View Full Version : SHIII Mods Workshop
- Sensors (68 replies)
- About Multi SH3 (1 replies)
- Sh3.exe and Asdic in shallow waters (76 replies)
- Torpedo Auto-Reload Mod (48 replies)
- Sea Foam (8 replies)
- GWX 3.0 Gold - saved mission files crash (11 replies)
- Super or Uber Submarines (1 replies)
- GWX Biscay air patrols (15 replies)
- [WIP] Type II Conning Tower and accurate scope positions (23 replies)
- Fatigue Mod (23 replies)
- Armed merchant cruiser (15 replies)
- new skin for XIV in GWX 3 gold ?? (8 replies)
- Help with turm/hull/deck textures (32 replies)
- Problem with Extras for the Wilhelmshaven campaign v2.4c (5 replies)
- How to turn on Rain in scenes.dat (6 replies)
- Looking For German Music Sound File ... (8 replies)
- need some help on basic.cfg file (10 replies)
- Wilemshaven St Naz and Schleuse mod (35 replies)
- Need skin recommendation for VIIB (5 replies)
- IL 2 aircraft and the Brewster on the USS Long Island (2 replies)
- Need help resolving a mod conflict (28 replies)
- looking for a mod (3 replies)
- Where do I begin? (17 replies)
- Adding custom subs (0 replies)
- [REL] SH3 Auto Watch Officer mod (v.0.3) (23 replies)
- A question (3 replies)
- A question for modders (8 replies)
- Type II skins ... (3 replies)
- When startin' your career question (53 replies)
- JSGME and Mods (10 replies)
- [Release] KBC Grey Lg Gun Platform (8 replies)
- That darned triangle... (6 replies)
- Surface ships playable (4 replies)
- Missing Emblems (3 replies)
- Orange sub indicator gone? (5 replies)
- Need help with radar availability dates (0 replies)
- Experiences with the War Ace Campaign (1 replies)
- Graphics Enhancement for GWX (10 replies)
- Need help with GWX slide-out compass (11 replies)
- New to SH3 mods and overwhelmed... help, please. (3 replies)
- Lucky screaming of U-Boat crew by the hit/sinking of the ship (6 replies)
- If anyone has a key shortcut that opens all torpedo doors.... (1 replies)
- free sub upgrades (2 replies)
- Troubles with emblems-"fitzcarraldo" help please! (7 replies)
- anyone have the instructions for Setkey (10 replies)
- rank mods (1 replies)
- Tomi´s VIIC/41 and Aces' Super Turms v6 (2 replies)
- Super mods other than GWX (10 replies)
- Flag/pennant mod D/L question ... (3 replies)
- Radio messages not showing up ... (2 replies)
- stock U-boat textures (1 replies)
- Help Needed! sh3+gwx+mylaptop (10 replies)
- Could it be done? (12 replies)
- [REQ] 20mm Oerlikon and QF 4in Mk XII (2 replies)
- [WIP] HMS Tally Ho (40 replies)
- Torpedo help... Someone... Please!... (9 replies)
- HMS Tally Ho Blueprints? (10 replies)
- A question about WAC (10 replies)
- Starting rank (1 replies)
- Days spent in base ? (4 replies)
- {REQ}TYP IIB,IIC,IID control room (24 replies)
- [REL] Realistic Torpedo Colors (17 replies)
- VIIB skins for GWX 3.0 gold (8 replies)
- NYGM patch 3.5A released (5 replies)
- NYGM3 Hitman (NYGM3 periscope) (1 replies)
- [REL] Simple Loading Alternate Music (3 replies)
- SH3 Mission Editor, Need help to make axis Units get uw (0 replies)
- MFM and GWX (4 replies)
- New to MaGui (2 replies)
- GamersGate SH3 with GWX compatibility (1 replies)
- Original Loading Screen (15 replies)
- Post your JSGME list for SH3 Commander (15 replies)
- SH3GWX (3 replies)
- Merchant Fleet mod and SH3Commander (1 replies)
- Session serwer mod v.2 (0 replies)
- OK Need help with CTD (1 replies)
- Back from the abyss (29 replies)
- New to SHIII mods (4 replies)
- SH4 damage effects (8 replies)
- Looking for mod (3 replies)
- SH Modding. Some things must be said - open minded (20 replies)
- "Sinkverhalten Mod" For Living Silent Hunter (1 replies)
- Looking for my own maya/s3d AO lightmapping tutorial! (3 replies)
- Request Task Force Mode for SH3 Stock Game (4 replies)
- Questions about turms for type 9's (2 replies)
- Silent Hunter III without the stock Merchants??? (7 replies)
- Arctic conboys gwx tracks (5 replies)
- I got a Glitch need help (7 replies)
- Mikhayl's S-100 Class Schnellboot. (4 replies)
- Does the Band Play forever? (7 replies)
- Invulnerable sub systems (4 replies)
- Wind affected smoke (5 replies)
- GWX sub interior too quiet (4 replies)
- GWX and steam (3 replies)
- [REL] WB's Safety Catch (1 replies)
- Playing only SH3 or GWX3 (3 replies)
- Torpedo impact, torpedo impact ! (12 replies)
- CTD when enable this SH3 modlist (2 replies)
- CTD when enable this SH3 modlist (21 replies)
- Question about removing ships? (2 replies)
- Heavy Flak on Type II (2 replies)
- Time to reach 70meters...anyone know? (7 replies)
- Screenshots still freezing ?? (20 replies)
- Importing a obj file in Silent3ditor (1 replies)
- 3d models mtl files (21 replies)
- Changing the height of men....anyone know how? (29 replies)
- Sound problem need some help (11 replies)
- Combined Sh3.SDL for multiple mods? (7 replies)
- Re : resolution (3 replies)
- [REL] JSGME mod validator (4 replies)
- [REL] SH3 Validator (55 replies)
- Patrol Training ( Living Silent Hunter ) (0 replies)
- Playable Balao Class in GWX (3 replies)
- Graphical glitch need some help (15 replies)
- Question about FM_NewInterior working with MaGui F (4 replies)
- Looking for the original source of particular Radio Log entries. (1 replies)
- Making VIID mineswepper (5 replies)
- Question about file sh3.sdl (19 replies)
- S3D animations (11 replies)
- [WIP] Forward torpedo room... (62 replies)
- Help! (2 replies)
- Steinbarsch Torpedo ever really used? (2 replies)
- Infinite torpedoes (19 replies)
- Was the command room empty when surfaced in real Uboat? (17 replies)
- Modding tools (15 replies)
- Wings 3d (0 replies)
- Realistic Damage for stock SH3 (17 replies)
- SH3/GWX GOLD and SH4 Gold Problems (5 replies)
- [REL] SH5/3 Map viewer/gradient editor (10 replies)
- Damage on Uboat mod? (8 replies)
- Problem with hi-res fix .. (6 replies)
- Torpedo room flooring??? (14 replies)
- WB Mid-Patrol radio orders for GWX/SH3 Commander (4 replies)
- How to correct haircross on periscope & UZO moved to the right position (13 replies)
- Little question to grafical modders (0 replies)
- [Fun] Silent Hunter 3 Retarded - Nazi Cocaine (39 replies)
- Sounds from Sh5 to Sh3 By hans von luck (0 replies)
- Best damage Mod (16 replies)
- Question about GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6 (3 replies)
- New Wilhelmshaven plus locks for GWX 3 Trouble (6 replies)
- On Guns.. (1 replies)
- You all have permission to kick me! (8 replies)
- The Grey Wolves Expansion 3.0 Setup help meeee pleeze.. (9 replies)
- What mod out for Lorient completed (3 replies)
- Abdiel class? (1 replies)
- Operation Ursula campaing megamod, Mod permision Request (18 replies)
- Looking for info on TDC use (30 replies)
- Where download? Scirč-Tikigod- repeated order (5 replies)
- GWX & LSH: Now its 2011, which mods must have? (19 replies)
- A little help (4 replies)
- Map Colors (93 replies)
- Widescreen mod (15 replies)
- Searching the "Official" SUBSIM Skin for Type VII (3 replies)
- Best Camera Mod? (1 replies)
- any way to have a Type XXI in 1941? (2 replies)
- Hi-Res Texture Mods? (21 replies)
- Cyclops-type Collier in GWX3 (8 replies)
- Personalized Conning Tower Emblems? (21 replies)
- WAC 4.1 mods (3 replies)
- More Questions (3 replies)
- help (7 replies)
- Can anyone make a custom Edmund Fitgerald skin? (7 replies)
- how do you edit xxi (2 replies)
- Idea for realism for Real Navigation (9 replies)
- 12x Power in Magui Mod (50 replies)
- Trouble with water mod (13 replies)
- Returning to SH3 need some help (8 replies)
- [REL] Type VII Fore Torpedo Room Beta 1.0 + FM New Interiors v1.0/FM-Crew/OH (73 replies)
- sub quadrant mod (4 replies)
- Add TMT ThomsonsShips fix (4 replies)
- Getting this bug lately (6 replies)
- What rooms are Fore (Front) and Aft (Behind) the New Interiors Mod? (21 replies)
- Crash Dive Mod ? (12 replies)
- How do I enlarge the Camera Sectors? (0 replies)
- Motor Torpedo Boat operations against u-boats (2 replies)
- Stiebler 'Surrender' and 'Smoke on Horizon' patchkit for H.sie V15G2 (75 replies)
- MOD CONFLICT (20 replies)
- Type VIIII interior (12 replies)
- Type VIIII interior (0 replies)
- Real attack periscope (3 replies)
- 3rd Flotilla in GWX (9 replies)
- Sboot Mod 1.7 Install Procedure for Campaign working and tested (13 replies)
- U-boat Tactics and the Radio Log Mod (19 replies)
- U-boat Mediterranean extension (5 replies)
- [REL] Old Style Emblems Fix --- for Aces Super Turms v6 (10 replies)
- Longer Repair Time/ enhanced Damage for GWX? (3 replies)
- [REL] Open Hatch 093-Aces Super Turms V6 Fix- Type IX Conning Tower Interior (1 replies)
- My first MOD! Celebration? (4 replies)
- Old Emblems Mod Fix (6 replies)
- I have a question. (7 replies)
- Searching for a Tutorial (0 replies)
- Seeking Gerome 73 French Ships (17 replies)
- I'm looking for the observation periscope updown mod. (12 replies)
- Is it possible to use the old emblems and the new front emblems with JSGME? (9 replies)
- Resolution fix with widescreen help (0 replies)
- It's very hard to mod when you've been drinking (0 replies)
- 2 Questions I hope can be answewed. (20 replies)
- Is there a mod that opens the hatch between the conning tower interior/command room? (3 replies)
- SH3 Historical Weather (10 replies)
- Can anyone help to finally tweak the land reflections? (2 replies)
- Captain's Diary Mod? (15 replies)
- Need to Update the Ol' Mods... (3 replies)
- Living Silent Hunter for English speaking Kaleuns? (0 replies)
- Happy Birthday Wreford-Brown !!! (25 replies)
- Help needed to create 2 new OGG files, please (2 replies)
- Anyone know what texture or .dat this is? (5 replies)
- Attempting to change torpedo speeds and damage - HELP! (2 replies)
- {REQ} Code guru's required here! (9 replies)
- I screwed up help! (16 replies)
- Does anyone know where to get this model? (3 replies)
- Uniform Information anyone? (11 replies)
- Oxygen in U-boat - U-boat Officer's Reply (26 replies)
- [REQ] Howto assign "Bumpmap/texture" to the water (28 replies)
- SDL (game's master sound mixer) Editor/Viewer/Comparer (7 replies)
- Is M.E.P v2.1 JSGME ready? (11 replies)
- GWX VIIC41 Player Sub (3 replies)
- irish1958."War radio MP3". (4 replies)
- Radar signals and visual contacts (1 replies)
- GWX - List of engine sounds for every ship (3 replies)
- AI Subs firing Torpedos or the Deck Gun underwater mod? (2 replies)
- Need a little help here! (18 replies)
- Is sergbuto's camera mod still around somewhere? (6 replies)
- Simulation of Emergency Breathing Apparatus (0 replies)
- milchkows (0 replies)
- Milk Cow v. Surface Ship Resupply (14 replies)
- Is it possible to make a dynamic campaign using SH3 Comm. and this Campaign Editor? (10 replies)
- So h.sie's hardcore fix the Ox reserves don't refill mid patrol? (2 replies)
- On these Supah Doopah Woopah Quadruplah Turms? (9 replies)
- a question about gwx3 (7 replies)
- Need quad 20mm mount help..... (0 replies)
- SH5 controllers/shaders in SH3? (0 replies)
- Trying to understand how SH3 Commander's "Date" folder system works.... (8 replies)
- Seeking Two Graphics Mods by Konrad Krumm (6 replies)
- Seeking Kaleun's Cap (9 replies)
- Small fix for S3D. (6 replies)
- [REL] SH-5 Water for SH-3 ULTIMATE V10 (82 replies)
- Which mods would you recommend here...? (83 replies)
- Playable Italian submaries and German commerce raiders? (3 replies)
- Playable Milchkuh? (7 replies)
- How many are useing this mod ? (14 replies)
- 9b14 folder in the Submarine folder in NYGM? (2 replies)
- Maximum number of Flotillas? 909 the highest? (0 replies)
- Trying to understand the menu_1024_768.ini file (1 replies)
- Directions to the mod that brightens the flags at night please? (15 replies)
- Show me some skin, baby! (25 replies)
- Crew mods? (3 replies)
- Equipment destroyed and other questions..... (2 replies)
- Any new ships? (5 replies)
- "Last Post" Sound MOD (8 replies)
- XXI Typo errors found (3 replies)
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.