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  1. "Last Post" Sound MOD
  2. Any new ships?
  3. Equipment destroyed and other questions.....
  4. Crew mods?
  5. Show me some skin, baby!
  6. Directions to the mod that brightens the flags at night please?
  7. Trying to understand the menu_1024_768.ini file
  8. Maximum number of Flotillas? 909 the highest?
  9. 9b14 folder in the Submarine folder in NYGM?
  10. How many are useing this mod ?
  11. Playable Milchkuh?
  12. Playable Italian submaries and German commerce raiders?
  13. Which mods would you recommend here...?
  14. [REL] SH-5 Water for SH-3 ULTIMATE V10
  15. Small fix for S3D.
  16. Seeking Kaleun's Cap
  17. Seeking Two Graphics Mods by Konrad Krumm
  18. Trying to understand how SH3 Commander's "Date" folder system works....
  19. SH5 controllers/shaders in SH3?
  20. Need quad 20mm mount help.....
  21. a question about gwx3
  22. On these Supah Doopah Woopah Quadruplah Turms?
  23. So h.sie's hardcore fix the Ox reserves don't refill mid patrol?
  24. Is it possible to make a dynamic campaign using SH3 Comm. and this Campaign Editor?
  25. Milk Cow v. Surface Ship Resupply
  26. milchkows
  27. Simulation of Emergency Breathing Apparatus
  28. Is sergbuto's camera mod still around somewhere?
  29. Need a little help here!
  30. AI Subs firing Torpedos or the Deck Gun underwater mod?
  31. GWX - List of engine sounds for every ship
  32. Radar signals and visual contacts
  33. irish1958."War radio MP3".
  34. GWX VIIC41 Player Sub
  35. Is M.E.P v2.1 JSGME ready?
  36. SDL (game's master sound mixer) Editor/Viewer/Comparer
  37. [REQ] Howto assign "Bumpmap/texture" to the water
  38. Oxygen in U-boat - U-boat Officer's Reply
  39. Mine laying in SH3
  40. Uniform Information anyone?
  41. Does anyone know where to get this model?
  42. I screwed up help!
  43. {REQ} Code guru's required here!
  44. Attempting to change torpedo speeds and damage - HELP!
  45. Anyone know what texture or .dat this is?
  46. Help needed to create 2 new OGG files, please
  47. Happy Birthday Wreford-Brown !!!
  48. Living Silent Hunter for English speaking Kaleuns?
  49. Need to Update the Ol' Mods...
  50. Captain's Diary Mod?
  51. Can anyone help to finally tweak the land reflections?
  52. SH3 Historical Weather
  53. Is there a mod that opens the hatch between the conning tower interior/command room?
  54. 2 Questions I hope can be answewed.
  55. It's very hard to mod when you've been drinking
  56. Resolution fix with widescreen help
  57. Is it possible to use the old emblems and the new front emblems with JSGME?
  58. I'm looking for the observation periscope updown mod.
  59. Seeking Gerome 73 French Ships
  60. Searching for a Tutorial
  61. I have a question.
  62. Old Emblems Mod Fix
  63. My first MOD! Celebration?
  64. [REL] Open Hatch 093-Aces Super Turms V6 Fix- Type IX Conning Tower Interior
  65. Longer Repair Time/ enhanced Damage for GWX?
  66. [REL] Old Style Emblems Fix --- for Aces Super Turms v6
  67. U-boat Mediterranean extension
  68. U-boat Tactics and the Radio Log Mod
  69. Sboot Mod 1.7 Install Procedure for Campaign working and tested
  70. 3rd Flotilla in GWX
  71. Real attack periscope
  72. Type VIIII interior
  73. Type VIIII interior
  74. MOD CONFLICT
  75. Stiebler 'Surrender' and 'Smoke on Horizon' patchkit for H.sie V15G2
  76. Motor Torpedo Boat operations against u-boats
  77. How do I enlarge the Camera Sectors?
  78. Crash Dive Mod ?
  79. What rooms are Fore (Front) and Aft (Behind) the New Interiors Mod?
  80. Getting this bug lately
  81. Add TMT ThomsonsShips fix
  82. sub quadrant mod
  83. [REL] Type VII Fore Torpedo Room Beta 1.0 + FM New Interiors v1.0/FM-Crew/OH
  84. Returning to SH3 need some help
  85. Trouble with water mod
  86. 12x Power in Magui Mod
  87. Idea for realism for Real Navigation
  88. how do you edit xxi
  89. Can anyone make a custom Edmund Fitgerald skin?
  90. help
  91. More Questions
  92. WAC 4.1 mods
  93. Personalized Conning Tower Emblems?
  94. Cyclops-type Collier in GWX3
  95. Hi-Res Texture Mods?
  96. any way to have a Type XXI in 1941?
  97. Best Camera Mod?
  98. Searching the "Official" SUBSIM Skin for Type VII
  99. Widescreen mod
  100. Map Colors
  101. A little help
  102. GWX & LSH: Now its 2011, which mods must have?
  103. Where download? Scirč-Tikigod- repeated order
  104. Looking for info on TDC use
  105. Operation Ursula campaing megamod, Mod permision Request
  106. Abdiel class?
  107. What mod out for Lorient completed
  108. The Grey Wolves Expansion 3.0 Setup help meeee pleeze..
  109. You all have permission to kick me!
  110. On Guns..
  111. New Wilhelmshaven plus locks for GWX 3 Trouble
  112. Question about GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
  113. Best damage Mod
  114. Sounds from Sh5 to Sh3 By hans von luck
  115. [Fun] Silent Hunter 3 Retarded - Nazi Cocaine
  116. Little question to grafical modders
  117. How to correct haircross on periscope & UZO moved to the right position
  118. WB Mid-Patrol radio orders for GWX/SH3 Commander
  119. Torpedo room flooring???
  120. Problem with hi-res fix ..
  121. Damage on Uboat mod?
  122. [REL] SH5/3 Map viewer/gradient editor
  123. SH3/GWX GOLD and SH4 Gold Problems
  124. Realistic Damage for stock SH3
  125. Wings 3d
  126. Modding tools
  127. Was the command room empty when surfaced in real Uboat?
  128. Infinite torpedoes
  129. Steinbarsch Torpedo ever really used?
  130. Help!
  131. [WIP] Forward torpedo room...
  132. S3D animations
  133. Question about file sh3.sdl
  134. Making VIID mineswepper
  135. Looking for the original source of particular Radio Log entries.
  136. Question about FM_NewInterior working with MaGui F
  137. Graphical glitch need some help
  138. Playable Balao Class in GWX
  139. Patrol Training ( Living Silent Hunter )
  140. [REL] SH3 Validator
  141. [REL] JSGME mod validator
  142. Re : resolution
  143. Combined Sh3.SDL for multiple mods?
  144. Sound problem need some help
  145. Changing the height of men....anyone know how?
  146. 3d models mtl files
  147. Importing a obj file in Silent3ditor
  148. Screenshots still freezing ??
  149. Time to reach 70meters...anyone know?
  150. Heavy Flak on Type II
  151. Question about removing ships?
  152. CTD when enable this SH3 modlist
  153. CTD when enable this SH3 modlist
  154. Torpedo impact, torpedo impact !
  155. Playing only SH3 or GWX3
  156. [REL] WB's Safety Catch
  157. GWX and steam
  158. GWX sub interior too quiet
  159. Wind affected smoke
  160. Invulnerable sub systems
  161. Does the Band Play forever?
  162. Mikhayl's S-100 Class Schnellboot.
  163. I got a Glitch need help
  164. Arctic conboys gwx tracks
  165. Silent Hunter III without the stock Merchants???
  166. Questions about turms for type 9's
  167. Request Task Force Mode for SH3 Stock Game
  168. Looking for my own maya/s3d AO lightmapping tutorial!
  169. "Sinkverhalten Mod" For Living Silent Hunter
  170. SH Modding. Some things must be said - open minded
  171. Looking for mod
  172. SH4 damage effects
  173. New to SHIII mods
  174. Back from the abyss
  175. OK Need help with CTD
  176. Session serwer mod v.2
  177. Merchant Fleet mod and SH3Commander
  178. SH3GWX
  179. Post your JSGME list for SH3 Commander
  180. Original Loading Screen
  181. GamersGate SH3 with GWX compatibility
  182. New to MaGui
  183. MFM and GWX
  184. SH3 Mission Editor, Need help to make axis Units get uw
  185. [REL] Simple Loading Alternate Music
  186. NYGM3 Hitman (NYGM3 periscope)
  187. NYGM patch 3.5A released
  188. VIIB skins for GWX 3.0 gold
  189. [REL] Realistic Torpedo Colors
  190. {REQ}TYP IIB,IIC,IID control room
  191. Days spent in base ?
  192. Starting rank
  193. A question about WAC
  194. HMS Tally Ho Blueprints?
  195. Torpedo help... Someone... Please!...
  196. [WIP] HMS Tally Ho
  197. [REQ] 20mm Oerlikon and QF 4in Mk XII
  198. Could it be done?
  199. Help Needed! sh3+gwx+mylaptop
  200. stock U-boat textures
  201. Radio messages not showing up ...
  202. Flag/pennant mod D/L question ...
  203. Super mods other than GWX
  204. Tomi´s VIIC/41 and Aces' Super Turms v6
  205. rank mods
  206. anyone have the instructions for Setkey
  207. Troubles with emblems-"fitzcarraldo" help please!
  208. free sub upgrades
  209. If anyone has a key shortcut that opens all torpedo doors....
  210. Lucky screaming of U-Boat crew by the hit/sinking of the ship
  211. New to SH3 mods and overwhelmed... help, please.
  212. Need help with GWX slide-out compass
  213. Graphics Enhancement for GWX
  214. Experiences with the War Ace Campaign
  215. Need help with radar availability dates
  216. Orange sub indicator gone?
  217. Missing Emblems
  218. Surface ships playable
  219. That darned triangle...
  220. [Release] KBC Grey Lg Gun Platform
  221. JSGME and Mods
  222. When startin' your career question
  223. Type II skins ...
  224. A question for modders
  225. A question
  226. [REL] SH3 Auto Watch Officer mod (v.0.3)
  227. Adding custom subs
  228. Where do I begin?
  229. looking for a mod
  230. Need help resolving a mod conflict
  231. IL 2 aircraft and the Brewster on the USS Long Island
  232. Need skin recommendation for VIIB
  233. Wilemshaven St Naz and Schleuse mod
  234. need some help on basic.cfg file
  235. Looking For German Music Sound File ...
  236. How to turn on Rain in scenes.dat
  237. Problem with Extras for the Wilhelmshaven campaign v2.4c
  238. Help with turm/hull/deck textures
  239. new skin for XIV in GWX 3 gold ??
  240. Armed merchant cruiser
  241. Fatigue Mod
  242. [WIP] Type II Conning Tower and accurate scope positions
  243. GWX Biscay air patrols
  244. Super or Uber Submarines
  245. GWX 3.0 Gold - saved mission files crash
  246. Sea Foam
  247. Torpedo Auto-Reload Mod
  248. Sh3.exe and Asdic in shallow waters
  249. About Multi SH3
  250. Sensors