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  1. Trouble Locating Some Mods....... (5 replies)
  2. [REL] sobers base fog mechanics for SH5 V1 (73 replies)
  3. TMO Display problem (3 replies)
  4. [REQ] Enabling options in the game... (6 replies)
  5. how to edit your keyboard (for noobs) (2 replies)
  6. Yet another Auto target thread. (3 replies)
  7. how do i make a custom emblem? (26 replies)
  8. torpedo tutorial using TheDarkWraiths new UI, needed (5 replies)
  9. What scope mod do you use (41 replies)
  10. MOD Soup , any ideas ? (19 replies)
  11. Minefields and subnets (18 replies)
  12. [WIP] Default Key Commands Plus (3 replies)
  13. GR2 GRANNY VIEWER to 3Ds MAX 2007 export (22 replies)
  14. [REQ] Mod for keystroke help (0 replies)
  15. Great Lakes request (0 replies)
  16. Track IR (1 replies)
  17. refueling at see event (3 replies)
  18. Surfacing Problem.. (5 replies)
  19. Is there a mod... (10 replies)
  20. what SH5 needs (30 replies)
  21. Question re. flooding (2 replies)
  22. Fooled around with mods, now scope is wonky...help please. (1 replies)
  23. Digged out: OLD style crew management (11 replies)
  24. Need help with rec manual and ui-boat 2.2 (3 replies)
  25. SH4 ships in SH5 (19 replies)
  26. PERFECT SIM! What can we make out of SH5/SH3? (1 replies)
  27. [TEC] sounds cfg file . (0 replies)
  28. Sub Paint Jobs (1 replies)
  29. [REL] Extended campaign: Open Horizons 1943-1945 (99 replies)
  30. A christmas wish-list (7 replies)
  31. The old "Can't get depth under keel" problem (20 replies)
  32. [REQ]Realistic Depth Charges (17 replies)
  33. Mod Help (5 replies)
  34. MILK-COWS submarine`s (7 replies)
  35. Flak guns (5 replies)
  36. [REQ]: More difficult sinking of ships-Realistic torpedo hits (3 replies)
  37. deck gun (18 replies)
  38. [REQ] TrackIR Headtracking? (5 replies)
  39. A mod similar to SHIII OLC GUI? Does it exists? (5 replies)
  40. Need a bit of help with silent hunter 5 (4 replies)
  41. need help (1 replies)
  42. When firing deckgun at night, explosions have "box" graphics (10 replies)
  43. Critical map bug (using ruler map tool) (8 replies)
  44. Autogyro Fa330 (0 replies)
  45. Gonna Try and fix the campaigns.. (2 replies)
  46. Decoys and 39īs (1 replies)
  47. SH5.. a new experience? (8 replies)
  48. Ladder Climbing Animations (1 replies)
  49. Problem downloading mod. (4 replies)
  50. [REQ] Rec manual readable with scopes down (3 replies)
  51. best enemy UI mod (13 replies)
  52. [WIP] sobers no tutorial mod . (8 replies)
  53. Deck Gun Crew number and reload animation SH5 (4 replies)
  54. Air Attacks (1 replies)
  55. [REQ] Sub Icon that doesn't block data (1 replies)
  56. Game closes up back to desktop on reaching friendly port. (5 replies)
  57. arrows instead of the mouse for scope (7 replies)
  58. [WIP] Trevally Tutorials (for TDWs UI) (173 replies)
  59. [REL] sobers base wave mechanics for SH5 V10 (14 replies)
  60. CTD when saving at port after patrol (7 replies)
  61. Aaaalllaaaarrrrmmmm!!!!!!!!! (8 replies)
  62. [WIP] Proof of Concept - GR2 Import (21 replies)
  63. [REQ] Pascal's SH5 Crew Uniform Mod (25 replies)
  64. looking for mods (2 replies)
  65. Campaign deadlines (6 replies)
  66. [REQ] No more screaming crew? (4 replies)
  67. [REQ] armament mod . (1 replies)
  68. WolfPacks ? (1 replies)
  69. Re Saved Games (0 replies)
  70. Is there a mod to make the officer models that of the das boot cast? (12 replies)
  71. Darkwraith Multiple UI problem (15 replies)
  72. CTD when requesting a new mission after Patrol! (5 replies)
  73. Little Torpedo mod please (2 replies)
  74. [TEC] WARNING: UPlay overwrites mod files without permission (22 replies)
  75. English file missing (9 replies)
  76. Visible Damage mods? (2 replies)
  77. Looking to get the free-cam closer to sub (3 replies)
  78. Surface ships cruising half underwater in scopes (24 replies)
  79. Is there a mod that adds a positive or negative buoyancy? (2 replies)
  80. been gone 4 a while - what's new (1 replies)
  81. [TEC]More harbor traffic . (2 replies)
  82. [REL] sobers ultimate base wave mechanics for SH5 (8 replies)
  83. Tutorial PDF (7 replies)
  84. [REQ] Missing single missions (3 replies)
  85. Please, check my modlist. (4 replies)
  86. Hex editor (2 replies)
  87. Sub splash sound MOD (29 replies)
  88. antennas sticking (9 replies)
  89. [REL] Ambush of RMS Queen Mary (26 replies)
  90. REQ Question about shader (9 replies)
  91. Downloads section (1 replies)
  92. [REL] Realistic Torpedo Trails (30 replies)
  93. Did I miss something? (5 replies)
  94. [REQ] Air strikes (2 replies)
  95. Does the depth look wrong to you? (5 replies)
  96. praise to the dark wraith (4 replies)
  97. changing speed and trouble with teleporting (0 replies)
  98. NEW to game. Question about mods (6 replies)
  99. silenthunter5 issues (0 replies)
  100. Start at Sea Mod? (6 replies)
  101. [REL] sobers sky banding fix . (15 replies)
  102. Where are the loading screen file? (6 replies)
  103. What the...... (8 replies)
  104. Special Meals? (2 replies)
  105. [TEC] What should I do? (6 replies)
  106. Dials & Crew Icons (11 replies)
  107. [TEC] The Campaign . (16 replies)
  108. Enemy AI getting tougher? (3 replies)
  109. No follow camera (6 replies)
  110. LifeBoats ?? (22 replies)
  111. Mods? (13 replies)
  112. [Req]Torpedo Room Crew (2 replies)
  113. Which mods should i get???? (6 replies)
  114. Order of install for script mods (2 replies)
  115. Terrian editing and sking sofware (0 replies)
  116. A random idea: Community-made 1.3 patch? (19 replies)
  117. Three Dials without TDC? (3 replies)
  118. Atlantic Often As Flat As A Pancake (6 replies)
  119. [REQ] Weather clothing (5 replies)
  120. Can someone please upload a file. (2 replies)
  121. [REL] Aces' - SH5 No Crosshair, Hand & Highlight Cursors (1 replies)
  122. [REL] Aces' - SH5 No Crosshair, Hand & Highlight Cursors (2 replies)
  123. silent hunter 5 program fault (2 replies)
  124. I know this was asked before BUT (0 replies)
  125. 3 Dial Mod? (4 replies)
  126. [WIP]RadioTrafficMod (52 replies)
  127. where are the radio messages is there a mod out yet? (4 replies)
  128. [WIP] Mega-Mod for SH5 (1951 replies)
  129. retextureing interior; how to? (0 replies)
  130. some questions about modding. Anyone know? (0 replies)
  131. Help! Mission editor spawns ships on top of each other (2 replies)
  132. (REQ) Water Cascade (0 replies)
  133. Pls Help Bad Crash Problem (14 replies)
  134. Das boot film set, Bavaria film studio, Munich (20 replies)
  135. Modify precision Destroyers (2 replies)
  136. [REQ] Plotting Coarse, Plotting Coarse....shut up!!! (11 replies)
  137. Battery Mod (6 replies)
  138. Operation Drumbeat picture from Campaign Menu (1 replies)
  139. Help with Crash (1 replies)
  140. Environment Gold (7 replies)
  141. [REQ] Possible interior diesel smoke and flashlights (6 replies)
  142. [REQ] new interior life (5 replies)
  143. Magnetic detonation (2 replies)
  144. [REQ] BBC Radio Broadcasts (8 replies)
  145. To: Mr TDW。Can make destroyer fire Torpedo? (4 replies)
  146. [Rel]Air Torpedoes (12 replies)
  147. Weather & Game Saves (6 replies)
  148. SH5 realistic waves need to really revolutionary (2 replies)
  149. Damage never shows (0 replies)
  150. [REQ] batteries are too fragile (14 replies)
  151. Planes attack at night Mid Atlantic??! (5 replies)
  152. Updated mods and Generic Mod Enabler (16 replies)
  153. some questions (0 replies)
  154. [REL]Authentic Navigation Units (2 replies)
  155. [REL] SS Conning tower emblems (17 replies)
  156. More SH5 UI & Mod Questions (3 replies)
  157. [REQ] Type XX1 boat (8 replies)
  158. Buzzing planes...No, probs....NOT! (5 replies)
  159. Trying to find the banded sky fix mod (5 replies)
  160. Getting a few abnomalties on ocean (1 replies)
  161. Mod order (2 replies)
  162. Aircraft ??? (5 replies)
  163. Clouds (3 replies)
  164. How hard would it be to.... (11 replies)
  165. Modding sound - Firing tubes (7 replies)
  166. Shared data? (3 replies)
  167. Anchor (1 replies)
  168. The Ghost Escort (15 replies)
  169. Hydrophone operating depth (7 replies)
  170. crash depth (3 replies)
  171. Newcomer needs advice (7 replies)
  172. Any Sub skins? (13 replies)
  173. [REL] Cerberus62 Historical Ship Equipment 1.0 (55 replies)
  174. new to sh5 (10 replies)
  175. Perfect Storm? (4 replies)
  176. I need Help Scripting Please (0 replies)
  177. Its been a while. looking for a mod (3 replies)
  178. Weird behaviors (1 replies)
  179. JSGME How does it work? (1 replies)
  180. Gentlemen a call to help to end CTDS!! due to MR W Clears fantastic Enviro mod (7 replies)
  181. Remember This? I want it as the intro to SH5 (5 replies)
  182. new torpedo skin - unsure about uploading as a mod (7 replies)
  183. Mod request Little thing that bothers me (0 replies)
  184. Swap Bases? (0 replies)
  185. All campaign cheat? (4 replies)
  186. German speech mod (4 replies)
  187. [WIP] sobers reduced SpecialAbilities for SH5 (12 replies)
  188. [req] Mod for hydrophone volume control? (2 replies)
  189. [REL] EQuaTool - Elite Quality Map Tools for SH5 by AvM (67 replies)
  190. Paris music mod (8 replies)
  191. No Magic Skills (3 replies)
  192. Russian version localization (fonts) technical issue (1 replies)
  193. Possible U.I. styles question (5 replies)
  194. [REL] sobers base wave mechanics for SH5 V4 (9 replies)
  195. [REL] Less Annoying Stopwatch Ticking - LAST - by AvM (1 replies)
  196. Whats a good GPU for SH5 (4 replies)
  197. I replace a .wav file, but the game still plays the old one - I'm puzzled (12 replies)
  198. [WIP]Campaign 1943-1945 (66 replies)
  199. [REL] sobers multi color mod V2 (10 replies)
  200. Gameplay settings keep changing on me (8 replies)
  201. Command keys-keyboard (2 replies)
  202. Engine mod? (3 replies)
  203. [REL] IO_StrategicMap - mod for navigation map (517 replies)
  204. [REQ] Different Crew, beards etc (0 replies)
  205. Searching for a mod (7 replies)
  206. DarkWraith mod lists request? (1 replies)
  207. HELP: WAV files vs ? (6 replies)
  208. No holes from torps? (11 replies)
  209. Campaign issue (10 replies)
  210. [REL] AI Subs hydrophone fix (17 replies)
  211. Mod for Deck and AA Guns Orders (4 replies)
  212. I'M ADDICTED TO MODS :) Warning pictures may contain ww2 nazi symbols. (17 replies)
  213. Modding the radar settings. (2 replies)
  214. Import boats to SHV? Possible? (7 replies)
  215. Thanks to all (5 replies)
  216. DarkWraith's NewUIs issue (9 replies)
  217. Close the door! (10 replies)
  218. [REQ] Night Vision (3 replies)
  219. mod suggestion (2 replies)
  220. [REL] No Logo Intro Menu_Animation by AvM (5 replies)
  221. is tehre a way for the old Sh torp targeting? plus general thread question (1 replies)
  222. Mod Request--or info on one already available (7 replies)
  223. mod sh5 fog? (3 replies)
  224. Getting backexternal camera (6 replies)
  225. Serious modding help needed here. (4 replies)
  226. Finding the mods!? (3 replies)
  227. Repeating Sounds (24 replies)
  228. Question about OldStyleSHControls 1.3.1 TDC by TheDarkWraith (0 replies)
  229. Crew and objects outline - Turn Off? (8 replies)
  230. [TEC] So many speech files not used . (6 replies)
  231. [WIP] ShipReskin and Rec Man V3.0 (36 replies)
  232. Here I go! (1 replies)
  233. [REL] Trevally - Harbour Pilot Scripts (308 replies)
  234. Crew Dialogues (4 replies)
  235. TO ALL MODERATORS SH3 and SH5 (60 replies)
  236. [WIP] FX Update (1213 replies)
  237. (REQ) Recon missions (3 replies)
  238. Adjust Gamma ? (0 replies)
  239. We already have a super mod (23 replies)
  240. [REL]Wordeees' Actual Footage Menu V2 (19 replies)
  241. So many mods! Where to start? (1 replies)
  242. How do I trigger sounds etc.? (7 replies)
  243. DANGER Will Robinson! (16 replies)
  244. Req: Task Force, Convoy, Aircraft and Water on Screen? (1 replies)
  245. [WIP] D3D hooking (4 replies)
  246. Nvidia 3D Glasses ( Vision ) (3 replies)
  247. How can I change my boat number (11 replies)
  248. TDW 4.2.0 (3 replies)
  249. [REL] Trevally Auto Scripts (176 replies)
  250. Total revealing / Reveal enemies (5 replies)