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Red Heat
08-22-13, 03:06 PM
I install sh3 GWX 3.0 Gold in my system: Windows Professional 7 64 bits processor: I7-3770 a 3.40Ghz GPU: Ati Radeon HD 6850 300MHz Ram: 8.00 Gb DDR3 Motherboard: P8z77-V Pro.

And my problem started when I try to enable this mod: Merchant Fleet 3.2 the game run normally but before enter in the game action the game crash...im not sure if its missing anything. I understand English but its not my native language may be its missing some detail witch I cant reach...

Thank you

Ligne Maginot
08-22-13, 04:00 PM
About a year ago I do not play GWX 3.0 (I prefer the NYGM), but from what I've read you tried using the 4GB-Patch?

Best regards. :salute:

[Com os melhores cumprimentos.]

Red Heat
08-22-13, 04:13 PM
Humm...its a long time I don't play Sh3 too. I must research more about the pach you are talking about...im not sure if I can use to play Sh3 GWX 3.0 Gold. I have 8 Gb DDR3 in my system cant be lack of ram don't you think!?

(Obrigado)

Madox58
08-22-13, 04:16 PM
SH3 needs the 4 gig patch to access more ram cause it's an old program and does not see all that ram.

Ligne Maginot
08-22-13, 04:22 PM
I have 8 Gb DDR3 :o

Surely you are right, anyway sooner or later someone will deign to lend a hand.

http://www.subsim.com/radioroom/showpost.php?p=2102409&postcount=1129

It says: "If you have a 64bit OS and 3 GB or more ram try the 4GB patch".

:salute:

Red Heat
08-22-13, 04:29 PM
SH3 needs the 4 gig patch to access more ram cause it's an old program and does not see all that ram.

Humm...there is a lot o logical in it Privateer, Ligne Maginot thank you for your help and the link very use full, Im ready start to play sh3 gwx 3.0 do you think I can install the patch (at this moment im in dock ready for start my 3 war patrol) at this moment, or I must make a fresh install of the game?

HW3
08-22-13, 04:37 PM
You can install it now without reinstalling the game. It patches the SH3 .exe only.:salute:

Ligne Maginot
08-22-13, 04:38 PM
To be safe, uses a clean install.

By the way here's something that might interest you

http://www.subsim.com/radioroom/showthread.php?t=174225

contains the patch you are looking for among other things :D.

Red Heat
08-22-13, 04:53 PM
Auuu...what a great relief HW3...I wasn't interested to reinstall the sh3 GWX 3.0 gold at this time mate...in my first war patrol I sunk the H.M.S Hood in a fast and powerful task force... :D

P.S. Thank you very much for all your help, guys...
After the war if someone need a refugee status in Portugal please give a call may be I can introduce you guys in the country disguise of gypsys...:D

Anvart
08-22-13, 04:58 PM
SH3 needs the 4 gig patch to access more ram cause it's an old program and does not see all that ram.
IMAGE_FILE_LARGE_ADDRESS_AWARE flag will be turn on... and program can use greater range of virtual address space for proceses... up to 4 GB.

Microsoft:
"On 64-bit editions of Windows, 32-bit applications marked with the IMAGE_FILE_LARGE_ADDRESS_AWARE flag have 4 GB of address space available."

Red Heat
08-22-13, 05:05 PM
Thank you Anvart... :up:
I install the 4GB patch in my system/sh3 enable the merchant fleet 3.2 and I run the game (sh3/GWX 3.0 Gold) with out any problems of any kind. Every thing its working smoothly...
Great advance for the sh3...Thanks!

Red Heat
08-26-13, 03:44 PM
I'm playing SH3 GWX 3.0 and im using all so the merchant fleet 3.2 mod and i detect a strange detail when i playing...for example: whem i detect a merchant and if im using the Uzo the Id of the ship its show was a code...the correct its show the type of the ship like large merchant, or other. And the same thing is show in the log book after you end your patrol...

Another problem witch i detect it was when you torpedo a enemy ship and you get the message "she going down" the true is the ship take a lot of time to sunk, you must use the deck gun to accelerate the process...this is normal? Thanks in advance...

Ligne Maginot
08-26-13, 04:00 PM
Another problem witch i detect it was when you torpedo a enemy ship and you get the message "she going down" the true is the ship take a lot of time to sunk, you must use the deck gun to accelerate the process...this is normal? Thanks in advance...

Perhaps this can serve you sir, correcting all ships that was sinking on heavy seas.

http://www.subsim.com/radioroom/downloads.php?do=file&id=1317

I do not know if it is compatible with MFM 3.2 (I believe so).

Best Regards. :salute:

Red Heat
08-26-13, 04:52 PM
Thanks mate I will try to get more information and then I will try...
May me fixe my problem. :salute:

Madox58
08-26-13, 04:53 PM
Once you get the 'going down' message you get credit.
Why waste ammo to speed it up?
:hmmm:

Red Heat
08-26-13, 07:26 PM
I know what you mean privateer...
But it was the first time im using this mod and I just feel strange taking to much time for the sinking ships go down and of course I get the credit but one time I use the deck gun to finish her off just a experiment and analyse the results of it. I feel nervous when a ship don't go down... :D