Log in

View Full Version : CTD when enable this SH3 modlist


vonzake
09-07-11, 02:51 AM
Generic Mod Enabler - v2.6.0.157
[E:\program_files\SilentHunterIII\MODS]

GWX 3 St Naz and Schluese
Kiel Map Detail
Lutzow's Officers - SET6
Conus' Historically Accurate U-boat Emblems 1.3
GWX - Captain America's Officer Icons
GWX - Enhanced Damage Effects
Umark
RVZ_Show_inpact
MFM-Interim-Beta
DFant_subFlag_2010
M.E.Pv3 VisualSensors-GWX3
pascal_map
M.E.P v3
M.E.P v3-Patch
Sobers 3D waves


It is seems like SH3 mods are even worse condition than SH5 in working togerther.

at least at my condition.

SOME QUESTION IN PUZZLE

1.is that ture SH5 only play in VII style (THE MAIN REASON GO BACK TO sh3)?

2.CTD when these mod works, so that is the problem of GWX or SH3

2days test under 2 systems WIN 7 64 ultimate sp1 and WIN XP SP3 PRO

CTD ALWAYS AT LAST MONENT OF LOADING COMPAIGN SAVE

BUT these would be fine when it is only load in GWX-option mod


:damn::damn::damn:


ANYONE HELP sos

XTChrisTX
09-07-11, 10:08 AM
Are you running these on top of GWX?

The 4GB fix made that work for me, don't know if it'll help you.

Try disabling mods one by one and checking to see what's causing the issue if you haven't done so already. Tedious but absolutely necessary.

Fish In The Water
09-07-11, 07:59 PM
The 4GB fix made that work for me, don't know if it'll help you.

Chris is probably on to something here. MFM is very memory intensive, so you need lots of RAM plus the patch to run it. If you're going to start disabling one at a time, I'd start there...

Good luck! :sunny: