PDA

View Full Version : Minefields and subnets


Perijones
01-02-11, 12:14 PM
Is there any fix or tip to use minefields and subnets in the game? I think that these are important ordnance in WWII naval warfare and would like have them in the game. Thanks in advance,

Perijones

robbythesub
01-02-11, 01:20 PM
None in the game as far as I know but hopefully a mod will be forthcoming.

I assume ubisoft were thinking of releasing a mod themselves in the future to include the many missing things such as this and charging for it!

:cry:

Sbygneus
01-02-11, 01:27 PM
I agree with Perijones. Its a shame there are no mines in the game. :-?

Poacher886
01-03-11, 03:41 PM
Depends what you mean by mines....if we could see the odd mine bobbing on the surface (just at the surface height), this would add some great tension and interest navigating around them especially at night.

However, if you mean mines underwater, thus your 3-month real time campaign comes to an end with a bang when your crusing underwater, then that would be pointless, even if historicaly correct.

ddrgn
01-03-11, 03:56 PM
Depends what you mean by mines....if we could see the odd mine bobbing on the surface (just at the surface height), this would add some great tension and interest navigating around them especially at night.

However, if you mean mines underwater, thus your 3-month real time campaign comes to an end with a bang when your crusing underwater, then that would be pointless, even if historicaly correct.

Maybe for you, but that's exactly how I want to end my 3 month campaign.

TheDarkWraith
01-03-11, 04:01 PM
Maybe for you, but that's exactly how I want to end my 3 month campaign.

:agree:
I had that happen to me in SH3. Just finished a great patrol and was heading home. Somewhere along the way I encountered severe flooding, extreme damage, and within seconds I had the death screen (hit a mine). Although it sucked losing my progress it was awesome at the same time :DL

ddrgn
01-03-11, 04:15 PM
:agree:
I had that happen to me in SH3. Just finished a great patrol and was heading home. Somewhere along the way I encountered severe flooding, extreme damage, and within seconds I had the death screen (hit a mine). Although it sucked losing my progress it was awesome at the same time :DL

I know I can never re live a submariners experience and nor would I want too knowing the outcomes for most, but the sense of loss and disappointment is definitely something I want in my sim :cool:

ETsd4
01-03-11, 05:43 PM
Maybe for you, but that's exactly how I want to end my 3 month campaign.
(-;

Sbygneus
01-04-11, 07:26 AM
Mines and subnets ARE fun!
I think aproximate positions of some of the larger minefields should be also marked on campaign maps. Would you be forced to enter such waters - now that would be a submarine horror! :up: (but hope for some chasing escort going into a mine, too)

Poacher886
01-04-11, 11:59 AM
Im affraid im sticking to my guns on this one.
While it might be historicaly correct, we have to make some small compromises for gameplay reasons....the great part of campaigns is building that attachment with your crew and sub by living through dangerous situations which you succeeded in navigating out of, through making the right decisions.

If like me, you play about 50% in real-time, then campaigns can last months, having all that washed away in a second because the AI decided you hit a mine while traveling underwater with no knowledge or decision involved is a crap way to go!!

Im all for having bobbers in known (and area) based locations, infact i think this would be great as you would have to be on your best look out..but underwater mines, or mines that end you when in time compression are a big no for me.

However, if the sonar man could detect them, or you could hear them through hydrophone, then that would be a compromise.

ddrgn
01-04-11, 03:21 PM
Im affraid im sticking to my guns on this one.
While it might be historicaly correct, we have to make some small compromises for gameplay reasons....the great part of campaigns is building that attachment with your crew and sub by living through dangerous situations which you succeeded in navigating out of, through making the right decisions.

If like me, you play about 50% in real-time, then campaigns can last months, having all that washed away in a second because the AI decided you hit a mine while traveling underwater with no knowledge or decision involved is a crap way to go!!

Im all for having bobbers in known (and area) based locations, infact i think this would be great as you would have to be on your best look out..but underwater mines, or mines that end you when in time compression are a big no for me.

However, if the sonar man could detect them, or you could hear them through hydrophone, then that would be a compromise.

Hate to say it, but the lack of subnets and mines are a huge loss to this game. Harbour raids are too easy, the allies have no defense against submerged threats ;(

Perijones
01-04-11, 06:41 PM
I agree with you, ddrgn. I want a sim "as real as possible".

TheDarkWraith
01-05-11, 12:34 AM
Think I figured out why the devs left mines out of the game:
http://www.subsim.com/radioroom/picture.php?albumid=285&pictureid=3515

Here I clearly struck the mine and NOTHING happened:
http://www.subsim.com/radioroom/picture.php?albumid=285&pictureid=3516

The correct controller is attached to the mine so it should explode on contact :nope:

Might also be because of the way I got it to work also :hmmm:

I'll try making a subnet next.

Sepp von Ch.
01-05-11, 04:26 AM
But it looks great! What do you mods manage to do! Wow...:o

Nufsed
01-05-11, 06:05 AM
But it looks great! What do you mods manage to do! Wow...:o

All modders are extremely clever, TDW is clever + enthusiastic = Genius:salute:

Sbygneus
01-05-11, 07:03 AM
TDW, Its great news! What mod are you going to include this in?

Poacher886
01-05-11, 12:19 PM
Ahh, now see the mine showed in the screenshot would be great....bobbers! at least you have a chance to spot, with night raids being extremely daring. I just don't like the underwater AI mines. i.e, the AI decides to spawn a mine infront of you!

Perijones
01-05-11, 04:55 PM
Congratulations, TDW. Itīs people like you that keeps me playing SH5.

homsikpanda
01-05-11, 05:14 PM
Im affraid im sticking to my guns on this one.
While it might be historicaly correct, we have to make some small compromises for gameplay reasons....the great part of campaigns is building that attachment with your crew and sub by living through dangerous situations which you succeeded in navigating out of, through making the right decisions.

If like me, you play about 50% in real-time, then campaigns can last months, having all that washed away in a second because the AI decided you hit a mine while traveling underwater with no knowledge or decision involved is a crap way to go!!

Im all for having bobbers in known (and area) based locations, infact i think this would be great as you would have to be on your best look out..but underwater mines, or mines that end you when in time compression are a big no for me.

However, if the sonar man could detect them, or you could hear them through hydrophone, then that would be a compromise.

hitorically, they could be detected by sonar or hydrophone (well, not so much hydro but definately sonar) so i don't see a problem with this... also, bobbers are just underwater mines that have come lose of their tethering >.>