View Full Version : just got autodesk Maya, and I have no idea how to import .obj's
GoldenEagle8
09-19-07, 03:51 PM
Hi all, I was told that Maya was a better program to make ships with, so I downloaded the student version, and I can't seem to figure out how to get the .obj to import to it.
Any help is greatly appreciated.
Thanks!
XanderF
09-20-07, 12:57 AM
I spent some time poking around with that version, and I don't see a way to do that. (I assume you mean the "personal learning edition", right?) That may be one of the things they removed to make the ~$3000 software package 'free'. IE., the useful part.
There are open-source/designed-to-be-free software packages that can handle .obj files, though.
I'm using Blender at the moment, for example. I know a lot of the SH3 modders prefer Wings3d. And Milkshape 3d can also handle these - although not freeware as the other two are, it's also not $3000 (only $25, and completely and fully functional for 30 days 'free').
danlisa
09-20-07, 09:54 AM
Yep, I downloaded the Maya PLE version to give it a try and found that there is no plugin module for the import/export of OBJ files. Kinda sucky.
3ds Max has no problems with OBJ files but is less asthetically pleasing.
GoldenEagle8
09-20-07, 06:19 PM
well, crap...
well, back to wings then....
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