Log in

View Full Version : open hatch trouble


simon.c
08-13-13, 03:34 PM
hi chaps have aces super trums v6 and conning tower open hatch testfmfood activated in that order but alas my hatch to radio room closed and wont open,
any ideas on what im doing wrong would be most welcome

thanks:up:

Funkylunk
08-13-13, 06:01 PM
I'm pretty sure you would need Flak Monkey's Interiors or Diving Duck's Open Hatch Mod to have the door open to the radio room.

BigWalleye
08-13-13, 06:12 PM
What other mods do you have activated?

Opening of the hatch is tied to the Weapons Officer keybinding. To see if another mod has changed that keybinding, open the file Data/Cfg/Commands_en.cfg using Notepad. Find [Cmd300]. You should see:

[Cmd300]
Name=Weapons_officer
Ctxt=1
Key0=0xXX,Cc,"<keybinding>"

where XX are two hex digits and <keybinding> is the key combination to press to get to the Weapons Officer tab. If that "<keybinding>" is not "SHIFT H", then the keybinding has been changed. And whatever "<keybinding>" is, that key combination should open the radio room hatch. DO NOT change anything in Data/Cfg/Commands_en.cfg. You shouldn't have to. Just close it and exit Notepad. Then start SH3 and try the key combination you just got to see if the hatch opens.

OBTW! If there is no weapons officer on station, the hatch won't open, even if you use the right key combination! Move a spare officer to the WP position in the crew status display and try again.

If the hatch still won't open, then you probably have activated a mod which is interfering. Please post your mod list.

simon.c
08-15-13, 11:03 AM
Thanks for your help all sorted:up: