View Full Version : Johnfb's Crew Management Screen [Rel]
I thought I would release this.
It is the crew management screen (updated from previous one) onm my screens thread.
It is essentially the crew management screen but made to look more like the captain reviewing his crew and awarding medals and decorations etc.
I have also added in the file the officer icons and these will be added automatically into your set up when used with JSGME.
If you do not want the officers then simply copy and paste the tga file named BackPap2 into your silent hunter 3 / Data / Menu / Data folder
I hope you like it.
Regards
Johnfb
Screenshot of updated crew management screen....
http://www.subsim.com/radioroom/downloads.php?do=file&id=4343
http://i270.photobucket.com/albums/jj117/johnfb6/crewmanagementscreen28022014_zpsb788e8fd.png
banryu79
02-28-14, 12:17 PM
Woot woot!
Fantastic addition, herr kaleun! :salute:
I would grab it asap, where I have to sign to sell my soul for that?! :D
Woot woot!
Fantastic addition, herr kaleun! :salute:
I would grab it asap, where I have to sign to sell my soul for that?! :D
:yeah:
Glad you like it, and you are most welcome !!!!
:salute:
SnipersHunter
02-28-14, 03:14 PM
Awesome:yeah::subsim:
brett25
03-02-14, 09:46 PM
really cool john:salute:
Thanks guys, on the back of this I am working on same screen but with tools and blueprints instead of awards, hopefully will release shortly!
Screenshot for new damage control screen
http://www.subsim.com/radioroom/downloads.php?do=file&id=4349
Showing compartment information
http://i270.photobucket.com/albums/jj117/johnfb6/damagecontrol2_zpsfcef2e64.png
Showing Crew Information
http://i270.photobucket.com/albums/jj117/johnfb6/damagecontrol_zpsfa303506.png
makman94
03-04-14, 05:20 PM
hello John ,
search in your menu_ini for the following entry :
[G67 I793]
Type=1031;Stat bmp array
ItemID=0x67000415
ParentID=0x67000000
Pos=0,768,1024,768
Color=0xFFFFFFFF
Materials=3
Display=2;Linear
Mat 0=DATA/Menu/Data/BackPap2.tga
Mat 1=DATA/Menu/Data/Baracs.tga
Mat 2=DATA/Menu/Data/Baracs01.tga
MatFlags=0x1
TexFmt=0x8
Drag=false
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
and make it like this (with red letters are the changes):
[G67 I793]
Type=1031;Stat bmp array
ItemID=0x67000415
ParentID=0x67000000
Pos=0,768,1024,768
Color=0xFFFFFFFF
Materials=3
Display=2;Linear
Mat 0=DATA/Menu/Data/BackPap2.tga
Mat 1=DATA/Menu/Data/Baracs.tga
Mat 2=DATA/Menu/Data/Baracs01.tga
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
this change will give to your background image the max quality. you will see the difference.
bye
WallysWorld
03-07-14, 08:18 PM
A super thanks, John.
The time modders like you put into improving SH really makes it a great game series to get into.
A super thanks, John.
The time modders like you put into improving SH really makes it a great game series to get into.
Thank you Sir :up:
I am not sure if anyone will want this.
It is the crew management screen but done in the red light. It is quite dark and gloomy, which is what I was aiming for, as if the captain is silent running waiting for the depth charges.
If anyone is interested I will upload it to the download section...otherwise, well I guess I wont :D.
If there is any interest I will put it up but it may not be to everyones taste.
http://i270.photobucket.com/albums/jj117/johnfb6/crewcontrolred_zps741edb6c.jpg
Jimbuna
03-11-14, 12:50 PM
Very nice http://s24.postimg.org/c148rgoj5/thumbsup_1.gif (http://postimage.org/)
Blue light screen, not as gloomy but still atmospheric
Showing crew details
http://i270.photobucket.com/albums/jj117/johnfb6/crewbluelight2_zps6d7d521d.png
Showing compartment details
http://i270.photobucket.com/albums/jj117/johnfb6/crewbluelight_zps0821dad3.png
Kpt. Lehmann
03-11-14, 03:48 PM
Nice work Johnfb. I'd like to try out your red light and blue light screens. Can't decide which I like better.
Would be cool to have the change of scenery on the old F7 key. :arrgh!:
Nice work Johnfb. I'd like to try out your red light and blue light screens. Can't decide which I like better.
Would be cool to have the change of scenery on the old F7 key. :arrgh!:
Your wish is my command Kpt. lehmann.
I am away from my pc now but will upload tomorrow.
I have gone for the blue myself, I found the red a bit too dark. I will make some tweaks to the light and light sources and possibly put a version 2 up later in the week.
Thanks for the kind words
:salute:
Kpt. Lehmann
03-11-14, 04:25 PM
Thanks, mate. You're the best! :D
Thanks, mate. You're the best! :D
Can I ask if you are the same Lehmann who developed GWX ?
Kpt. Lehmann
03-11-14, 04:52 PM
Can I ask if you are the same Lehmann who developed GWX ?
I was its founder / project manager. As far as development goes, I had mountains of help from a great many good people. The real credit belongs to them.
I was its founder / project manager. As far as development goes, I had mountains of help from a great many good people. The real credit belongs to them.
Well then, this is a great day for me....a bit like meeting an idol I guess.
I would like to take this opportunity to thank you most sincerely for giving me and all of us a sim that has delivered many years of enjoyment.
You should be very proud of yourself and your achievements.
I have placed the opening story of GWX on a load page I created in an attempt to pay homage to your work and those who aided you.
A great day for me to speak with you and the fact you are interested on using one if my mods is a great honour ,
Thank you once again for GWX and the enjoyment I have gleaned from it all these years
Kindest regards
John
Jimbuna
03-11-14, 05:03 PM
High praise indeed....and well deserved http://img856.imageshack.us/img856/8636/cdw.gif (http://imageshack.us/photo/my-images/856/cdw.gif/)
Kpt. Lehmann
03-12-14, 08:44 AM
Thanks guys. Kinder words were never written. :sunny:
I have placed the opening story of GWX on a load page I created
I actually stumbled across those load screens yesterday.... it surprised me and brought back a lot of good memories. Very cool.:Kaleun_Salute:
Thanks guys. Kinder words were never written. :sunny::Kaleun_Salute:
:salute::up::subsim:
Here are the three coloured screens.
The red and blue are pretty dark but ai will probably mess around with the intensity later and release a less coloured / darkend one.
There is also a plain one in there too, in case you might like to try that instead of the intense ones.
Hope you like them and will try them and offer some feedback
:up:
JSGME ready
http://www.subsim.com/radioroom/downloads.php?do=file&id=4365
screens:Plain one...coloured are in previous post
http://i270.photobucket.com/albums/jj117/johnfb6/crewcontrolplain_zps76187190.jpg
banryu79
03-13-14, 08:24 AM
Hope you like them and will try them and offer some feedback
:up:
I'm currently using the first version of the "damage control screen" you posted and ATM it is the one I like the most, because the "background theme" (tools, uboat schematics) is in tune with the screen purpose.
Also, the red and blue one are too dark for my taste. I like them but cannot ignore the feeling of being in the night hours they convey to me: so, for me, it would be a bit weird to look at one of this screen during daylight hours.
Anyway, outstanding job, sir! :rock:
I'm currently using the first version of the "damage control screen" you posted and ATM it is the one I like the most, because the "background theme" (tools, uboat schematics) is in tune with the screen purpose.
Also, the red and blue one are too dark for my taste. I like them but cannot ignore the feeling of being in the night hours they convey to me: so, for me, it would be a bit weird to look at one of this screen during daylight hours.
Anyway, outstanding job, sir! :rock:
Thanks for your comments banryu79, much needed input. Yep I know what you mean. Partly the reason I put the plain one on there too, as it offers another screen but not a dark one.
Thank you for taking the time to comment and thanks for using my mod
John
Kpt. Lehmann
03-14-14, 09:12 AM
Hi Johnfb. Thanks for uploading the new crew management screens. Both the red and the blue are very cool. :up:
As far as feedback goes, I don't think I can add anything new beyond the observations made by yourself and banryu79. The blue version makes for a more "Das Boot" movie feel, but makes the black text difficult to see. In my opinion, the red version is more realistic and the black text is more easily visualized.
All that being said, both are very cool. I just wish there was a way that those graphics could be changed automatically in-game at sunset.
Good stuff, man! :arrgh!:
Hi Johnfb. Thanks for uploading the new crew management screens. Both the red and the blue are very cool. :up:
As far as feedback goes, I don't think I can add anything new beyond the observations made by yourself and banryu79. The blue version makes for a more "Das Boot" movie feel, but makes the black text difficult to see. In my opinion, the red version is more realistic and the black text is more easily visualized.
All that being said, both are very cool. I just wish there was a way that those graphics could be changed automatically in-game at sunset.
Good stuff, man! :arrgh!:
Yeah I agree Kpt.
I have redone the blue and red with less intensity as , yes, the text was difficult to see. I will upload shortly and members can have a look and see if they want to try them out.
I have also redone the screen with the schematics and tools with blue prints and sepia tones drawings and will pop that one up too.
At the moment I am layering the tools into the background so hopefully it wont take tool long to finish.
Yes it would be cool if it could be attached to the game to change with times...but... maybe thats one for you in the future....:D:hmm2::03:
Honoured for your input !!
banryu79
03-14-14, 10:46 AM
... All that being said, both are very cool. I just wish there was a way that those graphics could be changed automatically in-game at sunset.
Exactly the same thing I wished :)
Between the red one and the blue one I will go with the former: that, for me, would be perfectly in tune with the reddish dusk-to-dawn lights in the sub :up:
Thanks Banryu, heres the revised colours, less intense and less saturated, and the light is more direct and tunnelled coming in from the right ,showing a lot more of the brown desktop. I left a hint of the blue light in the bottom righthand corner of the red screen to warm it up a bit.
Will upload to DL section shortly.
http://i270.photobucket.com/albums/jj117/johnfb6/crewcontrolrevblue_zps12430591.jpg
Original
http://i270.photobucket.com/albums/jj117/johnfb6/blueroiginal_zps2b3dc81a.jpg
http://i270.photobucket.com/albums/jj117/johnfb6/crewcontrolrevred_zps5a052539.jpg
Original
http://i270.photobucket.com/albums/jj117/johnfb6/redoriginal_zpsb84de045.jpg
banryu79
03-17-14, 03:31 AM
Thanks Banryu, heres the revised colours, less intense and less saturated, and the light is more direct and tunnelled coming in from the right ,showing a lot more of the brown desktop. I left a hint of the blue light in the bottom righthand corner of the red screen to warm it up a bit.
Will upload to DL section shortly.
Beautiful :)
I will surely try the red one :up:
Beautiful :)
I will surely try the red one :up:
Thanks matey, I am currently working on a crew management screen with sepia tones in the schematics and some blue prints along with tools etc, will post shortly!
Thanks fir using my work :yeah::salute:
Uploaded in DL section
http://www.subsim.com/radioroom/downloads.php?do=file&id=4369
New screen.
Crew Information
http://i270.photobucket.com/albums/jj117/johnfb6/sepiatone1_zpsd912718e.jpg
Compartment Information
http://i270.photobucket.com/albums/jj117/johnfb6/sepiatone2_zpse23ce7b9.jpg
Jimbuna
03-17-14, 12:09 PM
Very nice http://img856.imageshack.us/img856/8636/cdw.gif (http://imageshack.us/photo/my-images/856/cdw.gif/)
banryu79
03-18-14, 04:20 AM
Oh yes, very very good, I will grab it asap, I like it very much, and indeed more than the first version!
Thank you kaleun Jhonfb for sharing your talent :woot:
SquareSteelBar
03-18-14, 07:28 AM
Uploaded in DL section
http://www.subsim.com/radioroom/downloads.php?do=file&id=4369
Archive is empty...
banryu79
03-18-14, 09:41 AM
Archive is empty...
Yes, I confirm that too :wah:
Thanks for the heads up guys.
I am very sorry, dont know what happened there.:-?
re-uploaded in DL section should be ok now.
Apologies once again :D
john
banryu79
03-19-14, 04:11 AM
This background rocks! :rock:
Yesterday evening I played SH3 a few hours with your background in place.
It's very nice to look at, and perfectly balanced, imo.
I found it neither too dark nor to light too look at both in day and night hours.
It feel just right.
I found this background so suitable for this screen: the details are very nice, they convey to me a technical/mechanical feeling and the superimposed GUI elements are still easy too read.
I like it very much.
Once again: outstanding job, sir :salute:
P.S.: are you a professional in the graphics/image editing field?
This background rocks! :rock:
Yesterday evening I played SH3 a few hours with your background in place.
It's very nice to look at, and perfectly balanced, imo.
I found it neither too dark nor to light too look at both in day and night hours.
It feel just right.
I found this background so suitable for this screen: the details are very nice, they convey to me a technical/mechanical feeling and the superimposed GUI elements are still easy too read.
I like it very much.
Once again: outstanding job, sir :salute:
P.S.: are you a professional in the graphics/image editing field?
Well thank you for the nice words , I very much appreciate it.
And thanks for using my backgrounds.
No I am not in the graphics business at all, still learning techniques in Photoshop etc that's why I change the screens now and then as I learn new methods.
Thanks again for your kind words
John
:yeah:
SnipersHunter
04-25-14, 04:59 AM
Hey John is ur screenmod with Widescreenmods compatible?
Hey John is ur screenmod with Widescreenmods compatible?
It works on my widescreen monitor, but not sure if it is compatible with other actual mods...should be though, as it is only a standalone graphic
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