PC 286 too.

TheDarkWraith
12-16-07, 05:07 PM
my first subsim .
http://img88.imageshack.us/img88/9660/wolfpack000da8.png


http://img401.imageshack.us/img401/9443/wolfpack001qs2.png


http://img401.imageshack.us/img401/8159/wolfpack002xd5.png
__________________

Is this freeware now? I'd be curious to load it up and see what it was like. I never saw it before. I owned and played Silent Hunter (the original) years and years ago.