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machiavelli
06-22-13, 08:06 PM
http://hostedgames.yolasite.com/resources/1.jpg.opt860x656o0%2C0s860x656.jpg
SH3 Dynamic Campaign aka"SH3DC"
Version 1.1

Official Site (http://hostedgames.yolasite.com/)

SH3 Dynamic Campaign gives Silent Hunter III a truly dynamic campaign. This essentially means that when ships are sunken they will no longer appear within the campaign during subsequent patrols. Even if they are a generic tanker or if they are a renowned capital ship, they will no longer appear within Silent Hunter III within that specific career. SH3 Dynamic Campaign is career specific, so each career has its own unique ship sinkings/removals from the campaign layer. Don't worry, the stock/orignal campaign files are restored after SH3 Dynamic Campaign is closed. SH3 Dynamic Campaign also has an uninstall function.


DOWNLOAD:
Version 1.1

(http://www.mediafire.com/download/6vrd341805a236i/SH3_Dynamic_Campaign_EASY_Mod_v1.1.zip)Download SH3 Dynamic Campaign EASY (http://www.mediafire.com/download/6vrd341805a236i/SH3_Dynamic_Campaign_EASY_Mod_v1.1.zip)

Mirror (http://www.4shared.com/zip/eU0pAv5F/SH3_Dynamic_Campaign_EASY_Mod_.html)
Mirror (http://www.filefactory.com/file/2t4uqjlbfb2l/n/SH3_Dynamic_Campaign_EASY_Mod_v1.1.zip)

SH3 Dynamic Campaign EASY does everything that SH3 Dynamic Campaign ORIGINAL does. It ONLY requires that the player marks sunken ships on the navigation map with the pencil. No other edits are necessary. However, the patrol must be saved then reloaded in order for the changes to take effect. EASY is for players who DON'T use the navigation pencil for other purposes. It is the "low maintenance" version of SH3 Dynamic Campaign.


Download SH3 Dynamic Campaign ORIGINAL (http://www.mediafire.com/download/ss80uc558ukibos/SH3_Dynamic_Campaign_ORIGINAL_Mod_v1.1.zip)

Mirror (http://www.4shared.com/zip/Zms5ISZr/sh3_dynamic_campaign_original_.html)
Mirror (http://www.filefactory.com/file/7ewycgxqws9n/n/SH3_Dynamic_Campaign_ORIGINAL_Mod_v1.1.zip)

SH3 Dynamic Campaign ORIGINAL does everything that SH3 Dynamic Campaign EASY does, but it also requires that you edit "Marks.txt". ORIGINAL is for people who use the navigation map pencil for other purposes in the game. "Marks.txt" tells SH3 Dynamic Campaign which marks are sunken ships.




Detailed Info:
(Also in Instructions.txt file)
SH3 Dynamic Campaign

By Machiavelli and contributors: LGN1, Sailor Steve, foxidrive, abc0502, mfm4aa, and JScones


Installation Instructions:

1. Download

2. Unzip

3. Enable the "JSGME - SH3 Dynamic Campaign Mod v..." folder (the folder next to the "Installer" folder) with JSGME, or copy it and overwrite files in your Silent Hunter III installation folder -- your choice.

4. Inside the "Installer" folder click Install.exe. This will run you through the SH3 Dynamic Campaign installation. Follow its instructions to install SH3 Dynamic Campaign. If you have SH3 Commander installed, it will ask you about that too.

5. Once installed, you can use the shortcut file provided inside the "Installer" folder for a Start Menu shortcut.

6. Start "SH3 Dynamic Campaign.exe", or its shortcut, to play SH3 Dynamic Campaign. It will ask you a series of questions before you get started.

7. If you want to create a new career, see about new careers at the bottom of this page.


How to Play SH3 Dynamic Campaign:

Playing with SH3 Dynamic Campaign EASY

SH3 Dynamic Campaign ORIGINAL does everything that SH3 Dynamic Campaign EASY does. It only requires that the player marks sunken ships on the navigation map with the pencil. No other edits are necessary. However, the patrol must be saved then reloaded in order for the changes to take effect. EASY is for players who DON'T use the navigation pencil for other purposes.


1. SH3 Dynamic Campaign will launch Silent Hunter III itself. If you play with SH3 Commander, Sh3 Dynamic Campaign will launch it for you, then you launch Silent Hunter III through that. Either way, SH3 Dynamic Campaign should be running in the background as you play Silent Hunter III. Do not close the SH3 Dynamic Campaign windows, they will close themselves after Silent Hunter III has exited!

2. In Silent Hunter III, when you sink a ship (right after you sink a ship), mark where the ship sank with the pencil on the navigation map. This should create an "X" on the map with a mark name like "Mark 1", or "Mark 2" etc...

3. Then you can either do a or b below:

a) Save and exit your campaign. Then reload your campaign in order to see the changes (you don't have to exit Silent Hunter III, just exit the patrol).


b) Or, If you want to wait until you're ready to exit your patrol, you can continue sailing and save and exit at your leisure. But remember, you must save, exit and then reload your patrol in order to see the changes of SH3 Dynamic Campaign.


4. SH3 Dynamic Campaign will update the campaign layers and now your playing a dynamic campaign!

5. Have fun and never stop modding!



THINGS TO KEEP IN MIND ABOUT SH3DC EASY:

-SH3 Dynamic Campaign EASY does not require a "Marks.txt" file like SH3 Dynamic Campaign ORIGINAL, and it only requires that the player marks sunken ships on the navigation map with the pencil. No other edits are necessary. However, the patrol must be saved then reloaded in order for the changes to take effect.
- SH3 Dynamic Campaign program must be launched every time you launch Silent Hunter III in order for the dynamic campaign to take effect. The dynamic campaign changes will not be made until SH3 Dynamic Campaign is launched.

- SH3 Dynamic Campaign EASY doesn't have any lesser features than SH3 Dynamic Campaign ORIGINAL, it's just easier to play.

- SH3 Dynamic Campaign program has several options to choose from, and you can uninstall SH3 Dynamic Campaign with it too. NOTE: if you uninstall SH3 Dynamic Camnpaign you need to deactivate the mod in JSGME as well.

- You can only see the dynamic campaign changes if you reload your patrol after you've marked the sunken ship location.

- Do not close the SH3 Dynamic Campaign windows, they will close themselves after Silent Hunter III closes.

- If Silent Hunter III crashes prematurely, run SH3 Dynamic Campaign and choose the crash option to restore Silent Hunter III back to normal (option 5).

- Each campaign will have its own unique ships removed from the campaign layers. This ensures that each campaign is unique.

- Randomly created ships will not be removed from the game as they are random and not unique/specific ships. Removing them would remove many other ships that were not sunk, so that wouldn't make sense. Those are random and not specific ships.

- SH3 Dynamic Campaign does not alter land or air units, just naval units.

- SH3 Dynamic Campaign will not work on ships sunk in campaigns created before SH3 Dynamic Campaign is installed. It will only alter/remove the ships sunk after SH3 Dynamic Campaign is installed, because a mark location on the navigation map is required.

- SH3 Dynamic Campaign should work with vanilla and ALL Silent Hunter III mods.

- SH3 Dynamic Campaign creates a backup of your original campaign layers in the Dynamic Campaign" folder within your Silent Hunter III directory, under "Original Backups". It also makes backups of your EnglishNames.cfg, FrenchNames.cfg and GermanNames.cfg files.

- There is a backup of the SH3 Dynamic Campaign files that you downloaded. These can be found in folder "DC-BACKUP" within your Silent Hunter III directory.

- If you want to create a new career with SH3 Dynamic Campaign, but without SH3 Commander, just choose "New Career". The career name you enter must be the exact same as the career name you will create in Silent Hunter III. Or, you can launch Silent Hunter III and create the career, save it and exit. And then launch SH3 Dynamic Campaign, and it will detect the new career.

- If you want to create a new career and play SH3 Commander you must open SH3 Commander (while keeping SH3 Dynamic Campaign window open) and create a career, then close SH3 Commander..Then enter the name of the career in the SH3 Dynamic Campaign window.

- SH3 Dynamic Campaign is not programmed to work with single missions because that wouldn't make ****in' sense.

- If you are unsure where a ship sank, then make an estimation. A ship sinks when it is placed within your in-game patrol log and/or you are alerted about the sinking by your crew.

- SH3 Dynamic Campaign is very precise and knows what ship you sank down to the hectometre (100 metres). So if your pencil mark isn't precise, it will still find the ship you sank.





Playing with SH3 Dynamic Campaign ORIGNAL

SH3 Dynamic Campaign ORIGINAL does everything that SH3 Dynamic Campaign EASY does, but it also requires that you edit "Marks.txt". ORIGINAL is for people who use the navigation map pencil for other purposes in the game. "Marks.txt" tells SH3 Dynamic Campaign which marks are sunken ships.

1. SH3 Dynamic Campaign will launch Silent Hunter III itself. If you play with SH3 Commander Sh3 Dynamic Campaign will launch it for you, then you launch Silent Hunter III through that. Either way, SH3 Dynamic Campaign should be running in the background as you play Silent Hunter III. Do not close SH3 Dynamic Campaign windows, they will close themselves after Silent Hunter III has exited!

2. In Silent Hunter 3, when you sink a ship (right after you sink a ship), mark where the ship sank with the pencil on the navigation map. This should create an "X" on the map with a mark name like "Mark 1", or "Mark 2" etc...

3. Then you can either do a or b below:

a) Save and exit your campaign (you don't have to leave the Silent Hunter 3 menu) and alt-tab out of Silent Hunter 3 (or exit it all together). Then open "Marks.txt" within the "Dynamic Campaign" folder of your Silent Hunter III install directory. This file is where you must place the name of the in-game marks where sinkings occur with the campaign name and the patrol number. Then edit "Marks.txt" as follows (assuming your career name is "John Doe", you are on Patrol 4 and the pencil mark of the sunken ship on the navigation map is labeled "Mark 3" in the game):


Career:John Doe
Patrol 4
Mark 3


Ensure that there are no empty lines in Marks.txt, except maybe at the end of the file. Then save "Marks.txt" and reload your career. (Remember, if you exited Silent Hunter III in order to make the edits, you must relaunch SH3 Dynamic Campaign first to play SIlent Hunter III).


b) Or, If you want to wait until you're ready to exit your patrol, so until you exit your patrol you may want to write down the mark name (example "Mark 1" or "Mark 3") to remember what marks are sunk first, and/or what marks are sunken ships (if you use the navigation map pencil for other purposes). If you write down your marks, you don't have to save right away (after your sinking and marking). You may save when you exit your patrol.

After you've exited your patrol open "Marks.txt" within the "Dynamic Campaign" folder of your Silent Hunter III install directory. This file is where you must place the name of the in-game marks where sinkings occur with the campaign name and the patrol number. Then edit "Marks.txt" as follows (assuming your career name is "John Doe", you are on Patrol 4 and the pencil mark of the sunken ship on the navigation map is labeled "Mark 3" in the game):


Career:John Doe
Patrol 4
Mark 3


Ensure that there are no empty lines in Marks.txt, except maybe at the end of the file. Then save "Marks.txt" and reload your career. (Remember, if you exited Silent Hunter III in order to make the edits, you must relaunch SH3 Dynamic Campaign first to play SIlent Hunter III).



6. SH3 Dynamic Campaign will update the campaign layers, but you must have saved, exited your patrol, then reloaded your patrol (after you've made the necessary edits to Marks.txt) in order to see the changes in Silent Hunter III. Silent Hunter III only loads ships upon initial patrol load and not during the patrol. NOTE: You don't have to exit Silent Hunter III in order to see the changes, but you must have to exit the patrol in order to see the changes. You can, however, edit "Marks.txt" and continue playing your patrol, but you will have to reload the patrol to see the changes. You can, also and as mentioned previously, wait to edit "Marks.txt" while keeping track of your marks on paper, then make the changes later.

7. Have fun and never stop modding!




THINGS TO KEEP IN MIND SH3DC ORIGINAL:
- SH3 Dynamic Campaign program must be launched every time you launch Silent Hunter III in order for the dynamic campaign to take effect. The dynamic campaign changes will not be made until SH3 Dynamic Campaign is launched.

- Remember that the dynamic campaign wont take effect until you place your marks in Marks.txt and then load your saved patrol.

- SH3 Dynamic Campaign program has several options to choose from, and you can uninstall SH3 Dynamic Campaign with it too. NOTE: if you uninstall SH3 Dynamic Camnpaign you need to deactivate the mod in JSGME as well.

- You can only see the dynamic campaign changes if you reload your patrol after you've marked the sunken ship location and edited Marks.txt.

- Do not close the SH3 Dynamic Campaign windows, they will close themselves after Silent Hunter III closes.

- If Silent Hunter III crashes prematurely, run SH3 Dynamic Campaign and choose the crash option to restore Silent Hunter III back to normal (option 5).

- Each campaign will have its own unique ships removed from the campaign layers. This ensures that each campaign is unique.

- Randomly created ships will not be removed from the game as they are random and not unique/specific ships. Removing them would remove many other ships that were not sunk, so that wouldn't make sense. Those are random and not specific ships.

- SH3 Dynamic Campaign does not alter land or air units, just naval units.

- SH3 Dynamic Campaign will not work on ships sunk in campaigns created before SH3 Dynamic Campaign is installed. It will only alter/remove the ships sunk after SH3 Dynamic Campaign is installed, because a mark location on the navigation map is required.

- SH3 Dynamic Campaign should work with vanilla and ALL Silent Hunter III mods.

- SH3 Dynamic Campaign creates a backup of your original campaign layers in the Dynamic Campaign" folder within your Silent Hunter III directory, under "Original Backups". It also makes backups of your EnglishNames.cfg, FrenchNames.cfg and GermanNames.cfg files.

- There is a backup of the SH3 Dynamic Campaign files that you downloaded. These can be found in folder "DC-BACKUP" within your Silent Hunter III directory.

- If you want to create a new career with SH3 Dynamic Campaign, but without SH3 Commander, just choose "New Career". The career name you enter must be the exact same as the career name you will create in Silent Hunter III. Or, you can launch Silent Hunter III and create the career, save it and exit. And then launch SH3 Dynamic Campaign, and it will detect the new career.

- If you want to create a new career and play SH3 Commander you must open SH3 Commander (while keeping SH3 Dynamic Campaign window open) and create a career, then close SH3 Commander..Then enter the name of the career in the SH3 Dynamic Campaign window.

- SH3 Dynamic Campaign is not programmed to work with single missions because that wouldn't make ****in' sense.

- If you are unsure where a ship sank, then make an estimation. A ship sinks when it is placed within your in-game patrol log and/or you are alerted about the sinking by your crew.

- SH3 Dynamic Campaign is very precise and knows what ship you sank down to the hectometre (100 metres). So if your pencil mark isn't precise, it will still find the ship you sank.



NOTES ABOUT MARKS.TXT

- Do not place emtpy lines within Marks.txt, except at the end of the file if necessary.

- You may skip the patrol numbers that you didn't sink any ships in, or had forgotten to mark sunken ships in, or if you are using SH3 Dynamic Campaign mid-campaign.

- The campaign name in Marks.txt must begin with "Career:" (that's "Career" then a colon) followed by the career name. Lines with patrol numbers must begin with the word "Patrol", followed by the patrol number.

- The marks should be in the order of which they were sunk. If you are unsure what marks were sunken first, do the best you can. The first ship sank will be the first one written in the in-game captain's patrol log.





New Careers Non-SH3 Commander
If you want to use a fresh/new campaign with SH3 Dynamic Campaign you must tell SH3 Dynamic Campaign that you'd like to. It will ask you for the exact name of your new career. Then, once SH3 is launched you MUST create the career in-game using the EXACT name that you input into SH3 Dynamic Campaign. You can then play that career.

You are welcome to create the new career in Silent Hunter III then exiting it, before launching SH3 Dynamic Campaign as SH3 Dynamic Campaign will detect the newly created career. If the career is already created, you don't have to choose "New Career" option in SH3DC.

New Careers SH3 Comamnder
If you are using SH3 Commander, SH3 Dynamic Campaign (after you've chosen "new career" in its menu) will ask you to keep the window open and create a new career in SH3 Commander, then to close SH3 Commander. After you've done that you can enter the name of your newly created SH3 Commander career in SH3DC, then press Enter.

You are welcome to create the new career in SH3 Commander then exiting it, before launching SH3 Dynamic Campaign as SH3 Dynamic Campaign will detect the newly created career. If the career is already created, you don't have to choose "New Career" option in SH3DC.





************************************************** ********************************************






OK. So, I've updated SH3 Dynamic Campaign to 1.1, fixed spelling and grammar errors in the instructions and added a new SH3DC version called EASY.

When I initially released SH3DC it only had one version, ORIGINAL, and in the version the player had to edit a Marks.txt file to tell which navigation pencil marks were sunken ships. But now SH3 Dynamic Campaign EASY doesn't require that. The player only has to mark the sunken ship location on the navigation map with the pencil, then save and reload the patrol and the changes take effect.

I'd like to hear all your feedback, and of course let me know if you experience any issues or find bugs. Thanks.

A few coders assisted me in putting this together. I used LGN1's campaign perl scripts (which influenced me to make this mod in the first place) and I modified files to work with JScones SH3 Commander (which is phenomenal in its own right).
-Machiavelli

machiavelli
06-22-13, 08:20 PM
If you have any questions, feel free to ask.

If you are new to SH3DC I'd recommend starting with SH3DC EASY. But keep in mind that when using EASY only to use the pencil mark in the navigation map for sunken ship locations.

blueduck
06-23-13, 09:05 AM
Hello machiavelli,

as far as I did understand your readme in this post, only ships are removed which are placed in SCR/RND with their correct class and name and not as a generic ship.

But what happens in case I sink a IOWA-Class BB (6 in class) or a Liberty ship? Will there be no more IOWA's or Liberty's in any convoi (SCR/RND)?

Regards
Blueduck

machiavelli
06-23-13, 03:15 PM
Hello machiavelli,

as far as I did understand your readme in this post, only ships are removed which are placed in SCR/RND with their correct class and name and not as a generic ship.

But what happens in case I sink a IOWA-Class BB (6 in class) or a Liberty ship? Will there be no more IOWA's or Liberty's in any convoi (SCR/RND)?

Regards
Blueduck

Great question! And I'm going to answer this for you in-detail so everyone knows the power of SH3DC. I should have clarified more what this mod does.

I tried to the best of my ability in keeping with what the modders of the campaign layers might have been thinking when they placed that ship in the game.

If you sink, say an Iowa Class battleship in the game, this is what SH3DC will do:

1. It will delete that specific IoWa Class battleship from the campaign layer (assuming it isn't a randomly generated ship from say a BB random ship generator spawn point in the RND layer).

2. And, It will then search the List.txt file, which is part of the mod, to see if one of the names in List.txt can be found in the specific name (not class) of the Iowa ship you sank. Now the unit specific name may be "Iowa BAttleships #2" or Iowa Battleship, or it may be even be "USS Wisconsin" (which is indeed a name of a Iowa Class BAttleshp). So, depending on what the ship is called in the campaign layer, will determine what SH3DC will do with it.

3. So lets break this down for you depending on what the ship may be named
a) If the ship is named "USS Iowa" or even "Iowa Battleship", then SH3DC will delete ALL ships in the game that have the word Iowa in its name (not class), case-sensitive. Now these could be ships that were placed by modders in the campaign layer to actually be the USS Iowa, or just a generic Iowa Class (and it's their fault they didn't label it correctly if it happened to be the USS Missourri or something, but they diddn't label it that and the label was Iowa Class Battleship #65). You see, I tried to read the minds of the modders here to the best of my ability. But it is difficult to read modder's minds and be 100% accurate.

b) Now lets change this up and assume that the ship you sank was actually labeled "USS Wisconsin". SH3DC will then search for and delete any other ships that contain the name "Wisconsin" (you notice I didn't say it will search for "USS Wisconsin", this is because the modders may have placed the USS Wisconsin in the game but left out the "USS" part) in their name, even if the ship is not of the Iowa Class Battleship class. (For example, if a modder placed the USS Wisconsin in the game but chose the wrong battleship class, or there was even a Wisconsin class mod added to the game). SH3DC will search for "Wisconsin" because it knows from List.txt that "Wisconsin" is a name of an actual ship of WW2.

I hope this clears things up. So, SH3DC relies on the specific name of the vessel that you sank, in order to decide what to do with it. If, for example, you sank an Iowa Class Battleship in the game but who ever put it in the game labeled it "Scrapped Ship", then SH3DC would only delete that specific ship (assuming there is no actual vessel named "Scrapped Ship" which can be found in List.txt). SH3DC would only delete that specific ship because the modder obvioulsy named it that for a reason, and didn't want it to be represented as the USS Iowa in the game.

List.txt file is the names of actual ships during WW2. Much of it was put together by Sailor Steve and I added much of the capital ships.

You see, I've spent many hours looking at the campaign layers and I've seen all modders take shortcuts or use ship classes that werent anything like what they were trying to represent, but SH3DC accounts for this to the best of its ability.

Now if you sink a LIberty ship, and that specific ship you sank was lableed a famous name (not SH3 Comamnder generated, but campaign scripted labeled, as SH3 Commander gives names only after SH3 closes) and that famous name can be found elsewhere in the campaign layer, then those ships will be deleted as well. But if the ship is labeled just "Liberty Ship #32" which is just a generic name, then only that specific Liberty ship that you sank will be removed. Does this make sense? Much of this relies on List.txt and we will likely run into bugs with this mod, because it is quite complex with what it does with ship names.

I hope this clears things up.

machiavelli
06-23-13, 04:03 PM
Hello machiavelli,

as far as I did understand your readme in this post, only ships are removed which are placed in SCR/RND with their correct class and name and not as a generic ship.

But what happens in case I sink a IOWA-Class BB (6 in class) or a Liberty ship? Will there be no more IOWA's or Liberty's in any convoi (SCR/RND)?

Regards
Blueduck

So as you can see, ships can be removed even if they are of a different class but happen to contain the name of a known WW2 ship.

The RND layer is mostely randomly spawned units. So SH3DC doesn't touch that as those were put to be randomly spawned and are likely to be a certain type of ship rather than a certain class. Like BB's are randomly generated, rather than just Iow Class Battleships randomly generated. Because the latter wouldn't be random at all, as it would be an Iowa Class Battleship generated every time.

But if you sink ALL 6 of the Iowa Class ships in the game (assuming they are scripted in) then all Iowa Class ships should be removed UNLESS a modder added an Iowa Class Battleship to represent, say the USS California or something. Then that ship would stay in the campaign, as it should because it represents a non-Iowa Class Battleship even though it has an Iowa Class 3d model.

It's almost magic.

machiavelli
06-23-13, 04:09 PM
I'd like to add also, that if anyone sees a ship that sailed during the years 1938-1946 that is missing from List.txt, that you think might be in the campaign layer, please let me know and I will add it.

There is likely to be ships that are missing. There is likely to be errors in the file too. Please let me know if you find any. I will update it asap.

List.txt can be found here:
http://www.mediafire.com/download/17q5komb20lrjek/List.txt

Please note that I do not add prefixes to the ship names like HMS or USS, and I even did Hipper and Admiral Hipper twice, as the Admiral Hipper may be called Hipper in the game depending on the modder's mood at the time.

machiavelli
06-23-13, 07:19 PM
No one is really saying anything.... I guess there are no issues?

The installation is in a cmd prompt and the easiest way to put in the directory paths is to go to sh3.exe in your sh3 installation directory then right click properties then copy the file path, then paste it into the cmd prompt during installation.

vanjast
06-25-13, 03:21 PM
NICE!! thanks dude! .. Well Done
I've always wanted this type if thing :up:

I'd imagine this works with any mod, as it only changes the campaign files.
Good stuff
:)

machiavelli
06-25-13, 07:31 PM
NICE!! thanks dude! .. Well Done
I've always wanted this type if thing :up:

I'd imagine this works with any mod, as it only changes the campaign files.
Good stuff
:)

Hi, it only changes the campaign files while its running. SH3 Dynamic Campaign closes when SH3 is exited, and the original campaign files are restored. If you experience a crash, then you can restore the original campaign files through SH3 Dynamic Campaign menu options. If you are unsure sh3 crashed, I'd restore original campaign files just to be safe.

Yes, it should work with ANY mod.

Anvart
06-29-13, 05:00 AM
Hi, machiavelli.

Simple question and remark:
For what purpose ShipDummy was created?
... It's needed to simplify - to remove the debris (not functional elements for this unit) in the files:
ShipDummy.dat
ShipDummy.sns
ShipDummy.val
ShipDummy.zon
and maybe ShipDummy.sim
...
Why you used submarine as prototype for ShipDummy?
You used main commander as in AI ship... and a simple ship has more simple construction.
...
Good job... but, i think, a lot of additional body-movements are reducing the value of mod.

Regards, Alex.

machiavelli
06-29-13, 03:59 PM
Hi, machiavelli.

Simple question and remark:
For what purpose ShipDummy was created?
... It's needed to simplify - to remove the debris (not functional elements for this unit) in the files:
ShipDummy.dat
ShipDummy.sns
ShipDummy.val
ShipDummy.zon
and maybe ShipDummy.sim
...
Why you used submarine as prototype for ShipDummy?
You used main commander as in AI ship... and a simple ship has more simple construction.
...
Good job... but, i think, a lot of additional body-movements are reducing the value of mod.

Regards, Alex.

ShipDummy is the invisible ship that you or your crew can't see. Nor can the AI. They wont react to it either. That is why ShipDummy settings are the way they are. ShipDummy is what sunken ships turn into.

machiavelli
06-30-13, 06:01 AM
...
Good job... but, i think, a lot of additional body-movements are reducing the value of mod.


Could you be more specific please? I'm curious what you're trying to say here.

Anvart
07-01-13, 02:16 AM
ShipDummy is the invisible ship that you or your crew can't see. Nor can the AI. They wont react to it either. That is why ShipDummy settings are the way they are.
I can see it without comments...
ShipDummy is what sunken ships turn into.
Exactly... understood...
Could you be more specific please? I'm curious what you're trying to say here.
See the description of mod.

P.S. You should not create extra posts ... don't write two posts in a row.

machiavelli
07-01-13, 03:21 AM
I can see it without comments...

Exactly... understood...

See the description of mod.

P.S. You should not create extra posts ... don't write two posts in a row.

Why do I need an enigma machine to decode what you're trying to say?

Anvart
07-01-13, 03:31 AM
:haha:
you don't need to... but training of the brain is always helpful.
Good luck.

don1reed
09-25-13, 12:32 PM
Norton spit both the EASY and ORIGINAL out like sour milk. Both were contaminated with: "SONAR.Heuristic.110".

badwolf
09-25-13, 05:24 PM
Sounds good.

Does this mean you can save the Bismark by pre-sinking the opposing force?

BigWalleye
10-05-13, 07:15 AM
Posting a Norton virus report is like saying your the smartest kid with downs syndrome.

Did you always have downs syndrome?

Pick a competent anti-virus.

terryn, a word to the wise: Personal attacks are frowned upon in the SubSim forums. Avoid a visit from The Man.

I don't understand your last comment. Since the warning came from NAV, which you apparently don't like, do you mean that he shouldn't have posted it? That others should ignore it? That you know the warning was a false positive? If so, how?

Sailor Steve
10-05-13, 07:48 AM
terryn, a word to the wise: Personal attacks are frowned upon in the SubSim forums. Avoid a visit from The Man.
Not only frowned upon, but downright discouraged. :sunny:

BigWalleye
10-05-13, 01:59 PM
But, terryn, why would it matter to you how he said it? It's not your mod that is infected.

Or is it?

And, if the file is infected, as you yourself imply, shouldn't others be warned about it?

Jimbuna
10-05-13, 02:04 PM
Its not what he said, its how he said it that pissed me off.

He can take that sour milk and shove it.

The mod is fine and dandy. Norton always mis-labeles things. Its labeled as a low risk by Norton anyhow.

Norton wouldn't know a Trojan if it slapped it in the face, and either would don1reed apparently.

Final warning....behave.

BigWalleye
10-05-13, 02:25 PM
Mac, you want people to download and use your mod, don’t you? Well, not many people are going to do so when their virus software tells them the file in infected. Would you? Why not go and clean up the file and re-upload it? That way, people will be willing to try your work. Because, unless people try your work, they will never recognize its value and you will not get the credit you deserve.

Madox58
10-05-13, 04:43 PM
Every scan I run pops a warning. Given the OP's additude?
I do not trust the .exe's included and wiped the download.

Madox58
10-05-13, 04:53 PM
Lie.

Was waiting for you to show up.
Glad I didn't let you down.
You tell us which virus program will not pop a positive then.
:haha:

BigWalleye
10-05-13, 05:03 PM
The names terryn btw.

So, is it your mod or Machievelli's?

You can't seem to keep your swados straight.

Madox58
10-05-13, 05:10 PM
ESET Nod32, Kaspersky, Spybot, Spyware Terminator, Malwarebytes, and Superantispyware

ALL SHOW CLEAN

:har:

None of which are designed to pop on certain types of intrusions.
:nope:

AVG tells me it's bad? It's bad unless I have more information.
Your additude alone tells me it's infected on purpose.

Give me one reason I should trust you. If I buy it? I'll support your claim it's safe.

BigWalleye
10-06-13, 10:48 AM
So Mac, you still have a problem with your mod. Whether you like NAV or not, a lot of people use it. And, if NAV flags your mod as a threat, I’m gonna guess that McAfee will too. NAV covers a lot of computers; NAV and McAfee together cover the vast majority of computers. Most people aren’t going to take a chance on installing software their AV program flags as unsafe, especially these days. (Can you blame them?) So at the moment, your mod can only reach a pretty limited audience. I doubt that is what you wanted when you did all the work of putting it together.

You are a bright guy, and you seem to know the ins and outs of AV software. I’ll bet you could make a version that wouldn’t set off the fire alarms, even if they were falsies. You would be doing yourself, and the community, a favor. How about it?

Jimbuna
10-06-13, 11:27 AM
I doubt you'll be getting any reply.

BigWalleye
10-06-13, 11:46 AM
My mistake. Thought his machiavelli screen name was still active.

What a waste! Guy wants to contribute, seems to have something to contribute, but can't keep his attitude under control. Hope he does better in R/L.

goering
10-23-13, 05:25 PM
Works fine thanks

Madox58
10-24-13, 06:27 PM
I ain't gonna do it!

CaliEs
10-28-13, 12:58 AM
I assume this mod is nothing for someone who use real navigation +
SH3 Log Mod.
Because
- 30 and more nm differences to real positions are not uncommon
- crew&commander doesnt know exactly which ships are sunken (if any), damaged or missed

areo16
12-18-14, 01:29 AM
Folks, SH3 Dynamic Campaign v1.1 has been updated to v1.2. It can be found here:
http://www.subsim.com/radioroom/showthread.php?t=217352

It has a graphical user interface and many more features.
:salute:

bobbyr
01-30-15, 07:58 AM
Hey, unfortunately this great mod doesn't work (start) for me.

I get the message that "SH3DC.exe is not working anymore" right after starting the shortcut.

I followed installation instructions 100%

I am running SH Commander and my SH3.exe is correctly patched with Hsie V16B1.

This is my modlist:

GWX - 16km Atmosphere
GWX - Enhanced Damage Effects
GWX - Merged Campaign
GWX - Integrated Orders
GWX - No Medals on Crew
JSGME - SH3 Dynamic Campaign Mod v1.2
Wooden_Lifeboats_Mod_1.1
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
Merchant_Fleet_Mod_3.2
MFM-v3-US+UK_Skins19390901
M.E.P v5
M.E.P v5- VisualSensors for GWX3
Ahnenerbe WideGui 1920 x 1080 Final
O2-Gauges v2
Supplement to V16B1 (JSGME)

Please help me folks, thanks :salute:

areo16
01-30-15, 04:49 PM
Hey, unfortunately this great mod doesn't work (start) for me.

I get the message that "SH3DC.exe is not working anymore" right after starting the shortcut.

I followed installation instructions 100%

I am running SH Commander and my SH3.exe is correctly patched with Hsie V16B1.

This is my modlist:

GWX - 16km Atmosphere
GWX - Enhanced Damage Effects
GWX - Merged Campaign
GWX - Integrated Orders
GWX - No Medals on Crew
JSGME - SH3 Dynamic Campaign Mod v1.2
Wooden_Lifeboats_Mod_1.1
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
Merchant_Fleet_Mod_3.2
MFM-v3-US+UK_Skins19390901
M.E.P v5
M.E.P v5- VisualSensors for GWX3
Ahnenerbe WideGui 1920 x 1080 Final
O2-Gauges v2
Supplement to V16B1 (JSGME)

Please help me folks, thanks :salute:

What version are you using 1.1 or 1.2?

What version of Windows do you have?

Sittingwolf
01-30-15, 06:27 PM
The moment when SH3 officially becomes SH5! Awesome!! :D

bobbyr
01-30-15, 07:29 PM
What version are you using 1.1 or 1.2?

What version of Windows do you have?

I'm using 1.2 and running on Windows 7 64 Bit.

Is it compatible with Hsie V16B1 ? Maybe that'S the problem. I'm also not getting the graphical user interface.

When I start Dynamic Campaign I get this screen:

http://s11.postimg.org/qg9td3c1v/test.jpg (http://postimage.org/)

And when I click Exit the Dynamic Campaign.exe crashes.

areo16
02-01-15, 10:55 PM
The moment when SH3 officially becomes SH5! Awesome!! :D

What do you mean by this?

SH4 and SH5 has a built in unique ship characteristic that allows the ship to be removed from the campaign if it is sank. SH3 does not.

areo16
02-01-15, 10:58 PM
I'm using 1.2 and running on Windows 7 64 Bit.

Is it compatible with Hsie V16B1 ? Maybe that'S the problem. I'm also not getting the graphical user interface.

When I start Dynamic Campaign I get this screen:

http://s11.postimg.org/qg9td3c1v/test.jpg (http://postimage.org/)

And when I click Exit the Dynamic Campaign.exe crashes.


Do you have a few patrols started already in SH3 when you launch it? Play a patrol then save it then launch SH3DC.

I have a fix already that I am working on that fixes this problem for people who don't have patrols already started in SH3.

bobbyr
02-02-15, 07:10 AM
Ok areo16,
will try. Thanks for the hint. I'll come back when I've tested this.