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View Full Version : Question about removing ships?


theroc44
09-05-11, 07:17 PM
Hey guys/girls i got a question. If you remove ships lets say from Merchant fleet mod, Wilhelmshaven,St.Naz,V6 or from the actual Sh3 sea/folder from vanilla Sh3. Besides removing the ship from each nations roster and the actual folder in sea is there anything else that needs to be done. Like in the campaign.scr.mis file, do you need to edit that after you remove the ships. Im not 100% sure on the removal of ships, can someone explain this more throughly. Thank you :)

theroc44
09-05-11, 10:39 PM
The reason is im trying to assess the the limit number of ships i can have. Currently adding Community units,Merchant Fleet mod, Wilhelmshaven,St.Naz,Extra SHipsV6 and SH5 Ships for Sh3 adds way too many, causing ctd. Ive started removing redundant ship types and versions so that i can get a more stable SH3 experience but im not sure if im doing it correctly. Ive removed the ship file for each one i wanted to remove from the SEA folder and also removed the corresponding ship type from each relative nation's ROSTER. But im uncertian if there's any additional corrections that need to be made relative to the changes in removing ships. Can someone please assist me in this endeavor as i dont want to corrupt my sh3 game but I may be doing this incorrectly due to my limited modding ability. Thanks for reading this and to anyone who has the expertise to assist me. Thank you in advance.

Madox58
09-06-11, 06:40 PM
IF a Unit is called in the Campaign files and is not in the Game?
You will have problems.

I'm not sure how the Units you've added are used in those files.
(I've never ever looked at them)
So I can't say much more.