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eatmafish
09-29-10, 05:47 PM
hi kaleuns, I thought in SH4 we can mod the sound to be played when firing each tube. I forgot how we did it :rock: but it was done.

but in SH5, I am clueless, it looks as if it only rotates the tube number and the rest stays the same...

Here below is what I found in Message_WE.cfg:
;Firing Tube #!
;Tube %d, los!
[Msg0]
MsgId=0
Priority=2
Timeout=5
Param0=2
MsgOgg0_0=MC_CR_SO_30_A;Firing Tube #!
MsgOgg0_1=MC_CR_SO_30_A;Tube #, #Los!# Will be moved in another ogg.
Param1=1
MsgOgg1_0=0;Number
Param2=2
MsgOgg2_0=MC_CR_SO_30_A2;Los!
MsgOgg2_1=MC_CR_SO_30_B1;Nothing after Firing Tube #!. ;feuert #KarlKoch

MC_CR_SO_30_A is "Rohr", which is the file seems to be played for every tube fired. How can we change it so that a complete different sound file is played for each fired tube?? For example, assign file A to firing tube 1, assign file B to firing tube 2, etc....

Pls excuse my english, I look forward to your input :salute:

Madox58
09-29-10, 05:50 PM
Create new sound files and edit the list.
Should be straight forward to do.
:hmmm:
Oh, wait!
We're talking about SH5 where nothing ever seems straight forward to do.
:03:

SteelViking
09-29-10, 06:01 PM
Create new sound files and edit the list.
Should be straight forward to do.
:hmmm:
Oh, wait!
We're talking about SH5 where nothing ever seems straight forward to do.
:03:

You can say that again.

Madox58
09-29-10, 06:08 PM
Create new sound files and edit the list.
Should be straight forward to do.
:hmmm:
Oh, wait!
We're talking about SH5 where nothing ever seems straight forward to do.
:03:



:har:

eatmafish
09-29-10, 06:38 PM
Create new sound files and edit the list.
Should be straight forward to do.
:hmmm:
Oh, wait!
We're talking about SH5 where nothing ever seems straight forward to do.
:03:

The problem is how to link sound to the action. :damn:
Does anyone still have the SH4's Message_WE.cfg? I need it to compare to the SH5 :arrgh!:

Madox58
09-29-10, 06:45 PM
That's what the file you refered to is for!
As a test?
Just rename part of that file and see what happens.
Rename MC_CR_SO_30_A
to MC_CR_SO_30_B
then run the Game.
Most likely?
You'll CTD when it calls for a file that's not there.

If you don't try things like this?
You'll get nowhere faster then you can imagine!

KarlKoch
09-30-10, 11:26 AM
MC_CR_SO_30_A is "Rohr", which is the file seems to be played for every tube fired. How can we change it so that a complete different sound file is played for each fired tube?? For example, assign file A to firing tube 1, assign file B to firing tube 2, etc....


I am afraid that what you want to do is not possible with the stock tools in SH5. It may be possible via scripting, but that may just be a bit over the top for that matter. Maybe there will be a way in a few weeks...

eatmafish
09-30-10, 04:35 PM
I am afraid that what you want to do is not possible with the stock tools in SH5. It may be possible via scripting, but that may just be a bit over the top for that matter. Maybe there will be a way in a few weeks...

Affirmative, maybe it's time to stop cranking my nerve trying to figure this out :88)