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View Full Version : MOD Soup , any ideas ?


Stew U-582
01-02-11, 10:28 PM
Hi guys,

Im having the good old mod soup problem. I think the main problem is
in the order ive got the mods installed. I realise I may have to loose
a few of the mods off my list to get things working. I would apreciate any
comments from people using the same or similar mods. Ive included my
current mod list exported from JSGME.
The main problem at the moment seems to be my compressed air runs
all the way to zero every time I dive. I recently enabled U-boat Historical
Specifications 1.4 because I was having trouble keeping depth at any speed below ahead standard. Another special note the mod Sh5_SDLSoundFile_No_Doppler_Effect is a must for me otherwise I get
a CTD due to sound card problem.


Anyway comments would be apreciated.

Thanks

Stewy


Mod List

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
AntiLag
Environment 3.7MOD
Accurate German Flags
No Logo Intro Menu_Animation v. 01.00 by AvM
Lite Campaign LC 1.2
Radio Mods
No Damn Bubbles, No Damn Halo Mod
Critical hits 1.1 Torpedos
Critical hits v 1.2
BRF 1.3 full
Enhanced FunelSmoke_by HanSolo78
Electric torp wake removal - wamphyri
FX_Update_0_0_9_ByTheDarkWraith
NewUIs_TDC_4_9_3_ByTheDarkWraith
NewUIs_TDC_4_9_3_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_4_9_3_emtguf_rework_scopes
NewUIs_TDC_4_9_3_ERM_Reaper7_NightVision
NewUIs_TDC_4_9_3_jimimadrids_map_tools
NewUIs_TDC_4_9_3_U-Jagd_Chrono
SUB_hyd_fix_SH5
sobers realistic hydrophone operator SH5
IO_StrategicMap_MOD_for_TDW_4.9.3
IO_MapCourseLine_sharp pencil_mod
IRAI_0_0_29_ByTheDarkWraith
IRAI_0_0_29_No_hydrophone_on_surface_No_Aircraft_s potting
Trevally Automated Scripts v0.2
Trevally Harbour & Kiel Canal Pilot v2.4
Unterseeboot SFX
Wooden_Lifeboats_Mod_1.1
Speech fixes and additions (english version)
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
A Fistful of Emblems v1.51 (Weathered)
Cerberus62 Historical Ship Equipment 1.3
Cerberus62 Additional Merchant Ships 1.0 (Part 1)
Cerberus62 Additional Merchant Ships 1.0 (Part 2)
Sh5_SDLSoundFile_No_Doppler_Effect
Shadow Improvement ModLR
Open_Horizons
U-boat Historical Specifications 1.4

TheDarkWraith
01-02-11, 10:36 PM
right off the bat my UIs current version is 6.2.1 (v6.2.0 + patch 1).....

FX update is at v0.0.11 also.....

THE_MASK
01-02-11, 10:50 PM
Environment mod is V5
Trevally automated sripts will be V3 if using latest UI mod
you will need to use the latest IO_StrategicMap_MOD and enable it in TDW user options in his UI options file

THE_MASK
01-02-11, 10:57 PM
No Damn Bubbles, No Damn Halo Mod will be overwriting the environment mod , better to just go into environment mod before enabling and change lights cfg to
[InteractiveObjectsHighlight]
Spread=0
Blend=0
and just enable the no dialogue indicator mod which is part of the No Damn Bubbles, No Damn Halo Mod

Stew U-582
01-02-11, 10:59 PM
Thanks for the update Dark Wraith i will DL now.

As far as the soup goes I think ill just go with Sobers current list
as per his link , it seems to use all ther mods im interested in.

Thanks Guys , I was getting realy anoyed with trying to get these
mods sorted out.

Stewy

THE_MASK
01-02-11, 11:10 PM
Alterations i have made to the files before enabling .
Environment mod 5
I changed the lights cfg file so no outlines .
[InteractiveObjectsHighlight]
Spread=0
Blend=0
I taken out the submarine folder and the fog folder .
No magic skills
C:\Ubisoft\Silent Hunter 5\MODS\No magic skills v1.5 MCCD compatible(sobers)\data\UPCDataGE\UPCCrewData\Spec ialAbilities.
I changed the first special meal to cost no points so when i start a new campaign using silentotto hack i always have sspecial meal ability.
;COOK - Active abilities
[SpecialAbility 25]
ID=Ability-Active-Special-Meal
NameDisplayable=Ability-Active-Special-Meal-Name
Description=Ability-Active-Special-Meal-Description, Ability-Active-Special-Meal-Description, Ability-Active-Special-Meal-Description
Levels= 3
AbilityType=CrewMorale
AbilityValue= 1, 1, 1
PointsRequirement= 0, 0, 0
AbilityRequirements= 0, 1, Ability-Active-Special-Meal, 1, 1, Ability-Active-Special-Meal, 2
LevelUpTree= 2, 3, 0
MoraleCost= 0, 0, 0
PointsCost= 0, 3, 4
Trevally Automated Scripts v0.3
I added pre surface obs scope to the automated suerch on patrol function .
[AS]
Patrol with hydro check at station (looped)
[DESCRIPTION]
You must be below decks before running script.
Looped hydrophone check with
2hr high TC surface run. Sound check
is at station and takes 2mins to sweep.
Midway to loop there is a uzo sweep.
[DESCRIPTION_END]
[CATEGORY]
Search
[SUBCATEGORY]
Search on patrol
[COMMANDS]
Set_Time_Compression,1,0,0,0,0,0,2
Leave_NavMap_Station,0,0,0,0,0,0,0
Ahead_full,0,0,0,0,0,0,2
Set_new_depth,20,0,0,0,0,0,60
All_stop,0,0,0,0,0,0,5
Set_Time_Compression,1,0,0,0,0,0,2
Activate_hydrophone_station,0,0,0,0,0,0,2
Sweep_hydrophone,0,360,120,3073,0,0,1
Report_nearest_sound_contact,0,0,0,0,0,0,2
Leave_hydrophone_station,0,0,0,0,0,0,2
Hydrophone_normal_sweep,0,0,0,0,0,0,1
Ahead_one third,0,0,0,0,0,0,5
Snorkel_depth,0,0,0,0,0,0,30
Rise_whole_obs_periscope,0,0,0,0,0,0,5
Activate_Scope_Station,1,0,0,0,0,0,5
Sweep_Scope,1,0,360,60.0,192,0,10; abort stop
Leave_Scope_Station,1,0,0,0,0,0,0
Report_nearest_visual_contact,0,0,0,0,0,0,10
Lower_whole_obs_periscope,0,0,0,0,0,0,0
Ahead_full,0,0,0,0,0,0,2
Surface,0,0,0,0,0,0,60
Ahead_one third,0,0,0,0,0,0,5
Activate_NavMap_Station,0,0,0,0,0,0,2
Radar_turn_on,0,0,0,0,0,0,2
Radar_set_continuous_sweep_mode,0,0,0,0,0,0,30
Report_nearest_radio_contact,0,0,0,0,0,0,2
Radar_turn_off,0,0,0,0,0,0,2
Set_Time_Compression,128,0,0,0,0,0,3600
Set_Time_Compression,1,0,0,0,0,0,2
Activate_Scope_Station,2,0,0,0,0,0,1
Sweep_Scope,2,0,360,60,457,0,2
Leave_Scope_Station,2,0,0,0,0,0,0
Radar_turn_on,0,0,0,0,0,0,0
Radar_set_continuous_sweep_mode,0,0,0,0,0,0,10
Report_nearest_radio_contact,0,0,0,0,0,0,0
Radar_turn_off,0,0,0,0,0,0,0
Activate_NavMap_Station,0,0,0,0,0,0,5
Set_Time_Compression,128,0,0,0,0,0,3600
Loop,12,0,0,0,0,0,0
Set_Time_Compression,1,0,0,0,0,0,5
[COMMANDS_END]

Stew U-582
01-02-11, 11:20 PM
Thanks for that info sober , i just downloaded the new mods but im
having trouble finding a few.
Any chance of a few links.
Im missing

Loading Screens Mod 2.0,,,,,, found it.

North Atlantic Green 1.1

sobers talking conning crew mod

Ive found all the rest , most of I allready had.
Thanks

Stewy

EDIT { sorry ended up finding all the mods ignore this post}

robbythesub
01-03-11, 04:14 AM
Here is my loadout and this works perfectly with incredible graphics and gameplay, with no CTD's-

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
AilBubbles 1.0
Pascal Uniforms SH5
Remove grain effect
Old Style Explosions V1.1
impurity blue
Menu - Das Boot Alarm Theme
Killer A1 mod
No Damn Bubbles, No Damn Halo Mod
Realistic ammo amount for AA and deck guns
Critical hits 1.1 Torpedos
Critical hits v 1.2
BRF 1.3 full
AilSmoke 1.7
Wamphyri's Plane Mod
Goodbye Pacman
Dooms Decks for VIIABC41 1.4
sobers realistic hydrophone operator SH5
Cerberus62 Historical Ship Equipment 1.0
IO_MapCourseLine_normal pencil_mod
SubFlags_0_0_5_byTheDarkWraith
IO_StrategicMap_MOD
MightyFine Crew Mod 1.2.1 Alt faces
MFCM 1.2.1 OPTIONAL crash_dive workaround
MCCD_1.04_MFCM_1.2.1_compatible
Wooden_Lifeboats_Mod_1.1
Cerberus62 Additional Merchant Ships 1.0 (Part 1)
Cerberus62 Additional Merchant Ships 1.0 (Part 2)
Environment 4.8 MOD
sobers blue sky mod
ImprovedWaves_Improved Pitch&Roll
Environment Sounds 4.3
1standard
SteelViking's Sky Banding Mod
SteelViking's Interior Mod V1.2
PGF_SubEmblems_V1.02
Cerberus62 Additional Merchant Ships 1.1 (Part 1)
Cerberus62 Additional Merchant Ships 1.1 (Part 2)
KillerTubes_Better_Texs
Stormys DBSM SH5 v1.2 MFCM Basemod
Speech fixes and additions (german version)
U-Boat Ballast Tanks SFX
Height periscope
Ui-Boat V2.2
German U-Boat Crew Language Pack
Church's SHV 1.01 Keyboard Commands v1.1
DiveDepthFix_by_coasterdigi
IRAI_0_0_29_No_Aircraft_Spotting_At_Depth
Environment 5.0 MOD
LightFog 4.301
Grossdeutscher Rundfunk


:)

raymond6751
01-03-11, 08:20 AM
I've discovered several mods, when installed using JSGME do not do a proper backup. They put another folder in the main game folder named after the mod. This should have gone into the backup/installed folders of JSGME.

I learned this when I 'deleted' what I thought were excess copies of those mods. It was impossible to uninstall them and gain back the files they overwrote. Result = failures.

When that happens, remove all and reinstall.

I wish I could remember the names of those mods to help more, there were several. Anyway, don't delete mod folders found outside of the Mods folder. That is, until you remove all mods first.

Obelix
01-03-11, 08:47 AM
I've discovered several mods, when installed using JSGME do not do a proper backup. ...
Sometimes this happens if the lost files from Silent hunter 5 \ MODS \! INSTLOGS \ - JSGME does not know what mod which files are replaced. Once I had this happen after a careless cleaning drive of unnecessary files.
In silent hunter 5 \ MODS \! BACKUP \ sent files with the extension by the name of mod. Sometimes it is enough to remove the extension and move the file to the Data to restore the game.

Obelix
01-03-11, 08:51 AM
Here is my loadout and this works perfectly with incredible graphics and gameplay, with no CTD's-

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
...
Environment 4.8 MOD
...
Environment 5.0 MOD
LightFog 4.301
...
:)
And why did two fashion environment? In 4.8 there is something that is not in 5.0?

Obelix
01-03-11, 08:57 AM
Here is my loadout and this works perfectly with incredible graphics and gameplay, with no CTD's-
...
IO_StrategicMap_MOD
...
:)
Instead of the outdated version, I would recommend you to a more stable and complete version IO_StrategicMap_2_1_for_Ui-Boat V2.2:rock::DL

robbythesub
01-03-11, 01:46 PM
Instead of the outdated version, I would recommend you to a more stable and complete version IO_StrategicMap_2_1_for_Ui-Boat V2.2 (http://IO_StrategicMap_2_1_for_Ui-Boat V2.2):rock::DL

Thanks! I have not had any problems but I appreciate the advice as I must have missed that one- difficult to keep up with all the updates sometimes! :up:

Stew U-582
01-04-11, 03:00 AM
I seem to be all sorted now. The game is working how I like it
but ive just come accross one problem when I use the Enviorment 5.0
mod I get massive graphic coruption in the bunker like a tarton overlay
that is transparent. For now ive just disabled env 5.0 and everything is
fine. I would be interested if anyone else has encountered this problem
as I would like to try env 5.0.

current list

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Accurate German Flags
Capthelms SH5 Audio Mod
Loading Screens Mod
Radio Mods
No Logo Intro Menu_Animation v. 01.00 by AvM
Shadow Improvement ModLR
NDB,NDH OM#1 - No Dialog Indicator
sobers base wave mechanics for SH5 V11
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
Lite Campaign LC 1.2
German U-Boat Internal Routine SFX
North Atlantic Green 1.1
sobers multi color mod V2
sobers realistic hydrophone operator SH5
sobers talking conning crew mod
Speech fixes and additions (english version)
U-Boat Ballast Tanks SFX
FX_Update_0_0_11_ByTheDarkWraith
NewUIs_TDC_6_2_0_ByTheDarkWraith
NewUIs_TDC_6_2_0_alt_officer_wounded_by_naights
NewUIs_TDC_6_2_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_2_0_emtguf_rework_scopes
NewUIs_TDC_6_2_0_U-Jagd_Chrono
Open_Horizons
Cerberus62 Additional Merchant Ships 1.0 (Part 1)
Cerberus62 Additional Merchant Ships 1.0 (Part 2)
Cerberus62 Historical Ship Equipment 1.3
IO_StrategicMap_2_2_for_TDW_6_0_0
IO_MapCourseLine_sharp pencil_mod
SUB_hyd_fix_SH5
IRAI_0_0_29_ByTheDarkWraith
IRAI_0_0_29_No_hydrophone_on_surface_No_Aircraft_s potting
Sh5_SDLSoundFile_No_Doppler_Effect
Trevally Harbour & Kiel Canal Pilot v2.4
Trevally Automated Scripts v0.3
NewUIs_TDC_6_2_0_ERM_Reaper7_NightVision
NewUIs_TDC_6_2_0_ERM_Reaper7_NightVision_Black_Ski n


thanks

Stewy

robbythesub
01-04-11, 03:08 AM
Never has a problem with 5.0 myself.

robbythesub
01-04-11, 03:12 AM
And why did two fashion environment? In 4.8 there is something that is not in 5.0?

I dont know about that, but rather than de install all the mods since I put 4.8 through I just overwrote it with 5.0, so maybe there are some files in 4.8 that are not overwritten with 5.0? Maybe w_clear can answer if he sees this?

It works really well either way. :salute:

bart
01-04-11, 12:31 PM
Here is my loadout and this works perfectly with incredible graphics and gameplay, with no CTD's-

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
AilBubbles 1.0
Pascal Uniforms SH5
Remove grain effect
Old Style Explosions V1.1
impurity blue
Menu - Das Boot Alarm Theme
Killer A1 mod
No Damn Bubbles, No Damn Halo Mod
Realistic ammo amount for AA and deck guns
Critical hits 1.1 Torpedos
Critical hits v 1.2
BRF 1.3 full
AilSmoke 1.7
Wamphyri's Plane Mod
Goodbye Pacman
Dooms Decks for VIIABC41 1.4
sobers realistic hydrophone operator SH5
Cerberus62 Historical Ship Equipment 1.0
IO_MapCourseLine_normal pencil_mod
SubFlags_0_0_5_byTheDarkWraith
IO_StrategicMap_MOD
MightyFine Crew Mod 1.2.1 Alt faces
MFCM 1.2.1 OPTIONAL crash_dive workaround
MCCD_1.04_MFCM_1.2.1_compatible
Wooden_Lifeboats_Mod_1.1
Cerberus62 Additional Merchant Ships 1.0 (Part 1)
Cerberus62 Additional Merchant Ships 1.0 (Part 2)
Environment 4.8 MOD
sobers blue sky mod
ImprovedWaves_Improved Pitch&Roll
Environment Sounds 4.3
1standard
SteelViking's Sky Banding Mod
SteelViking's Interior Mod V1.2
PGF_SubEmblems_V1.02
Cerberus62 Additional Merchant Ships 1.1 (Part 1)
Cerberus62 Additional Merchant Ships 1.1 (Part 2)
KillerTubes_Better_Texs
Stormys DBSM SH5 v1.2 MFCM Basemod
Speech fixes and additions (german version)
U-Boat Ballast Tanks SFX
Height periscope
Ui-Boat V2.2
German U-Boat Crew Language Pack
Church's SHV 1.01 Keyboard Commands v1.1
DiveDepthFix_by_coasterdigi
IRAI_0_0_29_No_Aircraft_Spotting_At_Depth
Environment 5.0 MOD
LightFog 4.301
Grossdeutscher Rundfunk


:)

Hi Robey,

is this the order that you have enabled them? the order that they appear on your installed mods list on the generic mod enabler?

robbythesub
01-05-11, 03:16 AM
Yes exactly as above, so assuming your machine is the right spec to play the game smoothly it will work fine. :up:

Illyustrator
01-05-11, 10:26 AM
Sober, I looked through screenshots and I liked a drawing of yours mods.:up: Please show me an order established mods. And to note graphic mods.

Illyustrator
01-05-11, 05:03 PM
Sober, I looked through screenshots and I liked a drawing of yours mods.:up: Please show me an order established mods. And to note graphic mods.
Probably, this Military Secret.:hmmm: