View Full Version : [REL] Extended campaign: Open Horizons 1943-1945
http://www.subsim.com/radioroom/picture.php?albumid=385&pictureid=3816
Open Horizons is the extended and reworked (ex) Black May campaign that will allow players to play two more years using the latest technology and weaponry available in SH5. This campaign consist in 8 objectives/missions, including 2 important historical missions. The campaign is designed with care to the historical accuracy, meaning that you will not be forced to sink the whole allied fleet, hunt elite capital ships nor search for days and month for a single ship in the oceans of the world. Overall, the objectives structure is something like this: five mission in 43, two in 44 and one in 45. I dont wanna spoil the fun and give out the exact date when they will be available, I advise to check the map time by time to see if is anything new there. But pay attention to the map in September 43 and June 44 ;)
Every year (43-44-45) the player will get a yearly tonnage mission. Fail on that: the next year requirement will be lower. Accomplish it: you will get another extra cross on the campaign progress bar. If the player will finish all the missions before the end of the year, the game will not stop and the player can go out on regular patrol and sink what he can until the next year. Also, is not mandatory to finish any mission. If you feel stressed by the missions requirements, then just go and hunt convoys and do whatever you like, the game will still continue to work until May 45.
The best part in this mod is the brilliant dynamic campaign. Even if the player will skip all the missions, he will still have a great time with this campaign just because the campaign generator will spawn some very large convoys and fierce escorts. Last time I tested this mod, I encountered a huge ocean liner escorted by 6 destroyers rushing on high speed in the middle of Atlantic. The surprise was so big, that I even forgot to open fire. The campaign is filled with surprises like this all over the sea, its really a great joy to play this campaign.
This mod is not finished and is not entirely tested. I had no time to finish every single details in this mod and instead of delay it few more months, I decided to release it as it is and let the community enjoy playing SH5 until the end of the war. If anyone wish to improve it, work further and finish all the details, feel free to do it. Right now, I don't have any time to work further on this mod.
Known issues, stuff that need to be finished:
---------------------------------------------
- In the bunker when selecting any other mission than the yearly missions, you will be sent to patrol in the middle of Atlantic. I had no time to correct this "detail", so please just ignore the patrol area and head to the mission/objective area. This is the place where you will always find your target.
- I planned to send a radio message to the player every time when a new mission will be available. Due the fact that the custom missions overlap the main campaign engine, sometimes these radio messages fail to be sent. If you still receive any of these messages, means that somebody in Bdu loves you.
- Bad grammar and scenario writing skills.
- Available only in english
Not tested:
--------------
- Nothing after September 43 was tested, so I dont know how the things will work after that date.
- Soon after the allied landing in France in 44, the sub base should switch to Bergen. If this not happens, be kind with the radioman and see if he can help with the resupply.
- The political territory should change according to every country historical status. This part required a huge amount of work thus there can be still some unfinished stuff, or it may not work correctly at all.
Using/Enabling the mod:
-------------------------
There is two way to access this campaign:
- The regular mod, by completing any previous campaign: Arctic Convoys, Black Pit, Distant Water.
- Create a new game and on the campaign selection screen just type this: silentotto. This code made by the devs will unlock all the campaigns in the game, but be aware.. you will have no renown point and not even a deck gun on your sub. All the equipment will be from the early war time period, except the radar. So you will need to work hard to equip your sub with the latest weaponry and equipment. There is a known bug when using this trick, it may happen that after accepting the first mission you will not see a loading screen when you request to start the mission and you will find yourself teleported in your sub. If so, just "end patrol" and request again a mission.
Here (http://www.subsim.com/radioroom//showthread.php?t=179843) is a very useful mod for those who start this campaign using "silentotto" and are annoyed by the lack of equipment on the sub and no renown points.
Recommended:
This campaign is best to be used with the following mods:
IRAI (http://www.subsim.com/radioroom//showthread.php?t=171973) - for intelligent AI.
Environmental MOD for Silent Hunter 5 (http://www.subsim.com/radioroom//showthread.php?t=166178) - the improved weather conditions will make a huge difference in this campaign.
Also, Additional Merchant Ship (http://www.subsim.com/radioroom/showthread.php?t=174342) is very recommended.
This mod was created with love and respect to the great SH community, no pixels was harmed under the development process.
A BIG thanks to Elanaiba for helping with some important advices, hints and tips.
JSGME ready.
Dont forget to save the game before engaging the enemy. Sink'em all!
Download:
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Open Horizon (http://www.subsim.com/radioroom/downloads.php?do=file&id=3102)
Note to Modders
-----------------
You are free to include this work in your mods at your discretion. Also, you are more than welcome to fix, develop and finish this mod.
Krauter
12-21-10, 02:44 PM
I had a problem with the DL link
Stevepine
12-21-10, 02:55 PM
WELL DONE ... this is a BIG step forward for the game. I think we ALL admire you for having cracked this extremely tough and difficult problem. Good hunting.
marleymen
12-21-10, 03:32 PM
Hat off Magnum. Incredible job. :up:
Let´s use it and report some feedback to Magnum, and anyone who wants to join him to create a perfect 43-45 Campaign.
:arrgh!:
Sepp von Ch.
12-21-10, 03:39 PM
Thank you very much Magnum! Very important mod and great job!
This mod conflicts with only one (but important) mod - Terrain_harbour_flags_Mod_1_2_1 (http://www.filefront.com/17110525/Terrain_harbour_flags_Mod_v1_2_1.rar) (http://www.subsim.com/radioroom/showthread.php?t=168545&page=7 ), is this OK?
raymond6751
12-21-10, 03:43 PM
Many thanks for this effort.
Life of game extended = priceless.
col_Kurtz
12-21-10, 03:43 PM
Yeah...:o Hat off and my jaw has dropped:up::yeah:
Trevally.
12-21-10, 05:06 PM
Thanks Magnum:up:
Sailor Steve
12-21-10, 08:49 PM
Awesome! At what dates can you start, or is that still something for the future?
Thank you, Magnum. You did a great job, completing Ubisoft's half-baked campaign. This is just what I needed to give SH5 another go. :up:
(5 stars from me, BTW)
Turtle01
12-21-10, 11:48 PM
THANK YOU SIR :salute:
Another MUST-Have Mod. Great :yeah:
I'm happy to see that there is no negative feedback so far, hope is because you guys are busy playing the new campaign :) I kinda envy you all just because I never had time to play this campaign, always I was in a rush to test stuff. And now my video card just got dead and playing SH5 on a laptop is almost impossible. So if you guys encounter any special convoys, ships, icebergs.. I would love to see and hear your stories.
Steve, the campaign start in March 43 and end in May 45. If your asking about a date selector.. yeah, thats still something for the future and that should involve a complete revamp of the whole SH5 campaign and build a new one from the scratch. For sure, thats not a one man job, only a team could do that.
Krauter, hope the download worked and you managed to get the mod.
==============
A quick hint about the historical missions (do not read this if you dont like spoilers):
First one is operation Leuthen and the mission was built using the exact entry date and route of the convoys. The route marked on the map is only for informative purpose. Soon as the convoys enter in Atlantic, the wolpack and the whole kriegsmarine will start the hunt and reporting their position, so keep a close eye on the map and radio reports.
The second mission is.. D Day. Again, the exact entry date and route is used and on the shore of Normandy it should be pretty much smoke. If anyone will reach that date and area, pls make some screenshots.. I'm really curios how the convoys looks like and what will really happen on the shore of Normandy.
Good hunting!
Schütze
12-22-10, 03:40 AM
Ritterkreutz for this!
Magnum
Excellent work! Even if there are problems - it will be an excellent starting point for improving the 1943-1945 campaign period.
Good hunting!:salute:
Captain Can
12-22-10, 04:36 AM
Magnum excellent work man! :yeah:
andycaccia
12-22-10, 11:08 AM
THANK YOU Magnum!
You've done a grat job!!! Thanks again!:salute:
tonschk
12-22-10, 04:14 PM
:DL AWESOME MAGNUM :rock: :woot:
[501]Otto
12-22-10, 04:25 PM
Thank you very much, Magnum :yeah: Another must have
Meldric
12-23-10, 04:42 AM
Hi everyone!
Are these two mods:
- IRAI
- Environmental MOD
recommended or needed for this campaign? I have installed both now in order to use the new campaign and got a CTD yesterday in the mediterranian campaign. I have been reading a lot of CTDs due to the Env mod and I am not sure if that is causing it...
(By the way: I started a new campaign yesterday and I will at all costs avoid the mediterranian campaigns as they are really bad! I have been searching for Rommels supplied for weeks, I am fed up with it. So if this problem only occurs there, I can also ignore it).
Meldric
Booth are recommended. Is mandatory to have them only for a improved gameplay experience because IRAI deal with the retard stock AI and Enviro mod add some awesome weather improvements that will make the campaign much more interesting.
This is not a Mediterranean campaign (make sure you play Open Horizons and not Mare Nostrum), you have only 1 tonnage mission there near Gibraltar. We all felt frustrated that in the stock campaign we are summoned/spawned to the Mediterranean sea, instead of letting us feel the thrill of passing the Gibraltar blockade, the nightmare of all u-boats (remember Das Boot). Now here is the chance and with Enviro mod + IRAI, this trip will be very ... interesting.
If you feel like, skip the mission and stay in Atlantic. The campaign will still continue without any penalty, you will miss only 1 or 2 cross on the mission progress bar. Even if you skip all missions in this campaign, you should be able to play it until May 45 without any problem.. just go out on regular patrol and have some fun :)
Meldric
12-23-10, 05:21 AM
I know about the campaign. I was just saying that I installed Env mod and experienced a CTD... (that does not belong here) so I asked if it was mandatory. I really like the env mod so I'll give it a try.
Thanks!
MCHALO12
12-25-10, 04:48 AM
Really great work, with mods like this, SH5 could one day be the game we expected...
Best regards, MCHALO12.
Captain Can
12-28-10, 12:49 PM
has noone passed '43 yet? if yes i will be glad to read some feedbacks about this mod as i am still in early '41. :)
Stew U-582
01-01-11, 07:52 PM
Can anybody tell me if this mod is compatible with the Lite Campain mod
Lite Campain LC1.2
I noticed a clash when trying to enable Open Horizons so IM not using OH
yet.
Thanks
They are not compatible. You have to install Lite Campain mod first, then OH and overwrite the files. Fear not, this campaign will not force you to sink the whole allied fleet and have no ridiculous tonnage requirement. You can skip all missions if you want, there is no penalty for that.
robbythesub
01-02-11, 01:30 PM
has noone passed '43 yet? if yes i will be glad to read some feedbacks about this mod as i am still in early '41. :)
Still battling my way there like you! Cant wait to try it though. :damn:
Stew U-582
01-02-11, 08:30 PM
They are not compatible. You have to install Lite Campain mod first, then OH and overwrite the files. Fear not, this campaign will not force you to sink the whole allied fleet and have no ridiculous tonnage requirement. You can skip all missions if you want, there is no penalty for that.
Thanks , Ill try it out.
Stew
TopcatWA
01-02-11, 08:35 PM
Thanks Magnum for a great up.
Keep 'em coming:yeah::salute:
Well, I'm thinking about reworking the whole SH5 campaign by removing all those silly requirements about hunting and sinking capital ships. Actually I wanna replace those missions/objectives with something more realistic, like a simple tonnage hunt or something...
Mare Nostrum is the most hated SH5 campaign so it will be the biggest challenge...
THE_MASK
01-03-11, 03:10 AM
Are all these working in mission editor 2 ?
http://img259.imageshack.us/img259/6943/69968570.jpg (http://img259.imageshack.us/i/69968570.jpg/)
Yes, if you are building a single or mp mission. Is more tricky to work with them if you add missions to the dynamic campaign because they will not be on the same layer. Is where I had difficulties to set up my events and triggers properly for this campaign... still searching for a solution.
TheDarkWraith
01-10-11, 03:11 PM
@ Magnum - what if I could provide you a 'spot' on the campaign tree? How hard would it be for you to move everything over to a new campaign entry?
Is not hard, just needs a lot of work. But for a new spot, you need to break some hardcode, at least is what I understand from Privateer and Elanaiba. I also saw some mentions about Black May in simdata.dll .. so Im not sure if we are allowed to do that.
TheDarkWraith
01-10-11, 04:55 PM
Is not hard, just needs a lot of work. But for a new spot, you need to break some hardcode, at least is what I understand from Privateer and Elanaiba. I also saw some mentions about Black May in simdata.dll .. so Im not sure if we are allowed to do that.
I wouldn't be so sure about that :D Not 100% sure yet but so far looks pretty good......
TheDarkWraith
01-10-11, 05:10 PM
I was bored again today so I decided to look into the possibility of adding new campaigns...not extending existing ones, I mean adding whole new campaigns. Here's my test:
http://www.subsim.com/radioroom/picture.php?albumid=285&pictureid=3544
Game loaded up in bunker just fine. I was able to ask for mission also. I wasn't able to select mission 'Tonnage War' as I must have screwed something up in the files but it's a start. Looks like we can add entirely new campaigns to the game.
Did this in under 1.5 hours. It all just made sense and was very easy to do :rock: I couldn't see the devs locking the game into only those campaigns. You'd be shooting yourself in the foot as you'd never be able to expand the original game. Luckily they didn't :D
rascal101
01-10-11, 05:24 PM
Would be nice to see this mod added to the Mega Mod - alo0ng with an option for all future Non DKW mods wit permission f their respective developers
I was bored again today so I decided to look into the possibility of adding new campaigns...not extending existing ones, I mean adding whole new campaigns. Here's my test:
http://www.subsim.com/radioroom/picture.php?albumid=285&pictureid=3544
Game loaded up in bunker just fine. I was able to ask for mission also. I wasn't able to select mission 'Tonnage War' as I must have screwed something up in the files but it's a start. Looks like we can add entirely new campaigns to the game.
Did this in under 1.5 hours. It all just made sense and was very easy to do :rock: I couldn't see the devs locking the game into only those campaigns. You'd be shooting yourself in the foot as you'd never be able to expand the original game. Luckily they didn't :D
TheDarkWraith
01-10-11, 05:28 PM
http://www.subsim.com/radioroom/picture.php?albumid=285&pictureid=3545
Maybe Magnum can tell me what I'm doing wrong here :hmmm: There's something I haven't set right in the campaign files as I can't select this mission.
I'd like to give his Open Horizons mod a proper place on the campaign tree and this is my tester for making it happen.
TheDarkWraith
01-10-11, 10:05 PM
Success :rock:
http://www.subsim.com/radioroom/picture.php?albumid=285&pictureid=3546
This is great! Now we can add our own campaigns to the game :rock: We are no longer limited to the stock campaigns. It's not the easiest to do but it is doable. Requires some tinkering in a .py file to make it work but it works nonetheless. Now I'll give Magnum's Open Horizon a proper spot on the campaign tree after Black May (and send him an updated version of his mod) :D
marleymen
01-10-11, 10:14 PM
You have no limit man. I sent you a message.
THE_MASK
01-10-11, 10:27 PM
Fantastic , so we could have an operations in south pacific theoretically .
TheDarkWraith
01-10-11, 10:30 PM
Fantastic , so we could have an operations in south pacific theoretically .
Yes sir :salute:
Do you know how to make campaigns? Honestly I'm not very good at it but I can make them work in the game.
I can add as many boxes to the campaign tree as needed also.
7thSeal
01-10-11, 10:40 PM
Another huge break though TDW... fantastic work you do in your spare time. :salute:
TheDarkWraith
01-10-11, 10:43 PM
Another huge break though TDW... fantastic work you do in your spare time. :salute:
We just need the ability to import new units now and we'll really be rocking and rollin :yep: I like sober's idea of a south pacific campaign but there's no use in making it until we get more ships.
THE_MASK
01-10-11, 10:45 PM
Whoo Whoo hold on , i have looked at the mission editor 2 . I think it needs a modding team , not one person .
TheDarkWraith
01-10-11, 10:50 PM
Whoo Whoo hold on , i have looked at the mission editor 2 . I think it needs a modding team , not one person .
Magnum seems to know much about making campaigns :yep:
TheDarkWraith
01-11-11, 12:32 AM
Got everything sorted out for him. I put together a package and sent it to Magnum. If he wants to use the changes then he'll release a new version of his mod :up: Here's what I was able to come up with:
http://www.subsim.com/radioroom/picture.php?albumid=285&pictureid=3547
He'll need to update the picture in the top left and the text in the top right but other than that it's ready to go :rock:
... I think it needs a modding team , not one person .
Word! Creating a new campaign from scratch in new locations like Pacific, is a huge task and teamwork is required.
Im not sure how this roll, but everything TDW is on, it start to work. :DL
Anyway, problem was not really adding a new campaign, but making it to survive. From my understandings, the game will call the credits screen through Black May end date. Pushing BM end date to whatever other date is not a problem... even set the end date to 2011, when the campaign is done, the credit screen is called and game will exit. And this part is hardcoded in simdata.
Now, I will take a look at these files, but I have my doubt this will work as intended. At least I have doubts that we can play BM, then jump forward to a new campaign. It may work only with silentotto.. need to be tested.
TheDarkWraith
01-11-11, 08:44 AM
Anyway, problem was not really adding a new campaign, but making it to survive. From my understandings, the game will call the credits screen through Black May end date. Pushing BM end date to whatever other date is not a problem... even set the end date to 2011, when the campaign is done, the credit screen is called and game will exit. And this part is hardcoded in simdata.
from a code standpoint there should be no problems going from Black May to your new campaign. As the code 'sees' there is another campaign to go to it will. After open horizons it should show the credit screen as usual :yep:
Where did you find this hardcode you speak about in simdata? I'm going by what the code in the campaign says.
pascal4541
01-11-11, 09:40 AM
Meine Herren :salute:, Sie fabelhafte
from a code standpoint there should be no problems going from Black May to your new campaign. As the code 'sees' there is another campaign to go to it will. After open horizons it should show the credit screen as usual :yep:
Where did you find this hardcode you speak about in simdata? I'm going by what the code in the campaign says.
simdata.dll in root folder. Privateer and also Elanaiba confirmed that there is a bit of hardcore related to BM.
Is anyone here who have a save game from the ending of Black May campaign? I really dont have time to get through the whole BM, even jumping out/in from base :/ This part have to be tested before moving forward, I have to be sure that when BM will end, the game will not exit. But I have no more any saves from stock BM ...
Sepp von Ch.
01-11-11, 02:55 PM
Your Black May campaign, Magnum, or stock game-Black May campaign? I have only the saves from your great mod-"Black may"-campaign.
Yeah, stock campaign. If is anyone who have a save game from the stock campaign Black May, please help with testing by installing this mod (http://www.zumodrive.com/share/9JNhZTQxMD) and see if the next campaign will be available after BM ends.
Sorry TDW, but is what I expected. Just tested a stock DM followed by the new campaign. Soon as I hit June 1, game ends with the credits and exit. So for a long while, we stick with this extended campaign.
What should be possible tho.. is to create new campaigns before BM/OH. Actually I would be interested to rework the whole SH5 campaign, especially Mare Nostrum, by removing the absurd requirements like hunting capital ships nor sinking the whole allied fleet in few months. But not alone.
TheDarkWraith
01-12-11, 03:52 PM
Sorry TDW, but is what I expected. Just tested a stock DM followed by the new campaign. Soon as I hit June 1, game ends with the credits and exit. So for a long while, we stick with this extended campaign.
well then we'll just have to have a look and see what's going on then ;)
col_Kurtz
01-13-11, 06:46 PM
With all due respect for the work both of you, and precisely because of this. I believe that the best way is to create everything from begining, just as was done in the case of SH4 and OMEGU. The reason? If you forget all the problems with the creation of additional missions in the original SH5. SH5 has the wrong mission. Dynamism, yes, but their requirements are at least 25,000 tons a strange sunken ships? To include the mission? At the same time comes next, in a completely different area - 50,000 tons? And then another ... sink an aircraft carrier? Again, in another area? And yet the expiration date? Are these products in the store? No. Squares as it was indeed. Patrols, tedious, boring, repetitive. That's the gist of this game.
The game started in August 1939 from a naval school. Here you can enter all the tutorials. August 1 - teaches sailing. Back to the port. August 3 - teaches sinking vessels - single. August 5 - how to use real navigation. August 7 - how to attack a convoy ... and so on until the last training, the passage to Kiel or Wilhelmshaven.
The first war patrol September 1, 1939.
Sorry for my English.
Not sure what are you talkin about, but this mod has nothing to do with the ridiculous mission requirements from the rest of the campaigns. No capital ship hunt, no need to scout the world ocean to sunk 1 ship etc. If you hate doing missions, just go out and patrol. If your referring to the whole SH5 campaign.. thats another story. This one is only for the 43-45 time period. I said that I may be interested in rewriting the whole SH5 campaign and fix it, but no way to do it alone.
Actually this campaign is just fantastic and the late war dynamic campaign is full with surprises. There is a lot of heavy wolfpack activity, just last night I witnessed a large wolpack attack on a heavy convoy, sadly all happened in a fogy morning so I was not able to get screenshot about the action. But I joined the attack and is the first time since I play SH when finally I was not the star of the show. The escorts were all confused by so many u-boats and the result was that WE (!) decimated the whole convoy. I managed to escape, not sure about the rest of the wolfpack.
But I have some screenies from a another wolpack action. It all happened after I attacked a convoy from outside with a long range blind salvo. One of the ship got his engine broke and stopped, so after the convoy left, I parked my sub in visual range of the damaged ship and wait see her sunk. Got no ammo left on my ship so I was start to think about ramming the ship when a large taskforce shown up on my radar heading my direction. I though the damaged ship called for reinforcement so I crash dived, but on the hydrophone the engines were.. u-boat engines. So I surfaced to see them in action, but at the same time, 2 allied aircraft joined the show and engaged the wolpack :yeah: So here it is:
Rare footage in sh, 3 AI attacking each other. Here is the moment when the wolpack turned to engage my target and at the same time the allied planes joined the party.
http://farm6.static.flickr.com/5128/5351770843_424cf914f6_b.jpg
Sadly, the AI sub is not the smartest on the market. But was great to watch this direct hit
http://farm6.static.flickr.com/5170/5352381264_80de073720_b.jpg
http://farm6.static.flickr.com/5082/5351770961_aa48209b78_b.jpg
http://farm6.static.flickr.com/5250/5351777153_35119e7ea6_b.jpg
In the meantime, the rest of the wolfpack dived and circled to the target like some sharks.
http://farm6.static.flickr.com/5203/5352381504_ea48ac87ab_b.jpg
All of them used salvo and all were a miss, until this guy got into the right positon:
http://farm6.static.flickr.com/5206/5352381546_fd605cc576_b.jpg
Here is the target and the killer salvo. The remaining crew were so desperate that they opened blind fire with all the guns onboard and even shot at the torpedoes :o
http://farm6.static.flickr.com/5204/5352381642_b70dfb5ae0_b.jpg
In the meantime I managed to bring down the aircrafts with the cost of a severe damage to the hull. Here we are saluting each others and cheering for a job well done.
http://farm6.static.flickr.com/5085/5351771261_8963b82da2_b.jpg
The wolfpack departure
http://farm6.static.flickr.com/5283/5351771323_e054415a8b_b.jpg
Of course, this was possible only with IRAI on, the reason why is mandatory to be used with this mod.
So this campaign has the best that SH5 can offer, its a dream campaign. And Im only in June 24.43!
BogdaNz
01-16-11, 09:45 AM
could make this thread sticky,it important mod:salute:
col_Kurtz
01-16-11, 05:50 PM
I know it's a separate mod:salute:
By the way, it reads like a book or screenplay. Sounds great. I can`t wait for this part. Until then, try to get out of Kiel and the campaign to go on - trying to mod the Magnum Opus.
Guys, browsing the thread I still couldn't understand. Is this campaign compatible with TDW's Magnum Opus? Or could it be modded into it?
TheDarkWraith
01-17-11, 12:57 AM
Guys, browsing the thread I still couldn't understand. Is this campaign compatible with TDW's Magnum Opus? Or could it be modded into it?
yes it's compatible
VirtualVikingX
01-23-11, 05:53 AM
Is this mod planned for inclusion, TDW ?
BowfinSS287
01-23-11, 02:50 PM
this looks very cool indeed,looking forward to continuing the fight
are you planning an update that would include TDW campaign tree
so we wouldn't lose Black May....thanks for this:yeah:
...
so we wouldn't lose Black May....thanks for this:yeah:
There is no point to keep/play the original Black May. BM can be a campaign mission, but not a whole campaign itself.
Those who never had the chance to play the Black May campaign so far, there is nothing to miss. Is the most boring campaign in SH5. It sums only 3 month of play starting March 43 until June 1 and each month you have to do only tonnage mission. Thats all, absolutely nothing else. Only good thing is that we have access to the latest weaponry and technology for our sub, but 3 months is not enough even to warm up. The stock BM is a fail campaign, made in rush just to end the campaign tree somehow dramatic.
Now, this mod fix the last campaign and open the horizons by extending the original 3 monthly tonnage mission to a 3 year tonnage mission and also add some extra objectives. Overall there is 10 mission in this extended campaign, 2 based on historical events. We have access to the latest technology for the sub and plenty of time to use it.
Most important, starting 43, the dynamic campaign its just getting very interesting and full with surprises. Plenty of wolfpack activity in North Atlantic, huge convoys with heavy escorts that include even carriers etc. The best encounter so far was to meet an ocean liner surrounded by 8 escorts rushing in the middle of Atlantic at max speed. It was such a great visual event that I even forgot to attack or at least take a screenshot. Personally, I really love this campaign and what it offers, never again I will play any previous campaign.
Most important, starting 43, the dynamic campaign its just getting very interesting and full with surprises. Plenty of wolfpack activity in North Atlantic, huge convoys with heavy escorts that include even carriers etc. The best encounter so far was to meet an ocean liner surrounded by 8 escorts rushing in the middle of Atlantic at max speed. It was such a great visual event that I even forgot to attack or at least take a screenshot.
This sounds really enticing. I'm just at the beginning of a new career (actually my first in SH5), but after reading this I can't wait to make it until '43.:up:
BowfinSS287
01-24-11, 11:14 AM
sorry Magnum i never got to play Black May,and by the sound of it
thats a good thing...looking forward to a true dynamic campaign
thanks again for all your efforts:salute:
Sepp von Ch.
01-24-11, 03:30 PM
I can confirm that the Magnum´s campaign in 1943 is great! I played original Black May campaign, but Magnum´s is more realistic and really liked the mission with USS Lafayette:yeah:
Admiral Von Gerlach
01-26-11, 08:53 PM
Remarkable work, very good, I thank you very much.
Sepp von Ch.
01-29-11, 01:54 PM
My new impressions-I was in 1944. The good news is that the campaign is a great large number of convoys and excellent escort, many aircraft, hard battle with enemy escort vessels... The bad news is that without the snorkel is very hard...
Captain Can
03-19-11, 10:47 PM
can anybody upload this to elsewhere? it gives " 500 - Internal Server Error
Oops, something went wrong on the server. We'll investigate this ASAP.
In the mean time, click here to go to our home page. " error to me.
SashaKA001
03-19-11, 11:35 PM
can anybody upload this to elsewhere? it gives " 500 - Internal Server Error
Oops, something went wrong on the server. We'll investigate this ASAP.
In the mean time, click here to go to our home page. " error to me.
Open_Horizons (http://www.mediafire.com/?i87pkmjbh9qiuc9)
Captain Can
03-20-11, 12:01 AM
Open_Horizons (http://www.mediafire.com/?i87pkmjbh9qiuc9)
Cheers! :salute:
binzy62
03-23-11, 07:32 AM
Hello everyone , just a quick question about Open Horizons ... can you install this anytime (obviously before black may) or do you have to start a new campaign ? ....
Meldric
03-23-11, 07:40 AM
Maybe this question was answered before, but I have a conflict with "Lite Campaign"... Is that an issue? I mean, will I loose LiteCampaign by installing this?
stoianm
03-23-11, 07:41 AM
Hello everyone , just a quick question about Open Horizons ... can you install this anytime (obviously before black may) or do you have to start a new campaign ? ....
you must to start a new campaign but you can use ,,silentotto'' to jump on the campaign that you want to play and you can use this mod for here to have your upgrades back:
http://www.subsim.com/radioroom/downloads.php?do=file&id=3034
to see how you can use ,,silentotto'' watch this video:
http://www.youtube.com/watch?v=33sXTKl4Qt8
regards
stoianm
03-23-11, 07:46 AM
Maybe this question was answered before, but I have a conflict with "Lite Campaign"... Is that an issue? I mean, will I loose LiteCampaign by installing this?
no.. you will not lose it... just install this mod at the end of yours JGSME
binzy62
03-23-11, 07:46 AM
Thanks for your quick reply stoianm much appreciated .
Hello everyone , just a quick question about Open Horizons ... can you install this anytime (obviously before black may) or do you have to start a new campaign ? ....
This is actually Black May, but extended to 3 years instead of 3 month originally built in BM and added new missions to cover the new timeframe. So if you install this mod before ending Black Pit, you will automatically enter in this campaign without loosing your renown points or anything else.
This mod have very low tonnage requirements and is intended for those who play with high realism. If you finish the tonnage missions before the year ends, just go out and patrol &have some fun. Also, you are not forced to hunt capital ships, all missions are built for subs, not for battleships.
The mod is now uploaded to subsim.com so no more broken link and downtime.
no.. you will not lose it... just install this mod at the end of yours JGSME
stoianm,
I just want to thank you for the great work you have done on the SH5 tutorials. I subscribed to your You Tube channel to stay updated. Keep up the good work, it brings a wealth of enjoyment to playing SH5.
I highly recommend these tutorials to all folks running SH5!
Thanks!
stoianm
03-23-11, 10:26 AM
stoianm,
I just want to thank you for the great work you have done on the SH5 tutorials. I subscribed to your You Tube channel to stay updated. Keep up the good work, it brings a wealth of enjoyment to playing SH5.
I highly recommend these tutorials to all folks running SH5!
Thanks!
thanks
binzy62
03-23-11, 06:00 PM
Ah ok Zedi so i can install this .... thank you very much indeed for helping me out on this one . I am looking forward to this ....
Does anyone know if this is being updated in the near future ? ....
Thanks once again for your help
...
Does anyone know if this is being updated in the near future ? ....
...
Updated? :06:
binzy62
03-24-11, 03:48 AM
Updated? :06:
Is Open Horizons still WIP or is it finished ?
Finsihed, but not entirely tested just because there is 3 year to play, up to May 45. So far, I dont know anybody who passed the summer 44, including myself. There are few things left to be polished, is mentioned in the first post.
But overall, the mod is working very good and its a real joy to play it. I would need to implement mines, nets and even icebergs in the future sometime. This mod have icebergs implemented, but you will meet them only in September 44 while doing Operation Leuthen. I posted few screens with my encounter with the icebergs, was an amazing sight.
Also, there are plenty of wolfpacks, huge convoys with fierce escorts, amazing AI vs AI battles and all kinda surprises all over the campaign. And of course, access to the C/41 sub with the best weaponry available in the game. There is really no reason to skip this campaign and do the original 3 month only BM instead.
Meldric
03-24-11, 07:14 AM
Reading this brings me to the question: Will this mod still work if I do not have the Icebergs installed?
stoianm
03-24-11, 07:20 AM
Reading this brings me to the question: Will this mod still work if I do not have the Icebergs installed?
yes
TheBeast
03-24-11, 07:21 AM
Reading this brings me to the question: Will this mod still work if I do not have the Icebergs installed?
Yes, from what I can tell. Only the Black May campaign files are changed.
binzy62
03-24-11, 07:21 AM
Finsihed, but not entirely tested just because there is 3 year to play, up to May 45. So far, I dont know anybody who passed the summer 44, including myself. There are few things left to be polished, is mentioned in the first post.
But overall, the mod is working very good and its a real joy to play it. I would need to implement mines, nets and even icebergs in the future sometime. This mod have icebergs implemented, but you will meet them only in September 44 while doing Operation Leuthen. I posted few screens with my encounter with the icebergs, was an amazing sight.
Also, there are plenty of wolfpacks, huge convoys with fierce escorts, amazing AI vs AI battles and all kinda surprises all over the campaign. And of course, access to the C/41 sub with the best weaponry available in the game. There is really no reason to skip this campaign and do the original 3 month only BM instead.
Thanks for all that information , its looking very good for the future . I`m sure in time we will have the sub nets and mines included . Something else to look forward to .
Once again Zedi thanks for your help
Yes, from what I can tell. Only the Black May campaign files are changed.
There is a problem with that General. The core files of this mod are still named black_may, just because is hardcoded and cannot be changed. So again, this is actually the Black May, but extended to 3 year and 7 more missions added to fill the new timeframe.
Now, if your mod will overwrite this one, Open Horizons will not work.. most probably the game will crash. If OH is installed over your mod, your mod will not work because it miss the environement.mis
I had in plan to add mines, nets and all that goodies to OH, but had no time to finish it. An easy way would be to combine/adapt your mod to OH, would require less time than doing everything from scratch. This would be a fast fix, but will require a fresh start.
Next week as I will have a bit more time, I wanna take a closer look into this. I also need mines to add for one of the new missions in this campaign, it was planned, but at the time when I was working on this mod there was no way to bring mines into the game. By the way.. did you added mines and nets to Gibraltar area?
HanSolo78
03-24-11, 12:17 PM
@Zedi
Is it possible that there is a config file for c3 middleton in the american roster file is missing??? I am just working to adopt my harbour add mod to your campaign and I was just confronted with this missing file when trying to open the black may project file in the ME.
greetings
Han
Yes, is possible. It might be due a installed mod I had when was working on OH, like Cerberus Additional Merchant Ships. TDW once mentioned something similar when he opened the mod in ME. If so, ME will fail to open the mod and the faulty entry need to be edited with Notepad.
I will take a look next week with a fresh install of SH5 and I will also add mines, nets &stuff.
Travinski
04-05-11, 03:28 AM
Note to Modders
-----------------
You are free to include this work in your mods at your discretion. Also, you are more than welcome to fix, develop and finish this mod.
Master, I am working hard to improve the campaign (1939-19 ...)
Open Horizons, can be included in the additions to the new campaign ?
Use it in any way you want.
Right now Im working on adding icebergs, mines and nets to this campaign. Icebergs are done but I got some annoying ctd issues with the mines and nets.. so this will take a while. But when done, these features can be added to every campaign because are used on a separate mission layer.
Travinski
04-05-11, 07:29 AM
Use it in any way you want.
Right now Im working on adding icebergs, mines and nets to this campaign. Icebergs are done but I got some annoying ctd issues with the mines and nets.. so this will take a while. But when done, these features can be added to every campaign because are used on a separate mission layer.
Ok
I have added traffic to all periods:
Albania
Argentina
Belgium
Brazil
Bulgaria
Canadian
Denmark
Estonia
Finland
France
Hungary
Iceland
India
Ireland
Norway
Panama
Portugal
Romania
Russia
Spain
Sweden
Turkey
RAVEN28690
07-22-11, 09:31 PM
im new to the silent hunter series and just purchased SH5.
really looking forward to installing this mod as it should have been included with the game to begin with.
huge thumbs up :up:
Ahoy Captains!! :arrgh!: Arrghh!!!
Seems to be a great work!! :salute:
I have also tried the mission builder a litte, but it seems a little advanced to create something like this a big :yeah: thumbs up for some one who have done something like this...
The perfect simulation maybe still is a litte bit ahead in the future and that would be awesome :cool:
But who knows?? with enough mods an updates SH5 maybe rules!!! :rock:
A :sunny:day when it is raining it maybe happends...
pascal4541
08-14-11, 10:44 AM
:salute: finell
look in this section
http://www.subsim.com/radioroom/showthread.php?t=182964
stoianm
08-14-11, 11:14 AM
:salute: finell
look in this section
http://www.subsim.com/radioroom/showthread.php?t=182964
hi pascal... how are you? everithing is fine?
pascal4541
08-14-11, 12:28 PM
Salut Mihai :salute:
oui cela fonctionne...une petite pause de quelques jours avant de reprendre...
Je suppose que tu est retourné à montréal...Bonne chance pour la suite et encore merci :03:
Lizzy86
08-19-11, 10:49 AM
Hi,
I just found out about this mod and downloaded it, but I have no idea how to install it? Do I just copy and paste the 'data' map or do I need some other mods/stuff to install it?
Thanks in advance for help ^^
Jester_UK
08-20-11, 08:05 PM
Don't overwrite the original files! If you do you'll have to reinstall from scratch if anything goes wrong.
Rather use JSGME (see the thread in the link below)
http://www.subsim.com/radioroom/showthread.php?t=171237
Also, if you're looking for a re-worked campaign, you might want to consider Open Horizons II that runs from 1939- 1945. It's a newer and more extensive mod than this original version.
http://www.subsim.com/radioroom/showthread.php?t=182964
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