View Full Version : No holes from torps?
Vorkapitan
09-11-10, 06:36 PM
Hi Mates,
I'm using DW great mods, but 1 thing I noticed was that now when 4 torps hit a ship, there are no holes under the hull as before.
Update; I hit with 4 torps wit spread...got 2 holes - new load
Anyone else have this issue?
Captain Joe
09-12-10, 04:49 AM
Yes I have same thing and also if you use external camera and view back of some ships then sometimes props just drop off even if you hit front of ship with torps and as torps hit and still no hole. big explosion though. Dont know which mod is causing it.:-?
609_Avatar
09-12-10, 09:27 AM
Yes, I have recently noticed this also. I was wondering if it was the FX_Update mod from DW as I think that was the last one I've added when I started to notice this but haven't tested to see. Just guessing at this point.
Captain Joe
09-12-10, 10:55 AM
I just did test with no mods on funnel smoke mission and hit near front of carrier and no hole and big fire on deck and explosion and all 3 props drop off and vanish and speed goes from 17-2 knots instantly, then tried other missions and other ships and torps made holes as normal.
Could be reaction off carrier ships or funnel mission that is somehow the problem.
i know it too and i think it is a stock problem.
big Ships (Troop Transporters,Carriers,and Battleships) have no visual Torpedo Damage.
Madox58
09-12-10, 04:08 PM
Some Units are missing the GrannyDamageDecals Controller.
It's in the .sim file if it's there at all.
609_Avatar
09-12-10, 04:20 PM
i know it too and i think it is a stock problem.
big Ships (Troop Transporters,Carriers,and Battleships) have no visual Torpedo Damage.
That's it! I've just now been encountering Battleships and Carriers for the first time and have looked at their damage. Good, it's not mod related at all. That saves me tons of time trying to figure it out. :D Thanks for that.
SteelViking
09-12-10, 04:32 PM
Some Units are missing the GrannyDamageDecals Controller.
It's in the .sim file if it's there at all.
You are exactly right. I just checked with Goblin, the smaller ships(merchants) do have the controller, and the larger ships(battleships, etc) do not have it. Is it a matter of simply adding them to the .sim files in Goblin? That would not take too much work.
Madox58
09-13-10, 05:22 PM
Add one to a larger Unit and see what it looks like.
Maybe there is a reason larger Units don't have the controller.
:hmmm:
Krauter
09-13-10, 09:28 PM
there is an actual mod which adds visual damage.. believe it was made by the same author who made the plane attack mod,
It's under visual damage or something or other
Sorry that this is vague, i no longer play bcause i have no home PC :(
SteelViking
09-13-10, 09:41 PM
there is an actual mod which adds visual damage.. believe it was made by the same author who made the plane attack mod,
It's under visual damage or something or other
Sorry that this is vague, i no longer play bcause i have no home PC :(
Thanks for the tip, I will check it out to see what was done(though with TDW's fx mod, this is more his area now).
I am sorry to hear that you are out of commission on SH5, that is a bummer.
Krauter
09-13-10, 10:47 PM
well.. at least until the holidays and summer :)
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