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  1. S-Boots and PTs very nice
  2. XXI Typo errors found
  3. "Last Post" Sound MOD
  4. Any new ships?
  5. Equipment destroyed and other questions.....
  6. Crew mods?
  7. Show me some skin, baby!
  8. Directions to the mod that brightens the flags at night please?
  9. Trying to understand the menu_1024_768.ini file
  10. Maximum number of Flotillas? 909 the highest?
  11. 9b14 folder in the Submarine folder in NYGM?
  12. How many are useing this mod ?
  13. Playable Milchkuh?
  14. Playable Italian submaries and German commerce raiders?
  15. Which mods would you recommend here...?
  16. [REL] SH-5 Water for SH-3 ULTIMATE V10
  17. Small fix for S3D.
  18. Seeking Kaleun's Cap
  19. Seeking Two Graphics Mods by Konrad Krumm
  20. Trying to understand how SH3 Commander's "Date" folder system works....
  21. SH5 controllers/shaders in SH3?
  22. Need quad 20mm mount help.....
  23. a question about gwx3
  24. On these Supah Doopah Woopah Quadruplah Turms?
  25. So h.sie's hardcore fix the Ox reserves don't refill mid patrol?
  26. Is it possible to make a dynamic campaign using SH3 Comm. and this Campaign Editor?
  27. Milk Cow v. Surface Ship Resupply
  28. milchkows
  29. Simulation of Emergency Breathing Apparatus
  30. Is sergbuto's camera mod still around somewhere?
  31. Need a little help here!
  32. AI Subs firing Torpedos or the Deck Gun underwater mod?
  33. GWX - List of engine sounds for every ship
  34. Radar signals and visual contacts
  35. irish1958."War radio MP3".
  36. GWX VIIC41 Player Sub
  37. Is M.E.P v2.1 JSGME ready?
  38. SDL (game's master sound mixer) Editor/Viewer/Comparer
  39. [REQ] Howto assign "Bumpmap/texture" to the water
  40. Oxygen in U-boat - U-boat Officer's Reply
  41. Uniform Information anyone?
  42. Does anyone know where to get this model?
  43. I screwed up help!
  44. {REQ} Code guru's required here!
  45. Attempting to change torpedo speeds and damage - HELP!
  46. Anyone know what texture or .dat this is?
  47. Help needed to create 2 new OGG files, please
  48. Happy Birthday Wreford-Brown !!!
  49. Living Silent Hunter for English speaking Kaleuns?
  50. Need to Update the Ol' Mods...
  51. Captain's Diary Mod?
  52. Can anyone help to finally tweak the land reflections?
  53. SH3 Historical Weather
  54. Is there a mod that opens the hatch between the conning tower interior/command room?
  55. 2 Questions I hope can be answewed.
  56. It's very hard to mod when you've been drinking
  57. Resolution fix with widescreen help
  58. Is it possible to use the old emblems and the new front emblems with JSGME?
  59. I'm looking for the observation periscope updown mod.
  60. Seeking Gerome 73 French Ships
  61. Searching for a Tutorial
  62. I have a question.
  63. Old Emblems Mod Fix
  64. My first MOD! Celebration?
  65. [REL] Open Hatch 093-Aces Super Turms V6 Fix- Type IX Conning Tower Interior
  66. Longer Repair Time/ enhanced Damage for GWX?
  67. [REL] Old Style Emblems Fix --- for Aces Super Turms v6
  68. U-boat Mediterranean extension
  69. U-boat Tactics and the Radio Log Mod
  70. Sboot Mod 1.7 Install Procedure for Campaign working and tested
  71. 3rd Flotilla in GWX
  72. Real attack periscope
  73. Type VIIII interior
  74. Type VIIII interior
  75. MOD CONFLICT
  76. Stiebler 'Surrender' and 'Smoke on Horizon' patchkit for H.sie V15G2
  77. Motor Torpedo Boat operations against u-boats
  78. How do I enlarge the Camera Sectors?
  79. Crash Dive Mod ?
  80. What rooms are Fore (Front) and Aft (Behind) the New Interiors Mod?
  81. Getting this bug lately
  82. Add TMT ThomsonsShips fix
  83. sub quadrant mod
  84. [REL] Type VII Fore Torpedo Room Beta 1.0 + FM New Interiors v1.0/FM-Crew/OH
  85. Returning to SH3 need some help
  86. Trouble with water mod
  87. 12x Power in Magui Mod
  88. Idea for realism for Real Navigation
  89. how do you edit xxi
  90. Can anyone make a custom Edmund Fitgerald skin?
  91. help
  92. More Questions
  93. WAC 4.1 mods
  94. Personalized Conning Tower Emblems?
  95. Cyclops-type Collier in GWX3
  96. Hi-Res Texture Mods?
  97. any way to have a Type XXI in 1941?
  98. Best Camera Mod?
  99. Searching the "Official" SUBSIM Skin for Type VII
  100. Widescreen mod
  101. Map Colors
  102. A little help
  103. GWX & LSH: Now its 2011, which mods must have?
  104. Where download? Scirč-Tikigod- repeated order
  105. Looking for info on TDC use
  106. Operation Ursula campaing megamod, Mod permision Request
  107. Abdiel class?
  108. What mod out for Lorient completed
  109. The Grey Wolves Expansion 3.0 Setup help meeee pleeze..
  110. You all have permission to kick me!
  111. On Guns..
  112. New Wilhelmshaven plus locks for GWX 3 Trouble
  113. Question about GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
  114. Best damage Mod
  115. Sounds from Sh5 to Sh3 By hans von luck
  116. [Fun] Silent Hunter 3 Retarded - Nazi Cocaine
  117. Little question to grafical modders
  118. How to correct haircross on periscope & UZO moved to the right position
  119. WB Mid-Patrol radio orders for GWX/SH3 Commander
  120. Torpedo room flooring???
  121. Problem with hi-res fix ..
  122. Damage on Uboat mod?
  123. [REL] SH5/3 Map viewer/gradient editor
  124. SH3/GWX GOLD and SH4 Gold Problems
  125. Realistic Damage for stock SH3
  126. Wings 3d
  127. Modding tools
  128. Was the command room empty when surfaced in real Uboat?
  129. Infinite torpedoes
  130. Steinbarsch Torpedo ever really used?
  131. Help!
  132. [WIP] Forward torpedo room...
  133. S3D animations
  134. Question about file sh3.sdl
  135. Making VIID mineswepper
  136. Looking for the original source of particular Radio Log entries.
  137. Question about FM_NewInterior working with MaGui F
  138. Graphical glitch need some help
  139. Playable Balao Class in GWX
  140. Patrol Training ( Living Silent Hunter )
  141. [REL] SH3 Validator
  142. [REL] JSGME mod validator
  143. Re : resolution
  144. Combined Sh3.SDL for multiple mods?
  145. Sound problem need some help
  146. Changing the height of men....anyone know how?
  147. 3d models mtl files
  148. Importing a obj file in Silent3ditor
  149. Screenshots still freezing ??
  150. Time to reach 70meters...anyone know?
  151. Heavy Flak on Type II
  152. Question about removing ships?
  153. CTD when enable this SH3 modlist
  154. CTD when enable this SH3 modlist
  155. Torpedo impact, torpedo impact !
  156. Playing only SH3 or GWX3
  157. [REL] WB's Safety Catch
  158. GWX and steam
  159. GWX sub interior too quiet
  160. Wind affected smoke
  161. Invulnerable sub systems
  162. Does the Band Play forever?
  163. Mikhayl's S-100 Class Schnellboot.
  164. I got a Glitch need help
  165. Arctic conboys gwx tracks
  166. Silent Hunter III without the stock Merchants???
  167. Questions about turms for type 9's
  168. Request Task Force Mode for SH3 Stock Game
  169. Looking for my own maya/s3d AO lightmapping tutorial!
  170. "Sinkverhalten Mod" For Living Silent Hunter
  171. SH Modding. Some things must be said - open minded
  172. Looking for mod
  173. SH4 damage effects
  174. New to SHIII mods
  175. Back from the abyss
  176. OK Need help with CTD
  177. Session serwer mod v.2
  178. Merchant Fleet mod and SH3Commander
  179. SH3GWX
  180. Post your JSGME list for SH3 Commander
  181. Original Loading Screen
  182. GamersGate SH3 with GWX compatibility
  183. New to MaGui
  184. MFM and GWX
  185. SH3 Mission Editor, Need help to make axis Units get uw
  186. [REL] Simple Loading Alternate Music
  187. NYGM3 Hitman (NYGM3 periscope)
  188. NYGM patch 3.5A released
  189. VIIB skins for GWX 3.0 gold
  190. [REL] Realistic Torpedo Colors
  191. {REQ}TYP IIB,IIC,IID control room
  192. Days spent in base ?
  193. Starting rank
  194. A question about WAC
  195. HMS Tally Ho Blueprints?
  196. Torpedo help... Someone... Please!...
  197. [WIP] HMS Tally Ho
  198. [REQ] 20mm Oerlikon and QF 4in Mk XII
  199. Could it be done?
  200. Help Needed! sh3+gwx+mylaptop
  201. stock U-boat textures
  202. Radio messages not showing up ...
  203. Flag/pennant mod D/L question ...
  204. Super mods other than GWX
  205. Tomi´s VIIC/41 and Aces' Super Turms v6
  206. rank mods
  207. anyone have the instructions for Setkey
  208. Troubles with emblems-"fitzcarraldo" help please!
  209. free sub upgrades
  210. If anyone has a key shortcut that opens all torpedo doors....
  211. Lucky screaming of U-Boat crew by the hit/sinking of the ship
  212. New to SH3 mods and overwhelmed... help, please.
  213. Need help with GWX slide-out compass
  214. Graphics Enhancement for GWX
  215. Experiences with the War Ace Campaign
  216. Need help with radar availability dates
  217. Orange sub indicator gone?
  218. Missing Emblems
  219. Surface ships playable
  220. That darned triangle...
  221. [Release] KBC Grey Lg Gun Platform
  222. JSGME and Mods
  223. When startin' your career question
  224. Type II skins ...
  225. A question for modders
  226. A question
  227. [REL] SH3 Auto Watch Officer mod (v.0.3)
  228. Adding custom subs
  229. Where do I begin?
  230. looking for a mod
  231. Need help resolving a mod conflict
  232. IL 2 aircraft and the Brewster on the USS Long Island
  233. Need skin recommendation for VIIB
  234. Wilemshaven St Naz and Schleuse mod
  235. need some help on basic.cfg file
  236. Looking For German Music Sound File ...
  237. How to turn on Rain in scenes.dat
  238. Problem with Extras for the Wilhelmshaven campaign v2.4c
  239. Help with turm/hull/deck textures
  240. new skin for XIV in GWX 3 gold ??
  241. Armed merchant cruiser
  242. Fatigue Mod
  243. [WIP] Type II Conning Tower and accurate scope positions
  244. GWX Biscay air patrols
  245. Super or Uber Submarines
  246. GWX 3.0 Gold - saved mission files crash
  247. Sea Foam
  248. Torpedo Auto-Reload Mod
  249. Sh3.exe and Asdic in shallow waters
  250. About Multi SH3