View Full Version : Playable Milchkuh?
kurfürst
07-14-11, 09:01 AM
Horrido Kaleuns,
doesn anybody know if there is a playable "Milchkuh"/ type XIV uboat around? Can the AI version of this uboat be modified in a way that it is playable? Any advise would be very much appreciated!
Cheers, Kurfürst :salute:
Magic1111
07-14-11, 09:11 AM
Horrido Kaleuns,
doesn anybody know if there is a playable "Milchkuh"/ type XIV uboat around? Can the AI version of this uboat be modified in a way that it is playable? Any advise would be very much appreciated!
Cheers, Kurfürst :salute:
Hi Kurfürst !
Over the years I've nothing heard about an playable Type XIV Sub ! :hmmm:
BTW, what would you do with this Sub-Type ? I mean, an Type XIV Sub has no own Torpedoes, only Flaks...! Too Big, long diving times, and so on....!
How would play in SH3 an Patrol / Campaign without Torpedoes ?
Best regards,
Magic
kurfürst
07-14-11, 09:51 AM
Horrido Magic,
why no create a "Milchkuh Resupply Mission" and do something different than sinking any enemy vessels? Try to find other uboats, escape from Hunter-Killer groups, defend your boat against air attacks, and so on...
Sepp von Ch.
12-07-11, 06:46 PM
Horrido Magic,
why no create a "Milchkuh Resupply Mission" and do something different than sinking any enemy vessels? Try to find other uboats, escape from Hunter-Killer groups, defend your boat against air attacks, and so on...
1+
Playable XIV and these missions - sounds really great!
... maybe sometimes...
llamaman
12-09-11, 02:50 PM
I agree that would be fun :)
kurfürst
12-09-11, 03:49 PM
1+
Playable XIV and these missions - sounds really great!
... maybe sometimes...
Horrido Josef,
maybe slightly off-topic, but there will be a great book about "Milchkühe" and Minelayers be published in spring 2012. Some never-ever published pictures and charts included. If you´re interested I´ll be happy let you know when it will be available!
Kind regards, Kurfürst
Sepp von Ch.
12-09-11, 04:21 PM
I know mein Freund, I have all U-Boote i. Focus and I also read the great news from A. Urbanke! I´m looking forward too! Would like to try a type XIV in SHIII:Kaleun_Binocular::arrgh!:
Madox58
12-09-11, 05:15 PM
Aside from the inside not being as large? One could do a type XIV mod fairly easily.
Swap the externals with a standard type VII and move a few Nodes,
edit out the torps, and it would be the start.
:hmmm:
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