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View Full Version : Please, check my modlist.


mangaroca
11-10-10, 04:29 PM
Fellow Submariners, ;P

I have spent the last two days trying to build myself a nice, effective and functional mod list. After a lot of reading and juggling mods around I have created this list. Please, if you could have a look and analyze it for me? I would like to start a new career (and finally complete the game) and therefore I cannot allow (m)any conflicts and errors to occur later, when I'm "at sea". Please, let me know if I've made any mistakes in the mod order or if I've doubled any of their functionality. Also, if there are any other mods you'd recommend list them in your posts.

I'd be most grateful for your assistance!
Kind regards -
Darek

***

Environment 4.5 MOD=1
Environment Sounds=2
U-boat Historical Specifications 1.4=3
BRF 1.3 full=4
DBSM_Music_1_0_4=5
Shadow Improvement Mod=6
sobers base wave mechanics for SH5 v3=7
sobers realistic hydrophone operator SH5=8
SteelViking's Interior Mod V1.2=9
MightyFine Crew Mod 1.2.1 Alt w beards=10
MFCM 1.2.1 OPTIONAL crash_dive workaround=11
MCCD_1.04_MFCM_1.2.1_compatible=12
SubFlags_0_0_6_byTheDarkWraith=13
SteelViking&Com Underwater ModV1.0=14
Cerberus62 Additional Merchant Ships 1.0 (Part 1)=15
Cerberus62 Additional Merchant Ships 1.0 (Part 2)=16
Cerberus62 Historical Ship Equipment 1.3=17
FX_Update_0_0_5_ByTheDarkWraith=18
FX_Update_0_0_5_BARF_1_3_Full_Fix=19
FX_Update_0_0_5_UHS_Fix=20
NewUIs_TDC_4_9_3_ByTheDarkWraith=21
NewUIs_TDC_4_9_3_emtguf_rework_scopes=22
NewUIs_TDC_4_9_3_alt_officer_wounded_by_naights=23
NewUIs_TDC_4_9_3_AltAdvSpeedGraphics_by_naights=24
NewUIs_TDC_4_9_3_ERM_Reaper7_NightVision=25
NewUIs_TDC_4_9_3_No_Contact_Colors=26
NewUIs_TDC_4_9_3_No_Contact_Tails=27
NewUIs_TDC_4_9_3_Sub_Warship_Merchant_Same_Shape=2 8
NewUIs_TDC_4_9_3_No_Color_Dashed_Contact_Line=29
NewUIs_TDC_4_9_3_Waypoint_Contacts_No_Symbols=30
NewUIs_TDC_4_9_3_Waypoint_Contacts_No_Tails=31
NewUIs_TDC_4_9_3_Waypoint_Contacts_Same_Shape_No_C olor=32
NewUIs_TDC_4_9_3_No_Hydrophone_On_Surface_No_Aircr aft_Spotting=33
NewUIs_TDC_4_9_3_U-Jagd_Chrono=34
NewUIs_TDC_4_9_3_jimimadrids_map_tools=35
IRAI_0_0_29_ByTheDarkWraith=36
IRAI_0_0_29_No_hydrophone_on_surface_No_Aircraft_s potting=37

***

THE_MASK
11-10-10, 04:46 PM
Here is my current list and in the order they work .
Accurate German Flags >nazi flags
Loading Screens Mod 2.0 >historic photo loading screens
Mega mod loading screen>my own background loading screen
RemoveLogoIntroTheDarkWraith>removes the intro movie
Shadow Improvement ModLR>much improved shadows
Lite Campaign LC 1.2>gets rid of the silly high tonnage requirement
Grossdeutscher Rundfunk>best radio mod
SD_MapCourseLine_tiny_arrows_ocred>smaller map course lines
Environment 4.1 MOD>best enviro mod
No magic skills v1.5 MCCD compatible>no silly magic skills
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
sobers base wave mechanics for SH5 V5
North Atlantic Green 1.1
sobers 100% underwater FX
sobers multi color mod V2
sobers no footstep sound mod
sobers realistic hydrophone operator SH5
sobers silent hud
Capthelms SH5 Audio Mod
Speech fixes and additions (english version)
NDB,NDH OM#1 - No Dialog Indicator
German U-Boat Internal Routine SFX
Environment Sounds sober remix
U-Boat Ballast Tanks SFX
FX_Update_0_0_5_ByTheDarkWraith
NewUIs_TDC_4_9_3_ByTheDarkWraith
NewUIs_TDC_4_9_3_Sub_Warship_Merchant_Same_Shape
NewUIs_TDC_4_9_3_U-Jagd_Chrono
NewUIs_TDC_4_9_3_Waypoint_Contacts_Same_Shape_No_C olor
MRP 1.3
SUB_hyd_fix_SH5
IRAI_0_0_29_ByTheDarkWraith
IRAI_0_0_29_No_hydrophone_on_surface
Cerberus62 Historical Ship Equipment 1.3
Cerberus62 Additional Merchant Ships 1.0 (Part 1)
Cerberus62 Additional Merchant Ships 1.0 (Part 2)

mangaroca
11-11-10, 12:08 PM
Thank you.

mangaroca
11-12-10, 03:32 AM
I have modded the game according to your hints, sober and added a few mods from my own list. I'm quite sure there are no major conflicts between them. However, I've got the following questions:

1) While using the scopes and UZO at night the black aiming lines are OBVIOUSLY invisible. I do see green vertical and horizontal lines in the UZO (I did not check if they are seen in the periscopes) but they look like the stock SH5 optics, before mods were applied. Is this correct?

2) When I look through the UZO a "more complex" optics (aiming lines) is visible for a blink of an eye but it vanishes being instantly substituted by something similar to stock SH5 UZO optics, e.g.: I have two black horizontal lines at the top... That's wrong, isn't it?

3) When I click the attack scope in the conning tower I get stucked there an unable to move. It only happened twice but still... Is this a known bug or is it my installation?

4) After completing the Historical Mission no. One (save fellow U-Boot by killing 3 destroyers) and surfacing I could not open the hatch and go to bridge even though the watch crew was already there. I could only teleport myself there and back. I've noticed the "surface" action icon has never actually stopped, probably because of the rough sea. Is this a know bug or is it my installation?

Regarding the optics problems I am using MRP1.3 + OPCF light on top of TDW's UI 2.9.3 only. Please, could anybody post screenshots and demonstrate how their Observation, Attack and UZO optics look like after these mods???

Please, advise...
Regards -
Darek

PS. Where do I find these (links provided are dead and googling doesn't help):
- Grossdeutscher Rundfunk
- Capthelms SH5 Audio Mod

nozaurio
11-12-10, 12:19 PM
Darek Hi, I put the link Capthelm's Audio Mod SH5 2010:

http://www.subsim.com/radioroom/downloads.php?do=file&id=1570

:salute: