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DavyJonesFootlocker
10-28-10, 06:34 PM
I'm on a mission to drop off a spy at Londonderry and there's a DD patrolling and I sent two torps and they passed right through it! I had adjusted the depth of the torps for shallow water. What's going on here? This a bug or a mod thing?:x

PL_Andrev
10-29-10, 09:11 AM
I'm on a mission to drop off a spy at Londonderry and there's a DD patrolling and I sent two torps and they passed right through it! I had adjusted the depth of the torps for shallow water. What's going on here? This a bug or a mod thing?:x

:06:
Need to investigate it...

1. Bug
2. Mod
3. Your error in calculations
4. Bad (incorrect) torpedo's piston
5. Defective (early war) torpedo's piston

Could you put your mod list and screen with this bug?

DavyJonesFootlocker
10-29-10, 10:21 AM
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Danevangs PS 1.0 Common VIIC Shadow Maps
Danevangs PS 1.0 VIIC-std Camo Dot
Dooms Decks for VIIABC41 1.4
Elite German Black & Copper Torpedo
German U-Boat Crew Language Pack
Capthelms SH5 Audio Mod
German U-Boat Hydrophone SFX
Grossdeutscher Rundfunk
Lite Campaign LC 1.2
Menu - Das Boot Underwater Theme
More_crew_commands_dialog_v1.04
MightyFine Less Annoying Footsteps 1.0
RemoveLogoIntroTheDarkWraith
sobers The Edge morale mod V20
SubFlags_0_0_6_byTheDarkWraith
Conus' Graphic Mod 1.1
Critical hits 1.1 Torpedos
BRF 1.1 HP balance
FX_Update_0_0_5_ByTheDarkWraith
FX_Update_0_0_5_BARF_1_3_Full_Fix
FX_Update_0_0_5_UHS_Fix
NewUIs_TDC_4_8_0_ByTheDarkWraith
NewUIs_TDC_4_8_0_ColoredShippingChart_by_reaper7
NewUIs_TDC_4_8_0_No_Hydrophone_On_Surface_No_Aircr aft_Spotting
MRP 1.3+OPCF
EQuaTool 01.01 by AvM - Kriegsmarine Woody Golden Style
Trevally Automated Scripts
Trevally Harbour & Kiel Canal Pilot v2.3
Krauters Automated Scripts
IRAI_0_0_27_ByTheDarkWraith
IRAI_0_0_27_No_hydrophone_on_surface_No_Aircraft_s potting
MightyFine Crew Mod 1.2.1 Alt w beards
MFCM 1.2.1 OPTIONAL crash_dive workaround
SteelViking's Interior Mod V1.2
Stormys DBSM SH5 v1.2 MFCM Basemod
Stormys DBSM SH5 v1.2 MFCM optional -8db damped Sonarguy
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1
Silent Seagulls
NewUIs_TDC_4_8_0_Das_Boot_Crew_Mod_by_Illyustrator
FX Update NLL demo
Unterseeboot SFX
U-Boat Watch Crew Routine SFX
U-Boat Propulsion SFX
Ambient Underwater SFX
Ferocious Fire SFX
U-Boat Radio Room Telemetry SFX
Sh5EnvModGold
AilClouds 3.0
AilRain 1.0
AilSmoke 1.7
data
Enhanced FunelSmoke_by HanSolo78
Shadow Improvement ModLR
SteelViking's Sky Banding Mod
SV&Com Underwater Mod
Torpedo Splash
Sub_Exhaust_1_0_5_byTheDarkWraith
sobers base wave mechanics for SH5 V5
U-boat Historical Specifications 1.4
IO_StrategicMap_MOD
IO_Fix_StrategicMap_for_TDW_4.8.0
IO_MapCourseLine_normal pencil_mod
NewUIs_TDC_v4_8_0_patch_1
Cerberus62 Historical Ship Equipment 1.3

Obelix
10-29-10, 10:34 AM
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
...
AilSmoke 1.7
data
Enhanced FunelSmoke_by HanSolo78
....
Data? :o What is it?

Obelix
10-29-10, 10:51 AM
Generic Mod Enabler - v2.6.0.157
...
NewUIs_TDC_4_8_0_ByTheDarkWraith
...
IO_StrategicMap_MOD
IO_Fix_StrategicMap_for_TDW_4.8.0
...
NewUIs_TDC_v4_8_0_patch_1
...
At first - patch_1 must be installed after NewUIs_TDC_4_8_0_ByTheDarkWraith but before IO_StrategicMap_MOD, another problem with IO_StrategicMap_MOD
At second - patch, all the same, should be NewUIs_TDC_v4_8_0_patch_2, IO_StrategicMap_MOD and IO_Fix_StrategicMap_for_TDW_4.8.0 should be replaced in IO_StrategicMap_for_TDW_4.8.0 (http://www.subsim.com/radioroom/downloads.php?do=file&id=2878) otherwise there would be problems with the mod NewUIs_TDC_4_8_0

DavyJonesFootlocker
10-29-10, 05:14 PM
OK. The data was a mod from Sober Green something (can't remember).

THE_MASK
10-29-10, 06:54 PM
haha , something goes wrong . Sober did it .

DavyJonesFootlocker
10-29-10, 07:18 PM
Yeah.:D

raymond6751
10-29-10, 07:26 PM
Could it be those faulty depth settings in early war torpedoes? They ran deeper than set.

Everything else is Sober's fault.