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Hi,
if I'm informed correctly, it's possible to have some kind of 'wind affected' smoke in SH3 (with the limitation that the wind direction is fixed). Can someone please tell me how this works exactly, i.e., which parameters in which files must be changed to achieve this?
Thanks in advance,
LGN1
TheDarkWraith
09-09-11, 07:10 AM
Hi,
if I'm informed correctly, it's possible to have some kind of 'wind affected' smoke in SH3 (with the limitation that the wind direction is fixed). Can someone please tell me how this works exactly, i.e., which parameters in which files must be changed to achieve this?
Thanks in advance,
LGN1
GlobalWind and LocalWind of the FastParticleGenerators
...
which parameters in which files must be changed to achieve this?
...
Look: http://www.subsim.com/radioroom/showthread.php?t=179694&page=133 #1983
and ex.:
http://img89.imageshack.us/img89/810/smoketc.jpg
... and WindCoef in BitmapParticles section.
Thanks a lot for the reply, TDW and Anvart :up:
What's the difference between the LocalWind and GlobalWind parameters?
Cheers, LGN1
Thanks a lot for the reply, TDW and Anvart :up:
What's the difference between the LocalWind and GlobalWind parameters?
Cheers, LGN1
You can read in S3D...
LocalWind - Wind speed in generator's space.
GlobalWind - Wind speed in global space.
chrysanthos
09-21-11, 10:56 AM
can i do this in surface ships in sh4 too?
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