View Full Version : Weather mod?
Hi guys, running GWX 3.0 but am still having issues with the never ending storms, is there a mod out there for more realistic weather or did I just have bad luck?
rudewarrior
02-09-14, 12:43 AM
I would suggest either h.sie's hardcode fix and/or Stiebler's add on for the same mod. H.sie's mod runs a whole new weather mod, Stiebler's add on just fixes the stock SH3 weather, which, as you have experienced, is broken.:nope:
I would suggest that you use more than the weather fix in those mods, as there are tons of other goodies floating around in there that make it a "must have" for me.:up:
Good luck!:salute:
Where can I find the add on by Stiebler? I haven't been able to locate it.
Where can I find the add on by Stiebler? I haven't been able to locate it.
14 posts below this one :D
Here:
http://www.subsim.com/radioroom/showthread.php?t=174225&page=249
Wow, I misunderstood rudewarrior and though they were not related to each other, thanks!
GreyBeard
02-15-14, 01:29 PM
There's also an external weather program available that helps randomize the weather: http://www.subsim.com/radioroom/downloads.php?do=file&id=1880
Wow, I misunderstood rudewarrior and though they were not related to each other, thanks!
All here to help each other :up:
u crank
02-15-14, 02:03 PM
There's also an external weather program available that helps randomize the weather: http://www.subsim.com/radioroom/downloads.php?do=file&id=1880
This is an excellent mod and I use it but..... it only works at the start of a patrol. You can choose weather conditions or let it work randomly rather than get that perfect weather at the start of each patrol.
:salute:
This is the weather mod I use EnvSimAct_Stiebler
I uploaded it here https://mega.co.nz/#!vwh1SDLZ!DZCBhgAivVpYSlqsBbJJ9X5Yt2TytZrLeNRyK-PGT7Q
It is the best weather mod I have found, is a stand alone mod, and should work with all major mods. It has no readme but, just pop it in your main SH3 folder and let it overwrite the EnvSimAct already there or, for JSGME, make a folder labeled EnvSimAct, put the file inside, put it in the MODS folder and enable.
:salute:
u crank
02-15-14, 03:15 PM
This is the weather mod I use EnvSimAct_Stiebler
:up: I use this mod as well. For the most part it changes the weather much more regularly than GWX does. I say for the most part because occasionally I'll get a long stretch of the same weather, but I think that happens in real life as well. Easy to install, which is vital for a computer illiterate old guy like me.:O:
I get occasional stretches of bad weather but, I know it is working because the wind direction will be changing with each 12 hour report.
u crank
02-15-14, 08:06 PM
I get occasional stretches of bad weather but, I know it is working because the wind direction will be changing with each 12 hour report.
Yep. I have noticed that. Once the direction changes, different weather is coming. Great mod for sure.:up:
rudewarrior
02-15-14, 09:32 PM
Wow, I misunderstood rudewarrior and though they were not related to each other, thanks!
Actually, this is probably my fault. I shouldn't have said "or." Stiebler's add-on must work in conjunction with h.sie's hardcode fix. Probably could have communicated it a little better.:oops:
There's also an external weather program available that helps randomize the weather: http://www.subsim.com/radioroom/downloads.php?do=file&id=1880
I wouldn't recommend this mod. It is generally thought to be buggy, and I have had some very unfortunate experiences with it. While cruising through a patrol at x256 TC, my sub has crash dived to extreme depths for no reason.:down:
Good luck!:salute:
u crank
02-16-14, 10:14 AM
I wouldn't recommend this mod. It is generally thought to be buggy, and I have had some very unfortunate experiences with it. While cruising through a patrol at x256 TC, my sub has crash dived to extreme depths for no reason.:down:
Hmmm .... Maybe you are thinking of another mod? I've used this mod for a long time without any problems. It's an external tool that only affects the weather at the start of your patrol. Once the weather changes it has no effect. How do you know that this mod was the cause? I'm not saying it wasn't, but I play at x256 TC a lot with no issues. Anybody else?
rudewarrior
02-16-14, 04:13 PM
Hmmm .... Maybe you are thinking of another mod? I've used this mod for a long time without any problems. It's an external tool that only affects the weather at the start of your patrol. Once the weather changes it has no effect. How do you know that this mod was the cause? I'm not saying it wasn't, but I play at x256 TC a lot with no issues. Anybody else?
So here (http://www.subsim.com/radioroom/showthread.php?t=103202) is the original thread on the mod. You can see some of the history of its buggy nature through the various posts. A brief summary of the relevant history:
Mod was working, but there were weird effects, including sometimes loading with an immediate crash dive to ~500m depth.
Skweetis (and others) managed to pin it down to the mod writing bad code into the save game. Curiously, it would only write this unusual code if the mission started in October or November.
Skweetis corrected the mod and released it as v1.5 as you can see in the first post.
If you look in the later posts of the thread you can see that people were still experiencing some of the above effects even though Skweetis claimed to have corrected it. You can also see that people tried to reach Skweetis about the issue, but he appeared to have left the forum by this point. :wah:
There are also threads at least suggesting, if not outright claiming, that SH3 Weather is the culprit with game crashes and involuntary uboat crash dives to self destruction. :dead: Here (http://www.subsim.com/radioroom/showthread.php?t=122362), here (http://www.subsim.com/radioroom/showthread.php?t=101482), and here (http://www.subsim.com/radioroom/showthread.php?t=103091) are examples. It was suggested that the poorly written code line was randomly generated, so you could (theoretically) rerun SH3 Weather before reloading the save, and if you had good luck, you were able to recover the save game. :hmm2:
Personally, this seemed to work, but there was another weird problem for me. As long as I can remember, when going out on a mission and sailing past Scandinavia in that deep trench just to the west, there were two points where the game would hang momentarily. It was just an unusually long pause, but, once the pause was complete, the game would continue. However, when I was using SH3 Weather, immediately after the pause, my uboat would do the crash dive thing. :o Once I removed SH3 Weather, the problem went away. This may not constitute proof, but there was no change to my mod set up for a pretty long period in there. I seem to remember reproducing it, but it was ~5 years ago. :06:
That was my experience and because of its buggy nature, I always pipe up to "anti-recommend" it. If the choice is perfect weather at mission start versus random crash dives and save game corruption, I'll take the former. :up:
u crank
02-16-14, 05:46 PM
So here (http://www.subsim.com/radioroom/showthread.php?t=103202) is the original thread on the mod. You can see some of the history of its buggy nature through the various posts. A brief summary of the relevant history:
I have read this thread. Yes, some people have had problems, but others like myself have used the mod with no problems. As I suggested in my last post, I'm not saying that the mod is not the problem, I'm saying I have never experienced it and I have used it for almost two years on many different careers. Never had a crash. Never had any unusual behavior that I couldn't trace to other mod conflicts. That is the only reason I asked the question and the opinions of others.
If the choice is perfect weather at mission start versus random crash dives and save game corruption, I'll take the former. :up:
I would have to agree with that completely. I have worked long and hard at having a good working SH3/GWX install and mod list that I like and that doesn't give me any CTDs or other buggy surprises. I would get rid of any mod that interfered with that.
Good hunting. :salute:
rudewarrior
02-16-14, 07:01 PM
That is the only reason I asked the question and the opinions of others.
Well, I didn't think you had ulterior motives and my intent was not to imply that you did. The entire purpose of my post was to answer the questions asked. The questions asked in the post were:
Maybe you are thinking of another mod?
So the first purpose of my post was to clarify, that, in fact, no, I was not thinking of another mod.
How do you know that this mod was the cause?
The second purpose of my post was to give you the best recollection of my methodology for determining that the mod was the cause.
Anybody else?
The third purpose of my post was to offer 3 (or 4 depending on how you look at it) threads full of opinions on how the mod works.
So the entire purpose of my post was to answer the asked questions, not to imply you had ulterior motives.
Good luck! :salute:
u crank
02-16-14, 07:21 PM
Well, I didn't think you had ulterior motives and my intent was not to imply that you did.
So the entire purpose of my post was to answer the asked questions, not to imply you had ulterior motives.
I think we may have had a misunderstanding and for that I apologize. I didn't take it as suggesting an ulterior motive. You have done a very good job in explaining your reasons for not liking the mod and I thank you for that. The misunderstanding might be...
Anybody else?
I should have explained that I was asking for anyone else who has not had this problem. From my post..
but I play at x256 TC a lot with no issues. Anybody else?
I hope this clears this up and again I apologize for the misunderstanding.
:salute:
rudewarrior
02-16-14, 07:50 PM
I think we may have had a misunderstanding and for that I apologize.
It's all good, bro! :up:
Out. :salute:
u crank
02-16-14, 08:04 PM
It's all good, bro! :up:
Thanks rudewarrior. :salute:
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