View Full Version : getting pennants to fly help
simon.c
10-01-13, 08:10 PM
How do i get my pennants to show,in all the years ive been playing SH3
ive never managed to get that mod to work,install order is all good but i return from a hard fought mission and get to port raise my obs scope n no pennants!!so what am i missing any help,advice would be most welcome,id like to edit the tonnage sunk for each patroll so if anyone could help that would be fantastic:up:
VONHARRIS
10-02-13, 12:56 PM
How do i get my pennants to show,in all the years ive been playing SH3
ive never managed to get that mod to work,install order is all good but i return from a hard fought mission and get to port raise my obs scope n no pennants!!so what am i missing any help,advice would be most welcome,id like to edit the tonnage sunk for each patroll so if anyone could help that would be fantastic:up:
You have to raise the attack scope when the watch crew put down their binoculars.
I don't know how to edit the tonnage , though.
From Racerboys readme,
The pennants will be seen when the observation periscope is raised and you have raised them (via the 'x' key) and will not be visible under water.
The version of the mod I have (1-04) only works on the type VIIB sub.
How do i get my pennants to show,in all the years ive been playing SH3
ive never managed to get that mod to work,install order is all good ...
You have to raise the attack scope when the watch crew put down their binoculars.
...
Do you use GWX_DFa-Flag&Pens_2010 mod?
GWX mod is the base for this mod. This mod is not compatible with other mods modify the turms of the submarines.
First and foremost you must install the mods in the correct order.
The easiest way is to install GWX_DFa-Flag&Pens_2010 latest...
If it's not possible you need to check that the next mods ought not change the turms of submarines and file command_*.cfg.
If next mod changes only command_*.cfg you can edit it manually.
Strings must be:
[Cmd400]
Name=Watch_officer
Ctxt=1
Key0=0x46,Cs,"Shift+F" ; Flag up
GoBack=Watch_view
[Cmd418]
Name=DGuns_Update_target
Ctxt=1
Key0=0x22,Cc,"Ctl+PgDn" ; Attack periscope and pennants down
Key1=0x22,C,"PgDn"
Key2=0x21,C,"PgUp"
[Cmd429]
Name=AAGuns_Update_target
Ctxt=1
Key0=0x21,Cc,"Ctl+PgUp" ; Attack periscope and pennants up
[Cmd436]
Name=Watch_officer_end
Ctxt=1
Key0=0x46,Cc,"Ctrl+F" ; Flag down
[Cmd450]
Name=Radio_operator
Ctxt=1
Key0=0x56,Cs,"Shift+V" ; DF antenna up, rotate
GoBack=Radar_view
[Cmd470]
Name=Radio_operator_end
Ctxt=1
Key0=0x56,Cc,"Ctrl+V" ; DF antenna down
The flag and the pennants are recorded in the file *.eqp of submarine, e.g. NSS_Uboat7c.eqp:
;SubFlag
[Equipment 20]
NodeName=F01
LinkName=GE_St_subFLG ; <----
StartDate=19380101
EndDate=19451231
;Pennant 1
[Equipment 21]
NodeName=F03
LinkName=cargo_13850 ; <----
StartDate=19380101
EndDate=19451231
.....................
;Pennant 12
[Equipment 32]
NodeName=F14
LinkName=cargo_1960 ; <----
StartDate=19380101
EndDate=19451231
You can use 1...12 pennants to your taste from the list shown in the help file ListOfPens.jpg in mod package.
And last word... pennants will be appear only in German and friendly ports in range about 200 ... 300 metres from your berth... when the submarine gets state InHarbor or InHarborNeutral... during that time watch sailor ceases lookup around... as posted by VONHARRIS.
... and for working with pennants you must use commands:
Rise_whole_periscope "Ctl+PgUp"
Lower_whole_periscope "Ctl+PgDn"
The same requirements and for use LSH3-5_DFa-Flag&Penns_2010.
simon.c
10-15-13, 03:11 PM
Ok strings changed ,and ; next to pennant's i want to fly,now is it the attack periscope or the obs scope i need to raise,i thought it was the obs's but hearing diffent things??:up:
plus sellecting your pennants you are flying eg-; next to ones you want to fly you dont need to go sink anything to test them correct??
periunder
10-15-13, 04:52 PM
You have to sink ships in order to hoist the pennants. Everyone knows that.
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