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  1. new to silent hunter 3 (2 replies)
  2. Editing of SNK_MASK=NSS_Uboattype*_SNK_mask? (7 replies)
  3. [WIP] Rettungsboot_und_Schutt (62 replies)
  4. Johnfb's Crew Management Screen [Rel] (42 replies)
  5. French(german) ports (2 replies)
  6. T VII Torpedo (0 replies)
  7. problems with ail sky for silent hunter 3 (8 replies)
  8. Good Mod List for Living Silent Hunter (1 replies)
  9. Saved Career and GWX (2 replies)
  10. Traveller Mod (3 replies)
  11. Damn Ctd (10 replies)
  12. LSH 5.1 and GWX (3 replies)
  13. [REL] Another 6 dial slideout! (7 replies)
  14. [REL] Grom class destroyers (22 replies)
  15. LSH 5.1 TWEAKING AI (4 replies)
  16. Mod helping with micromanagement of crew? (6 replies)
  17. Help required with Merchant fleet mod sound (9 replies)
  18. hsGUI nav map too dark for me (2 replies)
  19. Weather mod? (19 replies)
  20. Looking For Alternative Crew Management Ofaces (1 replies)
  21. GWX 3.0 Gold killed my sounds... (29 replies)
  22. Idea for a new mod? (7 replies)
  23. GWX3 @ 2560x1440 res? (13 replies)
  24. Three fish short of a full spread - A GWX Tale (3 replies)
  25. Best IIa mods (skins, interior etc) for returning Kaleun (2 replies)
  26. HedgeHog weapons (27 replies)
  27. Good modlist based on GWX (8 replies)
  28. New Radio Message screen [REL] (17 replies)
  29. UI mod without manual targetting? (8 replies)
  30. Multiple SH3 Commander installation (3 replies)
  31. Load screens WIP (4 replies)
  32. johnfb's load screens [WIP] (72 replies)
  33. Trouble installing WAC? (1 replies)
  34. Radio Room Enigma Background [REL] (1 replies)
  35. [Rel] Plane spotter guide (11 replies)
  36. Revised Radio Message graphic [REL] (8 replies)
  37. Das Boot Music Mod [REL] (16 replies)
  38. New Radio Message Graphic [REL] (6 replies)
  39. [Rel] New sound mod (2 replies)
  40. [Rel] New Marlene Dietrich songs (3 replies)
  41. Best way to play SH3 on a 1920x1080 screen (7 replies)
  42. Question Regarding H.sie Patcher (18 replies)
  43. Open radio room hatch & vanishing planesmen (0 replies)
  44. Triggering/injecting radio message (11 replies)
  45. looking for a mod for SH3 (0 replies)
  46. Sound to quiet (0 replies)
  47. Officer away emblem new graphic (6 replies)
  48. Hull (0 replies)
  49. Sounds Files? (5 replies)
  50. HELLO (22 replies)
  51. SH3 Commander MODS (15 replies)
  52. Italian Submarines (4 replies)
  53. Bug with GWX+Warship mod (2 replies)
  54. Advice on where to put Thompsons Sound pack im my mods please (4 replies)
  55. Recommend a gramophone mod? (18 replies)
  56. Rough seas (2 replies)
  57. HEADS UP - Menu-Ini editor (WIP) (25 replies)
  58. Can't seem to find a periscope mod for GWX3... (2 replies)
  59. QUESTIONS ON NYGM3 (19 replies)
  60. Silent Hunter III Steam + Grey Wolf Mod Problem (5 replies)
  61. Removal of thermal layers in SH3Cmdr (3 replies)
  62. [REQUEST] Change Texture (1 replies)
  63. sh3 or sh5 (7 replies)
  64. [REL]Wolfpacks relive v0.9I for "Destroyer Command" Released (13 replies)
  65. Incorrect latitudes on map? (2 replies)
  66. Mod to bring back vanilla SH 3 music in GWX 3 mod (8 replies)
  67. Italian Voices? (5 replies)
  68. CCoP mod? (1 replies)
  69. Question about GWX english names (0 replies)
  70. Mods compatible with GWXGold? (2 replies)
  71. Changing just some details of GWX (1 replies)
  72. SH3 keyboard shortcuts (2 replies)
  73. Choosing the right game (23 replies)
  74. Lifeboats&Debris_v4 (5 replies)
  75. Repeat last order? (2 replies)
  76. HiResFix problem -time to ask the experts (23 replies)
  77. SH Commander not launching game (5 replies)
  78. is there any good exhaust for LSH? (1 replies)
  79. Mediterranean disappointment (7 replies)
  80. I miss the ticking sound when rotating the Periscope (21 replies)
  81. Mod for writing notes in SH3? (16 replies)
  82. Looking for steps to be taken to export from SH5 and into SH3 (11 replies)
  83. WB's Mid Patrol Orders - Install Question (7 replies)
  84. Blue Interior for Flakmonkeys Interior V2D (0 replies)
  85. Tomi99 VII D? (5 replies)
  86. [REL] Cruel_Sea Beta (2 replies)
  87. Ships at sea (7 replies)
  88. "UBoat State" Entries in S3D (3 replies)
  89. suggestions about "how to mod sh3" (19 replies)
  90. [WIP/REQ] Possible - Cruel Sea Mod (5 replies)
  91. Anyone know a good file "un-zipper"? (10 replies)
  92. Analog clock (45 replies)
  93. JFO MOD - Radio Message Implementation Question (3 replies)
  94. Best available Water Mod? (9 replies)
  95. Replacement GWX 3 JSGME mods (6 replies)
  96. S3D copy Chunk and Child Chunk/ Integrating new Depth Charges (0 replies)
  97. Help finding ships (3 replies)
  98. No Speech Sound (5 replies)
  99. CTD with startdate 1940 onwards in GWX (8 replies)
  100. Interesting info on aircraft air-to-ground weapons (7 replies)
  101. merchant fleet mod install difficulties... (11 replies)
  102. GWX lock no holding (4 replies)
  103. [REL]War Progress Radio Messages (18 replies)
  104. Bringing back ingame music in GWX (9 replies)
  105. screams ai crew looking (7 replies)
  106. merchant skins help (5 replies)
  107. i cant find it (6 replies)
  108. [REL] Supper ammo mod SH3 Commander (0 replies)
  109. scripted shipping question (1 replies)
  110. Dials, and where are they created? (9 replies)
  111. help!!!! (12 replies)
  112. SH3 GWX 3.0 + OLC 'GOLD' - Aob finder bug (3 replies)
  113. FM New Interiors v2.1D and MaGui v3.4 - Compatibility Project (5 replies)
  114. save game problem (2 replies)
  115. Outline/Contur of Scapa Flow Harbor (5 replies)
  116. [REL] Maneuvering board map (27 replies)
  117. how to change the color of the lines drawn in the navigation map? (1 replies)
  118. more realistic gramaphone help please (18 replies)
  119. sinking ships never roll over?? (11 replies)
  120. Red tinted controller for interior (5 replies)
  121. Weather help (2 replies)
  122. getting pennants to fly help (5 replies)
  123. Sh3 Planes (7 replies)
  124. Is it risky to change the renown points? (5 replies)
  125. Help to change in game visibility (7 replies)
  126. An idea for using Attack scope at night. (2 replies)
  127. A new version of "JoC-SH3-WW1-Project 1.4 released (16 replies)
  128. Need advice on some MODs. Getting extra line in periscopes (6 replies)
  129. [REL] Real volumetric clouds&fog!! (and is almost done!) (186 replies)
  130. Is there a good foam mod out there (5 replies)
  131. [REQ?] Recomend a mod ( NO big ones ) (5 replies)
  132. Sh3 Fraps (7 replies)
  133. Ships silhouettes for NYGM? (9 replies)
  134. [IDEA] SH3Commander randomized weather (2 replies)
  135. Mods are not working! (15 replies)
  136. My mod soup (0 replies)
  137. [REL] Moon light mod v1 (32 replies)
  138. GWX and FM Interiors problem=CTD (4 replies)
  139. [REL] Anschütz S2055 gyro compass (11 replies)
  140. First Grey Wolves Patrol: Where is the Enemy? (3 replies)
  141. [IDEA] historically oriented orders page (5 replies)
  142. Kiel docks into NYGM (4 replies)
  143. Mod install order help please (1 replies)
  144. Russian playable subs (8 replies)
  145. A question about assembling folders (4 replies)
  146. I want to lose the fairy-tale beginning permanently! (3 replies)
  147. [REL]GridXXXX scheme (50 replies)
  148. binocular mod - degrees (2 replies)
  149. OLC gold mk 11 problem,need help please (2 replies)
  150. [REQ]Compatible cameras.dat for MaGUI and new IX U-Boat (5 replies)
  151. [REL] early Vosper MTB (19 replies)
  152. Mods for SH3-1.4b (4 replies)
  153. Deck canonsight with bearing indicator (1 replies)
  154. Anybody wanna test this music mod? (12 replies)
  155. Need help! Mods problem! (4 replies)
  156. Anyone seen something like this before? (15 replies)
  157. Silent Hunter III cheat mod Deck Gun (0 replies)
  158. Flakmonkey's Interiors Mod not showing in career (2 replies)
  159. CTD when i exit the game? (6 replies)
  160. [REL] GWX3.0 Large Slideout Compass for Conus00 Widescreen Mod (1 replies)
  161. Wide Screen Fix?? (2 replies)
  162. Help please! (15 replies)
  163. missing deck gun ,need help (0 replies)
  164. das boot audio sfx (8 replies)
  165. missing foward torpedo room hlep (0 replies)
  166. Flag Mod (1 replies)
  167. Mods problem/conflit and CTD (1 replies)
  168. MaGui final help (3 replies)
  169. CTD when loading into game? (5 replies)
  170. SH3 Commander and FPS Limiter (3 replies)
  171. SLS - Fault Zones (9 replies)
  172. GWX Career Crashing (18 replies)
  173. New MOD:LiaoNing CV(airplane can take off) (20 replies)
  174. Additional Bases Version 5.1 (3 replies)
  175. Pb with "Erprobungsstelle Kiel" (0 replies)
  176. Hitman Optics for LSH3? (1 replies)
  177. New mod herald:LiaoNing Aircraft Carrier (1 replies)
  178. (REQ) multiwindow SH3 (3 replies)
  179. Das Boot Crew Cheer with torpedo impact? (6 replies)
  180. LSH5.1 How to change Submarine (5 replies)
  181. open hatch trouble (3 replies)
  182. A little mod help plaese guys (4 replies)
  183. rock n roll!?! (3 replies)
  184. NEW VERSION OF IXB&IXC Type (363 replies)
  185. SH3commander download ? (1 replies)
  186. raptors uniforms? (1 replies)
  187. some mod help please (1 replies)
  188. [REL] WB's Ultimate Ship and Aircraft Mod (110 replies)
  189. need a lil help (3 replies)
  190. Any new mods?? (3 replies)
  191. Silent 3ditor and .off files issue (20 replies)
  192. Wolfpacks relive v0.9H Released (69 replies)
  193. [WIP] gaming keyboard LCD readout. feedback wanted (7 replies)
  194. Number of planes (1 replies)
  195. [REL] Rubini´s Chief Helsman stress behaviour fix (7 replies)
  196. Installing SH3commander with HWX and NYGM (3 replies)
  197. Questions to modders (56 replies)
  198. New mod herald:wolfpack revive (4 replies)
  199. No mission orders from GWX, help (8 replies)
  200. Back from the Deep (4 replies)
  201. Question to moders (13 replies)
  202. I'm back (6 replies)
  203. GWX 3.0 keeps crashing (22 replies)
  204. U-Boat skins (3 replies)
  205. Looking for SHIII weather mod (13 replies)
  206. GWX or Living Silent Humter 3? (12 replies)
  207. TURNING BACK THE CLOCK (1 replies)
  208. Radars and Conning Towers (Turms) (14 replies)
  209. Q-Ship Mod - Thumbs.db (4 replies)
  210. Who will make Super Turms? (2 replies)
  211. Map graphics (3 replies)
  212. Making sense of the menu.ini cfg (7 replies)
  213. AI subs with virtual torpedo - is it possible? (1 replies)
  214. Defining what is what in Data folder (3 replies)
  215. tip of the day (0 replies)
  216. HELP! SH3-GWX3 Saves CTD. (72 replies)
  217. How to have a Type IXD2 in the early war? (7 replies)
  218. [REL] VERSION 2 New SH 3 Screens: Barracks, Single Mission and Campaign... (51 replies)
  219. HYDRO BEARING (5 replies)
  220. [REQ] We need help on something easy anyone welcome to do it (17 replies)
  221. Which texture or library files am I missing (20 replies)
  222. tribal DD ghost bug? (6 replies)
  223. Unlimited torpedo mod for single missions in GWX? (5 replies)
  224. Queston in regards to Previewer for U-boot Models (10 replies)
  225. Importing objects from SH5 to SH3 issue (1 replies)
  226. {REQ) Looking for U Boote Fahren music sheet (12 replies)
  227. Looking for a recommended mod list (3 replies)
  228. [WIP] IX-Class Shipyard - A Re-tex Project (4 replies)
  229. [REL] SH3 underwater dust&suspended particles (49 replies)
  230. [REQ] Copy-and-paste Navigation Map marks (3 replies)
  231. [WIP] VIIC-Class Shipyard - A Re-tex Project (18 replies)
  232. High-Res Textures and SH 3 (5 replies)
  233. Concerning Stiebler4B_V16B1 (5 replies)
  234. How to make any AI ship playable? (3 replies)
  235. Realistic sound of sonar searches (0 replies)
  236. FuMO 30 problem (5 replies)
  237. Advices, insttructions for SH3, please? (3 replies)
  238. [REL] SH3 Dynamic Campaign version 1.1 (39 replies)
  239. GWX fatique conversion?? (3 replies)
  240. HideMySub for OLC (5 replies)
  241. Blurry Scopes (1 replies)
  242. [REL] SH3 Log Mod; Beta testers required. (105 replies)
  243. Nonstandard QWERT keyboard and commands (0 replies)
  244. External Reserves Question (6 replies)
  245. Modern Sugbmarine mod for SHIII or later? (1 replies)
  246. [REQ] Empty torpedoes? (7 replies)
  247. Changing torpedo firing depth (2 replies)
  248. Mod Lists, Wolfpacks, and Sincere Thanks (7 replies)
  249. type 3 sub mod (17 replies)
  250. SH3 Water Reflections Issue, Any Thoughts? (3 replies)