Log in

View Full Version : Urfisch is on FIRE


Dowly
09-13-07, 01:08 PM
Amazing! Will test today! :up:

onelifecrisis
09-13-07, 01:11 PM
Damn, I'm just about to brave THE OUTSIDE WORLD and won't have time to test this tonight... but it looks promising in the pics :D

xristoskaiti
09-13-07, 01:17 PM
you we thank for the gift:sunny:

dcb
09-13-07, 01:57 PM
Looks very nice!:up:

R48
09-13-07, 02:23 PM
Looks great. But what happens when there is a convoy with several ships burning like this. Is there a major hit on the frame rate?

urfisch
09-13-07, 02:28 PM
maybe so...tried to keep the frames up. but on slower systems the framerate will decrease. thats for sure.

TheDarkWraith
09-13-07, 02:48 PM
you forced 'fake' wind on the smoke to one side (x=1) and to the up direction (y=.1) which makes it a very steep angle :nope: . The smoke will always blow to that side and at that angle no matter what the wind direction or velocity is. Other than that looks very nice!

Woof1701
09-13-07, 03:04 PM
@Urfish
Cool!!!

@Racerboy
Can you include that in your SH4 effects mod?

urfisch
09-13-07, 03:11 PM
you forced 'fake' wind on the smoke to one side (x=1) and to the up direction (y=.1) which makes it a very steep angle :nope: . The smoke will always blow to that side and at that angle no matter what the wind direction or velocity is. Other than that looks very nice!

racerboy, sure. but we both know, that theres no other way to get the smoke wind-affected, right? i also wonder if theres any wind in the game at all? the local and the global wind option is only useable to create "forced" wind. or am i wrong?

:hmm:

TheDarkWraith
09-13-07, 03:20 PM
racerboy, sure. but we both know, that theres no other way to get the smoke wind-affected, right? i also wonder if theres any wind in the game at all? the local and the global wind option is only useable to create "forced" wind. or am i wrong?

:hmm:

There is wind in the game, look at my exhaust smoke. It IS wind affected BUT only because it is tied to an object. The problem with the SH3 effects are that they inherent from 0000000000000000 which is zip, nada, nothing. It appears, from my testing, that because of this they don't inherit the 'world' properties of wind and all.
The local and global wind options are only to create forced wind. Local being the size of the particlegenerator's admissionarea and global being the 'world'. When you place values in here then you are telling the game engine to use x% of the velocity to that axis. So, in your case, you are telling the game engine to use 100% of the velocity on the x axis and 10% of the velocity on the y axis, thus the steep and very fast movement of the smoke you have. Hope that helps you.
Working with Privateer now I have discovered that it might, just might, be possible to do things that you never thought imaginable. I have much testing and research to do.

TheDarkWraith
09-13-07, 03:26 PM
@Urfish
Cool!!!

@Racerboy
Can you include that in your SH4 effects mod?

I would be willing to include his effects AFTER I view them and test them but not the fake wind part. I'd rather have no wind than wind that blows to one side all the time no matter what the current wind direction is. And this is not putting your mod down Urfish. I think your effects look very good from the screenies. If your willing and I like what I see we can talk about incorportating it into my SH4 effects and more for SH3 mod. :hmm:

urfisch
09-13-07, 04:24 PM
racerboy, sure. but we both know, that theres no other way to get the smoke wind-affected, right? i also wonder if theres any wind in the game at all? the local and the global wind option is only useable to create "forced" wind. or am i wrong?

:hmm:
There is wind in the game, look at my exhaust smoke. It IS wind affected BUT only because it is tied to an object. The problem with the SH3 effects are that they inherent from 0000000000000000 which is zip, nada, nothing. It appears, from my testing, that because of this they don't inherit the 'world' properties of wind and all.
The local and global wind options are only to create forced wind. Local being the size of the particlegenerator's admissionarea and global being the 'world'. When you place values in here then you are telling the game engine to use x% of the velocity to that axis. So, in your case, you are telling the game engine to use 100% of the velocity on the x axis and 10% of the velocity on the y axis, thus the steep and very fast movement of the smoke you have. Hope that helps you.
Working with Privateer now I have discovered that it might, just might, be possible to do things that you never thought imaginable. I have much testing and research to do.

sounds interesting! keep me updated!

Von Manteuffel
09-13-07, 04:55 PM
@ urfisch

Is this for SH III, or GWX, or SH4 as it says in your original post?

Sailor Steve
09-13-07, 05:07 PM
BEAUTY!!!:rock: :sunny:

Dowly
09-13-07, 06:43 PM
Do you need any other mods to use this? As all I get is squares to where the smoke & fire should be. Or maybe it is compatibility issue with GWX 1.03?

JCWolf
09-13-07, 07:16 PM
Do you need any other mods to use this? As all I get is squares to where the smoke & fire should be. Or maybe it is compatibility issue with GWX 1.03?

I think you have to install this one first mate...

http://www.subsim.com/radioroom/showpost.php?p=643902&postcount=130

And then this particles file...:hmm:

Dowly
09-13-07, 07:18 PM
Yeh, got it. Tho, still a problem with the new fire. When I watch it thru periscope, it's blocky but when I go to external view it's ok. :hmm:

Woof1701
09-14-07, 02:43 AM
@Urfish
Cool!!!

@Racerboy
Can you include that in your SH4 effects mod?

I would be willing to include his effects AFTER I view them and test them but not the fake wind part. I'd rather have no wind than wind that blows to one side all the time no matter what the current wind direction is. And this is not putting your mod down Urfish. I think your effects look very good from the screenies. If your willing and I like what I see we can talk about incorportating it into my SH4 effects and more for SH3 mod. :hmm:

Thanks. Couldn't ask for more. Though: does the real wind direction really matter? Are there any other effects in SH3 that use the real wind. So to say: does it matter?

onelifecrisis
09-14-07, 04:05 AM
Thanks. Couldn't ask for more. Though: does the real wind direction really matter? Are there any other effects in SH3 that use the real wind. So to say: does it matter?

Yes - I believe the wave textures move with the wind. If you run this mod, or any forced wind mod (e.g. WAC) you get the waves going one way and the smoke going another way - looks very odd.

d@rk51d3
09-14-07, 04:17 AM
THAT looks AWESOME:rock:

urfisch
09-14-07, 04:55 AM
i forgot to mention, you need the "ajm - attack japan mod" textures from d.kruger to get a proper function! or take the racerboy fx mod and replace the particles.dat - this also works.

:yep:

Woof1701
09-14-07, 04:56 AM
Thanks. Couldn't ask for more. Though: does the real wind direction really matter? Are there any other effects in SH3 that use the real wind. So to say: does it matter?

Yes - I believe the wave textures move with the wind. If you run this mod, or any forced wind mod (e.g. WAC) you get the waves going one way and the smoke going another way - looks very odd.

A thanks. That explains it then.