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View Full Version : [REL] sobers base fog mechanics for SH5 V1


THE_MASK
01-07-11, 02:45 AM
latest version is version 16
http://www.subsim.com/radioroom/downloads.php?do=file&id=2925

Most fog in SH5 is medium i have found . This fog mod gives an enjoyable medium fog distance (6000mts) at this level . The submarine is not covered in fog at all levels . If you dont like it then use W_Clear real fog mod .

THE_MASK
01-07-11, 02:45 AM
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THE_MASK
01-07-11, 03:03 AM
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Reece
01-07-11, 04:56 AM
I honestly can't remember if SH3 had the same problem with the fog, this fog seems to be a constant density whereas SH3 seemed to be over distance like real fog.:hmmm: Other than that it looks good, I do like the slight haze with no fog!:yep:
Thanks.

SteelViking
01-07-11, 10:19 AM
Funny thing is, when you look at things close to you, the fog looks like an overlay. But, in the pic of heavy fog, you cannot see the far buildings at all, but as you get closer, you start to be able to see things.

Sober, is that affect purely from a visual range limiter, or from some progressive mechanism that could be tweaked?

Because, I know that with the shadows, the way they look is progressive(albeit only in 3 separate stages). I imagine though that more stages could be added with enough work.

PL_Andrev
01-07-11, 11:19 AM
Is this a vulometric fog?

THE_MASK
01-07-11, 03:10 PM
I just changed the numbers around . Its version 1 , my waves mod is version 11

BigBANGtheory
01-07-11, 03:23 PM
I think this is an improvement on the overall fog denisty effect.

I also think that whilst certain effects might not be realistic you have to keep it in the context of a 'fog effect for a game' meaning the resulting gameplay is more important than the realism of the effect.

Can DirectX9.0c produce true volumetric fog effect shaders? I thought S.T.A.L.K.E.R. ClearSky was the first game to do this with DX10 & DX10.1....

THE_MASK
01-07-11, 03:34 PM
I think this is an improvement on the overall fog denisty effect.

I also think that whilst certain effects might not be realistic you have to keep it in the context of a 'fog effect for a game' meaning the resulting gameplay is more important than the realism of the effect.

Can DirectX9.0c produce true volumetric fog effect shaders? I thought S.T.A.L.K.E.R. ClearSky was the first game to do this with DX10 & DX10.1....True , i wanted to improve the gameplay first . I was tearing my hair out adjusting the numbers for 2 days straight just to get this effect . I think th shaders in sH5 have a lot to answer .

THE_MASK
01-28-11, 07:05 PM
version (http://img80.imageshack.us/i/depthoffield.jpg/) 8 is the latest fog mod

Akula4745
01-29-11, 01:15 AM
Very nice Sober! Great job! Many thanks!

Magic1111
01-29-11, 07:55 AM
Very nice Sober! Great job! Many thanks!

Yes, agree ! Very nice ! :up::rock::rock:

Catfish
01-29-11, 02:19 PM
Looks good !
The merchant just running out of the fog looks phantastic ! :DL

Do you know whether your fog affects the destropyer visibility as well ? :hmmm:
(Reason for my question is i was recently running through dense fog and wave action, and did not see anything in radius of say 50 meters - but the destroyers sure saw me !
I still wonder if they saw me on the radar, or if ther normal eye visibility was not influenced in any way by the weather and saw right through it ?)

We were on tour in the Schlei estuary, and it really is an uneasy feeling in dense fog, especially if you have the engine on - you cannot hear anything and distant noise and any merchant coming out of the fog is a frightening sight, in a smaller sailing boat. I just can say it looks like the real thing :cool:

Thanks and greetings,
Catfish

THE_MASK
02-03-11, 08:07 PM
V3 out .
Deleted the light fog .
Light fog now is the same as no fog so you will get some fog but further out .

THE_MASK
02-03-11, 08:09 PM
I notice about 10fps improvement on a 5870 graphics card with this fog mod .

stoianm
02-03-11, 08:13 PM
I notice about 10fps improvement on a 5870 graphics card with this fog mod .

If so, a lot of people need this one!:up:

Thanks!

Magic1111
02-04-11, 04:57 AM
V3 out .
Deleted the light fog .
Light fog now is the same as no fog so you will get some fog but further out .

Many thanks sober, I´ll give it a try ! :up:

Rongel
02-04-11, 05:41 AM
Have to try this too, thanks! It kind of spoils the excitement when watchmen call out a contact and I go up to have a look and there is a ship 19 kilometers from me that I really can't see, but the crew can identify just fine. And more frames insn't bad either.

THE_MASK
02-04-11, 06:01 AM
Have to try this too, thanks! It kind of spoils the excitement when watchmen call out a contact and I go up to have a look and there is a ship 19 kilometers from me that I really can't see, but the crew can identify just fine. And more frames insn't bad either. You could always try adjusting the sensors cfg /Fog . Find it in data/cfg/sensors . I am trying at 0.9 .

stoianm
02-04-11, 06:06 AM
You could always try adjusting the sensors cfg /Fog . Find it in data/cfg/sensors . I am trying at 0.9 .

Hi sober,

you are speaking about this lane:

Visual fog factor=0.75 to change with Visual fog factor=0.9

if i play with the sensors cfg/fog what exactly change that in game?:06:

the distance that i can see a ship in fog or the distance that the watchmen call out a contact in fog?

Thank you!

Magic1111
02-04-11, 02:22 PM
Hi sober,

you are speaking about this lane:

Visual fog factor=0.75 to change with Visual fog factor=0.9

if i play with the sensors cfg/fog what exactly change that in game?:06:

the distance that i can see a ship in fog or the distance that the watchmen call out a contact in fog?

Thank you!

Yes, good question, is for me interested too ! :hmmm:

THE_MASK
02-04-11, 03:40 PM
I dont know .

Rongel
02-09-11, 03:08 PM
Any news on this?:

You could always try adjusting the sensors cfg /Fog . Find it in data/cfg/sensors . I am trying at 0.9 . Well I have some. I tried first fog factor 0.1 and I got ship sightings from 18000 or so. Now have 1.5 and this particular ship disappears from the crew in 7000 m. It's bright day and weather report even says that there is no fog. So clearly this does something right! Ofcourse I can't be sure yet, only few sightings now. And my current setting seems a bit high. Of course if we change this, we need to change also fog factor in sim.cfg for the AI ships. I really want to lower the sightings range a bit, I want to rely on the hydrophone and not pick up sightings through the fog from 13 km with my bare eyes!

And by the way, does somebody know what kind of distances would be realistic? Like what is the absolute maximum? And thanks for the mod Sober! :DL

THE_MASK
02-09-11, 05:53 PM
I use IRAI mod also so i changed the fog visual to 1.1 in the sensor and sim files in IRAI mod . I will see how that goes .

mobucks
02-14-11, 10:29 AM
Using these settings made a nice difference

I think 1.0 for each value is Ideal but need to test further

Rongel
02-14-11, 11:28 AM
Ideally, Id like to know what change needs to be made so my crew is not calling out visuals out to 16km. Even for clear weather. I think a more reasonable max should be around 9-12km, maybe less/more. Hi! I have been using similiar fog values that sober mentioned (1.1) and it feels pretty good to me. Now my crew calls out contacts when they are about 8000 m away in a clear weather. Yesterday I was approaching Narvik (night time) and suddenly my watch crew spotted English destroyer in the fog and it was as near as 2500 meters! Crash dive and silent running and then listening if they spotted me. And no they didn't! It was just the experience I was waiting for. I like the fact that I personally will spot the ships before my crew. If I'm intercepting a ship, usually I will see their funel smoke or mast before the watch crew.

It would be really easy to make a mod like this, but maybe sober has already plans like that. And I think the values still need testing! But I really like playing this way, it gives much more tension to encounters :DL!

Poacher886
02-14-11, 12:03 PM
For me, whilst mods to the look and feel of fog are good, and certainly the watch crew spotting ships through fog that are invisable to your non-infra red vision should be stamped out....

...The most important thing is that the AI has no better vision or knowledge of what lies in the fog than yourself. Escaping destroyers by sailing into a fog bank should be possible...infact come to mention it, fog banks should be possible!!

mobucks
02-27-11, 01:23 AM
http://i54.photobucket.com/albums/g106/mobucks_2006/fog.jpg

THE_MASK
02-27-11, 02:31 AM
Check out version 5
Doubt it can get any better :D

THE_MASK
03-03-11, 07:33 PM
sobers & stoianm base fog mechanics V8 SH5
Smell the heavy fog .


Install after any other environment mod containing Env\FogDistances file .
Install with the mod enabler JSGME anytime , either in port or on patrol .

Version 8 , adjusted the fog distances to have the proper distances . No fog etc has a view of 15000mts and you can see smoke on the horizon .
Heavy fog gives a real sense of fog , you can almost smell it .

Stormfly
03-03-11, 07:52 PM
there is so much fog here :o... cant find a link :88)

THE_MASK
03-03-11, 07:57 PM
there is so much fog here :o... cant find a link :88)
Fixed , look on first post :oops:

7thSeal
03-03-11, 07:57 PM
there is so much fog here :o... cant find a link :88)

Grab the version from his thread Here (http://www.subsim.com/radioroom/showthread.php?t=180762)

Its really nice. :up:

THE_MASK
03-03-11, 08:00 PM
Grab the version from his thread Here (http://www.subsim.com/radioroom/showthread.php?t=180762)

Its really nice. :up:
added a download link for version 5 if you rather that one .
http://www.subsim.com/radioroom/showthread.php?t=180762

Stormfly
03-03-11, 08:33 PM
THX for the light :DL

Magic1111
03-04-11, 04:15 AM
sobers & stoianm base fog mechanics V8 SH5
Smell the heavy fog .


Install after any other environment mod containing Env\FogDistances file .
Install with the mod enabler JSGME anytime , either in port or on patrol .

Version 8 , adjusted the fog distances to have the proper distances . No fog etc has a view of 15000mts and you can see smoke on the horizon .
Heavy fog gives a real sense of fog , you can almost smell it .

Thanks for new version ! :yeah:

I´ll test it...

mobucks
03-04-11, 01:25 PM
i was on a sailboat a few times in heavy fog and that **** is scary.

Hahah gona go smell it thanks guys!@

stoianm
03-04-11, 06:46 PM
sobers & stoianm base fog mechanics V8 SH5
Smell the heavy fog .


Install after any other environment mod containing Env\FogDistances file .
Install with the mod enabler JSGME anytime , either in port or on patrol .

Version 8 , adjusted the fog distances to have the proper distances . No fog etc has a view of 15000mts and you can see smoke on the horizon .
Heavy fog gives a real sense of fog , you can almost smell it .


DOWNLOAD (http://www.subsim.com/radioroom/downloads.php?do=file&id=2925)



NO FOG DAY
http://i1124.photobucket.com/albums/l568/stoianm/nf.jpg



LIGHT FOG DAY
http://i1124.photobucket.com/albums/l568/stoianm/lf.jpg



MEDIUM FOG DAY
http://i1124.photobucket.com/albums/l568/stoianm/mf.jpg



HEAVY FOG DAY
http://i1124.photobucket.com/albums/l568/stoianm/hf.jpg

Captain Can
03-04-11, 07:51 PM
[I]sobers & stoianm base fog mechanics V8 SH5
Smell the heavy fog .

you guys are mad! very nice job indeed! :yeah: gonna try this with my next patrol.

stoianm do you use any other enviroment mod ? or just vanilla enviroment + this mod? just curious hehe. :)

stoianm
03-04-11, 07:54 PM
you guys are mad! very nice job indeed! :yeah: gonna try this with my next patrol.

stoianm do you use any other enviroment mod ? or just vanilla enviroment + this mod? just curious hehe. :)
i use MO plus my env mods plus this one
but this one you can use after any other env mods...:up:and you can install anytime as is writted in the mod description... no need to wait to start a new patrol

stoianm
03-06-11, 04:04 AM
sobers & stoianm base fog mechanics V12 SH5
Smell the heavy fog .


Install after any other environment mod containing Env\FogDistances file .
Install with the mod enabler JSGME anytime , either in port or on patrol .

Version 12 , adjusted the fog distances to have the proper distances . No fog etc has a view of about 14000mts and you can see smoke on the horizon .
Heavy fog gives a real sense of fog , you can almost smell it .


DOWNLOAD (http://www.subsim.com/radioroom/downloads.php?do=file&id=2925)



NO FOG DAY

http://i1124.photobucket.com/albums/l568/stoianm/nfd.jpg


LIGHT FOG DAY

http://i1124.photobucket.com/albums/l568/stoianm/lfd.jpg


MEDIUM FOG DAY
http://i1124.photobucket.com/albums/l568/stoianm/mf.jpg



HEAVY FOG DAY

http://i1124.photobucket.com/albums/l568/stoianm/hfd.jpg

Church SUBSIM
03-06-11, 01:34 PM
downloaded and installed ... will try today! Thanks!

Church SUBSIM
03-06-11, 10:00 PM
I am getting grey skies at dawn and dusk, on clear days (no fog no precip) it looks like the sun is shrouded by fog, and no color in the sky. After a few hours the colors come back (as do the clouds).

Still testing ....

THE_MASK
03-07-11, 01:38 AM
I am getting grey skies at dawn and dusk, on clear days (no fog no precip) it looks like the sun is shrouded by fog, and no color in the sky. After a few hours the colors come back (as do the clouds).

Still testing ....Thanks for the feedback , i will look into it .

urfisch
03-07-11, 04:30 AM
nice fog layer transition! good job!

stoianm
03-07-11, 05:47 AM
sobers & stoianm base fog mechanics V14 SH5
Smell the heavy fog .


Install after any other environment mod containing Env\FogDistances file .
Install with the mod enabler JSGME anytime , either in port or on patrol .

Version 14 , we reworked the no fog type to to have a better view . The others fog types are the same.



DOWNLOAD (http://www.subsim.com/radioroom/downloads.php?do=file&id=2925)




NO FOG DAY

http://i1124.photobucket.com/albums/l568/stoianm/v14.jpg

stoianm
03-07-11, 06:08 AM
I am getting grey skies at dawn and dusk, on clear days (no fog no precip) it looks like the sun is shrouded by fog, and no color in the sky. After a few hours the colors come back (as do the clouds).

Still testing ....

Hi Church SUBSIM,

i tryied to duplicate the problem described by you but i can not... in what condition you experienced that? (what season, what place - climat zone)

but i have simmilar with you have described... if i am in game and i exit on the desktop...after i enter again in game i have gry sky and no clouds... after a certain time is pass everything is back to normal... same thing somethime if i enter nav map and i exit after... so my opinion that is because of the vga or because of the vga drivers ... it is not a mod problem


here i am in the morning.... clear nice day and everything is ok
http://i1124.photobucket.com/albums/l568/stoianm/c1.jpg


here i exit on desktop and i entered again in game... i have gry sky and no clouds
http://i1124.photobucket.com/albums/l568/stoianm/c2.jpg


and here i just let some time to pass and everything is going back to normal
http://i1124.photobucket.com/albums/l568/stoianm/c3.jpg

cheers

Magic1111
03-07-11, 06:58 AM
sobers & stoianm base fog mechanics V14 SH5
Smell the heavy fog .


Install after any other environment mod containing Env\FogDistances file .
Install with the mod enabler JSGME anytime , either in port or on patrol .

Version 14 , we reworked the no fog type to to have a better view . The others fog types are the same.



DOWNLOAD (http://www.subsim.com/radioroom/downloads.php?do=file&id=2925)




NO FOG DAY



Wow, again a new Version of the MOD ! :up: What a MOD-release-frequency....:haha: :yeah:

Church SUBSIM
03-07-11, 10:09 AM
Hi Church SUBSIM,

i tryied to duplicate the problem described by you but i can not... in what condition you experienced that? (what season, what place - climat zone)



Left port of Whil. in July of 1940 - was in the North Sea about 100km off Bergen. With that version it was between 4:00 and 7:30 and then again from about 17:30 to 20:00 the clouds would go and the sky was grey. Could see the sun (looked like it was behind a wall of fog, and the moon, which was clear as a bell. I never alt tab in the game as it seems to have created instability in the past. I reverted back to Sobers v6 just to see if it was something else, and it seemed fine.

I'll try the next version out. If I have issues, I will make sure I take a screen grab on the hour. Nothing sucks more than feedback written with a crayola. Well, maybe no feedback at all.

Thanks for all your work you guys!

stoianm
03-07-11, 10:16 AM
Left port of Whil. in July of 1940 - was in the North Sea about 100km off Bergen. With that version it was between 4:00 and 7:30 and then again from about 17:30 to 20:00 the clouds would go and the sky was grey. Could see the sun (looked like it was behind a wall of fog, and the moon, which was clear as a bell. I never alt tab in the game as it seems to have created instability in the past. I reverted back to Sobers v6 just to see if it was something else, and it seemed fine.

I'll try the next version out. If I have issues, I will make sure I take a screen grab on the hour. Nothing sucks more than feedback written with a crayola. Well, maybe no feedback at all.

Thanks for all your work you guys!
i think with v14 you will not have this problem anymore... and the feedback is all the time wolcomed... help us to improve our work... your feedback is helping us a lot:up:

Church SUBSIM
03-07-11, 11:04 AM
v14 (in game on other machine atm) is pretty much excellent so far.

Loaded saved game from west side of Ireland (AM52ish). Day is medium Fog and it feels like it. No issues (checked by hour). On 3rd day rain and heavy fog set in, about the same time I received a radio report of huge convoy SE est 80km. Dawn and Dusk seem good so far with med/heavy fogs. Will report back with a clear and light fog situation.

Update ...

20.7.1940
POS: 54 49N 15 1'W
19:30 Clear skies, no fog ... looks fantastic. The Sun is amazing, no longer shrouded by fog in this setting.
Note: There does seem to be a band that runs along the horizon line. When the sun is up and going down for dusk, the band is about 50% grey. When the sun has set, the band turns blackish. Clearly it's a blending attempt. Looks perfect at night. (running at x32 on the conning tower.) Will screenshot on the hour starting at next sunrise.

Grifty_mcgrift
03-07-11, 11:55 AM
I have just installed the new version of this mod, but I still think I'm not getting the full effect of fog. I too will have what seems like days on end of nothing but fog, but I haven't been able to play long enough to see if the fog lifts. The problem I'm still having is, there still doesn't appear to be fog in the game, even though the weather report says there is and I can't see contacts until I'm right on top of them. Like someone mentioned in another post, I can still see right to the horizon it seems on a foggy day and it looks nothing like the screenshots posted. So what could be wrong? Is it the order i have mods installed? Here is my installed mod list and the order I have them installed:

Anti-lag
Magnun Opus
Remove Steelvikings shadow mod
New UIs_TDC_6_4_0
New UIs_TDC_Real Navigation
IRAI_0_0_30
IRAI_0_0_30_ No hydrophone on surface no aircraft spotting at depth
MRP16x9 ratio
Sobers base sky mechanics V1
Sober & Stoianm Base fog mechanics V14 SH5
Steel vikings sky banding mod
Stoianm atlantic blue water colour for MO
Stoianm EnvNights Compatible blue atlantic water
Stoianm EnvWeather V1 SH5

Any suggestions would be much appreciated. Thanks.

stoianm
03-07-11, 12:03 PM
I have just installed the new version of this mod, but I still think I'm not getting the full effect of fog. I too will have what seems like days on end of nothing but fog, but I haven't been able to play long enough to see if the fog lifts. The problem I'm still having is, there still doesn't appear to be fog in the game, even though the weather report says there is and I can't see contacts until I'm right on top of them. Like someone mentioned in another post, I can still see right to the horizon it seems on a foggy day and it looks nothing like the screenshots posted. So what could be wrong? Is it the order i have mods installed? Here is my installed mod list and the order I have them installed:

Anti-lag
Magnun Opus
Remove Steelvikings shadow mod
New UIs_TDC_6_4_0
New UIs_TDC_Real Navigation
IRAI_0_0_30
IRAI_0_0_30_ No hydrophone on surface no aircraft spotting at depth
MRP16x9 ratio
Sobers base sky mechanics V1
Sober & Stoianm Base fog mechanics V14 SH5
Steel vikings sky banding mod
Stoianm atlantic blue water colour for MO
Stoianm EnvNights Compatible blue atlantic water
Stoianm EnvWeather V1 SH5

Any suggestions would be much appreciated. Thanks.
Can you post an screenshot where i can see that you are in fog day (in messages box) and to see what you have in game... your mod soup seems ok.

stoianm
03-07-11, 12:06 PM
v14 (in game on other machine atm) is pretty much excellent so far.

Loaded saved game from west side of Ireland (AM52ish). Day is medium Fog and it feels like it. No issues (checked by hour). On 3rd day rain and heavy fog set in, about the same time I received a radio report of huge convoy SE est 80km. Dawn and Dusk seem good so far with med/heavy fogs. Will report back with a clear and light fog situation.

Update ...

20.7.1940
POS: 54 49N 15 1'W
19:30 Clear skies, no fog ... looks fantastic. The Sun is amazing, no longer shrouded by fog in this setting.
Note: There does seem to be a band that runs along the horizon line. When the sun is up and going down for dusk, the band is about 50% grey. When the sun has set, the band turns blackish. Clearly it's a blending attempt. Looks perfect at night. (running at x32 on the conning tower.) Will screenshot on the hour starting at next sunrise.
nice Church:up:... post me a screenshot to see what it is about that gray band.... and when you have again that band please save the game... unninstall the mod and reload the saved game to see if the problem is gone or not

Church SUBSIM
03-07-11, 12:33 PM
http://i1117.photobucket.com/albums/k589/Church_PhotoBucket1/banding_v14_0500_one.jpg

One screen that showed the banding ... the dusk banding seemed stronger than that am

Magic1111
03-07-11, 03:39 PM
http://i1117.photobucket.com/albums/k589/Church_PhotoBucket1/banding_v14_0500_one.jpg

One screen that showed the banding ... the dusk banding seemed stronger than that am

Maybe you need this MOD: :hmmm: http://www.subsim.com/radioroom/downloads.php?do=file&id=1944

Church SUBSIM
03-07-11, 04:03 PM
I am running that as part of my mod set up ;)

Grifty_mcgrift
03-07-11, 04:03 PM
Can you post an screenshot where i can see that you are in fog day (in messages box) and to see what you have in game... your mod soup seems ok

Hey Stoianm, I solved the problem. It turns out I couldn't see the fog because it was night. I should have tested it during the day before posting on the forum, but I was in the middle of tracking a convoy during the night. My mistake! Sorry to trouble everyone! Once day rolled around and it was foggy, everything looked just fine. Good work on the Mod!

THE_MASK
03-07-11, 04:17 PM
Stoianm doesnt know it yet , but he is taking over this mod .

7thSeal
03-07-11, 06:06 PM
You guys are moving at a fast pace with this mod, I'm way behind on the versions but dling the latest now.

pascal4541
03-07-11, 08:34 PM
This problem with the v14...No problem with v12
http://images4.hiboox.com/vignettes/1011/1a34c7bd6d2f55a4208b2eea3b4751a6.jpg (http://www.hiboox.fr/go/images/divers/sh5img-2011-03-08-02-06-34,1a34c7bd6d2f55a4208b2eea3b4751a6.jpg.html)

the white band increases dramatically over the depth increases.
;)

7thSeal
03-07-11, 08:53 PM
I got the chance to chase a convoy around in medium fog and that took some patience. I'm thinking the heavy fog will be tough (even scary :o). Can't wait to get into some of it. :yep:

THE_MASK
03-07-11, 11:09 PM
This problem with the v14...No problem with v12
http://images4.hiboox.com/vignettes/1011/1a34c7bd6d2f55a4208b2eea3b4751a6.jpg (http://www.hiboox.fr/go/images/divers/sh5img-2011-03-08-02-06-34,1a34c7bd6d2f55a4208b2eea3b4751a6.jpg.html)

the white band increases dramatically over the depth increases.
;)
Fixed V15

stoianm
03-22-11, 10:45 AM
sobers & stoianm base fog mechanics V16 SH5 video mod presentation





VIDEO (http://www.youtube.com/watch?v=FrXiap19oFE)



DOWNLOAD (http://www.subsim.com/radioroom/downloads.php?do=file&id=2925)

Sepp von Ch.
03-22-11, 11:21 AM
Hello stoianm,

is this mod compatabile with W_clear´s Real Environment mod?

What is the difference between your mod and W_ clear´s "Fog for the campaign"-mod for Real Environment mod (http://www.subsim.com/radioroom/showthread.php?t=166178&page=92 )?


Can I overwrite W_clear´s Real Environment mod and "Campaign for the fog" with your mod?

stoianm
03-22-11, 11:27 AM
Hello stoianm,

is this mod compatabile with W_clear´s Real Environment mod?

What is the difference between your mod and W_ clear´s "Fog for the campaign"-mod for Real Environment mod (http://www.subsim.com/radioroom/showthread.php?t=166178&page=92 )?


Can I overwrite W_clear´s Real Environment mod and "Campaign for the fog" with your mod?
if you want to install the mod you must to install at the end of your mod list

Magic1111
03-22-11, 06:16 PM
sobers & stoianm base fog mechanics V16 SH5 video mod presentation





VIDEO (http://www.youtube.com/watch?v=FrXiap19oFE)



DOWNLOAD (http://www.subsim.com/radioroom/downloads.php?do=file&id=2925)


Thank you very much !!!! :up::ping::up:

Reece
03-23-11, 02:33 AM
Thanks, just downloaded version 16,:up: shame about the wake fix problems, that would have been awesome!:cry:

THE_MASK
03-23-11, 02:37 AM
Thanks, just downloaded version 16,:up: shame about the wake fix problems, that would have been awesome!:cry:It works fine for me , no one else says it works .

urfisch
03-23-11, 05:54 AM
very nice work, except the "heavy fog"! the vanilla fog is more dense and thus more real. if you experience heavy fog on water in real life, you nearly see nothing.

in your vid, in the vanilla part of heavy fog, you can see the docked ship right hand appearing like a ghost out of the fog...this is how heavy fog works in real life. ships, only 100m away, slowly slide out of the fog. i experienced heavy fog in the english channel. its scaring. a big container ship just passes 100m meters away from your sailing vessel...like a huge wall and slowly disappears.

and: its not that dark in heavy fog. the fog reduces mainly the color of light, not the brightness like you did. only if theres really bad weather, the light is that weak.

;)

Didd
03-23-11, 02:53 PM
I agree with you that heavy fog can be very thick. I once returned to port at night in dense fog and couldn't see from one side of the harbour to the other. Bearing in mind the harbour is very small - 40 or 50m max. I remember thanking the Gods of GPS that night.

I will say however that this was very rare - maybe twice in 4 years of fishing was it that thick. Certainly not nearly every time I dared to start the engine!

d3vnu11
03-23-11, 03:07 PM
I wonder is there a way to change the general direction the waves go ?

Not_Yet _Kameraden
03-30-11, 03:41 AM
hrmmm Fog isnt hitting me in the face for some reason. It's still being drawn out in the distance while everything else is clear right in front of me.

THE_MASK
03-30-11, 03:53 AM
The fog is not dynamic like the clouds , its just a crap overlay and looks crap when covering the uboat . Thats why i decided to not have it covering the uboat . Try Real environment mod by W_Clear which includes a fog mod .