View Full Version : Cyclops-type Collier in GWX3
Canovaro
08-17-11, 01:20 PM
I can't find it anywhere in the mission editor.
How can I create a mission with this type of ship?
Hmm when I manually edit the mission file, I can change another ship to a Collier:
Type=100
Class=PRT
In the mission editor it then appears as a Collier.
Sailor Steve
08-17-11, 03:20 PM
The Cyclops is listed in the 'Sea' folder as AC-4. It might be in the Mission Editor under that name.
It's two bad that in real life there were only four of them.
Jimbuna
08-18-11, 05:36 AM
You'll find the Cyclops in ME in Sea/Environmental 'MC Cyclops'
Canovaro
08-18-11, 02:04 PM
Ah thanks! :up:
Jimbuna
08-18-11, 07:19 PM
Ah thanks! :up:
No problem, your most welcome http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif
Missing Name
08-24-11, 12:36 PM
I've modified it somewhat so that it appears as a "Large Collier" in service with larger navies.
For some reason, the environmental AC-4 shows up as a ghost ship of sorts in my game. It's got transparent textures and has no hitbox. I can sail right through it!
Sailor Steve
08-24-11, 12:48 PM
That's because the original disappeared in the Bermuda Triangle. It's an environmental object because it's supposed to be a ghost ship.
Missing Name
08-24-11, 04:07 PM
That's because the original disappeared in the Bermuda Triangle. It's an environmental object because it's supposed to be a ghost ship.
Ahhhh... so it is a ghost ship. Two others from the class also vanished in the Triangle... but I think that huge, tall system of cranes would have made them unstable in the first place.
Does anyone know how to add weapons to the regular Cyclops-class (NOT the ghost ship)? I've made it so it appears in convoys but it's never armed.
Wreford-Brown
08-28-11, 05:23 PM
Does anyone know how to add weapons to the regular Cyclops-class (NOT the ghost ship)? I've made it so it appears in convoys but it's never armed.
Try changing the type to Type=103. You'll have to rescript in ME or adjust by opening the campaign files in notepad or you will CTD.
Type=100 rarely appear (although they're more prevalent later in the war)
Type=103 are the mainstay of the _RND file, so you may see multiple Cyclops in a convoy.
As there were only four, Type=100 is more realistic but Type=103 will let you test that it's working properly.
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