Log in

View Full Version : SHIII Mods Workshop


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 [13] 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64

  1. Sensors (68 replies)
  2. About Multi SH3 (1 replies)
  3. Sh3.exe and Asdic in shallow waters (76 replies)
  4. Torpedo Auto-Reload Mod (48 replies)
  5. Sea Foam (8 replies)
  6. GWX 3.0 Gold - saved mission files crash (11 replies)
  7. Super or Uber Submarines (1 replies)
  8. GWX Biscay air patrols (15 replies)
  9. [WIP] Type II Conning Tower and accurate scope positions (23 replies)
  10. Fatigue Mod (23 replies)
  11. Armed merchant cruiser (15 replies)
  12. new skin for XIV in GWX 3 gold ?? (8 replies)
  13. Help with turm/hull/deck textures (32 replies)
  14. Problem with Extras for the Wilhelmshaven campaign v2.4c (5 replies)
  15. How to turn on Rain in scenes.dat (6 replies)
  16. Looking For German Music Sound File ... (8 replies)
  17. need some help on basic.cfg file (10 replies)
  18. Wilemshaven St Naz and Schleuse mod (35 replies)
  19. Need skin recommendation for VIIB (5 replies)
  20. IL 2 aircraft and the Brewster on the USS Long Island (2 replies)
  21. Need help resolving a mod conflict (28 replies)
  22. looking for a mod (3 replies)
  23. Where do I begin? (17 replies)
  24. Adding custom subs (0 replies)
  25. [REL] SH3 Auto Watch Officer mod (v.0.3) (23 replies)
  26. A question (3 replies)
  27. A question for modders (8 replies)
  28. Type II skins ... (3 replies)
  29. When startin' your career question (53 replies)
  30. JSGME and Mods (10 replies)
  31. [Release] KBC Grey Lg Gun Platform (8 replies)
  32. That darned triangle... (6 replies)
  33. Surface ships playable (4 replies)
  34. Missing Emblems (3 replies)
  35. Orange sub indicator gone? (5 replies)
  36. Need help with radar availability dates (0 replies)
  37. Experiences with the War Ace Campaign (1 replies)
  38. Graphics Enhancement for GWX (10 replies)
  39. Need help with GWX slide-out compass (11 replies)
  40. New to SH3 mods and overwhelmed... help, please. (3 replies)
  41. Lucky screaming of U-Boat crew by the hit/sinking of the ship (6 replies)
  42. If anyone has a key shortcut that opens all torpedo doors.... (1 replies)
  43. free sub upgrades (2 replies)
  44. Troubles with emblems-"fitzcarraldo" help please! (7 replies)
  45. anyone have the instructions for Setkey (10 replies)
  46. rank mods (1 replies)
  47. Tomi´s VIIC/41 and Aces' Super Turms v6 (2 replies)
  48. Super mods other than GWX (10 replies)
  49. Flag/pennant mod D/L question ... (3 replies)
  50. Radio messages not showing up ... (2 replies)
  51. stock U-boat textures (1 replies)
  52. Help Needed! sh3+gwx+mylaptop (10 replies)
  53. Could it be done? (12 replies)
  54. [REQ] 20mm Oerlikon and QF 4in Mk XII (2 replies)
  55. [WIP] HMS Tally Ho (40 replies)
  56. Torpedo help... Someone... Please!... (9 replies)
  57. HMS Tally Ho Blueprints? (10 replies)
  58. A question about WAC (10 replies)
  59. Starting rank (1 replies)
  60. Days spent in base ? (4 replies)
  61. {REQ}TYP IIB,IIC,IID control room (24 replies)
  62. [REL] Realistic Torpedo Colors (17 replies)
  63. VIIB skins for GWX 3.0 gold (8 replies)
  64. NYGM patch 3.5A released (5 replies)
  65. NYGM3 Hitman (NYGM3 periscope) (1 replies)
  66. [REL] Simple Loading Alternate Music (3 replies)
  67. SH3 Mission Editor, Need help to make axis Units get uw (0 replies)
  68. MFM and GWX (4 replies)
  69. New to MaGui (2 replies)
  70. GamersGate SH3 with GWX compatibility (1 replies)
  71. Original Loading Screen (15 replies)
  72. Post your JSGME list for SH3 Commander (15 replies)
  73. SH3GWX (3 replies)
  74. Merchant Fleet mod and SH3Commander (1 replies)
  75. Session serwer mod v.2 (0 replies)
  76. OK Need help with CTD (1 replies)
  77. Back from the abyss (29 replies)
  78. New to SHIII mods (4 replies)
  79. SH4 damage effects (8 replies)
  80. Looking for mod (3 replies)
  81. SH Modding. Some things must be said - open minded (20 replies)
  82. "Sinkverhalten Mod" For Living Silent Hunter (1 replies)
  83. Looking for my own maya/s3d AO lightmapping tutorial! (3 replies)
  84. Request Task Force Mode for SH3 Stock Game (4 replies)
  85. Questions about turms for type 9's (2 replies)
  86. Silent Hunter III without the stock Merchants??? (7 replies)
  87. Arctic conboys gwx tracks (5 replies)
  88. I got a Glitch need help (7 replies)
  89. Mikhayl's S-100 Class Schnellboot. (4 replies)
  90. Does the Band Play forever? (7 replies)
  91. Invulnerable sub systems (4 replies)
  92. Wind affected smoke (5 replies)
  93. GWX sub interior too quiet (4 replies)
  94. GWX and steam (3 replies)
  95. [REL] WB's Safety Catch (1 replies)
  96. Playing only SH3 or GWX3 (3 replies)
  97. Torpedo impact, torpedo impact ! (12 replies)
  98. CTD when enable this SH3 modlist (2 replies)
  99. CTD when enable this SH3 modlist (21 replies)
  100. Question about removing ships? (2 replies)
  101. Heavy Flak on Type II (2 replies)
  102. Time to reach 70meters...anyone know? (7 replies)
  103. Screenshots still freezing ?? (20 replies)
  104. Importing a obj file in Silent3ditor (1 replies)
  105. 3d models mtl files (21 replies)
  106. Changing the height of men....anyone know how? (29 replies)
  107. Sound problem need some help (11 replies)
  108. Combined Sh3.SDL for multiple mods? (7 replies)
  109. Re : resolution (3 replies)
  110. [REL] JSGME mod validator (4 replies)
  111. [REL] SH3 Validator (55 replies)
  112. Patrol Training ( Living Silent Hunter ) (0 replies)
  113. Playable Balao Class in GWX (3 replies)
  114. Graphical glitch need some help (15 replies)
  115. Question about FM_NewInterior working with MaGui F (4 replies)
  116. Looking for the original source of particular Radio Log entries. (1 replies)
  117. Making VIID mineswepper (5 replies)
  118. Question about file sh3.sdl (19 replies)
  119. S3D animations (11 replies)
  120. [WIP] Forward torpedo room... (62 replies)
  121. Help! (2 replies)
  122. Steinbarsch Torpedo ever really used? (2 replies)
  123. Infinite torpedoes (19 replies)
  124. Was the command room empty when surfaced in real Uboat? (17 replies)
  125. Modding tools (15 replies)
  126. Wings 3d (0 replies)
  127. Realistic Damage for stock SH3 (17 replies)
  128. SH3/GWX GOLD and SH4 Gold Problems (5 replies)
  129. [REL] SH5/3 Map viewer/gradient editor (10 replies)
  130. Damage on Uboat mod? (8 replies)
  131. Problem with hi-res fix .. (6 replies)
  132. Torpedo room flooring??? (14 replies)
  133. WB Mid-Patrol radio orders for GWX/SH3 Commander (4 replies)
  134. How to correct haircross on periscope & UZO moved to the right position (13 replies)
  135. Little question to grafical modders (0 replies)
  136. [Fun] Silent Hunter 3 Retarded - Nazi Cocaine (39 replies)
  137. Sounds from Sh5 to Sh3 By hans von luck (0 replies)
  138. Best damage Mod (16 replies)
  139. Question about GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6 (3 replies)
  140. New Wilhelmshaven plus locks for GWX 3 Trouble (6 replies)
  141. On Guns.. (1 replies)
  142. You all have permission to kick me! (8 replies)
  143. The Grey Wolves Expansion 3.0 Setup help meeee pleeze.. (9 replies)
  144. What mod out for Lorient completed (3 replies)
  145. Abdiel class? (1 replies)
  146. Operation Ursula campaing megamod, Mod permision Request (18 replies)
  147. Looking for info on TDC use (30 replies)
  148. Where download? Scirč-Tikigod- repeated order (5 replies)
  149. GWX & LSH: Now its 2011, which mods must have? (19 replies)
  150. A little help (4 replies)
  151. Map Colors (93 replies)
  152. Widescreen mod (15 replies)
  153. Searching the "Official" SUBSIM Skin for Type VII (3 replies)
  154. Best Camera Mod? (1 replies)
  155. any way to have a Type XXI in 1941? (2 replies)
  156. Hi-Res Texture Mods? (21 replies)
  157. Cyclops-type Collier in GWX3 (8 replies)
  158. Personalized Conning Tower Emblems? (21 replies)
  159. WAC 4.1 mods (3 replies)
  160. More Questions (3 replies)
  161. help (7 replies)
  162. Can anyone make a custom Edmund Fitgerald skin? (7 replies)
  163. how do you edit xxi (2 replies)
  164. Idea for realism for Real Navigation (9 replies)
  165. 12x Power in Magui Mod (50 replies)
  166. Trouble with water mod (13 replies)
  167. Returning to SH3 need some help (8 replies)
  168. [REL] Type VII Fore Torpedo Room Beta 1.0 + FM New Interiors v1.0/FM-Crew/OH (73 replies)
  169. sub quadrant mod (4 replies)
  170. Add TMT ThomsonsShips fix (4 replies)
  171. Getting this bug lately (6 replies)
  172. What rooms are Fore (Front) and Aft (Behind) the New Interiors Mod? (21 replies)
  173. Crash Dive Mod ? (12 replies)
  174. How do I enlarge the Camera Sectors? (0 replies)
  175. Motor Torpedo Boat operations against u-boats (2 replies)
  176. Stiebler 'Surrender' and 'Smoke on Horizon' patchkit for H.sie V15G2 (75 replies)
  177. MOD CONFLICT (20 replies)
  178. Type VIIII interior (12 replies)
  179. Type VIIII interior (0 replies)
  180. Real attack periscope (3 replies)
  181. 3rd Flotilla in GWX (9 replies)
  182. Sboot Mod 1.7 Install Procedure for Campaign working and tested (13 replies)
  183. U-boat Tactics and the Radio Log Mod (19 replies)
  184. U-boat Mediterranean extension (5 replies)
  185. [REL] Old Style Emblems Fix --- for Aces Super Turms v6 (10 replies)
  186. Longer Repair Time/ enhanced Damage for GWX? (3 replies)
  187. [REL] Open Hatch 093-Aces Super Turms V6 Fix- Type IX Conning Tower Interior (1 replies)
  188. My first MOD! Celebration? (4 replies)
  189. Old Emblems Mod Fix (6 replies)
  190. I have a question. (7 replies)
  191. Searching for a Tutorial (0 replies)
  192. Seeking Gerome 73 French Ships (17 replies)
  193. I'm looking for the observation periscope updown mod. (12 replies)
  194. Is it possible to use the old emblems and the new front emblems with JSGME? (9 replies)
  195. Resolution fix with widescreen help (0 replies)
  196. It's very hard to mod when you've been drinking (0 replies)
  197. 2 Questions I hope can be answewed. (20 replies)
  198. Is there a mod that opens the hatch between the conning tower interior/command room? (3 replies)
  199. SH3 Historical Weather (10 replies)
  200. Can anyone help to finally tweak the land reflections? (2 replies)
  201. Captain's Diary Mod? (15 replies)
  202. Need to Update the Ol' Mods... (3 replies)
  203. Living Silent Hunter for English speaking Kaleuns? (0 replies)
  204. Happy Birthday Wreford-Brown !!! (25 replies)
  205. Help needed to create 2 new OGG files, please (2 replies)
  206. Anyone know what texture or .dat this is? (5 replies)
  207. Attempting to change torpedo speeds and damage - HELP! (2 replies)
  208. {REQ} Code guru's required here! (9 replies)
  209. I screwed up help! (16 replies)
  210. Does anyone know where to get this model? (3 replies)
  211. Uniform Information anyone? (11 replies)
  212. Oxygen in U-boat - U-boat Officer's Reply (26 replies)
  213. [REQ] Howto assign "Bumpmap/texture" to the water (28 replies)
  214. SDL (game's master sound mixer) Editor/Viewer/Comparer (7 replies)
  215. Is M.E.P v2.1 JSGME ready? (11 replies)
  216. GWX VIIC41 Player Sub (3 replies)
  217. irish1958."War radio MP3". (4 replies)
  218. Radar signals and visual contacts (1 replies)
  219. GWX - List of engine sounds for every ship (3 replies)
  220. AI Subs firing Torpedos or the Deck Gun underwater mod? (2 replies)
  221. Need a little help here! (18 replies)
  222. Is sergbuto's camera mod still around somewhere? (6 replies)
  223. Simulation of Emergency Breathing Apparatus (0 replies)
  224. milchkows (0 replies)
  225. Milk Cow v. Surface Ship Resupply (14 replies)
  226. Is it possible to make a dynamic campaign using SH3 Comm. and this Campaign Editor? (10 replies)
  227. So h.sie's hardcore fix the Ox reserves don't refill mid patrol? (2 replies)
  228. On these Supah Doopah Woopah Quadruplah Turms? (9 replies)
  229. a question about gwx3 (7 replies)
  230. Need quad 20mm mount help..... (0 replies)
  231. SH5 controllers/shaders in SH3? (0 replies)
  232. Trying to understand how SH3 Commander's "Date" folder system works.... (8 replies)
  233. Seeking Two Graphics Mods by Konrad Krumm (6 replies)
  234. Seeking Kaleun's Cap (9 replies)
  235. Small fix for S3D. (6 replies)
  236. [REL] SH-5 Water for SH-3 ULTIMATE V10 (82 replies)
  237. Which mods would you recommend here...? (83 replies)
  238. Playable Italian submaries and German commerce raiders? (3 replies)
  239. Playable Milchkuh? (7 replies)
  240. How many are useing this mod ? (14 replies)
  241. 9b14 folder in the Submarine folder in NYGM? (2 replies)
  242. Maximum number of Flotillas? 909 the highest? (0 replies)
  243. Trying to understand the menu_1024_768.ini file (1 replies)
  244. Directions to the mod that brightens the flags at night please? (15 replies)
  245. Show me some skin, baby! (25 replies)
  246. Crew mods? (3 replies)
  247. Equipment destroyed and other questions..... (2 replies)
  248. Any new ships? (5 replies)
  249. "Last Post" Sound MOD (8 replies)
  250. XXI Typo errors found (3 replies)