View Full Version : "Sinkverhalten Mod" For Living Silent Hunter
pelucho25
09-12-11, 06:20 PM
Hi guys I would like to know if the add Sinkverhalten Living Silent Hunter has achieved more realistic collapse time or simply shortened. I would like to know how to have realistic collapse time when playing Silent Hunter Living. thanks !!
blueduck
09-14-11, 11:03 AM
Hi guys I would like to know if the add Sinkverhalten Living Silent Hunter has achieved more realistic collapse time or simply shortened. I would like to know how to have realistic collapse time when playing Silent Hunter Living. thanks !!
Hello pelucho25,
If you use the mouseover-quickinfo on the MODS-title in JSGME you could read: "Shorter sinking times (equal to Stock SH3/LSH3)"
If you right-click the mouse on _LSH3_V5.1_SLS_Schiffshorn-Leuchtkugeln-Seenotsignal you can find a Readme with further informations!
But be aware, that _LSH3_V5.1_SLS_Sinkverhalten-SH3 is an aditional MOD for _LSH3_V5.1_SLS_Schiffshorn-Leuchtkugeln-Seenotsignal!
Regards
Blueduck
PS: Please ask further questions here: http://www.subsim.com/radioroom/showthread.php?p=1749874#post1749874
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