PDA

View Full Version : Troubles with emblems-"fitzcarraldo" help please!


Sepp von Ch.
10-11-11, 09:55 AM
Hello Kapitäne, I´am GWX 3.0 user, but I use many other mods with GWX. My mod soup is pretty similar as "fitzcarraldo"´s mod list (I´m now at work; when I got home, I write my exact mod soup):


http://174.123.69.202/~subsimc/radioroom/showpost.php?p=1734199&postcount=2

I do not use Donitz emblem mod.


I have big problems with correct display of emblems on my U-Boat. All AI U-Boats in Saint-Nazaire have a wonderful, realistic and good emblem-position in the bunker (due Aces great mods?), but any emblem, which I select for my U-Boat VIIB, appears wrong. Is too big for my U-Boat hull.

Can you help me please?:cry:

frau kaleun
10-11-11, 10:02 AM
Some of Aces' Super Turms stuff includes Privateer's Turms Your Way mods, which allow you to design a custom emblem using a template created for that purpose. The emblems that come "pre-made" in your stock and GWX emblems folders will not work with Turms Your Way. You have to use an emblem that fits the new Turms Your Way template.

I would suggest reading through the threads for Aces' Super Turms mods as this was discussed there, and I think he did make an optional version for stock/GWX emblems at some point. :yep:

Sepp von Ch.
10-11-11, 10:13 AM
Aaaaa, thank you frau kaleun for the advice and tip, where (in which thread) to look further!

frau kaleun
10-11-11, 10:20 AM
I'm not sure which version of Aces' stuff you're using, but Super Turms v6 appears to include options for Turms Your Way as well as those who still want to use the old emblems.

http://www.subsim.com/radioroom/showthread.php?t=184132&highlight=Aces%27+Super+Turms

If you are using a version that does not provide compatiblity for the old emblems, you will not be able to use them successfully. As far as I know earlier versions of Super Turms required that Turms Your Way emblems be used, only the newer versions have options for both emblem types.

Sepp von Ch.
10-11-11, 12:32 PM
Hmmm, really? I use just the Aces' Super Turms v6 for GWX...:hmm2:

Here is my mod list:


Rbs1_SH4_Effects_GWX_30_71
LifeBoats&Debris_v4
Rbs3withlifeboat
Wooden_Lifeboats_Mod_1.1
GWX_DFa-Flag&Pens_2010
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Waterstream+Exhaust Combi V2.3 for GWX3
New Uboat Guns 1.2
Real Depth Charge
Torpedo damage Final ver2.0
WAC4.1 SubPen_animated_18.02.2010
Combat Radio Frequency
Pascal_Port_People
Rapt0r's Das Boot Interior
Rapt0r's Instruments V3.5 [Without Red Circle]
Sobers 3D waves
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
DD_VisibleMines_V1.0
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
Torpedo_HAHD_1024_GWX
Aces' Multimod compatability fix release v1.3 public beta
Aces' Modified Headphones
Aces' St.Nazaire Super Pens v5.1 GWX Version
Aces' Super Turms v6 for GWX
GWX_SH4StyleFlag_fullModel
OLC's Modified Searchlight Beams for GWX3
Thomsen's Sound Pack V3.2cg
Rapt0r's DBSM Addon Yes Sir Patch
Rbs10-enhancedoilexplosion
Rbs2withbuoyance
B25_Deck_Crew_Ambient
Haunting Atlantic Wind
Karle's_Crash_Dive_Mod
Rapt0r's Uniforms V2.0 [Grey]
Compulsory U-boat Headdress - GWX 2.0
Carotio_SH3_Seafloormod - 256mb
Ice Age
Scirè-Tikigod- repeated order
GWX - 16km Atmosphere
Q Ship mod GWX3.0
UbA - U-boat Armaments v18

frau kaleun
10-11-11, 12:48 PM
Sorry for the confusion - I have not downloaded this mod yet and had to look for some additional information.

The "Old Emblems Compatible" version is only for the Type IX boats.

If you are using Super Turms v6 and playing a Type VII, you must use an emblem created with the template for the Turms Your Way emblem mod, which Aces included in ST v6. You cannot use one of the emblems already in the game for stock/GWX. They will not work with the new Type VII turms in Aces mod.

So for your Type VII boat, you can

1) create your own emblem or convert a stock/GWX emblem to a compatible one using the supplied template, or

2) use no emblem at all.

See Aces post here:

http://www.subsim.com/radioroom/showpost.php?p=1682760&postcount=45


Hiya folks,

The original motivatuion for Super Turms was to bring together several mods that were previously incompatible because they all modified the Type 7c1 turm, namely Anvart's flags/pennants/df antenna, Flakmonkey's twisty periscope, Privateer's turm emblems your way and, when it became available, flakmonkeys' exterior lightmaps. Beyond that I took it upon myself to incorporate a few things of my own, and of others and extended this to the Type 7b turms.The reason that I chose to incorporate the turm emblems 7b/c your way mods is simple, IMO it is hugely superior and more versatile than the stock emblems and the Super Turms mod has always included PVt. Godfrey's and Tarjack's excellent emblems for virtually all type 7's which are not only more historically accurate but also correctly placed something that is impossible with the stock emblems.

Regarding the type 9c-1 turm , I was asked if I could re-size it and subsequently asked if I could do both old emblem and turm emblems your way versions which I agreed to do because AFAIK there aren't, as yet, any emblem packs using the new turm emblems your way type 9 but I have supplied Privateer's templates for all three turm emblem your way mods so that anyone can produce their own if they wish so the Turm emblems 9 is a differernt situation to the type 9 turms for which their are loads of ready made emblems supplied. BTW I've never mentioned anything in my mod documetation etc. about their being normal emblem versions of the type 7 turms being included but, if there was a demand I suppose I could produce them but please be aware that the 7c1 turm would loose its lightmapping as I cannot lightmap anything at the moment.

Regards

Aces

Sepp von Ch.
10-11-11, 01:37 PM
Thank you for this info...:cry:

fitzcarraldo
10-20-11, 03:38 PM
Thank you for this info...:cry:

Josef: please, use the Doenitz Custom Emblems, they are compatible with Aces Super Turms V6! :03:

Regards.

Fitzcarraldo :salute: