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Obelix
09-12-10, 07:48 PM
IO_StrategicMap - mod for navigation map by Illyustrator&Obelix
================================================== ============================
http://www.subsim.com/radioroom/picture.php?albumid=354&pictureid=3167
================================================== ========================================
In version 4.0 added paper textures and plastic textures
http://www.subsim.com/radioroom/downloads/io_strategicmap_4_0_for_stock_rQ4.jpg

Now stylized mod maps on the table in the CR
http://www.subsim.com/radioroom/downloads/cr_3S2.jpg

This mod is an assembly of mods to improve the navigation map view.

New version 4.2 (for NewUIs with TDC 7.1.0 - v4.7)
In version 4.2 added user option control on / off plastic texture, fixes a problem with the borbers, the closing figures of the coordinates.

The new version this mod is now divided into 5 parts:

The first 5 parts - the independent mods for different interfaces;IO_StrategicMap_4_2_for_stock - mod for stock game
IO_StrategicMap_4_3_for_Ui-Boat V4.14 - mod for game by using Ui-Boat V4.14 by reaper7
IO_StrategicMap_4_4_for_Ui-Boat V5.02 beta - mod for game by using Ui-Boat V5.02beta by reaper7
IO_StrategicMap_7_4_2_for_TDWv742 - mod for game by using NewUIs with TDC for SH5 by TheDarkWraith v7.4.2 and Magnum Opus (if you use NewUIs TDC 7.1.0 with MO)
IO_StrategicMap_7_5_0_for_TDWv750 - mod for game by using NewUIs with TDC for SH5 by TheDarkWraith v7.5.0 test version and Magnum Opus (if you use NewUIs TDC 7.1.0 with MO)
New
IO_StrategicMap_3_0_2_for_Parts Magui V 3.02 by DrJones- mod for game by using Parts Magui V 3.02 by DrJones This version include MinefildMap
Note
Starting with version 2.0 of the mod put the configuration file. It works the same way as in the mod by TheDarkWraith.
Option's file is here: \data\Scripts\Menu\IO_StrategicMap_Settings.py
While there are 4 options:on / off Dripped;
on / off of the stamp (NavMapSeal);
on / off nomograph. (starting with version IO_StrategicMap_2_2_for_TDW_5.8.0 is not used, it is not necessary because there are buttons to switch nomograph); (starting with version IO_StrategicMap_4_3_for_Parts Magui V 3.0 by DrJones is not used, it is not necessary because there are buttons to switch nomograph)
on / off plastic texture.Notes for IO_StrategicMap_x_x_for_TDW:Activate IO_StrategicMap_x_x_for_TDW in the JSGME
If you want use geometric tools (big navigation instruments) enable the user option 'MapToolsAsObjects' in UIs mod's \data\Scripts\Menu\TheDarkWraithUserOptions.py file (set the value to True). If they do not set this value to True then the old map tools will be used. Some users may want this option.The fifth part is a supplement and extra mods for our mod, they can be used separately from our mod.

Part includes the mods and additions:1. IO_ShapeTextures_NO_mod - no color of countries; install optional
2. ShapeTexturesColor - change color of countries; install optional
3. IO_MapCourseLine_normal pencil_mod and IO_MapCourseLine_sharp pencil_mod - changes Map Course Lines. Install optionalConflicts and problems:
Seen a significant conflict with Terrain_harbour_flags_Mod_v1_2_1 and OPEN HORIZONS II, which manifests itself in unreadable the missions text on the map. To avoid this problem, the mod should be installed after Terrain_harbour_flags_Mod_v1_2_1 and OPEN HORIZONS II.

Download IO_StrategicMap_3_0_2_for_Parts Magui V 3.02 by DrJones (http://www.subsim.com/radioroom/downloads.php?do=file&id=3378)
Download IO_StrategicMap_4_2_for_stock (http://www.subsim.com/radioroom/downloads.php?do=file&id=2875)
Download IO_StrategicMap_4_3_for_Ui-Boat V4.14 (http://www.subsim.com/radioroom/downloads.php?do=file&id=2876)
Download IO_StrategicMap_4_4_for_Ui-Boat V5.02 beta (http://www.subsim.com/radioroom/downloads.php?do=file&id=3553)
Download IO_StrategicMap_7_4_2_for_TDWv742 (http://www.subsim.com/radioroom/downloads.php?do=file&id=3833)
Download IO_StrategicMap_7_5_0_for_TDWv750 test (http://www.subsim.com/radioroom/downloads.php?do=file&id=4229)
Download A_set_of_mods_for_IO_map (http://www.subsim.com/radioroom/downloads.php?do=file&id=2877)

Thread on sukhoi.ru (http://sukhoi.ru/forum/showthread.php?t=64312)

Credits:
Illyustrator - author of idea, graphic, primary build, manuals;
Obelix - programming, ensuring compatibility with the mods of the interfaces, text part;
Hitroff and quad5 (vril on sukhoi.ru) - granting of a technical material, testing;
TheDarkWraith - programming system configuration, ensuring compatibility with mod NewUIs with TDC and stock game, advising and support. Used his scripts;
reaper7 - advising and support;
naights - idea and basic textures for plastic cover of map;
Prizrak (Wraith) - idea and basic paper textures for map;
DrJones - Used his scripts.

vickers03
09-12-10, 08:45 PM
thanks, looks great:up:

THE_MASK
09-12-10, 09:11 PM
This looks superb . thanks .

DavyJonesFootlocker
09-12-10, 11:06 PM
How about 1920x1080 resolution or does it really matter? BTW great mod!:yeah:

Obelix
09-12-10, 11:27 PM
How about 1920x1080 resolution or does it really matter? BTW great mod!:yeah:

What you have installed mod of interface? (So we must add for resolution 1920x1080)

Obelix
09-13-10, 12:51 AM
Added Fix mask map for resolution 1920x1080 for stock, R7_2.0 and TDW_4.3.0
See post №1

Ragtag
09-13-10, 01:34 AM
Any plans for 1920x1200?

Obelix
09-13-10, 01:55 AM
Any plans for 1920x1200?
Will be tomorow. While not enough time.

Abd_von_Mumit
09-13-10, 02:45 AM
Thanks for the mod. Looks good, will try it for sure. :salute:


Some Russian text was left in English version of the description:
"6. IO_Fix_StrategicMap_mod_for_TDW_4.3.0 - addition TDC by TDW версии 4.3.0;(in 4.2.0 will be errors of map)
11. IO_Fix_MaskMap_for_TDW_4.3.0 - addition for IO_MaskMap_mini_mod and IO_MaskMap_maxi_mod for TDC by TDW v 4.3.0;(на 4.2.0 будут ошибки карты)"

Also, why not give a direct download link to FileFront instead of the link to Russian forums? I suppose many potential users will quit as soon as they see that use of foreign forums is required (which is not the case).

EDIT:
You should add [REL] before the thread title. :)

DavyJonesFootlocker
09-13-10, 05:57 AM
Thanks Obelix. I use TDW UI. It looks great!:yeah:

Venatore
09-13-10, 06:05 AM
Obelix,

Awesome addition matey .... thank you.

By the way thats a name I haven't seen since my childhood days!

http://www.dastchin.com/images_admin/asterix_obelix.jpg

Abd_von_Mumit
09-13-10, 02:48 PM
This mod causes an error in my JSGME. I'll provide more details in a few minutes, meanwhile it would be wise to refrain from installing it till the issue is examined.

EDIT: Details of the problem here:
http://www.subsim.com/radioroom/showpost.php?p=1492117&postcount=27


EDIT2:
Other issue I have with this mod is an error message appearing when launching the game:
http://img148.imageshack.us/img148/4913/maperror02.jpg
No other mod has ever caused such error, so I'm worried.


Besides these 2 issues the mod looks really good, my map is much better.


EDIT3:
The mod was installed (I think) properly:
http://img408.imageshack.us/img408/8664/maperror01.jpg

Topo65
09-13-10, 03:43 PM
Work fine in 1680 x 1050? :06: Someone try it?

That screen looks fantastic, Obelix! :yeah:

SashaKA001
09-13-10, 04:01 PM
This mod causes an error in my JSGME. I'll provide more details in a few minutes, meanwhile it would be wise to refrain from installing it till the issue is examined.


And why do you have in the picture between 1920 and 1080 is a question mark in 1920? 1080, should be so 1920x1080, can because of this and the problem, or is not affected.

http://i1.imageban.ru/thumbs/2010.09.14/8bcde9948c4b71f48a63705826a87621.jpg (http://imageban.ru/show/2010/09/14/8bcde9948c4b71f48a63705826a87621/jpg)

Abd_von_Mumit
09-13-10, 04:12 PM
And why do you have in the picture between 1920 and 1080 is a question mark in 1920? 1080, should be so 1920x1080, can because of this and the problem, or is not affected.

I also suppose this is the problem - the remnants of Cyrillic in mods folders' names or something related to names encoding. But I'm no computer specialist, so I reported this as possible SJGME bug.

SashaKA001
09-13-10, 04:19 PM
I also suppose this is the problem - the remnants of Cyrillic in mods folders' names or something related to names encoding. But I'm no computer specialist, so I reported this as possible SJGME bug.

So change the name of the folder and all, and you'll be happy.:woot::woot::woot:

Abd_von_Mumit
09-13-10, 04:27 PM
So change the name of the folder and all, and you'll be happy.:woot::woot::woot:

Maybe, but:
- if this is the source of the problem, it should be done by mod author, so that other user avoid trouble,
- changing the name of the folder doesn't solve my problem, as my mod is now locked in JSGME and can't be uninstalled.

Illyustrator
09-13-10, 06:34 PM
Maybe, but:
- if this is the source of the problem, it should be done by mod author, so that other user avoid trouble,
- changing the name of the folder doesn't solve my problem, as my mod is now locked in JSGME and can't be uninstalled.
Respected, Abd_von_Mumit, I do not understand, how in you have appeared "1920? 1080". In me English JSGME, but I do not observe it...
Arouse the new attempt of the downloads the file...

DavyJonesFootlocker
09-13-10, 07:00 PM
I seem to be having some problems also. Only the original folder works. Whenever I install the other ones the official stamp is way up on the upper right hand part of the map and it looks like the wrong resolution (although I installed the correct resolution fix). I also get a CTD.

Abd_von_Mumit
09-13-10, 07:05 PM
Respected, Abd_von_Mumit, I do not understand, how in you have appeared "1920? 1080". In me English JSGME, but I do not observe it...
Arouse the new attempt of the downloads the file...

I suspect that the ? appeared because the character used in the folder name is not Latin X, but Cyrillic Х (h). Possibly my system which was never taught to cope with Cyrillic characters, messed up some paths. It is also possible (I don't know though) that JSGME doesn't work well with folders/files with Cyrillic characters (this is why I posted a possible bug report in JSGME thread).

EDIT:
My suspicion was correct. I checked it by putting the folder name into my browser window. After I pressed Enter, the original name:
IO_Fix_MaskMap_for_TDW_4.3.0_1920х1080
was changed by my browser to
IO_Fix_MaskMap_for_TDW_4.3.0_1920%D1%851080

After I changed the original х to Latin x, and pasted
IO_Fix_MaskMap_for_TDW_4.3.0_1920x1080
into my browser window, the browser interpreted it as
IO_Fix_MaskMap_for_TDW_4.3.0_1920x1080

Obelix
09-13-10, 07:20 PM
Thanks for the comments, I will correct the mistakes.

Obelix
09-13-10, 07:49 PM
Also, why not give a direct download link to FileFront instead of the link to Russian forums? I suppose many potential users will quit as soon as they see that use of foreign forums is required (which is not the case).

This version upload directly to sukhoi.ru, next version will be upload to filefront

Abd_von_Mumit
09-13-10, 11:50 PM
Ended up uninstalling my SH5 for a fresh clean install - tried to fix JSGME.ini and folder names manually, but failed.

I love your mod, but will wait with installing it till you release another version, with your word that there is not a single Cyrillic letter in any folder/file name. :P

A good mod, worth waiting.

Obelix
09-13-10, 11:54 PM
Ended up uninstalling my SH5 for a fresh clean install - tried to fix JSGME.ini and folder names manually, but failed.

I love your mod, but will wait with installing it till you release another version, with your word that there is not a single Cyrillic letter in any folder/file name. :P

A good mod, worth waiting.
Yes, wait a moment will eliminate all errors.

Obelix
09-15-10, 07:29 PM
v1.1 released. This is a bugfix for first version. See post #1 (http://www.subsim.com/radioroom/showpost.php?p=1491655&postcount=1) for details

Abd_von_Mumit
09-15-10, 07:52 PM
v1.1 released. This is a bugfix for first version. See post #1 (http://www.subsim.com/radioroom/showpost.php?p=1491655&postcount=1) for details

:/\\k: :()1: :salute: :woot:

http://img822.imageshack.us/img822/4344/crazy2.gif

DavyJonesFootlocker
09-15-10, 08:27 PM
will try it again.:DL

DavyJonesFootlocker
09-15-10, 10:38 PM
It's working now.:DL

TheDarkWraith
09-16-10, 12:56 AM
still looking for the oily stain image minus the nomograph. Reason is if I decide to toggle the nomograph visibility as some point it will remove the oily stains also.

Obelix
09-16-10, 01:25 AM
still looking for the oily stain image minus the nomograph. Reason is if I decide to toggle the nomograph visibility as some point it will remove the oily stains also.
We thought about it. For instance: stains when receiving damage.
I sent a request Illyustrator, he will split stains and the nomograph

Illyustrator
09-16-10, 04:36 AM
There was well intensify the saturation oily stain in damage of the Boat...:DL
P.S.... it is necessary about this think. The Good effect...

Abd_von_Mumit
09-16-10, 02:47 PM
I get this error message when starting the game, after installing your mod (I used to get it with previous version of your mod as well):

http://img834.imageshack.us/img834/5181/reportl.jpg

After clicking "Ok" the game starts properly.


Edit:
I run my game in 1600 x 900 resolution, so I installed MaskMap 1600 x 900. Yet the stamp on my map is egg-shaped:
http://img217.imageshack.us/img217/5851/report2nq.jpg

This is the order I installed the mod in:
http://img832.imageshack.us/img832/8350/report3t.jpg


Also I think that the mission orders button/icon (in orange circle on my screenshot) doesn't fit here aesthetically. It looks Microsoftish, doesn't go well with the filthy map looks or the other "hand-written" icons (ports, airports, destinations).

Illyustrator
09-16-10, 04:31 PM
I get this error message when starting the game, after installing your mod (I used to get it with previous version of your mod as well):

http://img834.imageshack.us/img834/5181/reportl.jpg

After clicking "Ok" the game starts properly.
Yes, JSGME warns, that Block Nomograph navigation map is already registered in file Page. We do not add the new Block, and we replace the ready. Probably IO_StrategicMap the first which after NewUIs_TDC_ByTheDarkWraith and HiDef Realistic Interface V2.0 repeatedly replaces file Page navigation map.ini

Abd_von_Mumit
09-16-10, 04:35 PM
Yes, JSGME warns, that Block Nomograph navigation map is already registered in file Page. We do not add the new Block, and we replace the ready. Probably IO_StrategicMap the first which after NewUIs_TDC_ByTheDarkWraith and HiDef Realistic Interface V2.0 repeatedly replaces file Page navigation map.ini

I don't think it's a JSGME warning - it shows when the game starts and JSGME is closed.

How do I get rid of it?

Illyustrator
09-16-10, 04:41 PM
Edit:
I run my game in 1600 x 900 resolution, so I installed MaskMap 1600 x 900. Yet the stamp on my map is egg-shaped:
http://img217.imageshack.us/img217/5851/report2nq.jpg

We have solved to simplify installation IO_StrategicMap_1.1. One File "Mask" is Used only. Under sprain on the Whole screen and is got "Egg". On the other screen he looks orderly. We to return to old concept?

Abd_von_Mumit
09-16-10, 05:02 PM
We have solved to simplify installation IO_StrategicMap_1.1. One File "Mask" is Used only. Under sprain on the Whole screen and is got "Egg". On the other screen he looks orderly. We to return to old concept?

The egg-shaped stamp looks bad and ruins aesthetical values of your mod, so in my opinion - yes, you should do whatever is needed to display it correctly. But simplicity of installation is also important, so I know this may be a hard choice to make. It's your mod. :)

Same in Russian:
Эта печать яйцевидной формы выглядит очень плохо и портит эстетическое качество Вашего мода, так по моему - да, Вы должны зделать все что нужно, чтоб это исправить. Но я тоже понимаю важность простоты процесса инсталляции, так это может быть для Вас сложный выбор. Но в конце концов Это Ваш мод. :)

Illyustrator
09-16-10, 05:16 PM
The egg-shaped stamp looks bad and ruins aesthetical values of your mod, so in my opinion - yes, you should do whatever is needed to display it correctly. But simplicity of installation is also important, so I know this may be a hard choice to make. It's your mod. :)

Same in Russian:
Эта печать яйцевидной формы выглядит очень плохо и портит эстетическое качество Вашего мода, так по моему - да, Вы должны зделать все что нужно, чтоб это исправить. Но я тоже понимаю важность простоты процесса инсталляции, так это может быть для Вас сложный выбор. Но в конце концов Это Ваш мод. :)

I have understood You! We shall Do all the best!:)

reaper7
09-16-10, 05:20 PM
I get this error message when starting the game, after installing your mod (I used to get it with previous version of your mod as well):

http://img834.imageshack.us/img834/5181/reportl.jpg

After clicking "Ok" the game starts properly.



This is a game error due to there being 2 instances of the same name being used for an item in the Menu Editor.

If you open up Page Navigation Map via the menu editor you will find 2 items with the same name (Nomograph) just change one of them to something else eg Nomograph 2.
If that item is being called in the Page navigationmap script as well the name will have to be changer there to match. :up:

Illyustrator
09-16-10, 08:05 PM
Abd_von_Mumit, say why You have increased "MaskMap" в Photoshop?
On the left my, on the right Your...
P.S. The Red ring it is necessary to do in upper "layer" Photoshop. Then I have not noticed...:DL
http://www.fotohost.by/pic_b/10/09/17/2e704edb077d8e47e330c0a41f447b55.jpg

Abd_von_Mumit
09-16-10, 08:53 PM
Abd_von_Mumit, say why You have increased "MaskMap" в Photoshop?
On the left my, on the right Your...
P.S. The Red ring it is necessary to do in upper "layer" Photoshop. Then I have not noticed...:DL
http://www.fotohost.by/pic_b/10/09/17/2e704edb077d8e47e330c0a41f447b55.jpg

:o

1. I used GIMP.

2. I didn't stretch any layers. I didn't even add a layer. And if I stretched anything, other round shapes would be stretched too, and they aren't.

3. The red circle was done this way:

- draw an oval shape
http://img203.imageshack.us/img203/6816/what1t.jpg

- click "Draw a border"
http://img697.imageshack.us/img697/134/what2n.jpg

- then use the "Fill with color" option:
http://img135.imageshack.us/img135/3858/what3.jpg


4. Why would I do that?


5. I don't know what you are smoking there, but I want it too.

:nope:


EDIT:
After consideration: you publicly and openly accused me of lieing intentionally (to harm other people and damage their reputation?). Although I don't think you did it out of wicked will, you deeply offended me. I consider myself a man of honour. I may have many defects, but I am not a liar. Thus it is my right to demand that you recall your accusation and apologize, again openly and publicly - as men of honour do.

EDIT2:
If you have difficulties understanding the above, I can write it in Russian as well.

EDIT3:
So that absolutely no doubts are left, I just recorded a movie in game. Will upload it as soon as possible after it converts - this will take a while though.

EDIT4:
Here's the movie, may take a while before YouTube processes it (watch in High Resolution for detailed view):
http://www.youtube.com/watch?v=lhcH5CIWr9A

Now I calmed down a bit, but man, you surely touched my nerve. Called a liar after reporting a bug out of will to help... I just didn't expect that.

Illyustrator
09-17-10, 04:38 AM
Respected, Abd_von_Mumit. I, in any case make to you the apologies!
-----------------------------------------------------------------------------------------------------------------------
But, at me the Question to experts working in "Graphic editors". Can such be? (For the general development)
Thanks.
P.S. Doing such doubtful Screenshots, you get in error...

Abd_von_Mumit
09-17-10, 08:29 AM
P.S. Doing such doubtful Screenshots, you get in error...

So this way or another it's still my fault? Ok, I can live with that. Rest assured then you won't be getting any more "doubtful screenshots" from me.

Graphics is not my cup of tea, I am only capable of doing simplest things in GIMP or Photoshop, I use the simplest tools and icons to achieve that - cause I'm a graphic newbie and I don't even intend to change that. I work with letters more, but not pictures.

However, in SubSim community, I try to be as helpful to modders as I can, and when it's appropriate, I try to provide screenshots - pictures often are more informative and just simpler way of saying what you have to say, especially given my poor English, - I can never know for sure whether my words have the meaning I think they do.

Now it's time to focus on my mod instead of playing main role in a forum drama - which is always embarrassing. See you around.

DavyJonesFootlocker
09-17-10, 09:36 AM
I would like to thank you for this mod. I installed it without the stamp. With your permission I would like to modify the map to suit some needs I have.

Illyustrator
09-17-10, 10:38 AM
I would like to thank you for this mod. I installed it without the stamp. With your permission I would like to modify the map to suit some needs I have.
For a private use it is possible to change all for your convenience... :)

DavyJonesFootlocker
09-17-10, 02:30 PM
Thank you. It's for my own personal use.:yeah:

Illyustrator
09-17-10, 03:11 PM
So this way or another it's still my fault? Ok, I can live with that. Rest assured then you won't be getting any more "doubtful screenshots" from me...
All! I have definitively understood! So the Red circle with layer adjustment as "Overlapping" remains.:salute:
Once again I apologise for the caused damage of Reputation.
http://www.fotohost.by/pic_b/10/09/18/a151edcb6e8c8f4a505354c2848f9be1.jpg

Obelix
09-18-10, 07:27 AM
Guys, stay calm.
Abd_von_Mumit
Work on the mod constantly goes, detected errors will be corrected.
Mod will be improved, it as much as possible will be added new features.
Likewise, work on facilitating the installation mod.
But all this takes time, so please be patient and understanding.

Abd_von_Mumit
09-18-10, 07:34 AM
Guys, stay calm.
Abd_von_Mumit
Work on the mod constantly goes, detected errors will be corrected.
Mod will be improved, it as much as possible will be added new features.
Likewise, work on facilitating the installation mod.
But all this takes time, so please be patient and understanding.

I never said a word to rush you. These were just my user's opinions - I know modders do need feedback, but rarely get it. Take your time, noone is in position to tell you how or what to do. :)

Topo65
09-18-10, 05:58 PM
Obelix, will be a 1680 X 1050 version? Any chance? Thanks anticipated!

Obelix
09-19-10, 04:14 AM
Obelix, will be a 1680 X 1050 version? Any chance? Thanks anticipated!
Order has been accepted, wait.:DL

Topo65
09-20-10, 09:54 AM
Thanks, Obelix, for your work! Waiting! :salute:

Abd_von_Mumit
09-24-10, 08:01 AM
Any news about a fix to get rid of the error message when starting game?

Some other NEW UIs users posted their screenshots, and it seems they have the stamp stretched as well, for example here:
http://www.subsim.com/radioroom/showpost.php?p=1500447&postcount=37

Illyustrator
09-24-10, 05:37 PM
Any news about a fix to get rid of the error message when starting game?

Some other NEW UIs users posted their screenshots, and it seems they have the stamp stretched as well, for example here:
http://www.subsim.com/radioroom/showpost.php?p=1500447&postcount=37
Work on mod goes.Concretely on seal. Work detained on disease Obelix. He concerns with the size "Masks". The other day promised the new version IO_StrategicMap.
The erroneous message to us is not clear. At us it is not present. How to correct it is not known yet... It is necessary to think...:06:

THE_MASK
09-24-10, 06:04 PM
Very nice mod .

Abd_von_Mumit
09-24-10, 06:30 PM
The erroneous message to us is not clear. At us it is not present.

I think that you need to install "NEW UIs" to get this error message (it looks like a conflict of these two mods).

reaper7 described above what causes this error message:
http://www.subsim.com/radioroom/showpost.php?p=1495109&postcount=38

Illyustrator
09-24-10, 06:32 PM
I thank All for kind words in our address! We are glad, that our work was pleasant to you.:salute:

Illyustrator
09-24-10, 06:39 PM
I think that you need to install "NEW UIs" to get this error message (it looks like a conflict of these two mods).

reaper7 described above what causes this error message:
http://www.subsim.com/radioroom/showpost.php?p=1495109&postcount=38
Thanks! We read it. Undoubtedly, we will take into consideration …

Illyustrator
09-26-10, 09:37 AM
For a long time I bear this idea, but now and I do not know, whether it is necessary…:hmmm: (it Photoshop).
http://www.fotohost.by/pic_s/10/09/26/48f1cf39d54ad9bc788d51c5c4d11c84.jpg

Big screen
(http://www.sukhoi.ru/forum/attachment.php?attachmentid=117701&d=1285508231)

Abd_von_Mumit
09-26-10, 09:42 AM
For a long time I bear this idea, but now and I do not know, whether it is necessary…:hmmm: (it Photoshop).
http://www.fotohost.by/pic_s/10/09/26/48f1cf39d54ad9bc788d51c5c4d11c84.jpg
http://www.fotohost.by/pic_b/10/09/26/48f1cf39d54ad9bc788d51c5c4d11c84.jpg

Your pictures from www.fotohost.by don't load for me. The same was with the one you posted a few days earlier. Could you use another hosting service?

Illyustrator
09-26-10, 10:03 AM
Your pictures from www.fotohost.by (http://www.fotohost.by) don't load for me. The same was with the one you posted a few days earlier. Could you use another hosting service?
Now well !? :)

Frantic8882
09-26-10, 10:27 AM
Will this interfere with the German version of LC 1.2 (LC 1.21 GER)? Will it work at all with LC? Do I get a happy mix of English and German descriptions or does this mod leave the texts untouched? I got no UI installed currently so I´m clear on that.

pascal4541
09-26-10, 05:24 PM
This Mod is GREAT...in assocition with EQuaTool by Abd_von_Mumit
http://ups.imagup.com/multi2/1285539663_SH5Img@2010-09-23_22.14.35.jpg (http://www.imagup.com)

Illyustrator
09-26-10, 06:47 PM
This Mod is GREAT...in assocition with EQuaTool by Abd_von_Mumit
Yes, mod EQuaTool by Abd_von_Mumit really good! :yeah:
À comparatively IO_StrategicMap, the following version shall correct You stamp and will Ok! :DL

Obelix
09-26-10, 08:08 PM
Will this interfere with the German version of LC 1.2 (LC 1.21 GER)? Will it work at all with LC? Do I get a happy mix of English and German descriptions or does this mod leave the texts untouched? I got no UI installed currently so I´m clear on that.
The mod does untouched the text, the next version will work with any screen resolution and you can have any interface

Sepp von Ch.
09-27-10, 05:24 AM
How about 1440 x 900 resolution or does it really matter please?

Abd_von_Mumit
09-27-10, 05:37 AM
How about 1440 x 900 resolution or does it really matter please?

If your resolution is not available, try any other of similar size or similar height/width ratio. As far as I know the guys are working on new version that will get rid of multiple installation versions for various resolutions, so soon you should be able to enjoy this mod on any resolution you want. Till then - it's up to you. :salute:

Sepp von Ch.
09-27-10, 05:44 AM
Thanks. But what is the similar size or similar height/width ratio by 1440 x 900 resolution pls?

Abd_von_Mumit
09-27-10, 05:49 AM
Thanks. But what is the similar size or similar height/width ratio by 1440 x 900 resolution pls?

1280x800 or 1920x1200. I'd go with the larger one.

Sepp von Ch.
09-27-10, 06:07 AM
Thank you!:salute:

Fearless
09-27-10, 08:42 AM
Could you possibly add 1440x900 resolution?

That would be great :|\\

Abd_von_Mumit
09-27-10, 08:54 AM
Could you possibly add 1440x900 resolution?

That would be great :|\\

Fearless. :har: Check the 4 posts above yours.

Sepp von Ch.
09-27-10, 09:26 AM
By 1440x900 resolution is 1280x800 is too small and 1920x1200 is too large (writing "Das Oberkommando der Kriegsmarine..." is missing):wah:

Obelix
09-27-10, 09:36 AM
v1.2 released. See post #1 for details.

Sepp von Ch.
09-27-10, 01:02 PM
Simply perfect! Thank you!:yeah:

Topo65
09-27-10, 01:21 PM
Many thanks Illyustrator & Obelix! Great mod! :yeah:

pascal4541
10-02-10, 08:03 AM
The new version is very easy to install :yeah:
thank you very much for this god Mod
:salute:

Venatore
10-02-10, 03:54 PM
Five Star thread for sure :up: :up: :up: :up: :up:

DavyJonesFootlocker
10-02-10, 05:39 PM
Why is the stamp not on the upper right corner? I see it's lowered in my game.

SashaKA001
10-02-10, 07:18 PM
Why is the stamp not on the upper right corner? I see it's lowered in my game.

all so try to make:rock:

Illyustrator
10-02-10, 07:58 PM
Why is the stamp not on the upper right corner? I see it's lowered in my game.
Yes, we know. We think over it.:damn:
If it strongly irritates you, temporarily switch off Nomograph.

DavyJonesFootlocker
10-02-10, 08:08 PM
OK thanks.

DavyJonesFootlocker
10-16-10, 10:02 AM
Thanks!:rock:

Venatore
10-16-10, 04:10 PM
Patch for IO_StrategicMap 1.2
Fixes the location of the stamp on the map.
IO_StrategicMap_MOD_path installed cover of main mod.
IO_Fix_StrategicMap_for_R7_2.1 and IO_Fix_StrategicMap_for_TDW_4.6.0 replace.
Link to download
http://www.subsim.com/radioroom/downloads.php?do=file&id=2863
Obelix,

Thank you for the update, very much appreciated :yep:

Kind Regards

Venatore

pascal4541
10-17-10, 07:26 AM
Thank you for the little detail :salute:

Sepp von Ch.
10-18-10, 07:40 AM
Thank you Obelix:salute:

Obelix
10-21-10, 01:16 AM
In mod and additions revealed serious errors:hmmm:. Now we are working on fixing all bugs and improvements on mod.:damn:

Obelix
10-24-10, 04:46 AM
Version 1.3 released. See post #1 for details.

TheDarkWraith
10-24-10, 09:22 AM
Version 1.3 released. See post #1 for details.

This will cause conflicts with my UIs mod. The PageDefaultHud_MapGroup cannot be hidden - it has to always be visible. Doing so causes many problems with my UIs mod. When you hide the PageDefault_MapGroup you lose some functionality of my UIs mod and certain instances will cause Python errors also.

Others changes were made that are incorrect. I am making changes to the mod's files to make it compatible with my UIs mod and will send to the author for review.

TheDarkWraith
10-24-10, 01:40 PM
Due to noticing problems with this mod when used with my UIs mod I have updated the mod (and my UIs mod) with the corrections necessary to make it fully compatible with my UIs mod.
Here are the results of those changes:
http://www.subsim.com/radioroom/picture.php?albumid=285&pictureid=3171

I will send the author a PM with the necessary changes so that he can make this mod fully compatible with my UIs mod.

Obelix
10-24-10, 05:35 PM
Thank you TheDarkWraith :salute:
I got your file and will make any necessary changes.

Obelix
10-25-10, 07:52 AM
IO_Fix_StrategicMap_for_Ui-Boat V2.2 - Bugfix for IO_StrategicMap by using Ui-Boat V2.2.
For using change previsour IO_Fix_StrategicMap_for_Ui-Boat V2.2 and cover IO_StrategicMap 1.3

Obelix
10-25-10, 08:48 AM
IO_StrategicMap_MOD_for_TDW_4.8.0 released. See post 1
This is an independent mod for the NewUI with TDC by TheDarkWraith 4.8.0 and will be works only with NewUI with TDC by TheDarkWraith v4.8.1 (v4.8.0 with patch 2)

For using:
1. deactivate IO_StrategicMap and IO_Fix_StrategicMap_for_TDW_4.8.0
2. activate IO_StrategicMap_MOD_for_TDW_4.8.0
3. enable the user option 'MapToolsAsObjects' in UIs mod's \data\Scripts\Menu\TheDarkWraithUserOptions.py file (set the value to True). If they do not set this value to True then the old map tools will be used. Some users may want this option.

Special thanks to TheDarkWraith for his help in creating this mod:salute:

Illyustrator
10-25-10, 09:58 AM
As one of authors I wish to express gratitude for consultations and support IO_StrategicMap_MOD TheDarkWraith and reaper7. And also, to my Friend Obelix for its work on IO_StrategicMap_MOD.:salute:

pascal4541
10-25-10, 01:21 PM
very big thank Illyustrator and Obélix :yeah:
This Mod is exceptional associated with The NewUIs By The DarkWraith
SH5 becomes really beautiful and the immersion is great :salute:

Magnetyk
10-27-10, 07:51 AM
Hello,

Can you provide another Download link for your excellent "Strategic Map 1.3" (Maybe FileFront)
Because The SubSim downloads section is offline again

"Disabled: SUBSIM Downloads is offline while we check security and perform routine maintenance, check back later."

Thank.

Obelix
10-27-10, 08:23 AM
Hello,

Can you provide another Download link for your excellent "Strategic Map 1.3" (Maybe FileFront)
Because The SubSim downloads section is offline again
...
One moment! I re-uploading mod and editing first post. Soon will be new links.:)

Obelix
10-27-10, 08:49 AM
Alterations in the box and mod installation. See details in the post #1.

Illyustrator
10-27-10, 10:54 AM
Hello,

Can you provide another Download link for your excellent "Strategic Map 1.3" (Maybe FileFront)
Because The SubSim downloads section is offline again

"Disabled: SUBSIM Downloads is offline while we check security and perform routine maintenance, check back later."

Thank.



The alternative reference on IO_StrategicMap_MOD:
IO_StrategicMap_MOD_for_stock_1.4 (http://forum.sukhoi.ru/attachment.php?attachmentid=119686&d=1288097922)
IO_StrategicMap_MOD_for_Ui-Boat V2.2 (http://forum.sukhoi.ru/attachment.php?attachmentid=119687&d=1288097922)
IO_StrategicMap_MOD_for_TDW_4.8.0 (http://forum.sukhoi.ru/attachment.php?attachmentid=119622&d=1288014829)
A_set_of_mods_for_IO_map (http://forum.sukhoi.ru/attachment.php?attachmentid=119688&d=1288097922)

Magnetyk
10-28-10, 06:11 AM
Thank You , i download now

Obelix
11-05-10, 01:36 AM
IO_StrategicMap_MOD_patch_for_TDW_4.9.0 released. See post 1

tonschk
11-05-10, 04:51 AM
:DL Thank you a Lot :woot: Illyustrator and Obélix :yeah:

Sepp von Ch.
11-05-10, 07:01 AM
Perfect!:yeah:

charognard
11-05-10, 07:30 AM
Obelix, can you make the same mod without the " bubles " on the map ???

Obelix
11-05-10, 08:45 AM
Obelix, can you make the same mod without the " bubles " on the map ???
On the bubbles, which is it?

DavyJonesFootlocker
11-05-10, 08:59 AM
I would like the dirt removed on the map, if it's possible. I like the clean look.

Obelix
11-05-10, 09:08 AM
I would like the dirt removed on the map, if it's possible. I like the clean look.

If you using IO_StrategicMap_MOD_for_TDW_4.8.0: deactivate this mod, delete file \MODS\IO_StrategicMap_MOD_for_TDW_4.8.0\data\Menu\ Gui\Layout\Dripped.dds and activate mod again.

PS I want to do a custom mod, so you can disable \ enable dripped and stamp. While this is still under development.

TheDarkWraith
11-05-10, 04:38 PM
If you using IO_StrategicMap_MOD_for_TDW_4.8.0: deactivate this mod, delete file \MODS\IO_StrategicMap_MOD_for_TDW_4.8.0\data\Menu\ Gui\Layout\Dripped.dds and activate mod again.

PS I want to do a custom mod, so you can disable \ enable dripped and stamp. While this is still under development.

If you are using my UIs mod it would be best to make a copy of the file \data\Menu\Gui\Blank.dds and name it Dripped.dds. Copy it to \data\Menu\Gui\Layout thus overwriting the original Dripped.dds. This will prevent any unknown side effects of the game not being able to find a .dds it requires. Doing this will give the map a clean look again.

Illyustrator
11-05-10, 06:28 PM
Yes, our fault that have not left to you a choice. It would be necessary as - IO_ShapeTextures_NO_mod. We will correct.

DavyJonesFootlocker
11-05-10, 06:30 PM
Thank you good Modders.:DL

Obelix
11-06-10, 12:48 AM
IO_StrategicMap_NO_Dripped released. See post 1 for detail.

Olzeen
11-06-10, 05:59 AM
thx obelix.....:yeah:

DavyJonesFootlocker
11-06-10, 10:23 AM
Thank You!:salute:

Obelix
11-09-10, 06:20 AM
IO_StrategicMap_path_for_MOD_for_TDW_4.9.2 released. See post 1 for details (edit 3)

Obelix
11-09-10, 10:21 PM
IO_StrategicMap_MOD_for_TDW_4.9.3 released. See post 1 for details.

Obelix
11-13-10, 12:54 AM
To avoid unnecessary questions:
IO_StrategicMap_MOD_for_TDW_4.9.3 Fully compatible with NewUIs TDC ByTheDarkWraith 5.1.0

Obelix
11-16-10, 11:50 AM
IO_StrategicMap_2_0 released. See post 1 for details.

pfeillant
11-19-10, 11:59 AM
Hello Obelix

On the post 1 where you put the last version (thank's for that),

When whe select le version for TDW5.1.3

Download IO_StrategicMap_2_0_for_TDW_5.1.3

whe find a file that is for TDW 5.1.2

IO_StrategicMap_2_0_for_TDW_5.1.2 (4.93 MB)

Is it OK ? Thank's

Obelix
11-19-10, 12:15 PM
...Is it OK ? Thank's

Yes, it's OK, This version is equally compatible with 5.1.2 and 5.1.3.

Edit:
This version also is equally compatible with TDC by TDW v 5.2.0 (with patch 2)

Sepp von Ch.
12-01-10, 05:36 PM
Hello Obelix,

I use your mod IO_StrategicMap_2_0_for_Ui-Boat V2.2 (http://www.subsim.com/radioroom/downloads.php?do=file&id=2876) and I noticed such specialty-when I pull a list of flags, the stamp of Kriegsmarine "Kommando Feldpostnummer M...." also moves in the same direction:

http://s2.postimage.org/1vr46306c/SH5_Img_2010_12_01_22_19_04.jpg (http://postimage.org/image/1vr46306c/)

Convoy routes are OK:
http://s4.postimage.org/1uq59gr38/SH5_Img_2010_12_01_22_19_18.jpg (http://postimage.org/image/1uq59gr38/)

Obelix
12-01-10, 06:28 PM
Hello Obelix,

I use your mod IO_StrategicMap_2_0_for_Ui-Boat V2.2 (http://www.subsim.com/radioroom/downloads.php?do=file&id=2876) and I noticed such specialty-when I pull a list of flags, the stamp of Kriegsmarine "Kommando Feldpostnummer M...." also moves in the same direction:


Thank you for bug report, I'll see what can be done

Obelix
12-02-10, 06:26 AM
...I noticed such specialty-when I pull a list of flags, the stamp of Kriegsmarine "Kommando Feldpostnummer M...." also moves in the same direction:

Fix for this issue. Install cover IO_StrategicMap_2_0_for_Ui-Boat V2.2
http://www.subsim.com/radioroom/downloads.php?do=file&id=2894

Sepp von Ch.
12-02-10, 06:40 AM
Thank you Obelix!

What exactly do I do?

Variant 1):

I overwrite with Bugfix_for_IO_StrategicMap_2_0_for_Ui-Boat V2.2 your IO_StrategicMap_2_0_for_Ui-Boat V2.2 (http://www.subsim.com/radioroom/downloads.php?do=file&id=2876) mod and then I activate this IO_StrategicMap_2_0_for_Ui-Boat V2.2 (http://www.subsim.com/radioroom/downloads.php?do=file&id=2876) mod


or


2) I activate IO_StrategicMap_2_0_for_Ui-Boat V2.2 (http://www.subsim.com/radioroom/downloads.php?do=file&id=2876) first and after that I activate your new Bugfix_for_IO_StrategicMap_2_0_for_Ui-Boat V2.2.

And sorry for this stupid question.

Obelix
12-02-10, 06:49 AM
2) I activate IO_StrategicMap_2_0_for_Ui-Boat V2.2 (http://www.subsim.com/radioroom/downloads.php?do=file&id=2876) first and after that I activate your new Bugfix_for_IO_StrategicMap_2_0_for_Ui-Boat V2.2.


That is correct :yep:

Sepp von Ch.
12-02-10, 06:56 AM
Thank you!:salute:

Obelix
12-02-10, 06:59 AM
Although both options provide performance. You can just overwrite the files menu_1024_768.ini and Page navigation map.ini in the IO_StrategicMap_2_0_for_Ui-Boat V2.2 and re-activate this mod.

Sepp von Ch.
12-02-10, 07:23 AM
Activation of Bugfix_for_IO_StrategicMap_2_0_for_Ui-Boat V2.2 after IO_StrategicMap_2_0_for_Ui-Boat V2.2 is simpler:DL

Obelix
12-02-10, 07:27 AM
Activation of Bugfix_for_IO_StrategicMap_2_0_for_Ui-Boat V2.2 after IO_StrategicMap_2_0_for_Ui-Boat V2.2 is simpler:DL

The main thing - it works!:DL

Obelix
12-09-10, 09:21 PM
Released version IO_StrategicMap_2_1_for_TDW_5.4.0
Released an updated version of IO_StrategicMap_2_1_for_Ui-Boat V2.2 with bug fixes
See post 1 for details

Obelix
12-10-10, 04:41 AM
IO_StrategicMap_2_1_for_TDW_5.4.0 compatible with NewUIs_TDC_5_5_0_ByTheDarkWraith

Obelix
12-20-10, 05:57 AM
IO_StrategicMap_2_2_for_TDW_5.8.0 released! See post #1 for details :|\\

Obelix
12-24-10, 11:33 PM
IO_StrategicMap_2_2_for_TDW_5.9.0 released! See post #1 for details :|\\
Merry Christmas!

Obelix
12-30-10, 09:53 PM
IO_StrategicMap_2_2_for_TDW_6.0.0 released! See post #1 for details :|\\

col_Kurtz
01-02-11, 02:55 PM
Hi Obelix...
Great mod:rock: Using and working with this. But... I like stock tools. I looked into your .py file and TDW. How do I activate this mod to get this view? IO_StrategicMap_MOD_for_TDW_5.8.0_without_gt :oops:
http://naforum.zapodaj.net/thumbs/6e532f483ce4.jpg (http://naforum.zapodaj.net/6e532f483ce4.jpg.html)
In TDW .py - yes, is True for your map.
In your'm not sure exactly what to do.
I`m using SH3Style I hope will work ok:)

TopcatWA
01-02-11, 08:24 PM
This looks good.
Thanks for the up:yeah:

Obelix
01-03-11, 03:41 AM
Hi Obelix...
Great mod:rock: Using and working with this. But... I like stock tools. I looked into your .py file and TDW. How do I activate this mod to get this view? IO_StrategicMap_MOD_for_TDW_5.8.0_without_gt :oops:
http://naforum.zapodaj.net/thumbs/6e532f483ce4.jpg (http://naforum.zapodaj.net/6e532f483ce4.jpg.html)
In TDW .py - yes, is True for your map.
In your'm not sure exactly what to do.
I`m using SH3Style I hope will work ok:)
To use the stock tools to check in \ MODS \ NewUIs_TDC_X_X_X_ByTheDarkWraith \ data \ Scripts \ Menu \ TheDarkWraithUserOptions.py MapToolsAsObjects = parameter must be False (default False)
Nothing more need to do.

col_Kurtz
01-03-11, 09:13 AM
To use the stock tools to check in \ MODS \ NewUIs_TDC_X_X_X_ByTheDarkWraith \ data \ Scripts \ Menu \ TheDarkWraithUserOptions.py MapToolsAsObjects = parameter must be False (default False)
Nothing more need to do.

:salute: Thanks, I`ll try:)

Illyustrator
01-06-11, 03:51 PM
I address to all Modders!:salute: I and Obelix we continue work over IO_StrategicMap. A head "have broken"over this question (http://www.subsim.com/radioroom/showpost.php?p=1566326&postcount=5842)...:damn::damn:
Who can knows where for it to search?:06:

Sepp von Ch.
01-14-11, 02:36 PM
Is IO_StrategicMap_2_2_for_TDW_6.0.0 (http://www.subsim.com/radioroom/downloads.php?do=file&id=2878) compatible with TDW´s UI mod 6.3.4 please?

pascal4541
01-14-11, 03:14 PM
Is IO_StrategicMap_2_2_for_TDW_6.0.0 (http://www.subsim.com/radioroom/downloads.php?do=file&id=2878) compatible with TDW´s UI mod 6.3.4 please?

Yes this version is compatible :03:

Obelix
01-14-11, 08:41 PM
Yes this version is compatible :03:
And as with Magnum opus 0.0.1 with patch 2.:up:

Sepp von Ch.
01-25-11, 12:09 PM
It would be possible to add to your famous
IO_StrategicMap_2_0_for_Ui-Boat V2.2 the grid system, as in SHIII?

http://s3.postimage.org/2qgslti2s/map.jpg (http://postimage.org/image/2qgslti2s/)
http://s3.postimage.org/2qgz7yw1w/map1t.jpg (http://postimage.org/image/2qgz7yw1w/)

Magic1111
01-25-11, 01:14 PM
It would be possible to add to your famous
IO_StrategicMap_2_0_for_Ui-Boat V2.2 the grid system, as in SHIII?

http://s3.postimage.org/2qgslti2s/map.jpg (http://postimage.org/image/2qgslti2s/)
http://s3.postimage.org/2qgz7yw1w/map1t.jpg (http://postimage.org/image/2qgz7yw1w/)



Yes, I agree ! The Grid system in SH5 would be great !!! :rock::rock:

Is it possible ? :hmmm:

Obelix
01-25-11, 06:20 PM
It would be possible to add to your famous
IO_StrategicMap_2_0_for_Ui-Boat V2.2 the grid system, as in SHIII?
Not yet, unfortunately:cry:. At least for now. We are currently working on the next version of the mod and later see what I can do about it.:hmmm:

col_Kurtz
01-26-11, 01:40 AM
It would be possible to add to your famous
IO_StrategicMap_2_0_for_Ui-Boat V2.2 the grid system, as in SHIII?

http://s3.postimage.org/2qgslti2s/map.jpg (http://postimage.org/image/2qgslti2s/)
http://s3.postimage.org/2qgz7yw1w/map1t.jpg (http://postimage.org/image/2qgz7yw1w/)

Yes, I agree ! The Grid system in SH5 would be great !!! :rock::rock:

Is it possible ? :hmmm:
Yes!:yeah::up: It is very important, I wrote about it somwhere.

Obelix
01-26-11, 01:50 AM
Yes!:yeah::up: It is very important, I wrote about it somwhere.
If I had somebody at least a hint how to do it ... I do not know where to look:damn:. When I view the game files I came across a file with a grid but I have not yet studied.
I still do not have enough experience, "picking" in the files :nope::oops:.

Illyustrator
01-26-11, 02:15 PM
http://s3.postimage.org/2qgz7yw1w/map1t.jpg (http://postimage.org/image/2qgz7yw1w/)

Prompt, please, where I can take this Card? Big "Permission". With well visible marking of "squares" and their "numbers".

col_Kurtz
01-27-11, 01:38 AM
If I had somebody at least a hint how to do it ... I do not know where to look:damn:. When I view the game files I came across a file with a grid but I have not yet studied.
I still do not have enough experience, "picking" in the files :nope::oops:.

Drink elixir... Joke;)
Ok, I understand. Anyway, cross my fingers:up:

col_Kurtz
01-27-11, 01:53 AM
Prompt, please, where I can take this Card? Big "Permission". With well visible marking of "squares" and their "numbers".

This map is from OpsMonsun_V705\Support\OM_Intel_files Adobe Acrobats kmlant.pdf Maybe lurker_hlb3 could help you, from SH4 Ato Mods.
And I found this... http://www.german-navy.de/kriegsmarine/articles/feature6.html
http://uboat.net/maps/grid.html

I'm not sure if this is what you mean.
http://www.subsim.com/radioroom//showpost.php?p=1275456&postcount=1
http://ubootwaffe.net/quadrant.cgi <-----:rock:
http://www.subsim.com/radioroom//showpost.php?p=1298526&postcount=3
And the thread:
http://www.subsim.com/radioroom//showthread.php?t=162195

:salute:

Obelix
01-27-11, 04:13 AM
@col_Kurtz
Thank you, we will study this information.

Illyustrator
01-28-11, 04:50 PM
I thank You, col_Kurtz.
I will be glad to any materials on German cards.:salute:

charognard
01-31-11, 08:11 AM
Hi guys,

Well since my new install, if i install IO strat map, i can t choose any mission when i m in dock... Any solution ?

Obelix
01-31-11, 06:14 PM
Hi guys,

Well since my new install, if i install IO strat map, i can t choose any mission when i m in dock... Any solution ?

You can set the mod at any time. Although in the dock, though in a patrol - it does not matter, it will work correctly in any case.
Good hunting.

Obelix
02-01-11, 04:08 AM
IO_Strategic_Map Version 3.0 released. See post 1 for details

pascal4541
02-01-11, 04:56 AM
Thanks for the job :up:

Magic1111
02-01-11, 04:56 AM
IO_Strategic_Map Version 3.0 released. See post 1 for details

Download it ! :up: Many thanks for new version (play never without your Map) ! :yeah:

Obelix
02-01-11, 08:28 AM
I must say that I am somewhat hastily released mod. I do not understand correctly Illyustrator's. In the general need to clarify and rework some of the details of mod. So the other day will be a new version.

Magic1111
02-01-11, 09:48 AM
I must say that I am somewhat hastily released mod. I do not understand correctly Illyustrator's. In the general need to clarify and rework some of the details of mod. So the other day will be a new version.

What do you think is wrong with V3.0 ?

Obelix
02-01-11, 11:10 AM
What do you think is wrong with V3.0 ?
Version 3.0 works fine. Slightly flawed appearance, it differs from the desired.

ingsoc84
02-02-11, 01:49 AM
Great Mod! Love it!:woot:Thanks!

Magic1111
02-02-11, 02:39 AM
Version 3.0 works fine. Slightly flawed appearance, it differs from the desired.

Okay, thanks for Reply !

Magic1111
02-03-11, 07:09 AM
Hi Obelix !

I´ve a question: Is it possible to get back the "Stock-SH5" Mission Orders Icons on the Nav Map instead of the red Icons from your MOD (I mean the Stock Icons "ships sinking", "make Photos", "Patrouille"...and so on) ? Only this Icons, not for Harbour....etc. !

And ONLY this, all the other things from your MOD are untasted !

Can do this perhaps as an additional MOD ?

I like to play with your NavMap, but with the Stock Icons for my Mission Targets (Area) !

Is it possible please ?

Best regards,
Magic:salute:

Illyustrator
02-03-11, 08:08 AM
Hi Obelix !

I´ve a question: Is it possible to get back the "Stock-SH5" Mission Orders Icons on the Nav Map instead of the red Icons from your MOD (I mean the Stock Icons "ships sinking", "make Photos", "Patrouille"...and so on) ? Only this Icons, not for Harbour....etc. !
And ONLY this, all the other things from your MOD are untasted !
Can do this perhaps as an additional MOD ?
I like to play with your NavMap, but with the Stock Icons for my Mission Targets (Area) !
Is it possible please ?
Best regards,
Magic:salute:
Hi Magic1111.
We wished to approach on a maximum the Card to real that time (with the account of possibility of game). And it was necessary to refuse these "beautiful" icons.
To do separate Mod there is no sense (separately). Personally for you I will make corrections to a file "StrategicMap.dds" and I will transfer to you. Little bit later, as there will be a free time.

Magic1111
02-03-11, 08:46 AM
Personally for you I will make corrections to a file "StrategicMap.dds" and I will transfer to you. Little bit later, as there will be a free time.

That sounds wonderful mate, many thanks in forward ! :up: :yeah:

Best regards,
Magic:salute:

Illyustrator
02-03-11, 04:55 PM
Hi Magic1111.

StrategicMap.dds (http://rghost.ru/4196360) - To replace a similar file:.../data/Menu/Gui/

Sepp von Ch.
02-03-11, 05:14 PM
I want to thank you for the new version of the IO strategic map; new version is one step better!:up: It's a Mod, without which I can not play SH5!;)

Magic1111
02-03-11, 05:54 PM
Hi Magic1111.

StrategicMap.dds (http://rghost.ru/4196360) - To replace a similar file:.../data/Menu/Gui/




WONDERFUL !!!!! :up:

Many, many thanks that you´ve done this for me !!!! :yeah:

Best regards,
Magic:salute::salute::salute:

Magic1111
02-03-11, 05:55 PM
I want to thank you for the new version of the IO strategic map; new version is one step better!:up: It's a Mod, without which I can not play SH5!;)

Yes, totally agree ! :up::rock::rock:

Obelix
02-07-11, 04:12 AM
Version 3.1 released. See post 1

Magic1111
02-07-11, 04:23 AM
Version 3.1 released. See post 1

Many thanks !!!!!!! :yeah:

Best regards,
Magic:salute:

charognard
02-07-11, 04:28 AM
Version 3.1 released. See post 1

Can we know what news in this last version ?

Illyustrator
02-07-11, 08:35 AM
Can we know what news in this last version ?
Changes have concerned only "Font" and its "Colour". It is corrected "Nomograph".

mobucks
02-07-11, 01:23 PM
I dono if i said it before, but thankyou for this outstanding mod.

I see in your page 1 screenshots, you have a nice wood border around the map. I dont think I have that in my mod. I am using the one for TDWUI. Was there an optional mod i missed?

Sepp von Ch.
02-07-11, 04:16 PM
Thank you for update! Just a little question: the fact, that the draggable conovy-map has no longer the "pull tab" is the intention? Just asking...;)

http://s3.postimage.org/fd9pvrr8/SH5_Img_2011_02_07_21_58_46.jpg (http://postimage.org/image/fd9pvrr8/)

Obelix
02-07-11, 07:04 PM
I dono if i said it before, but thankyou for this outstanding mod.

I see in your page 1 screenshots, you have a nice wood border around the map. I dont think I have that in my mod. I am using the one for TDWUI. Was there an optional mod i missed?

All this is implemented in version 3.1
Perhaps your monitor to adjust the gamma correction, we did not make the borber very bright.

Obelix
02-07-11, 07:08 PM
...the fact, that the draggable conovy-map has no longer the "pull tab" is the intention? Just asking...;)


Looks like it's just that little thing that we agree with Illyustrator forgotten :O:.

Sepp von Ch.
02-08-11, 02:00 PM
:D:D

col_Kurtz
02-09-11, 08:32 PM
@col_Kurtz
Thank you, we will study this information.

I thank You, col_Kurtz.
I will be glad to any materials on German cards.:salute:

Your welcome:)
Did my best:salute:

Obelix
02-16-11, 09:57 PM
What do you think about this?
http://www.subsim.com/radioroom/picture.php?albumid=354&pictureid=3672
Decided to add a paper texture. It is still a draft, it will be necessary to adjust the alpha transparency and adjust the color.

stoianm
02-17-11, 07:00 AM
What do you think about this?
http://www.subsim.com/radioroom/picture.php?albumid=354&pictureid=3672
Decided to add a paper texture. It is still a draft, it will be necessary to adjust the alpha transparency and adjust the color.
it is a good ideea:up: - just to keep in consideration that ours plotigs drawings to be high visible with the new paper texture - thanks

7Infanterie19
02-17-11, 01:52 PM
Hi Obelix,

Is it possible to make the map tools take up a smaller footprint, say a half or a third of the current size?

Cheers!

Obelix
02-17-11, 06:43 PM
Hi Obelix,

Is it possible to make the map tools take up a smaller footprint, say a half or a third of the current size?

Cheers!

This screen is made at a screen resolution of 1024x768, with higher resolution instruments will take up less space

Obelix
02-17-11, 06:57 PM
Map, wrapped in a plastic bag. Need to fight for better transparency. Files transferred to Illyustrator for more careful consideration.
http://www.subsim.com/radioroom/picture.php?albumid=354&pictureid=3676

Obelix
02-17-11, 09:15 PM
That's what I still managed to achieve. Waiting for results from Illyustrator. The texture of plastic film courtesy by naights
http://www.subsim.com/radioroom/picture.php?albumid=354&pictureid=3677

Sepp von Ch.
02-18-11, 07:09 AM
Is version IO_StrategicMap_3_1_for_Ui-Boat V2.2 compatible with reaper7´s new UI version 3.0?

Obelix
02-18-11, 08:11 AM
Is version IO_StrategicMap_3_1_for_Ui-Boat V2.2 compatible with reaper7´s new UI version 3.0?
Must be compatible, but I have not tried it:hmmm:. We are preparing a new version of the map.:know:

7Infanterie19
02-18-11, 11:36 AM
This screen is made at a screen resolution of 1024x768, with higher resolution instruments will take up less space

I'm running at 1680x1050, and it looks the same as in your attached pics on this page, not smaller. The only difference is that I'm using the tools through TDW's UI mod, which places them a bit to the right of the left frame that contains the depth guage and icons.

What resolution are you running in those pics? Is that 1024x768?

Would it be possible to make a separate smaller footprint version?

reaper7
02-18-11, 01:00 PM
Hi Obelix,

Is it possible to make the map tools take up a smaller footprint, say a half or a third of the current size?

Cheers!


I'm gonna resize the Maptools in the next patch for my UI. So if your using Ui-Boat V3.0 it will work fine :up:.

Illyustrator
02-18-11, 06:13 PM
:hmmm:Your opinion...
(The compromise between quality of visible cellophane about "bend" of a paper and visibility of the basic card).

http://www.subsim.com/radioroom/picture.php?albumid=386&pictureid=3687

http://www.subsim.com/radioroom/picture.php?albumid=386&pictureid=3686

reaper7
02-18-11, 06:29 PM
:hmmm:Your opinion...
(The compromise between quality of visible cellophane about "bend" of a paper and visibility of the basic card).




Looks Great :yeah:.
I've released a patch V3.01 for Ui-Boat, it contains smaller Map tools for the Navigation Map.
Can you update your mod with these changes. Cheers mate ;).

naights
02-18-11, 07:31 PM
Hi:

Thats looking good plastified map, now only needs some water droplets :up:

stoianm
02-19-11, 09:45 AM
When i click on the Dice airbase (for example) i have not displayed on the map the maxim coverage area of aircrafts from this airbase (in the stock map it was available) - did you made your mod in this way?

Obelix
02-19-11, 10:26 AM
When i click on the Dice airbase (for example) i have not displayed on the map the maxim coverage area of aircrafts from this airbase (in the stock map it was available) - did you made your mod in this way?
We study the problem and take action.:up:

Tarnsman
02-22-11, 02:29 PM
Does your Navmap have geographic information, like the names of harbors, cities, and seas?

Edit:
Something is wrong with my install, because I see there is geographical info in your movies but it does not show up in game for me.

Obelix
02-23-11, 02:16 AM
Does your Navmap have geographic information, like the names of harbors, cities, and seas?

Edit:
Something is wrong with my install, because I see there is geographical info in your movies but it does not show up in game for me.

Our mod does not affect files with geographical names, as well as some or the content of texts. I can recommend to remove from the mod folder Fonts, if it does not help, then it is not in our mod.

Tarnsman
02-23-11, 10:23 AM
Your map mod appears for me in campaign mode but not in the historical missions.

In historical missions, I see your map border but all other features colors and text from your map is missing. In campaign mode it looks fine.

Is this correct or is my install bad?

Illyustrator
02-23-11, 03:16 PM
Strange:hmmm:...
Similar on any "collapse" from Mods.:cry:

Illyustrator
02-23-11, 05:18 PM
Your map mod appears for me in campaign mode but not in the historical missions.

In historical missions, I see your map border but all other features colors and text from your map is missing. In campaign mode it looks fine.

Is this correct or is my install bad?
I have understood:oops:...
So the card in single missions looks:yep:...

http://www.subsim.com/radioroom/picture.php?albumid=386&pictureid=3704

Tarnsman
02-23-11, 05:37 PM
Yes, thats what i get.

Obelix
02-24-11, 01:16 AM
Your map mod appears for me in campaign mode but not in the historical missions.

In historical missions, I see your map border but all other features colors and text from your map is missing. In campaign mode it looks fine.

Is this correct or is my install bad?

Even without our mod in single player missions are no color. It features single player missions.

reaper7
02-24-11, 04:22 PM
If anyone wants to use my smaller Maptools for Ui-Boat v3.0 along with the IO StrategicMap, you will need to edit the PageNavigationmap.ini in the data/Menu/Pages folder of the IO Strategic map before enabling with JGSME.

edit the file to these changes: Locate From [G31 I56] to [G31 I64] and paste the following to ammend the tools to the smaller versions. :up:



[G31 I56]
Name=Geometric tools
Type=1026;Menu group
ItemID=0x31010000
ParentID=0x31000000
Pos=0,-468,300,300
Zone= 0 300 300 300 0 1 0x31000000 0 -1 0x31010000 0 1 0 0

[G31 I57]
Name=Tool Helper
Type=1033;Check box
ItemID=0x3101000A
ParentID=0x31010000
Pos=149,0,110,75
Zone= 149 300 110 75 0 1 0x31010000 0.68 -0.125 0x3101000A -0.5 0.5 0 0
Materials=8
Display=2;Linear
Mat 0=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 0=0.673828,0.849609,0.15625,0.0878906
Mat 1=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 1=0.673828,0.764648,0.15625,0.0878906
Mat 2=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 2=0.673828,0.849609,0.15625,0.0878906
Mat 3=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 3=0.673828,0.764648,0.15625,0.0878906
Mat 4=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 4=0.835938,0.849609,0.15625,0.0878906
Mat 5=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 5=0.835938,0.764648,0.15625,0.0878906
Mat 6=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 6=0.673828,0.849609,0.15625,0.0878906
Mat 7=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 7=0.673828,0.764648,0.15625,0.0878906
MatFlags=0x9
TexFmt=0x0
Font=19
TextFlags=0x0
CheckBoxWidth=0
StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2256

[G31 I58]
Name=KGSelect
Type=1032;Button
ItemID=0x31010007
ParentID=0x31010000
Pos=154,-75,46,75
Zone= 154 225 46 75 0 1 0x31010005 0 -0.5 0x31010007 -1 0.5 -0 0
Materials=4
Display=2;Linear
Mat 0=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 0=0.302734,0.859375,0.0820313,0.118164
Mat 1=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 1=0.302734,0.859375,0.0820313,0.118164
Mat 2=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 2=0.442383,0.859375,0.0820313,0.118164
Mat 3=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 3=0.302734,0.859375,0.0820313,0.118164
MatFlags=0x9
TexFmt=0x0
Font=19
Text=0
TextFlags=0x0
StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2258

[G31 I59]
Name=Pen-Marker
Type=1032;Button
ItemID=0x31010005
ParentID=0x31010000
Pos=200,-75,50,75
Zone= 200 225 50 75 0 1 0x31010002 0.5 0 0x31010005 -0.5 1 0 0
Materials=4
Display=2;Linear
Mat 0=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 0=0.820313,0,0.107422,0.234375
Mat 1=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 1=0.820313,0,0.107422,0.234375
Mat 2=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 2=0.820313,0.432617,0.107422,0.234375
Mat 3=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 3=0.820313,0,0.107422,0.234375
MatFlags=0x9
TexFmt=0x0
Font=19
Text=0
TextFlags=0x0
StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2251

[G31 I60]
Name=Compass
Type=1032;Button
ItemID=0x31010004
ParentID=0x31010000
Pos=85,-10,60,130
Zone= 85 290 60 130 0 1 0x31010001 1 -0.5 0x31010004 0 0.5 0 0
Materials=4
Display=2;Linear
Mat 0=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 0=0.726563,0,0.0878906,0.205078
Mat 1=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 1=0.726563,0,0.0878906,0.205078
Mat 2=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 2=0.726563,0.432617,0.0878906,0.205078
Mat 3=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 3=0.726563,0,0.0878906,0.205078
MatFlags=0x9
TexFmt=0x0
Font=19
Text=0
TextFlags=0x0
StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2250

[G31 I61]
Name=Eraser
Type=1032;Button
ItemID=0x31010006
ParentID=0x31010000
Pos=128,-225,45,75
Zone= 128 75 45 75 0 1 0x31010000 0.5 -1 0x31010006 -0.5 1 0 0
Materials=4
Display=2;Linear
Mat 0=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 0=0.9375,0,0.0546875,0.107422
Mat 1=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 1=0.9375,0,0.0546875,0.107422
Mat 2=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 2=0.9375,0.432617,0.0546875,0.107422
Mat 3=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 3=0.9375,0,0.0546875,0.107422
MatFlags=0x9
TexFmt=0x0
Font=19
Text=0
TextFlags=0x0
StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2257

[G31 I62]
Name=Ruler
Type=1032;Button
ItemID=0x31010001
ParentID=0x31010000
Pos=0,0,85,150
Zone= 0 300 85 150 0 1 0x31010000 0 0 0x31010001 0 0 0 -0
Materials=4
Display=2;Linear
Mat 0=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 0=0,0,0.195313,0.396484
Mat 1=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 1=0,0,0.195313,0.396484
Mat 2=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 2=0,0.432617,0.195313,0.396484
Mat 3=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 3=0,0,0.195313,0.396484
MatFlags=0x9
TexFmt=0x0
Font=19
Text=0
TextFlags=0x0
StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2249

[G31 I63]
Name=Protractor
Type=1032;Button
ItemID=0x31010002
ParentID=0x31010000
Pos=150,-150,150,150
Zone= 150 150 150 150 0 1 0x31010000 1 -1 0x31010002 -1 1 -0 0
Materials=4
Display=2;Linear
Mat 0=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 0=0.238281,0.0449219,0.214844,0.214844
Mat 1=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 1=0.238281,0.0449219,0.214844,0.214844
Mat 2=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 2=0.238281,0.477539,0.214844,0.214844
Mat 3=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 3=0.238281,0.0449219,0.214844,0.214844
MatFlags=0x9
TexFmt=0x0
Font=19
Text=0
TextFlags=0x0
StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2255

[G31 I64]
Name=Zoom
Type=1032;Button
ItemID=0x31010003
ParentID=0x31010000
Pos=0,-150,130,150
Zone= 0 150 130 150 0 1 0x31010000 0 -1 0x31010003 0 1 0 0
Materials=4
Display=2;Linear
Mat 0=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 0=0.475586,0,0.228516,0.224609
Mat 1=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 1=0.475586,0,0.228516,0.224609
Mat 2=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 2=0.475586,0.432617,0.228516,0.224609
Mat 3=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 3=0.475586,0,0.228516,0.224609
MatFlags=0x9
TexFmt=0x0
Font=19
Text=0
TextFlags=0x0
StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2242

Sepp von Ch.
02-24-11, 04:54 PM
If anyone wants to use my smaller Maptools for Ui-Boat v3.0 along with the IO StrategicMap, you will need to edit the PageNavigationmap.ini in the data/Menu/Pages folder of the IO Strategic map before enabling with JGSME.

edit the file to these changes: Locate From [G31 I56] to [G31 I64] and paste the following to ammend the tools to the smaller versions. :up:



[G31 I56]
Name=Geometric tools
Type=1026;Menu group
ItemID=0x31010000
ParentID=0x31000000
Pos=0,-468,300,300
Zone= 0 300 300 300 0 1 0x31000000 0 -1 0x31010000 0 1 0 0

[G31 I57]
Name=Tool Helper
Type=1033;Check box
ItemID=0x3101000A
ParentID=0x31010000
Pos=149,0,110,75
Zone= 149 300 110 75 0 1 0x31010000 0.68 -0.125 0x3101000A -0.5 0.5 0 0
Materials=8
Display=2;Linear
Mat 0=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 0=0.673828,0.849609,0.15625,0.0878906
Mat 1=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 1=0.673828,0.764648,0.15625,0.0878906
Mat 2=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 2=0.673828,0.849609,0.15625,0.0878906
Mat 3=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 3=0.673828,0.764648,0.15625,0.0878906
Mat 4=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 4=0.835938,0.849609,0.15625,0.0878906
Mat 5=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 5=0.835938,0.764648,0.15625,0.0878906
Mat 6=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 6=0.673828,0.849609,0.15625,0.0878906
Mat 7=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 7=0.673828,0.764648,0.15625,0.0878906
MatFlags=0x9
TexFmt=0x0
Font=19
TextFlags=0x0
CheckBoxWidth=0
StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2256

[G31 I58]
Name=KGSelect
Type=1032;Button
ItemID=0x31010007
ParentID=0x31010000
Pos=154,-75,46,75
Zone= 154 225 46 75 0 1 0x31010005 0 -0.5 0x31010007 -1 0.5 -0 0
Materials=4
Display=2;Linear
Mat 0=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 0=0.302734,0.859375,0.0820313,0.118164
Mat 1=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 1=0.302734,0.859375,0.0820313,0.118164
Mat 2=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 2=0.442383,0.859375,0.0820313,0.118164
Mat 3=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 3=0.302734,0.859375,0.0820313,0.118164
MatFlags=0x9
TexFmt=0x0
Font=19
Text=0
TextFlags=0x0
StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2258

[G31 I59]
Name=Pen-Marker
Type=1032;Button
ItemID=0x31010005
ParentID=0x31010000
Pos=200,-75,50,75
Zone= 200 225 50 75 0 1 0x31010002 0.5 0 0x31010005 -0.5 1 0 0
Materials=4
Display=2;Linear
Mat 0=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 0=0.820313,0,0.107422,0.234375
Mat 1=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 1=0.820313,0,0.107422,0.234375
Mat 2=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 2=0.820313,0.432617,0.107422,0.234375
Mat 3=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 3=0.820313,0,0.107422,0.234375
MatFlags=0x9
TexFmt=0x0
Font=19
Text=0
TextFlags=0x0
StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2251

[G31 I60]
Name=Compass
Type=1032;Button
ItemID=0x31010004
ParentID=0x31010000
Pos=85,-10,60,130
Zone= 85 290 60 130 0 1 0x31010001 1 -0.5 0x31010004 0 0.5 0 0
Materials=4
Display=2;Linear
Mat 0=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 0=0.726563,0,0.0878906,0.205078
Mat 1=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 1=0.726563,0,0.0878906,0.205078
Mat 2=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 2=0.726563,0.432617,0.0878906,0.205078
Mat 3=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 3=0.726563,0,0.0878906,0.205078
MatFlags=0x9
TexFmt=0x0
Font=19
Text=0
TextFlags=0x0
StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2250

[G31 I61]
Name=Eraser
Type=1032;Button
ItemID=0x31010006
ParentID=0x31010000
Pos=128,-225,45,75
Zone= 128 75 45 75 0 1 0x31010000 0.5 -1 0x31010006 -0.5 1 0 0
Materials=4
Display=2;Linear
Mat 0=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 0=0.9375,0,0.0546875,0.107422
Mat 1=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 1=0.9375,0,0.0546875,0.107422
Mat 2=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 2=0.9375,0.432617,0.0546875,0.107422
Mat 3=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 3=0.9375,0,0.0546875,0.107422
MatFlags=0x9
TexFmt=0x0
Font=19
Text=0
TextFlags=0x0
StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2257

[G31 I62]
Name=Ruler
Type=1032;Button
ItemID=0x31010001
ParentID=0x31010000
Pos=0,0,85,150
Zone= 0 300 85 150 0 1 0x31010000 0 0 0x31010001 0 0 0 -0
Materials=4
Display=2;Linear
Mat 0=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 0=0,0,0.195313,0.396484
Mat 1=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 1=0,0,0.195313,0.396484
Mat 2=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 2=0,0.432617,0.195313,0.396484
Mat 3=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 3=0,0,0.195313,0.396484
MatFlags=0x9
TexFmt=0x0
Font=19
Text=0
TextFlags=0x0
StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2249

[G31 I63]
Name=Protractor
Type=1032;Button
ItemID=0x31010002
ParentID=0x31010000
Pos=150,-150,150,150
Zone= 150 150 150 150 0 1 0x31010000 1 -1 0x31010002 -1 1 -0 0
Materials=4
Display=2;Linear
Mat 0=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 0=0.238281,0.0449219,0.214844,0.214844
Mat 1=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 1=0.238281,0.0449219,0.214844,0.214844
Mat 2=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 2=0.238281,0.477539,0.214844,0.214844
Mat 3=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 3=0.238281,0.0449219,0.214844,0.214844
MatFlags=0x9
TexFmt=0x0
Font=19
Text=0
TextFlags=0x0
StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2255

[G31 I64]
Name=Zoom
Type=1032;Button
ItemID=0x31010003
ParentID=0x31010000
Pos=0,-150,130,150
Zone= 0 150 130 150 0 1 0x31010000 0 -1 0x31010003 0 1 0 0
Materials=4
Display=2;Linear
Mat 0=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 0=0.475586,0,0.228516,0.224609
Mat 1=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 1=0.475586,0,0.228516,0.224609
Mat 2=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 2=0.475586,0.432617,0.228516,0.224609
Mat 3=data/menu/skins/american/gui/layout/navigationtools.dds
Crop 3=0.475586,0,0.228516,0.224609
MatFlags=0x9
TexFmt=0x0
Font=19
Text=0
TextFlags=0x0
StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2242

Reaper7, You can put a screenshot of your Maptools for Ui-Boat v3.0 along with the IO StrategicMap please?

Magic1111
02-24-11, 04:57 PM
Reaper7, You can put a screenshot of your Maptools for Ui-Boat v3.0 along with the IO StrategicMap please?

Yes, please ! I want to look first to the smaller Maptools before I edit the File ! :D

Obelix
02-24-11, 06:23 PM
Easier to do it in the Menu Editor. There you can visually control the size of instruments.

reaper7
02-24-11, 07:11 PM
Reaper7, You can put a screenshot of your Maptools for Ui-Boat v3.0 along with the IO StrategicMap please?

Yes, please ! I want to look first to the smaller Maptools before I edit the File ! :D


Sure here ye go. (1360x768 Resolution)
http://i1004.photobucket.com/albums/af168/reaper7_SH5/Tools.jpg

Magic1111
02-25-11, 03:52 PM
Sure here ye go. (1360x768 Resolution)


Thanks for picture, but I prefer the bigger Maptools ! ;)

Best regards,
Magic:salute:

Magic1111
02-27-11, 07:17 AM
Hi together !

Yesterday I test TDW´s UI Version 6.4.0 and sorry that I must say: The Version "IO_StrategicMap_3_1_for_TDW_6_3_6" doesn´t work correct with 6.4.0 (with 6.3.7. without problems) !

Here are the mistakes that I found:

The "click" on the button in right above corner to show the bearing overlay doesn´t work:

http://img687.imageshack.us/img687/5990/sh5img20110227000722.jpg (http://img687.imageshack.us/i/sh5img20110227000722.jpg/)


The "click" on the button to show the TDC Dials on NavMap doesn´t work:

http://img836.imageshack.us/img836/2391/sh5img20110227000730.jpg (http://img836.imageshack.us/i/sh5img20110227000730.jpg/)


The "click" to toggle Attack Disc doesn´t work:

http://img34.imageshack.us/img34/6053/sh5img20110227000738.jpg (http://img34.imageshack.us/i/sh5img20110227000738.jpg/)


And finally the move to left and right side of NavMap by pressing left MouseButton works not correct ( I mean the NavMap can´t move to left or right side when I press the left Mouse Button) !

Now my question: Is it possible please, to release a version that works with TDW´s UI 6.4.0 correct ?

I´m a big fan of this NavMap and I´m very happy when this come true ! :yeah:

Best regards,
Magic:salute:

Obelix
02-27-11, 08:39 AM
Hi together !

Yesterday I test TDW´s UI Version 6.4.0 and sorry that I must say: The Version "IO_StrategicMap_3_1_for_TDW_6_3_6" doesn´t work correct with 6.4.0 (with 6.3.7. without problems) !


Yes, I know it was because version 3.1 has been tested with TDC 6.3.7. By the end of next week will release version 4.0 which will work with 6.4.0.:up:

stoianm
02-27-11, 08:43 AM
Yes, I know it was because version 3.1 has been tested with TDC 6.3.7. By the end of next week will release version 4.0 which will work with 6.4.0.:up:
will be great... i like a lot this mod too:up:

Magic1111
02-27-11, 09:37 AM
Yes, I know it was because version 3.1 has been tested with TDC 6.3.7. By the end of next week will release version 4.0 which will work with 6.4.0.:up:

Okay, many thanks and I´m looking forward to the release of the new version ! :yeah:

Magic1111
03-04-11, 04:12 PM
Yes, I know it was because version 3.1 has been tested with TDC 6.3.7. By the end of next week will release version 4.0 which will work with 6.4.0.:up:

Sorry, but any news ? :D:salute:

charognard
03-04-11, 05:17 PM
may be Obelix is waiting for an certified 6.40 release :)

Don t forget you re on a beta guys :)

Obelix
03-04-11, 06:20 PM
Sorry, but any news ? :D:salute:
may be Obelix is waiting for an certified 6.40 release :)

Don t forget you re on a beta guys :)
News are: Yes, I would wait for final version 6.4.0, but this is not the point. The main thing that was not enough time, household chores demanded my participation. In addition to all I undertook to do a mega-mod, it was necessary to complete the work with him.
A little patience, the maximum a couple of days.

Magic1111
03-05-11, 07:29 AM
News are: Yes, I would wait for final version 6.4.0, but this is not the point. The main thing that was not enough time, household chores demanded my participation. In addition to all I undertook to do a mega-mod, it was necessary to complete the work with him.
A little patience, the maximum a couple of days.

Okay, let your time mate ! :up:

I look forward to the new version ! :yeah:

Best regards,
Magic

Obelix
03-05-11, 08:14 AM
Okay, let your time mate ! :up:

I look forward to the new version ! :yeah:

Best regards,
Magic
Yes, now after the release of a mega-mod I can do map.

Magic1111
03-05-11, 12:32 PM
Yes, now after the release of a mega-mod I can do map.

Sounds good, many thanks in advance ! :woot:

Obelix
03-08-11, 07:29 PM
Version 4.0 released!:woot: See post #1 for details :|\\

mobucks
03-08-11, 07:43 PM
awesommmmmmme

love the new charts

pascal4541
03-08-11, 08:41 PM
Hello Obelix
It's OK with NewUI 6_3_7?
Anyway, great job :yeah:

Obelix
03-08-11, 08:54 PM
Hello Obelix
It's OK with NewUI 6_3_7?
Anyway, great job :yeah:
Unfortunately, no. I have not tested, but files Page navigation map.ini and Page navigation map.py in versions 6.3.7 and 6.4.0 differ significantly and a high probability of errors in the navigation map.

Magic1111
03-09-11, 03:27 AM
Version 4.0 released!:woot: See post #1 for details :|\\

Many thanks Obelix, what a big surprise !!! :woot::yeah::woot:

Magic1111
03-10-11, 03:45 PM
Hi Obelix !

Can you please check the letter, I think there are wrong (a mix from kyrillish and normal letter, see the red marks on the screen-shot):

http://img203.imageshack.us/img203/264/sh5img20110310191150.jpg (http://img203.imageshack.us/i/sh5img20110310191150.jpg/)


Is it possible to fix this please ?

Best regards,
Magic:salute:

Obelix
03-10-11, 06:26 PM
Hi Obelix !

Can you please check the letter, I think there are wrong (a mix from kyrillish and normal letter, see the red marks on the screen-shot):

Is it possible to fix this please ?

Best regards,
Magic:salute:
Oh! :damn: Again, I did not realize that prepared for the Cyrillic font will create problems in the Roman alphabet.
Yes, it can be fixed: deactivate IO_StrategicMap_4_0_for_TDWv640 & MO, then remove the Fonts folder from \ MODS \ IO_StrategicMap_4_0_for_TDWv640 & MO \ data \ Menu \ and activate the mod again.
:/\\:This must be done to all who do not use the Cyrillic alphabet and in all versions.

Magic1111
03-11-11, 02:44 AM
Oh! :damn: Again, I did not realize that prepared for the Cyrillic font will create problems in the Roman alphabet.
Yes, it can be fixed: deactivate IO_StrategicMap_4_0_for_TDWv640 & MO, then remove the Fonts folder from \ MODS \ IO_StrategicMap_4_0_for_TDWv640 & MO \ data \ Menu \ and activate the mod again.
:/\\:This must be done to all who do not use the Cyrillic alphabet and in all versions.

Hi Obelix !

Thanks for Info ! :up:

Do you mean a simple delete of the font folder solves the problem ? When yes, it´s an easy way to fix, wonderful....:D

Best regards,
Magic:salute:

Magic1111
03-11-11, 02:54 AM
http://www.subsim.com/radioroom/downloads/io_strategicmap_4_0_for_stock_rQ4.jpg


To the above picture a question: When I use the big Maptools as in the picture above shown, I don´t have anymore a button for the "Super-Marks" when I use TDW´s UI MOD, is this right ? When yes, can you change this (create a button for the Super-Marks when we use the big Maptools) ?


Now stylized mod maps on the table in the CR
http://www.subsim.com/radioroom/downloads/cr_3S2.jpg


To the above picture: When I use the actual version of your MOD, the maps on the table in CR does not change the look as in the picture above, ONLY the map on the table in the conning tower has the look as in picture above ! NOT the two maps in CR !

Mmmh, what do you think about this ? Any solution ?




Hi Obelix !

Please read my questions in red above, many thanks !!! ;)

Best regards,
Magic:salute:

Obelix
03-11-11, 03:58 AM
...Do you mean a simple delete of the font folder solves the problem?...
Yes, this fonts only for fix problems with Cyrillic.

Obelix
03-11-11, 04:04 AM
Hi Obelix !

Please read my questions in red above, many thanks !!! ;)

Best regards,
Magic:salute:
1. I'll see what this can be done.
2. This problem occurs only with AVC - there does not appear any map, just a blank. The problem I described in this topic (http://www.subsim.com/radioroom/showpost.php?p=1615653&postcount=54). If you mean it, I do not know how to solve it. Is that you install the vanilla file \data\Submarine\Common\Rooms\Room_CR.GR2

Magic1111
03-11-11, 04:37 AM
1. I'll see what this can be done.
2. This problem occurs only with AVC - there does not appear any map, just a blank. The problem I described in this topic (http://www.subsim.com/radioroom/showpost.php?p=1615653&postcount=54). If you mean it, I do not know how to solve it. Is that you install the vanilla file \data\Submarine\Common\Rooms\Room_CR.GR2

Hi Obelix !

1.) That would be great, because I like the big Maptools, but I would to have with the Maptools a button for the Super-Marks too ! :up:

2.) When I enable this MOD at last in my JSGME-List, I have NOT an blank Map in the CR as you described in your another topic, but it shows furthermore the Map that comes with MO (maybe from SteelViking's Interior Mod V1.2) ! I mean, the two Maps in the CR don´t change the look to that file that comes with this MOD ! ONLY the Map in conning Tower change the look to that from this MOD ! Oooh, my english...:oops: I hope you understand what I mean...??? :oops:

Best regards,
Magic

Rongel
03-11-11, 04:41 AM
Really like this mod, thanks Obelix and Illyustrator! Now I have this idea, don't know if you like it... :D

I'm playing with the Icebergs campaign. I know that the icebergs are working, but the bad thing is that I can't spot them because the watch crew don't report them. Basically I can spot them only if I hit them and the TC stops. So the idea is to add the locations of the icebergs to your map. Like warning notes, circles that show where icebergs are usually seen. I'm quite sure that General would help in this. It's a small thing but it would add some fun to your great map!

stoianm
03-11-11, 04:47 AM
Really like this mod, thanks Obelix and Illyustrator! Now I have this idea, don't know if you like it... :D

I'm playing with the Icebergs campaign. I know that the icebergs are working, but the bad thing is that I can't spot them because the watch crew don't report them. Basically I can spot them only if I hit them and the TC stops. So the idea is to add the locations of the icebergs to your map. Like warning notes, circles that show where icebergs are usually seen. I'm quite sure that General would help in this. It's a small thing but it would add some fun to your great map!
i think this will be hard to do because the icebergs are not statics.... and if you want to see where you cand find them just open the fille with mission editor and you will see where they were placed in all the campaigns

Rongel
03-11-11, 05:08 AM
i think this will be hard to do because the icebergs are not statics.... and if you want to see where you cand find them just open the fille with mission editor and you will see where they were placed in all the campaigns I know, but it would be much more satisfying to see it in the game-world map, than to spy the cold data in mission editor. And it wouldn't have to be that accurate, just general idea where to find them.

stoianm
03-11-11, 05:12 AM
I know, but it would be much more satisfying to see it in the game-world map, than to spy the cold data in mission editor. And it wouldn't have to be that accurate, just general idea where to find them.
:hmmm: - maybe will be more easy if tdw will add an dragable map (like the shiping lines map for example) where the general positions of icebergs are displayed... but in my opinion this is not immersive... best solution will be if they can be spoted by watch crew... but unfortunately this can not be done:hmmm:

Obelix
03-11-11, 05:15 AM
2.) When I enable this MOD at last in my JSGME-List, I have NOT an blank Map in the CR as you described in your another topic, but it shows furthermore the Map that comes with MO (maybe from SteelViking's Interior Mod V1.2) ! I mean, the two Maps in the CR don´t change the look to that file that comes with this MOD ! ONLY the Map in conning Tower change the look to that from this MOD ! Oooh, my english...:oops: I hope you understand what I mean...??? :oops:

Best regards,
Magic
Then it's really a problem in SteelViking's Interior Mod V1.2. When I am in search of a problem of extinction maps reviewed files \ data \ Submarine \ Common \ Rooms \ Room_CR.GR2 found that file from SteelViking's Interior Mod V1.2 has differences in the display area maps.
I do not know how to fix it. Try playing a Goblin could something happen.
http://www.subsim.com/radioroom/picture.php?albumid=354&pictureid=3766

Magic1111
03-19-11, 01:39 PM
IO_StrategicMap - mod for navigation map by Illyustrator&Obelix
================================================== ============================
http://www.subsim.com/radioroom/picture.php?albumid=354&pictureid=3167
================================================== ========================================
In version 4.0 added paper textures and plastic textures
http://www.subsim.com/radioroom/downloads/io_strategicmap_4_0_for_stock_rQ4.jpg

Now stylized mod maps on the table in the CR
http://www.subsim.com/radioroom/downloads/cr_3S2.jpg

This mod is an assembly of mods to improve the navigation map view.

New version 4.0
The new version this mod is now divided into four parts:

The first three parts - the independent mods for different interfaces;
IO_StrategicMap_4_0_for_stock - mod for stock game
IO_StrategicMap_4_0_for_Ui-Boat V3.10&AVC - mob for game by using Ui-Boat V3.10 by reaper7 and Amat Victoria Curam
IO_StrategicMap_4_0_for_TDWv640&MO - mod for game by using NewUIs with TDC for SH5 by TheDarkWraith v6.4.0 test 8 and Magnum Opus
Note
Starting with version 2.0 of the mod put the configuration file. It works the same way as in the mod by TheDarkWraith.
Option's file is here: \data\Scripts\Menu\IO_StrategicMap_Settings.py
While there are three options:
on / off Dripped;
on / off of the stamp (NavMapSeal);
on / off nomograph. (starting with version IO_StrategicMap_2_2_for_TDW_5.8.0 is not used, it is not necessary because there are buttons to switch nomograph)
Notes for IO_StrategicMap_x_x_for_TDW:
Activate IO_StrategicMap_x_x_for_TDW in the JSGME
If you want use geometric tools (big navigation instruments) enable the user option 'MapToolsAsObjects' in UIs mod's \data\Scripts\Menu\TheDarkWraithUserOptions.py file (set the value to True). If they do not set this value to True then the old map tools will be used. Some users may want this option.
The fourth part is a supplement and extra mods for our mod, they can be used separately from our mod.

Part includes the mods and additions:
1. IO_ShapeTextures_NO_mod - no color of countries; install optional
2. ShapeTexturesColor - change color of countries; install optional
3. IO_MapCourseLine_normal pencil_mod and IO_MapCourseLine_sharp pencil_mod - changes Map Course Lines. Install optional
Download IO_StrategicMap_4_0_for_stock (http://www.subsim.com/radioroom/downloads.php?do=file&id=2875)
Download IO_StrategicMap_4_0_for_Ui-Boat V3.10&AVC (http://www.subsim.com/radioroom/downloads.php?do=file&id=2876)
Download IO_StrategicMap_4_0_for_TDWv640&MO (http://www.subsim.com/radioroom/downloads.php?do=file&id=2878)
Download A_set_of_mods_for_IO_map (http://www.subsim.com/radioroom/downloads.php?do=file&id=2877)

Thread on sukhoi.ru (http://sukhoi.ru/forum/showthread.php?t=64312)


Credits:

Illyustrator - author of idea, graphic, primary build, manuals;
Obelix - programming, ensuring compatibility with the mods of the interfaces, text part;
Hitroff and quad5 (vril on sukhoi.ru) - granting of a technical material, testing;
TheDarkWraith - programming system configuration, ensuring compatibility with mod NewUIs with TDC and stock game, advising and support.
reaper7 - advising and support;
naights - idea and basic textures for plastic cover of map;
Призрак - idea and basic paper textures for map.



Hi Obelix !

I think this version is not compatible with the new Ui Version 6.4.0 from TDW right ? :06:

When not, is it possible to make compatible, because I would use these wonderful Map with Ui 6.4.0 too ! :yeah:

Best regards,
Magic:salute:

Budds
03-19-11, 04:08 PM
"IO_StrategicMap_4_0_for_TDWv640&MO - mod for game by using NewUIs with TDC for SH5 by TheDarkWraith v6.4.0 test 8 and Magnum Opus"


?
:cool:

Magic1111
03-19-11, 04:42 PM
"IO_StrategicMap_4_0_for_TDWv640&MO - mod for game by using NewUIs with TDC for SH5 by TheDarkWraith v6.4.0 test 8 and Magnum Opus"


?
:cool:

You must read ALL Threads very carefully, here:

http://www.subsim.com/radioroom/showpost.php?p=1623196&postcount=6868

http://www.subsim.com/radioroom/showpost.php?p=1623197&postcount=6869

http://www.subsim.com/radioroom/showpost.php?p=1623201&postcount=6870


:haha::cool::haha:

Budds
03-19-11, 09:02 PM
I see.....

Thanks for the heads up !
:salute:

Magic1111
03-20-11, 04:56 AM
I see.....

Thanks for the heads up !
:salute:

No Problem mate ! ;)

@ Obelix: I need the new version of the map.........................! :D:D:D

charognard
03-20-11, 05:07 AM
Just overwritte the german.ssh provide with new ui 6.4 after install IO map an all run fine, playing like this since yesterday.

Obelix
03-20-11, 06:37 AM
Just overwritte the german.ssh provide with new ui 6.4 after install IO map an all run fine, playing like this since yesterday.

I am afraid that this is not enough to complete the work.
A little patience and tomorrow will be ready a new version. Now I have a lot of home emergency cases.

Magic1111
03-20-11, 08:34 AM
I am afraid that this is not enough to complete the work.
A little patience and tomorrow will be ready a new version. Now I have a lot of home emergency cases.

Thank you Obelix, I´m looking forward to the new (compatible with UI 6.4.0) Version ! :up:

Obelix
03-20-11, 08:27 PM
IO_StrategicMap_4_1_for_TDWv640&MO released. Seepost 1 for details

gap
03-20-11, 08:48 PM
Very nice! Thanks :DL

charognard
03-21-11, 02:05 AM
Thx Obeli :)

charognard
03-21-11, 04:18 AM
I have allways the sunk ship mark bug, it s not rellated to your mod i think...

Magic1111
03-21-11, 04:34 AM
IO_StrategicMap_4_1_for_TDWv640&MO released. Seepost 1 for details

Many thanks Obelix, I´m very happy with this Map ! Looking nice !!! :yeah:

Best regards,
Magic:salute:

Sepp von Ch.
04-14-11, 03:17 AM
IO Strategic Map 4.0 for UI-Boat V3.1 is compatible with new version 4.0 please? I can not play SH5 without your map:rock:

Magic1111
04-14-11, 06:49 AM
Hi Obelix !

I´ve a question: Is it possible please to become a version of your wonderful Map without the "Plastic-Look" ? I mean, all other things of the MOD untouched, ONLY without Plastic-Look ! :hmmm:

Is this possible please ? :D :woot: :D

Best regards,
Magic:salute:

reaper7
04-14-11, 12:29 PM
IO Strategic Map 4.0 for UI-Boat V3.1 is compatible with new version 4.0 please? I can not play SH5 without your map:rock:
No, I think this will remove the charts from V4.0 that I added. Will require an update navigation map page file from obelix ;).
I could make the Torpedo speed charts available in all pages and not just the navigation map page.

Obelix
04-14-11, 06:07 PM
IO Strategic Map 4.0 for UI-Boat V3.1 is compatible with new version 4.0 please? I can not play SH5 without your map:rock:
Now I am focusing on production versions for Ui-Boat 4.0. A few hours later you will have a new mod map :rock:

Obelix
04-15-11, 01:25 AM
Version 4.2 released. See post #1 for details :|\\
Hi Obelix !

I´ve a question: Is it possible please to become a version of your wonderful Map without the "Plastic-Look" ? I mean, all other things of the MOD untouched, ONLY without Plastic-Look ! :hmmm:

Is this possible please ? :D :woot: :D

Best regards,
Magic:salute:

In version 4.2 added option to the user control on / off plastic texture in IO_StrategicMap_x_x\data\Scripts\Menu\IO_Strategic Map_Settings.py line IOSMPlasticTextureEnabled = True - change True to False and you don't see "Plastic-Look" :rock: