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Wreford-Brown
08-09-13, 01:49 AM
Would you like to add a huge number of ships and aircraft to SH3? USAM is now available with an additional 58 ships (including VonDos' liners) scripted to appear in the campaign?

I have been fortunate enough to have been given permission to script a large number of ships and aircraft over the last few years. There are a lot of very talented modders out there who have created these models, putting countless hours of time and effort into enhancing SH3 into a game that is almost unrecognisable from the original. In order to fully recognise the efforts of these modders, I have created this mod which seeks to bring their work to all players. The credit is wholly theirs - I have merely consolidated their aircraft and ships into one place and scripted them so we can all enjoy them (plus a little troubleshooting).

This mod is now big enough that I've been forced to break it into two parts as I'm too tight to pay for a MediaFire upgrade. These parts are imaginatively titled 'Part 1 (http://www.mediafire.com/download/0hrjc95sdsn0sd4/WB's_USAM_v69.61.1_Part_1.rar)' and 'Part 2 (http://www.mediafire.com/download/mx05v2dadg0vrja/WB's_USAM_v69.61.1_Part_2.rar)' and you'll need to download and enable both parts in order to get USAM to work.

This mod contains the following enhancements to the campaign:
1. Aircraft carrier .cfg files amended to reflect the aircraft they carried during WW2.
2. Airbases amended to reflect aircraft available in this mod.
3. Aircraft carriers historically scripted. If you come within range if their squadrons then they will attack you, and if you are attacked by a carrier based aircraft then there is an aircraft carrier close to your position.
4. New Swedish and French air bases.
5. New aircraft _RND files.
6. New ships.
7. Scripting of a number of other ships including VonDos' liners.

If you are a GWX user then campaign files are included in the mod - no need to do anything other than activate through JSGME. Full details are available in the Readme.

Where next with USAM?
This will be the last release (less snagging) until summer 2014 as my job is taking me out of the country in late September for nearly nine months. Feel free top tinker with this freeware mod as much as you like, just please put my name in your credits.

Credits:
Aces for his SH3.SDL Combimod. SH3.SDL seems to be one of the twitchiest files in SH3 and has often led to CTDs on my system. Fortunately Aces has created his Combimod which appears to have almost single-handedly solved my CTD issues. Without it this mod would not have been possible, and my apologies for renaming his mod 'WB's USAM - Aces'...'. It simply makes it easier for me to find amongst my 180 odd mods in JSGME.
bbw for teaching me (patiently!) how to script ships and aircraft.
jimbuna for giving some very sound advice at the right time. This mod is all your fault Jim!
JScones for JSGME, SH3 Commander and a little utility that makes scripting so much easier.
rowi58 for solving the Heinkel He111H .dat problem that was bugging me to the end.
Rubini for his Fido mod and numerous pieces of advice.
privateer for helping me through some of the more difficult problems and for the San Giorgio gun fix.
TheDarkWraith for his SHValidator. I hit a brick wall about ten days before v69.61.1 was released and his validator was the only reason I was able to include all of the additional ships.
Anvar1061 for finding some cosmetic errors in .cfg files.
biosthetique for pointing out an error in the campaign files.

Ship credits:
AH_Thor for SPS Churruca.
AOTD_Madmax for Whale Factory Ship, Whale Chaser.
Gerome73 for FNS Strasbourg, RM Roma.
GWX Team for KM Graf Zeppelin, Essex Class.
IABL for CAM ship, Express Freighter, HogIsland Freighter.
jimbuna (reloaded by h.sie) for Q ship.
JoC for HMS Argus.
kovall for HMS Ark Royal.
Mikhayl for Maiale
molke2005 for Medium Merchant, Split Merchant, Large Steamer, Small Oiler, Composite Merchant, HMS Erebus, HMS Terror, Old Liner, Old Merchant, Freight Merchant, Modern Oiler, Fleet Oiler, Small Passenger, Medium Oiler, USS Benson, USS Iowa, USS Nevada, USS Smith, USS Sumner, HMS Kent.
privateer for RM San Giorgio gun fix.
rowi58 for Long Island Class, USS Catoctin, USS Arthur Chase.
the_frog for Algerine Class, HMS Bellona, HMAS Perth, Harbour Launch, HMS Arethusa.
VonDos for RM Aquila, Courageous Class, SS Arandora Star, RM Caio Duilio, HMS Warspite, RHN Georgios Averof, RM San Giorgio, Trento class, Di Giussano class, Montecuccoli class, RM Aquila, RMS Aquitania, RMS Laconia, SS Esperia, SS Normandie, HS Dnepr, HS Gradisca, USS West Point, RMS Empress of Britain, RMS Queen Elizabeth, RMS Queen Mary, SS Rex.
Ubisoft for Illustrious Class, Bogue Class, Casablanca Class.

Aircraft credits:
Alex for Dornier Do24.
BoJohannson for Avro Rota, Vickers Vildebeest III.
Gerome73 for IMAM RO.44, Loire 130M.
mephistophel2000 for Ju290.
molke 2005 for Foche-Wulf FW-190, Ilyushin Il2.
rowi58 and Dagon-EON-Severen-VAA for Dornier Do18, FFVS J22, Heinkel He 111B, Heinkel He219, Latecoere 298, Lavochkin La-7, Saab 17.
rowi58 for Fairey Fulmar, Horten Ho229, Messerschmitt Me262.
rubini for Fairey Swordfish (torpedo), Grumman Avenger (torpedo).
Testpilot and rowi 58 for Blohm&Voss BV 138.
Testpilot for Beriev MBR-2, Boeing B-17G Fortress, Bristol Blenheim, Consolidated B24 Liberator, Curtiss P40 Warhawk, Gloster Gladiator, Grumman Avenger (bomb), Grumman J2F Duck, Hawker Tempest Mk.V, Hawker Typhoon Mk1a, Heinkel He111B, Junkers Ju52, Junkers Ju52 Mausi, Junkers Ju87 Stuka, Junkers Ju88A, Junkers Ju188, Macchi 205 Veltro, Messerschmitt Bf110, Messerschmitt Me210, Nakajima Ki-84 Frank, Republic P-47D Thunderbolt, Supermarine Spitfire Mk.XXII (named Supermarine Seafire in-game), Supermarine Walrus, Vickers Wellington.
Trainer1942 for Aichi D3A1 Val, Kawanishi H6K Mavis, Kawanishi H6K Emily, Kyushu Q1W, Mitsubishi F1M Pete, Mitsubishi G4M Betty, Nakajima B5N2 Kate.
Unknown Artists for North American P-51D Mustang, Supermarine Spitfire Mk.Vb.
VAA and Psy_06 for Yakovlev Yak-1.
VAA for Avro Lancaster, de Havilland Dominie, Dornier Do17, Fiat G.50 Freccia, ****e-Wulf Fw58, Macchi C.200 Saetta, Seversky P-35.

Version history:
USAM v69.61.1 (15 Sep 13) - added 58 ships.
USAM v11.61.3 (17 Aug 13) - corrected GWX Campaign_RND
USAM v11.61.2 (09 Aug 13) - original release.
USAM v11.61.1 (06 Aug 13) - pre-release.

Anvar1061
08-09-13, 05:33 AM
SSS
Good work!:Kaleun_Salivating:

backer
08-09-13, 05:38 AM
Maybe I can make your aircraft carrier use airplanes to attack the enemys.

VONHARRIS
08-09-13, 06:45 AM
Downloading as I am typing.
Thank you very much for this mod.

Wreford-Brown
08-09-13, 10:02 AM
Maybe I can make your aircraft carrier use airplanes to attack the enemys.

Try the aircraft carrier single mission :03:

backer
08-09-13, 11:45 AM
Try the aircraft carrier single mission :03:

If you can watch this movie, so, you will know that can let you summon the aircraft carrier' airplane.

http://www.tudou.com/v/LrjxOy6qE4o/&rpid=118512916&resourceId=118512916_04_05_99/v.swf

SnipersHunter
08-09-13, 12:52 PM
Good Job

SnipersHunter
08-09-13, 03:55 PM
Are the aircraft launching from airfields or the aircraft carrier decks?

The are launching from both i heard.

fitzcarraldo
08-09-13, 05:20 PM
WB, great job!!!

And a question: I have all your scripted ships and aircrafts in my GWX installation. Can I install this mod over they?

Another question: I have the Wilhelmshaven mod v6 installed. The v7 causes CTD in my GWX. Can I install your mod in this configuration?

Many many thanks for your work! :yeah:

Regards.

Fitzcarraldo :salute:

sckallst
08-09-13, 07:56 PM
Can this be enabled with an existing career? If so, must it be activated while in port?

Wreford-Brown
08-10-13, 01:17 AM
Maybe I can make your aircraft carrier use airplanes to attack the enemys.

Thank you for this kind offer - I'd love to learn how to do this. Some of the Japanese and American aircraft already attack enemy aircraft as well as ships but I don't know where the 'switch' is to allow aircraft battles. This has been something that the community has been trying to achieve for quite some time.

WB, great job!!!

And a question: I have all your scripted ships and aircrafts in my GWX installation. Can I install this mod over they?

Another question: I have the Wilhelmshaven mod v6 installed. The v7 causes CTD in my GWX. Can I install your mod in this configuration?

Many many thanks for your work! :yeah:

Regards.

Fitzcarraldo :salute:

This mod is a consolidation of my .mis files so if you've already enabled them then there's little reason to upgrade to this mod at the moment, but as USAM grows you'll probably want to use it rather than the .mis files you've patiently installed. If you do decide use it then I recommend backing up your existing _SCR and _RND files so you can revert if you want to. You can install USAM over any mod you've already installed - USAM works best near the end of your JSGME list and will overwrite any of my previous mods you have installed while retaining any that aren't included in USAM.

I'll be honest - I use v6 of St Naz and Schleuse. I did a little troubleshooting for bbw and there was a mistake in a ship in one of the North African ports which was causing CTDs later in the war but bbw corrected it within about 24 hours of his initial release. I can't remember why I didn't upgrade to v7 but I've never had any problems with v6.

Can this be enabled with an existing career? If so, must it be activated while in port?

It can be enabled with an existing career but must be enabled while in port.

sckallst
08-10-13, 08:02 AM
It can be enabled with an existing career but must be enabled while in port.

I think HQ just recalled my boat to Kiel. :yeah:

Looking forward to trying out all your hard work. Thanks.

makman94
08-10-13, 09:08 AM
thank you WB ,
so much work needed for this mod :up:

Wreford-Brown
08-10-13, 04:32 PM
The next stage will be cutting VonDos' ships into the mod but I need to motivate myself to look for any visual conflicts before even thinking of cutting in the .mis files...

Wreford-Brown
08-11-13, 11:58 AM
Grateful for any screenies guys. I've seen every ship and aircraft in testing (using the merged campaign) and about 2/3 in my own career but it would be great to see some verification from a computer other than my own.

Anvar1061
08-11-13, 07:09 PM
SSS
LOG SHValidator:http://www.subsim.com/radioroom/images/smilies/Kaleun_Wink.gif
Roster errors:
D:\SHIII GWX3.0\data\Roster\British\Air\LBB24LiberatorUS.cf g UnitClass LBB24LiberatorUS not defined @ line number 7

Classes errors:
D:\SHIII GWX3.0\data\Air\AFB_FW_190a5\AFB_FW_190a5.eqp has invalid entry of [Equipment11] @ line number 53
D:\SHIII GWX3.0\data\Air\AFB_Ki84\AFB_Ki84.eqp does not contain sequentially ordered entries (found duplicate [Equipment 23]) @ line number 45
D:\SHIII GWX3.0\data\Air\ALB_Ju52-3M.Mausi\ALB_Ju52-3M.Mausi.eqp does not contain sequentially ordered entries (found duplicate [Equipment 5]) @ line number 28
D:\SHIII GWX3.0\data\Air\ALB_Junkers.Ju.52\ALB_Junkers.Ju.5 2.eqp does not contain sequentially ordered entries (found duplicate [Equipment 5]) @ line number 28
D:\SHIII GWX3.0\data\Air\ATBS_Vildebeest\ATBS_Vildebeest.sn s doesn't exist!

Wreford-Brown
08-12-13, 01:01 AM
SSS

Roster errors:
D:\SHIII GWX3.0\data\Roster\British\Air\LBB24LiberatorUS.cf g UnitClass LBB24LiberatorUS not defined @ line number 7

Classes errors:
D:\SHIII GWX3.0\data\Air\AFB_FW_190a5\AFB_FW_190a5.eqp has invalid entry of [Equipment11] @ line number 53
D:\SHIII GWX3.0\data\Air\AFB_Ki84\AFB_Ki84.eqp does not contain sequentially ordered entries (found duplicate [Equipment 23]) @ line number 45
D:\SHIII GWX3.0\data\Air\ALB_Ju52-3M.Mausi\ALB_Ju52-3M.Mausi.eqp does not contain sequentially ordered entries (found duplicate [Equipment 5]) @ line number 28
D:\SHIII GWX3.0\data\Air\ALB_Junkers.Ju.52\ALB_Junkers.Ju.5 2.eqp does not contain sequentially ordered entries (found duplicate [Equipment 5]) @ line number 28
D:\SHIII GWX3.0\data\Air\ATBS_Vildebeest\ATBS_Vildebeest.sn s doesn't exist!

None of these cause errors in-game, for example the ATBS_Vildebeest file in Roster is called TBS_Vildebeest. Where there are equipment issues they don't cause any problems but simply don't show on the aircraft.

This is one case where the Log Validator is technically correct but is showing false values (check out the Roster files and you'll see the aircraft, although the Lancaster is named 'USBomber').

Anvar1061
08-12-13, 02:00 AM
SSS
No problem!I know as it to correct.:Kaleun_Salute:

Wreford-Brown
08-12-13, 03:07 AM
SSS
No problem!I know as it to correct.:Kaleun_Salute:

What I should have said is 'thank you' as I can make these adjustments for the next release.

:salute:

Anvar1061
08-12-13, 05:07 AM
Don't mention it!We are all sitting in one u-boathttp://www.subsim.com/radioroom/images/smilies/Kaleun_Cheers-1.gif

fitzcarraldo
08-13-13, 11:56 AM
Dear WB: There is a "GWX Merged Campaign" optional in the modīs folder. If I use the GWX Merged Campaign, must I install this optional after all the main mods? The optional has the same name of the original GWX optional.

Many thanks and best regards!

Fitzcarraldo

Wreford-Brown
08-13-13, 01:12 PM
Dear WB: There is a "GWX Merged Campaign" optional in the modīs folder. If I use the GWX Merged Campaign, must I install this optional after all the main mods? The optional has the same name of the original GWX optional.

Many thanks and best regards!

Fitzcarraldo

Yes - apply the Merged Campaign after all the other mods. When I release an update I'll rename this USAM - GWX Merged Campaign to make it more clear.

Anvar1061
08-13-13, 01:38 PM
This Mod http://www.subsim.com/radioroom/downloads.php?do=file&id=4154 adds 14 additional Ports and Naval Bases.

fitzcarraldo
08-15-13, 07:24 AM
Dear WB:

I installed USAM over MFM 32 Full version and I had a CTD.

Without MFM; USAM works fine.

My PC is powerful for manage a lot of mods included MFM Full with all your MIS scripted ships without problems. The Museum loads fine with MFM plus USAM. Loading new career with MFM plus USAM causes CTD with or without GWX Wilhelshaven v6.

For the test I use only GWX with merged campaign MFM 32 full and USAM with and without Wilhelmshaven v6

Best regards.

Fitzcarraldo

fitzcarraldo
08-15-13, 07:35 AM
This Mod http://www.subsim.com/radioroom/downloads.php?do=file&id=4154 adds 14 additional Ports and Naval Bases.

What campaign files use you for the additionals? GWX STD, Merged, LSH3, WAC...

Many thanks, it is a nice work!

Best regards.

Fitzcarraldo :salute:

HW3
08-15-13, 12:12 PM
A couple of planes I have run into so far...

http://img.photobucket.com/albums/v64/davestev47/U-Boat%20Career/SH3Img12-8-2013_258_941_zpsf22176e1.jpg (http://smg.photobucket.com/user/davestev47/media/U-Boat%20Career/SH3Img12-8-2013_258_941_zpsf22176e1.jpg.html)

http://img.photobucket.com/albums/v64/davestev47/U-Boat%20Career/SH3Img12-8-2013_12749_664_zpsd4e0f54f.jpg (http://smg.photobucket.com/user/davestev47/media/U-Boat%20Career/SH3Img12-8-2013_12749_664_zpsd4e0f54f.jpg.html)

:subsim:

biosthetique
08-15-13, 12:13 PM
I am not sure I understood everything, so let me recap:

I am using SHIII GWX 3.0.

After I loaded in the JSGME all the mods I wanted to, I load in order:
#1- WB's Ultimate Ship and Aircraft Mod v11.61.2
then
#2 WB's USAM - GWX Campaign files
and
#3 WB's Merged Campaign.

And nothing else!....

Right?

If so, any idea how come I can not see those planes from the Museum as the game just get stuck as the red loading bar stops 2 inches from the end, before revealing any ships and planes.

Then if I get into a mission, the only ships I can see friends or foes are the ones in Harbors as there are none at see!

Please HELP!

Wreford-Brown
08-15-13, 03:05 PM
Dear WB:

I installed USAM over MFM 32 Full version and I had a CTD.

Without MFM; USAM works fine.

My PC is powerful for manage a lot of mods included MFM Full with all your MIS scripted ships without problems. The Museum loads fine with MFM plus USAM. Loading new career with MFM plus USAM causes CTD with or without GWX Wilhelshaven v6.

For the test I use only GWX with merged campaign MFM 32 full and USAM with and without Wilhelmshaven v6

Best regards.

Fitzcarraldo

Fitz,

I'm not sure why you're suffering CTD as I also have USAM over MFM 3.2 and it's not causing CTD on my system. My activated mods list:

Generic Mod Enabler - v2.6.0.157
[E:\Games\Ubisoft\SilentHunterIII\MODS]

01. bbw's GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
02. GWX - 16km Atmosphere
03. GWX - Enhanced Damage Effects
04. GWX - Captain America's Officer Icons
05. GWX - Colour contacts
06. GWX - Integrated Orders
07. GWX - No Medals on Crew
08. GWX - privateer's fixes
09. Hitman U-505 Compass Graphics v1.0
10. Rubini's LifeBoats & Debris v4
11. IABL's Wooden Lifeboats v1.1
12. Rubini's Water Stream and Exhaust mod
13. Rubini's clouds
14. TDWs Ship Plane Fire Damage v1.4
15. TDWs Ejecting Pilot(s) v2.0
16. Ocean Blue's Torpedo Damage Final
17. IABL's Merchant Fleet Mod v3.2
18. WB's preferred options v0.2
20. BETA. WB's Mission Orders Lite v1.2 WiP
WB's Ultimate Ship and Aircraft Mod v15.61.1 BETA
WB's USAM 1a - GWX + St Naz Campaign files
WB's USAM 2 - Rubini's unofficial GWX 3 rocket fix
WB's USAM 3 - Aces' Combined SH3.SDL Files v4
AH_Thor's SPS Churruca
Gerome73's RM Roma
IABL's CAM Ship
IABL's Express Freighter
IABL's HogIsland Freighter
IABL's Medium Merchant 11
jimbuna's Q Ship reloaded by h.sie
Mikhayl's Maiale
Mikhayl's Rettungsboje
molke2005's Akita
molke2005's Biyo
molke2005's Hakusika
molke2005's Haruna
molke2005's Heito
molke2005's HMS Erebus
molke2005's HMS Kent
molke2005's HMS Terror
molke2005's Horai
molke2005's Kasagisan
molke2005's Komsomol
molke2005's Nippon
molke2005's Nippon 2
molke2005's Tyohei
molke2005's USS Benson
molke2005's USS Iowa
molke2005's USS Nevada
molke2005's USS Smith
molke2005's USS Sumner
rowi58's Amphibious Operation Ships
rowi58's Catapult ships
rowi58's Soviet Destroyers
rowi58's Whale Chasing Flotilla
Rubiniīs Chief Helmsman stress behaviour fix
Rubiniīs Underwater dust & planckton v1
the_frog's Algerine class minesweeper
the_frog's Harbour Defence Motor Launch
the_frog's HMAS Perth
the_frog's HMS Arethusa
the_frog's HMS Bellona
VonDos' HMS Warspite
VonDos' HS Dnepr
VonDos' HS Gradisca
VonDos' RHN Georgios Averof
VonDos' RM Caio Duilio
VonDos' RM Da Giussano
VonDos' RM Montecuccoli
VonDos' RM Trento
VonDos' RMS Aquitania
VonDos' RMS Empress of Britain
VonDos' RMS Laconia
VonDos' RMS Queen Elizabeth
VonDos' RMS Queen Mary
VonDos' RMS Titanic
VonDos' SS Arandora Star
VonDos' SS Esperia
VonDos' SS Normandie
VonDos' SS Rex
VonDos' USS West Point
WB's USAM BETA GWX - Merged Campaign

If the Museum is loading then it shouldn't be a model issue and if the loading bar is getting to nearly the end then it's most likely a campaign problem, but the USAM campaign only has USAM ships in it. Any chance you could post your activated mods list so I can look for any conflicts?

A couple of planes I have run into so far...

http://img.photobucket.com/albums/v64/davestev47/U-Boat%20Career/SH3Img12-8-2013_12749_664_zpsd4e0f54f.jpg (http://smg.photobucket.com/user/davestev47/media/U-Boat%20Career/SH3Img12-8-2013_12749_664_zpsd4e0f54f.jpg.html)

:subsim:

Thank you HW3 - I haven't seen the Ju52 Mausi in my own campaign so it's another one I can check off the list. :salute:

I am not sure I understood everything, so let me recap:

I am using SHIII GWX 3.0.

After I loaded in the JSGME all the mods I wanted to, I load in order:
#1- WB's Ultimate Ship and Aircraft Mod v11.61.2
then
#2 WB's USAM - GWX Campaign files
and
#3 WB's Merged Campaign.

And nothing else!....

Right?

If so, any idea how come I can not see those planes from the Museum as the game just get stuck as the red loading bar stops 2 inches from the end, before revealing any ships and planes.

Then if I get into a mission, the only ships I can see friends or foes are the ones in Harbors as there are none at see!

Please HELP!

The Museum load can be a bit lengthy and this mod adds almost 80 new models. On my old system, loading the Museum took nearly 20 minutes and the red loading bar stopped about 2 inches from the end for a good ten of those twenty minutes. Unless you're suffering CTD can you try leaving it for a long period of time and see whether it loads. CTD is fatal but you may just need to wait a (long) while. It'll be worth it - I promise!

For the mission, try cruising around the UK for a couple of days as the UK is a hotbed of aircraft and ships. If the Museum loads, please let me know your mods list and I'll see if there are any obvious conflicts.

fitzcarraldo
08-15-13, 07:48 PM
I'm not sure why you're suffering CTD as I also have USAM over MFM 3.2 and it's not causing CTD on my system. My activated mods list:

This is the JSGME list I used for the test:

Generic Mod Enabler - v2.6.0.157
[F:\SH3\MODS]


GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
Merchant_Fleet_Mod_3.2
WB's Ultimate Ship and Aircraft Mod v11.61.2
WB's USAM - GWX + St Naz Campaign files
USAM GWX - Merged Campaign *

(*): is your GWX Merged C. submod renamed.

After 8 minutes loading a new career, I had a CTD. The Museum loads normally, after 9 minutes, and I can see the new ships.

Without MFM, but with USAM, the career start normally.

Also I tested the mod without the Merged Campaign and I had the CTD, too.

With all your MIS files merged in the GWX Merged Campaign files, I can load a career normally, with MFM 32 Full.

Many thanks!

Fitzcarraldo :salute:

Wreford-Brown
08-16-13, 04:12 AM
The Museum loads normally, after 9 minutes, and I can see the new ships.

This means that there is no problem with the individual ship and aircraft models.

Without MFM, but with USAM, the career start normally.

This would imply that USAM ships and USAM campaign files are compatible therefore there must be a conflict between MFM and the USAM campaign files. MFM is solely used in the _RND layer which narrows down the potential problem.

Also I tested the mod without the Merged Campaign and I had the CTD, too.

So the problem starts with 'WB's USAM - GWX + St Naz Campaign files' file and not necessarily with Merged Campaign.

With all your MIS files merged in the GWX Merged Campaign files, I can load a career normally, with MFM 32 Full.

That's the bit that's confusing me, as USAM is simply a consolidation of my individual .mis files so it should work.

Can you please try loading your career with USAM and MFM enabled but without any of the campaign files. If it loads then there is definitely a conflict between MFM and my campaign files on your system despite the fact that it's working on mine (and HW3's).

HW3
08-16-13, 07:07 AM
WB,

I have several Von Dos ships scripted into my campaign files, so I did the merge of your campaign files with mine.:)

Wreford-Brown
08-16-13, 09:31 AM
WB,

I have several Von Dos ships scripted into my campaign files, so I did the merge of your campaign files with mine.:)

I'm on version 74.61.1 BETA at the moment so there's plenty of scope for expansion.

If you used method two (merging your own campaign files) then potentially the campaign files could be the problem. They're stable on my system and hopefully someone else will get back and say that they're stable on theirs, in which case it may be a unique problem for Fitz. Hopefully a solution will present itself...

HW3
08-16-13, 01:29 PM
Yes I used method 2, and they worked fine, other than I was worried when no map came up while doing the .LND file. It did work just fine though. I am still on my first patrol with it, so I will report if I run into any problems. So far so good.:up:

:subsim:

biosthetique
08-16-13, 06:19 PM
I ran GWX3 with only one mod, GWX3.0 SpySat.

Then I ran GWX3 with the following mods: GWX3.0 SpySat
WB USAM Modv11.61.2
WB USAM GWX campaign files
WB USAM Aces CombinedSH3.SDL File v4

I can attest that there are much much much less ships in the north sea with the WB USAM mod, than without it.

How come?

Wreford-Brown
08-17-13, 01:45 AM
I ran GWX3 with only one mod, GWX3.0 SpySat.

Then I ran GWX3 with the following mods: GWX3.0 SpySat
WB USAM Modv11.61.2
WB USAM GWX campaign files
WB USAM Aces CombinedSH3.SDL File v4

I can attest that there are much much much less ships in the north sea with the WB USAM mod, than without it.

How come?

The easy (and embarrassing) answer is that I screwed up. The campaign_RND for regular GWX is empty, probably because I pressed 'save as _SCR' as that causes it to save nothing.

GWX campaign _RND is messed up
all _SCR and _LND files are fine
GWX Merged campaign_RND is fine
GWX St Naz campaign_RND is fine
GWX St Naz Merged campaign is fine

I'm uploading v11.61.3 as I type and will link it as soon as it's up. Thank you for finding the error and my apologies :oops:

Wreford-Brown
08-17-13, 03:51 AM
USAM v11.61.3 with the correct GWX campaign_RND file is at this link (http://www.mediafire.com/?77gmu3q3y7bs548)

biosthetique
08-17-13, 02:55 PM
Hey thank you for the new version!...It is a great mod!...

We all live and learn!

Thank you for the flexibility!

Wreford-Brown
08-17-13, 03:05 PM
Hey thank you for the new version!...It is a great mod!...

We all live and learn!

Thank you for the flexibility!

My screw up, I'm only glad that I was able to solve it.

I leave for three weeks away from Monday so my ability to solve problems after Monday is gone. Thank you for testing for me and letting me know of the problem - with a mod of such scope it's the snagging that's difficult and you've helped massively.

:salute:

biosthetique
08-17-13, 03:40 PM
My pleasure!...

I checked with the spy mod and they are all there!

Enjoy your time away from SHIII!

berlina
08-21-13, 07:13 AM
thankyou WB for this packaged mod. it makes it simple for amateurs like me to install things easily and with success. I say this as I saw your list of installed add on ships and when I try to install them it causes my game to crash, so as a result I do not use them. I must be doing something wrong.
anyway thankyou again for your continued outstanding contribution.
:gulp:

fitzcarraldo
08-21-13, 11:59 AM
@Wreford Brown;

I managed to have USAM in my GWX Merged Campaign plus Wilhelmshaven v7, but merging your MIS files (included in the "documentation" folder), with my three campaign layers (GWX plus Wilhelmshaven v7), with ME. The Museum works fine with all the new stuff visible, and new campaigns load normally (aprox. 9 minutes).

It seems my GWX plus Wilhelmshaven (v6 or v7) is diverse respect the included in your GWX direct installation folders (I donīt know what is the difference). Because that, I strongly recommend merge the campaign files with ME, with all the supermods, included GWX.

Many thanks for all the great work and the support! :Kaleun_Cheers:

Best regards.

Fitzcarraldo :salute:

Sepp von Ch.
08-23-13, 01:50 PM
Hello WB, Rubiniīs Air torpedo Mod v2 is integrated in your WB's Ultimate Ship and Aircraft Mod? I do not need it to install this Rubinīs mod? I looked and your mod contains some Avenger and the Air torpedo files.

Wreford-Brown
08-23-13, 05:50 PM
Hello WB, Rubiniīs Air torpedo Mod v2 is integrated in your WB's Ultimate Ship and Aircraft Mod? I do not need it to install this Rubinīs mod? I looked and your mod contains some Avenger and the Air torpedo files.

Rubini very kindly gave me permission to integrate his mod into USAM so it's already included - no need to activate it separately.

Sepp von Ch.
08-24-13, 03:12 AM
Great, thank you very much!:salute:

Sepp von Ch.
08-24-13, 08:27 AM
I again (sorry for that WB:-), but I use now your nice mod.

Some of the new aircraft have several state coats of arms on the wings and fuselage (eg, Avenger, etc.). Can you fix this problem please?

http://s24.postimg.org/8od85ddtd/Avenger.jpg (http://postimg.org/image/8od85ddtd/)
http://s18.postimg.org/qtjw4yg0l/SH3_Img_24_8_2013_18_42_19_505.jpg (http://postimg.org/image/qtjw4yg0l/)



And would be please possible to add in your great mod rowi58īs External_Cargo_from_SH5 mod for all merchants?

Wreford-Brown
08-25-13, 04:01 AM
I again (sorry for that WB:-), but I use now your nice mod.

Some of the new aircraft have several state coats of arms on the wings and fuselage (eg, Avenger, etc.). Can you fix this problem please?

http://s24.postimg.org/8od85ddtd/Avenger.jpg (http://postimg.org/image/8od85ddtd/)
http://s18.postimg.org/qtjw4yg0l/SH3_Img_24_8_2013_18_42_19_505.jpg (http://postimg.org/image/qtjw4yg0l/)

I don't know how to fix this problem but decided to accept the triple roundels on the aircraft rather than losing the aircraft from the mod. If anyone out there could help I'd be more than grateful.

And would be please possible to add in your great mod rowi58īs External_Cargo_from_SH5 mod for all merchants?

rowi's mod works great as an add-in but I'm not going to add it as a core addition to USAM.

Sorry I couldn't be more positive but I've only got about 4 weeks of modding left before I'm away for 8 months and I'd like to snag USAM in its current form before I go.

the_frog
08-25-13, 04:27 AM
WB,

GWX uses markings different form stock SH3 (and from all other big mods), in order to represent the different signs on fuselage, wings, tail. That means the mesh elements of the markings have a different UV mapping.

A quick solution could be removing the mesh elements for markings inside the *.dat files and replacing them by the respective ones of GWX Avenger / Liberator. This presumes the models are build to scale, i.e., have same dimensions :D

Hope that helps

Wreford-Brown
08-26-13, 02:15 AM
WB,

GWX uses markings different form stock SH3 (and from all other big mods), in order to represent the different signs on fuselage, wings, tail. That means the mesh elements of the markings have a different UV mapping.

A quick solution could be removing the mesh elements for markings inside the *.dat files and replacing them by the respective ones of GWX Avenger / Liberator. This presumes the models are build to scale, i.e., have same dimensions :D

Hope that helps

I was with you all the way to 'mesh elements'. :up:

I'm completely useless at models and have to rely on the generosity of modellers to allow me to use their models. If the mesh elements are removed, does it mean that the markings won't work in other supermods?

Madox58
08-26-13, 02:23 PM
Send me the dats for Units with this problem and I'll fix them for GWX.
I'm only doing some limited mod work now days but this seems a good project to support.
:salute:

Sepp von Ch.
08-26-13, 03:32 PM
That would be wonderful privateer!:up:

Madox58
08-26-13, 03:45 PM
I have an idea that may solve this type issue.
Of course it's way late in the Game but here it is.

Markings are controlled by a 3d object.
If we replace that object with a placement node, then make a seperate dat? We can use the eqp file to place the markings.

Wreford-Brown
08-27-13, 12:04 PM
Send me the dats for Units with this problem and I'll fix them for GWX.
I'm only doing some limited mod work now days but this seems a good project to support.
:salute:

Thank you very much for offering to support :salute:. I'm away with work for another fortnight (internet but no modding) but should be able to get the dats uploaded around 7/8 Sep.

Madox58
08-27-13, 01:03 PM
I downloaded from page 1
I've found 13 Units not GWX compatable.
Several will need work on the main skin to adapt for GWX.
Here's an example of what I mean.
http://i108.photobucket.com/albums/n12/privateer_2006/Stuff/P-35Seversky.jpg

Notice the markings already on the wings? They need to go Bye-Bye.
Also noticed some .mtl and .obj files in folders. Those should be deleted as SH does not use those.


I'll correct the UV's on the simple problem units to start.
How do you want the files uploaded?
To you for release or a link that all can use?

Sepp von Ch.
08-30-13, 09:55 AM
Hello privateer,

I want to ask you, wehn you expect to publish corrected data for this mod?

Madox58
08-30-13, 12:58 PM
7 of the 13 I spotted need textures re-worked and the 3d objects created and planted in the dats.

The other 6 need re-UVed only.

So I don't have a time line as yet.

Sepp von Ch.
08-30-13, 02:46 PM
Thanks for info!:salute: Canīt wait.

Wreford-Brown
08-31-13, 06:51 AM
I downloaded from page 1
I've found 13 Units not GWX compatable.
Several will need work on the main skin to adapt for GWX.
Here's an example of what I mean.
http://i108.photobucket.com/albums/n12/privateer_2006/Stuff/P-35Seversky.jpg

Notice the markings already on the wings? They need to go Bye-Bye.
Also noticed some .mtl and .obj files in folders. Those should be deleted as SH does not use those.


I'll correct the UV's on the simple problem units to start.
How do you want the files uploaded?
To you for release or a link that all can use?

I reckon a link that all can use as a hot fix and with your permission I'll then cut it into the next release of USAM.

Madox58
08-31-13, 11:53 AM
MMMM Kay.
:D

I'll do the 6 needing UVed and release those first.
The ones needing texture work will be a 'you get what I can do' thing.
I'm not that great at messing with textures.
:hmmm:

Sepp von Ch.
08-31-13, 03:10 PM
This fix will be integrated into next USAM version (v11.61.4?) or should be activated separately (as "stand alone" fix) after USAM version (v11.61.3)?

HW3
08-31-13, 05:42 PM
As I read it, both.:yep:

Wreford-Brown
09-01-13, 07:26 AM
This fix will be integrated into next USAM version (v11.61.4?) or should be activated separately (as "stand alone" fix) after USAM version (v11.61.3)?

HW3 is right :yep:

privateer has kindly agreed to release it as a GWX hotfix once it's available and future releases of USAM should have it integrated, so any version past 11.61.3 will contain privateers fixes.

I currently have two stable versions - v18.61.1 is fully tested and almost ready for release and v56.61.1 is a BETA as I haven't had enough testing time to confirm that there are no hidden conflicts. With only 3 weeks at home before I depart to sunnier climes I'm torn between releasing the BETA and the proven version.

Sepp von Ch.
09-01-13, 07:44 AM
Sounds very good WB, many thanks. Only for explanation. It's not impatience. I use the h.sieīs and Stieblerīs supplement mod and harcore fix and I need to activate these mods after your famous ultimative ship and aircraft mod and I have to modify some of its parts (eg campaign file). Therefore I ask if a new version comes out. I will not repeatedly in quick succession to edit these parts.

Looking forward to the new version! Please make a list of ships and aircraft, which includes your newest version. It will contain Jimbunas Q-ship mod for GWX3.0 and rowi58īs Amphibious operation ship mod? And what about Terror_new and Monitor Erebus 1.1 mods?

Hitman
09-02-13, 11:06 AM
I have added the link to this thread in the "essential resources" one, please let me know if this supercedes the previos one here: http://www.subsim.com/radioroom/showthread.php?t=179398

Wreford-Brown
09-02-13, 06:12 PM
I have added the link to this thread in the "essential resources" one, please let me know if this supercedes the previos one here: http://www.subsim.com/radioroom/showthread.php?t=179398

Thanks Hitman. Both mods are running side by side at the moment as a lot of my ship .mis files aren't yet weaved into USAM.

Hitman
09-04-13, 09:45 AM
Rgr that will keep both thread links then :up:

Sepp von Ch.
09-10-13, 02:41 AM
...so any version past 11.61.3 will contain privateers fixes.

I currently have two stable versions - v18.61.1 is fully tested and almost ready for release and v56.61.1 is a BETA.


When will you publish the download link for the new version containing privateerīs fix, please Wreford-Brown?

Madox58
09-14-13, 05:08 PM
I haven't done the corrections yet. I do some side work in animations for a legal firm (Accident Reconstruction type stuff).
This sparked a memory about animations in SH4 so I started working on those again.
I'm hopeing that is almost complete as to figureing out the format for future SH4 Tools.

Wreford-Brown
09-15-13, 03:44 PM
USAM v69.61.1 is now available with 58 new ships.

This mod is now big enough that I've been forced to break it into two parts as I'm too tight to pay for a MediaFire upgrade. These parts are imaginatively titled 'Part 1 (http://www.mediafire.com/download/0hrjc95sdsn0sd4/WB's_USAM_v69.61.1_Part_1.rar)' and 'Part 2 (http://www.mediafire.com/download/mx05v2dadg0vrja/WB's_USAM_v69.61.1_Part_2.rar)' and you'll need to download and enable both parts in order to get USAM to work. Details are in post #1 with full information contained in the Readme.

Where next with USAM?
This will be the last release until summer 2014 (Sepp - go for your h.sie and Stiebler fixes). My job is taking me out of country in late September for nearly nine months - those who know what I do for a living will know the destination. When I get back next year I'm aiming to creating spotter planes for battleships and cruisers and I'll try to add more of the_frog's awesome ship models which I ran out of time to integrate into USAM (I'm fairly sure it's a Library issue but ran out of time to investigate). Please feel free to tinker with this freeware mod as much as you like, just please put my name in your credits.

Additional Credits:
TheDarkWraith for his SHValidator (and Anvar1061 for reminding me that it existed!). I hit a brick wall about ten days before v69.61.1 was released and his validator was the only reason I was able to include all of the additional ships.
Anvar1061 for finding some cosmetic errors in .cfg files.
biosthetique for pointing out an error in the campaign files leading to 11.61.3.

Additional ship credits:
AH_Thor for SPS Churruca.
AOTD_Madmax for Whale Factory Ship, Whale Chaser.
Gerome73 for FNS Strasbourg, RM Roma.
IABL for CAM ship, Express Freighter, HogIsland Freighter.
jimbuna (reloaded by h.sie) for Q ship.
Mikhayl for Maiale and Luftwaffe Rescue Buoys.
molke2005 for Medium Merchant, Split Merchant, Large Steamer, Small Oiler, Composite Merchant, HMS Erebus, HMS Terror, Old Liner, Old Merchant, Freight Merchant, Modern Oiler, Fleet Oiler, Small Passenger, Medium Oiler, USS Benson, USS Iowa, USS Nevada, USS Smith, USS Sumner, HMS Kent.
rowi58 for USS Catoctin, USS Arthur Chase.
the_frog for Algerine Class, HMS Bellona, HMAS Perth, Harbour Launch, HMS Arethusa.
VonDos for SS Arandora Star, RM Caio Duilio, HMS Warspite, RHN Georgios Averof, RM San Giorgio, Trento class, Di Giussano class, Montecuccoli class, RM Aquila, RMS Aquitania, RMS Laconia, SS Esperia, SS Normandie, HS Dnepr, HS Gradisca, USS West Point, RMS Empress of Britain, RMS Queen Elizabeth, RMS Queen Mary, SS Rex.

Version history:
USAM v69.61.1 (15 Sep 13) - added 58 ships.
USAM v11.61.3 (17 Aug 13) - corrected GWX Campaign_RND
USAM v11.61.2 (09 Aug 13) - original release.
USAM v11.61.1 (06 Aug 13) - pre-release.

Sepp von Ch.
09-15-13, 04:12 PM
1940 - the first happy times-U-Boat-age
1942 - the second happy times-U-Boat-age
2013- the third happy times U-Boat-age

Thanks WB!:up:

HW3
09-15-13, 04:17 PM
I am really enjoying your mod!!! Thanks for doing this for us! Here is another plane I spotted.

http://img.photobucket.com/albums/v64/davestev47/U-Boat%20Career/SH3Img10-9-2013_2204_482_zps8d90c9ae.jpg (http://smg.photobucket.com/user/davestev47/media/U-Boat%20Career/SH3Img10-9-2013_2204_482_zps8d90c9ae.jpg.html)

:salute:

Wreford-Brown
09-15-13, 04:19 PM
1940 - the first happy times-U-Boat-age
1942 - the second happy times-U-Boat-age
2013- the third happy times U-Boat-age

Thanks WB!:up:

You're welcome. :salute:

This has been a labour of love over the last 6 months and it's great to see a concept finally come to fruition.

I am really enjoying your mod!!! Thanks for doing this for us! Here is another plane I spotted.

http://img.photobucket.com/albums/v64/davestev47/U-Boat%20Career/SH3Img10-9-2013_2204_482_zps8d90c9ae.jpg (http://smg.photobucket.com/user/davestev47/media/U-Boat%20Career/SH3Img10-9-2013_2204_482_zps8d90c9ae.jpg.html)

:salute:

Dornier Do18?
I love the aircraft but the additional ships also give me something to sink (rather than just getting shot at!).

Sepp von Ch.
09-16-13, 03:22 PM
Hello WB, I noticed in the museum that most IABL merchant ships in your great mod have already skins. I use IABL MFM skinpack in SH3Commander. I have now with your mod to deactivate (in SH3Commander) IABLīs MFM skinpack?

Wreford-Brown
09-17-13, 08:04 AM
Hello WB, I noticed in the museum that most IABL merchant ships in your great mod have already skins. I use IABL MFM skinpack in SH3Commander. I have now with your mod to deactivate (in SH3Commander) IABLīs MFM skinpack?

I use IABL's MFM skinpack through SH3 Commander and it works great, plus there shouldn't be any of the MFM ships in my mod - as far as I know the IABL ships in USAM were standalone releases. I recommend you stick with the skinpack as there's no need to deactivate it.

Sepp von Ch.
09-17-13, 11:20 AM
Danke Herr Kaleun!:salute:

HW3
09-17-13, 03:09 PM
Date:November 9, 1941
Time: Just after midnight
Location: BF74
U-Boat: 505 Type IXC
Description of action:

U-505 was proceeding West on the surface when a lookout reported a ship NorthWest of their location closing fast. Skipper Arthur Henrich determined the ship was a destroyer heading South. Not wishing a confrontation with the destroyer, he ordered periscope depth and silent running to let the destroyer pass. Once under water, sound reported many high speed screws coming from the destroyers direction, including several indicating heavy units. Arthur ordered up scope, and quickly located the sources of the heavy noises, 2 carriers! Doing some quick calculations, Arthur determined they could get just within shooting range. Ordering the fish prepared, they closed the distance as fast as they dared. Arthur fired 1 fish at the lead carrier a Bogue class, and the other 3 at the following Illustrious class carrier. The results.

Hit on Bogue
http://img.photobucket.com/albums/v64/davestev47/U-Boat%20Career/SH3Img7-9-2013_232851_104_zps517fbd79.jpg (http://smg.photobucket.com/user/davestev47/media/U-Boat%20Career/SH3Img7-9-2013_232851_104_zps517fbd79.jpg.html)
3 hits on the turning Illustrious
http://img.photobucket.com/albums/v64/davestev47/U-Boat%20Career/SH3Img7-9-2013_232916_867_zpsbed1e9c8.jpg (http://smg.photobucket.com/user/davestev47/media/U-Boat%20Career/SH3Img7-9-2013_232916_867_zpsbed1e9c8.jpg.html)
Both carriers are sinking
http://img.photobucket.com/albums/v64/davestev47/U-Boat%20Career/SH3Img7-9-2013_233516_130_zps17367853.jpg (http://smg.photobucket.com/user/davestev47/media/U-Boat%20Career/SH3Img7-9-2013_233516_130_zps17367853.jpg.html)
Getting lower in the water
http://img.photobucket.com/albums/v64/davestev47/U-Boat%20Career/SH3Img7-9-2013_233940_613_zpsd740255f.jpg (http://smg.photobucket.com/user/davestev47/media/U-Boat%20Career/SH3Img7-9-2013_233940_613_zpsd740255f.jpg.html)
Down she goes!
http://img.photobucket.com/albums/v64/davestev47/U-Boat%20Career/SH3Img7-9-2013_234641_211_zps3705bbe7.jpg (http://smg.photobucket.com/user/davestev47/media/U-Boat%20Career/SH3Img7-9-2013_234641_211_zps3705bbe7.jpg.html)
Nice patrol!
http://img.photobucket.com/albums/v64/davestev47/U-Boat%20Career/ScreenHunter_01Sep171205_zps21903fac.jpg (http://smg.photobucket.com/user/davestev47/media/U-Boat%20Career/ScreenHunter_01Sep171205_zps21903fac.jpg.html)

Love the mod WB!!!

Anvar1061
09-19-13, 01:45 AM
WB,GOOD MOD!Where data/Air/ALBB24LiberatorUS/ALBB24LiberatorUS.cfg files???

badwolf
09-19-13, 11:19 AM
Strange,
I installed just this mod alone to GWX3.
After installation, 2 dials were missing on the Type II, 3D desktop TDC frontside panel. I can't see any file that would cause this, so suspect a conflict in ID's.

With just GWX3 everything ok. Install this mod alone and I get this.
http://imageshack.us/a/img209/7397/j7o0.jpg

Wreford-Brown
09-19-13, 02:41 PM
WB,GOOD MOD!Where data/Air/ALBB24LiberatorUS/ALBB24LiberatorUS.cfg files???

Looks like you're using SH3validator again :up:

Open up the data/Air/ALBB24LiberatorUS folder and you'll see a .cfg file. Validator picks it up as a problem but it's cosmetic and has no effect on the Liberator.

Thanks for your help earlier in the creation of USAM - it's always difficult to express thanks properly in a Readme :salute:

jaxa
09-23-13, 05:20 AM
What about roundel fix for 11.61.3 version? Will it be released?
I don't use the newest version of mod, because I wanna add only planes and aircraft carriers, my system is too weak for all ships from version 69.
Or maybe it is possible to use version 69 without all additional merchant ships?

Wreford-Brown
09-23-13, 06:41 AM
What about roundel fix for 11.61.3 version? Will it be released?
I don't use the newest version of mod, because I wanna add only planes and aircraft carriers, my system is too weak for all ships from version 69.
Or maybe it is possible to use version 69 without all additional merchant ships?

If you're system is too weak then I recommend you stick with v11.61.3 (http://www.mediafire.com/download/77gmu3q3y7bs548/WB's_USAM_v11.61.3.rar).
If there are certain ships that you'd like to see then you can also pick and choose any additional .mis files from my MediaFire page (http://www.mediafire.com/index.php#hq3o9o0gftq97).

jaxa
09-23-13, 07:12 AM
I did exactly as you said W-B.
Your mod is very good, it's must have for me now, especially with included Rubini's Fido torpedo mod.
But what about roundels bug in version 11.61.3? Will you release fix for that?

lionn77
09-30-13, 11:40 AM
File AGC32Appalachian.cfg seems to be uncompleted (2d compartments data missing). Apart from that the mod is great.

jaxa
09-30-13, 11:50 AM
I have problem with earlier version of this mod too. I made save game of my existed career, but when I try to reload it I notice CTD. Probably it's too heavy for my PC, even using 4GB patch. :hmmm:

Kongo Otto
10-13-13, 12:15 PM
First of all thnak you very much for the outstanding work. :up::up:

Sole problem i have right now is that on my current Patrol (November 1939) every Convoy i attacked was secured by Black Swan Class sloops which is historically incorrect because in 1939 there was just one Black swan class sloop commissioned. IMHO the Convoy escort should be more of DD's like the V&W or A class etc.
I do not know if that is a mod related or a game related issue.
Maybe someone with more knowledge can give some info about it.

:salute:

Kaptain Kanada
02-19-14, 10:15 PM
I simply cannot get this mod to work. I followed instructions to the letter (except as noted below) but I always get a CTD on startup (simdata.dll). I tried a fresh installation with only this mod and it still crashes. I am using vanilla patched appropriately. I've tried both with and without the 4GB.exe.

The only thing I can think of is that I cannot open the mission editor with the mod installed and have to do that part before installation due to lack of FBWildcat?
"air entry of class FBWildcat not found in the platforms library"
I'm guessing it most certainly has to do with this.:/\\!!

I was so looking forward to using it, it looks so wonderful.:wah:

areo16
03-14-14, 06:02 AM
WB, do you have the sound files for the Me 262?

I can't find them anywhere, not in your mods or nothing.

Its supposedly called Air.GermanJet.Engine

I'm talking the sound files that go in the Sound folder. Thanks.

BigWalleye
10-29-14, 03:53 PM
Has anyone, ever, used this mod successfully with anything except GWX? USAM 69.61.1 runs perfectly with GWX and 37 other mods - including MFM. But when I activate it in a NYGM 3.6D install, and even in a stock SH3 install, both with no other mods, the game CTDs during the initial load, while the start-up bar is about half-full. What am I doing wrong? Is USAM only compatible with GWX?

fitzcarraldo
10-29-14, 04:31 PM
Has anyone, ever, used this mod successfully with anything except GWX? USAM 69.61.1 runs perfectly with GWX and 37 other mods - including MFM. But when I activate it in a NYGM 3.6D install, and even in a stock SH3 install, both with no other mods, the game CTDs during the initial load, while the start-up bar is about half-full. What am I doing wrong? Is USAM only compatible with GWX?

Yes. As is: only for GWX. The campaign files are those of GWX Merged campaign.
For others mods you need to merge the scripted campaign files with yours original campaign files. For example NYGM campaign files. Use Mission Editor for that.

Regards.

Fitzcarraldo :salute:

BigWalleye
10-29-14, 06:32 PM
Yes. As is: only for GWX. The campaign files are those of GWX Merged campaign.
For others mods you need to merge the scripted campaign files with yours original campaign files. For example NYGM campaign files. Use Mission Editor for that.

Regards.

Fitzcarraldo :salute:

Thanks, Fitzcarraido. Only, I did merge the three campaign files per the instructions. Redid it several times to make sure I hadn't messed it up. Won't load for NYGM. Won't load for stock SH3. Has anyonr actually used USAM with either NYGM or stock SH3? Or with anything other than GWX? I've seen posts on this thread that reported problems using USAM with stock SH3, but no followup. Were the problems resolved? Are they inherent? Does anyonr know?

USAM seems to be a great mod. I would really like to use it. But I use NYGM, and I can't seem to get the game to even load when USAM is enabled - except with GWX. Am I the only one who has experienced this?

BigWalleye
10-31-14, 04:43 PM
Sorry about the double post (double double actually). But I have found the problem and wanted to get it on SubSim in case anyone tries to do this in the future.

WB’s Ultimate Ship and Aircraft Mod is not compatible with stock SH3 or with any megamod except GWX3. This is not just a matter of having to DIY mod the three Campaign_XXX.mis files. That is easy to do with the SH3 Mission Editor and the merge files Wreford-Brown includes with USAM.

USAM modifies the .cfg files for a lot of units. The modified files are based on the ship and aircraft types included in GWX3. If those ship and aircraft folders are not present, the game will crash on loading. It is possible to work around this problem. (i go it to work with NYGM.) But it isn’t easy. Kids, don’t try this at home!

UPDATE: I spoke too soon. My kludge DOESN’T work. I was using school missions to test it. The game will load and run school missions ONLY. Single missions and careers (both brand new and in-port) CTD from the mission loading screen. My fix, she no work!

Tigershark624
11-05-14, 06:50 AM
I've been experiencing a CTD trying to use the newest version of this mod. Here's the mod list from my most recent attempt, but it's been crashing with nothing but the Wide GUI enabled.

GWX - Alternative Flotillas
GWX - Captain America's Officer Icons
GWX - Integrated Orders
GWX - Late War Sensors Snorkel Antennas
GWX - Open Hatch Mod
GWX - VIIC41 Player Sub
GWX - No Medals on Crew
GWX - Enhanced Damage Effects
Ahnenerbe WideGui 1920 x 1080
Ahnenerbe WideGui 1920 x 1080 Update & Fix
M.E.P v5
M.E.P v5- VisualSensors for GWX3
Optional - ShipVanishingHull for MEP v5
Merchant_Fleet_Mod_3.2
MFM_v3_Skin_Packs
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
TMT v2 with EFS (GWX3 version)
Torpedo damage Final ver2.0
Thomsen's Sound Pack V3
WB's USAM v69.61.1 Part 1
WB's USAM v69.61.1 Part 2
WB's USAM - GWX Campaign files
WB's USAM - Aces' Combined SH3.SDL Files v4

Am I missing something or is something not playing nice? Any help would be appreciated greatly.

Thanks

BigWalleye
11-05-14, 07:07 AM
I've been experiencing a CTD trying to use the newest version of this mod. Here's the mod list from my most recent attempt, but it's been crashing with nothing but the Wide GUI enabled.

GWX - Alternative Flotillas
GWX - Captain America's Officer Icons
GWX - Integrated Orders
GWX - Late War Sensors Snorkel Antennas
GWX - Open Hatch Mod
GWX - VIIC41 Player Sub
GWX - No Medals on Crew
GWX - Enhanced Damage Effects
Ahnenerbe WideGui 1920 x 1080
Ahnenerbe WideGui 1920 x 1080 Update & Fix
M.E.P v5
M.E.P v5- VisualSensors for GWX3
Optional - ShipVanishingHull for MEP v5
Merchant_Fleet_Mod_3.2
MFM_v3_Skin_Packs
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
TMT v2 with EFS (GWX3 version)
Torpedo damage Final ver2.0
Thomsen's Sound Pack V3
WB's USAM v69.61.1 Part 1
WB's USAM v69.61.1 Part 2
WB's USAM - GWX Campaign files
WB's USAM - Aces' Combined SH3.SDL Files v4

Am I missing something or is something not playing nice? Any help would be appreciated greatly.

Thanks

I am not absolutely sure, but I think that MFM and TMT are not intended to be used together. Whether they would interact to cause a CTD, I don't know. Anyway, that's a place to start.

Good luck and good hunting!

Tigershark624
11-06-14, 08:59 AM
Well, that was stupid of me. After playing around with it for about a day I came to the realization I hadn't installed the 4Gb patch to my laptop installation. Everything's working fine now, and my face is suitably red. :oops:

HW3
11-06-14, 09:16 AM
Hey, you got it fixed, that's what counts!:up:

Ahnenerbe
11-06-14, 10:55 AM
I've been experiencing a CTD trying to use the newest version of this mod. Here's the mod list from my most recent attempt, but it's been crashing with nothing but the Wide GUI enabled.

GWX - Alternative Flotillas
GWX - Captain America's Officer Icons
GWX - Integrated Orders
GWX - Late War Sensors Snorkel Antennas
GWX - Open Hatch Mod
GWX - VIIC41 Player Sub
GWX - No Medals on Crew
GWX - Enhanced Damage Effects
Ahnenerbe WideGui 1920 x 1080
Ahnenerbe WideGui 1920 x 1080 Update & Fix
M.E.P v5
M.E.P v5- VisualSensors for GWX3
Optional - ShipVanishingHull for MEP v5
Merchant_Fleet_Mod_3.2
MFM_v3_Skin_Packs
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
TMT v2 with EFS (GWX3 version)
Torpedo damage Final ver2.0
Thomsen's Sound Pack V3
WB's USAM v69.61.1 Part 1
WB's USAM v69.61.1 Part 2
WB's USAM - GWX Campaign files
WB's USAM - Aces' Combined SH3.SDL Files v4

Am I missing something or is something not playing nice? Any help would be appreciated greatly.

Thanks





Exactly I can not say, but as the practice my and fitzcarraldo (others are silent, therefore not responsible for them), the use of full modes WB's USAM v69.61.1 can lead to CTD. This occurs (possibly) due to the presence of certain textures in some models (just not revealed), and maybe something else contributes CTD. As an option, we have established units with registration in campaigns files separately (provided this opportunity WREFORD BROWN).
Some time ago I finished the final version of GUI 1920x1080 .... So is installed the game again ...... After applying modes GWX 3 Wilhemshafen, St Naz, Schluese and xtra ships V7 I got CTD, though before reinstalling everything worked perfectly . While I can not understand why this is happening, on stock GWX3.0 problems do not watch. Perhaps it Qaim something to do with the resolution (in addition, I have an old video card and a weak power supply, there are problems even in Explorer windows).
I described the possible problems that exist at me .....
++ Ahnenerbe ++

chrysanthos
11-10-14, 04:11 PM
so you guys what is that 4g patch and what it does exactly to the game?

Plissken_04
11-10-14, 04:35 PM
so you guys what is that 4g patch and what it does exactly to the game?


Take a look at this Post from Rowi58
http://www.subsim.com/radioroom/showpost.php?p=2253772&postcount=3817


So Long

Maik

BlackeyeVuk
11-11-14, 06:07 PM
Hello mates. Im being using mods since forever, but SH3 mods have been giving me neck pain for two days. So I decide to join in , maybe you can help me.

This particular mod I find easy to implement , but nay, for some reason I have (after activation, bear in mind, no other mods I used) CTD .

OFC i always read instructions , in this particular instance , after activation. I can no longer start the game, regardless if mod is active or not. And I can't access editor .
With error message like this "The air entry of class FBWildcat not found in the platforms library ."

Can someone elaborate what am I doing it wrong perhaps?

Gunnulf229
11-16-14, 06:24 PM
I downloaded the 4gb patch (I've already run the bcdedit since I'm on a Win7/32 machine). When I try to run the 4GB patch, it sells me the App is not an executable and does nothing.

Gunnulf229
11-19-14, 11:10 PM
I finally got it sorted out...I was just not quite comprehending the instructions for running it on the SH3.exe.

Thanks everybody!

Aquelarrefox
05-16-16, 05:56 AM
hi, somebody have a version of campaing files merged with wac 4.1?

i cant merge with mission editor, always crash :/.

JackWTF
05-29-16, 08:03 PM
is the carrier playable?

Aktungbby
05-29-16, 08:56 PM
JackWTF:Kaleun_Salute:

Aquelarrefox
05-30-16, 08:34 PM
i have crashes too. The campaing files should have some kind of incompatibility with MFM, JtoZmod or damage textures?

jaxa
08-15-16, 01:16 AM
I suggest you to use earlier version of USAM (11.61.3) instead of 69.61.1. The newest one has
added many new ships which can causes CTDs, especially when you have enabled other mods with new units, like MFM for instance.
It's a pity that WB abandoned this project (Am I right or not), beacuse there are many new units, like frog's models. There is no fix for doubled roundels from privateer, which has to be included in next version or released separately.

Darthlucky
08-15-16, 05:16 PM
Why are some map contacts red, and others black, I can see no difference in the ships?

ivanov.ruslan
08-19-16, 12:45 AM
Hmm,strange,i use 11.61.3 and I havent noticed such things

http://www.img-share.eu/f/images/261/SH3Img18-8-2016_233148_975USXtbz8_sredna.bmp

Darthlucky
08-23-16, 03:27 PM
Ok, so now I'm getting constant CTD's when I'm loading a career, saved or new. First it was only when I went to the museum or every now and then when I go to load a career, now I can't get into the game at all. Is this a known problem?

jaxa
08-24-16, 02:33 AM
I've noticed CTDs too, during loading and gaming randomly. This mod looks very promising with many new planes, scripted in campaign files, but they are source of problems in my opinion.
When I finish my current patrol I will try to disable this mod and start a new one without WB's USaAM.

fitzcarraldo
08-24-16, 01:27 PM
I've noticed CTDs too, during loading and gaming randomly. This mod looks very promising with many new planes, scripted in campaign files, but they are source of problems in my opinion.
When I finish my current patrol I will try to disable this mod and start a new one without WB's USaAM.

I recommend you add the ships and planes one-to-one with the mis files by WB. Itīs the same. WB reunited all his mis files and ships in one mod (this thread), but never work well, causing CTDs. Of course, it is a lot of work, but download all the WB mis files from his page, and add them with SH3 Mission Editor.

I did it and no problems, also using MFM full version.

Best regards.

Fitzcarraldo :salute:

jaxa
08-24-16, 02:02 PM
Thanks for advice fitzcarraldo. It's exactly hard piece of work, but probably the only solution for preparing it to proper work.
This evening I'm really irritated trying to start SH3 and load saved campaign three times with no success - three CTDs :/\\!!
Now I wanna prepare the new mod soup with really must have mods, without WB's USAM, and check what will happen. Like others I have many mods, many of them conflicted, especially with sensors.cfg and sh3.sdl files. This was always big problem playing SH3 to merge all of them in proper way and avoid conflicts between them. It's crucial to do it in the appriopriate order.