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Wise
08-11-13, 06:55 PM
NEW VERSION OF IXB&IXC Type

Hi all over the planet !
First of all take this opportunity to express my gratitude to skwasjer!
Thank you very much for Your unique program S3D!
Without it, we up to now would played in a boring version 2005.
With great respect and best wishes!





Now about theme...


http://s20.postimage.org/cem8ht4p9/SH3_Img_9_8_2013_23_59_50_750.png (http://postimage.org/)

http://s20.postimage.org/lzax1t0ct/SH3_Img_10_8_2013_0_39_3_843.png (http://postimage.org/)

http://s20.postimage.org/bgaxcmxot/SH3_Img_10_8_2013_0_41_40_593.png (http://postimage.org/)

http://s20.postimage.org/jzubae619/SH3_Img_9_8_2013_18_57_25_718.png (http://postimage.org/)

http://s20.postimage.org/im2of36rx/SH3_Img_9_8_2013_18_56_32_734.png (http://postimage.org/)

http://s20.postimage.org/g60v18op9/SH3_Img_9_8_2013_18_57_49_187.png (http://postimage.org/)

http://s20.postimage.org/g9uohhu6l/SH3_Img_9_8_2013_19_56_12_343.png (http://postimage.org/)

http://s20.postimage.org/moyarwqa5/SH3_Img_9_8_2013_21_9_3_125.png (http://postimage.org/)

http://s20.postimage.org/gy84e6ia5/SH3_Img_9_8_2013_23_13_54_343.png (http://postimage.org/)

http://s20.postimage.org/vwv4mcmq5/SH3_Img_9_8_2013_18_41_5_687.png (http://postimage.org/)

http://s20.postimage.org/rsu5tuqrx/SH3_Img_9_8_2013_23_26_59_812.png (http://postimage.org/)

http://s20.postimage.org/ec1soq5u5/SH3_Img_9_8_2013_23_37_33_531.png (http://postimage.org/)

http://s20.postimage.org/auzqlr6rx/SH3_Img_9_8_2013_23_44_37_93.png (http://postimage.org/)

These "nines"- the result of our joint work with my buddy kovall.
Thank you very much Rubini for his excellent water stream mod that's we used in our work.
Also,the mod used one of the quality work of Anvart. (DF Antenn).
We thank him.
Mod nearly finished. Remained a little.
Shortly it here will be presented.



For now, i can offer this:




http://s20.postimg.org/ttkpeomx9/SH3_Img_2_4_2013_12_55_4_156.png (http://postimage.org/)

http://s20.postimg.org/jyy5m78ct/SH3_Img_12_8_2013_0_51_34_156.png (http://postimage.org/)

http://s20.postimg.org/ubkg8a1vx/SH3_Img_12_8_2013_0_48_53_359.png (http://postimage.org/)

http://s20.postimg.org/xv1skcf7x/SH3_Img_11_8_2013_9_54_51_500.png (http://postimage.org/)

http://s20.postimg.org/yylwwazv1/SH3_Img_11_8_2013_9_58_1_718.png (http://postimage.org/)

http://s20.postimg.org/ez0pe92q5/SH3_Img_12_8_2013_1_50_40_265.png (http://postimage.org/)


Both vessels-is the result of my work based on file-dat. this vessel:


http://s20.postimg.org/uvzhayv4d/Untitled_1.png (http://postimage.org/)

Yes,this M04B, from Mods «Merchant Fleet Mod» Iambecomelife.
For this reason, one vessel index coincide (M04B)
I hope, it won't be a problem.

http://www.mediafire.com/download/2ak3pkh1m48k9y4/M04B-MX04B.rar (http://www.mediafire.com/download/2ak3pkh1m48k9y4/M04B-MX04B.rar)

For EnglishNames.cfg
M04B-PORT typ frachter (Newport, Davenport, Port of Prince etc)
MX04B-BANK typ frachter(Elmbank, Svedbank, Ostbank etc)

(M04B-work in 2012,MX04B-work in 2011)

Currently, until all…

Addition№1. Kaleun NGT detected an error in the mod of ships.
Details here: http://www.subsim.com/radioroom/showpost.php?p=2103949&postcount=41
The error is not critical. The game does not have any harmful effects. But, in order better to fix it. Kaleun NGT i express my gratitude.


Addition№2. Link to mod NEW VERSION OF IXB&IXC Type:
http://www.mediafire.com/download/e8xe51rj96vwl0i/NEW_VERSION_OF_IXB%26IXC_Type.rar


Respects:
skwasjer(S3D programm)
Rubini ( mod Waterstream)
Anvart (mods DF Antenn,Hatch Turm)
Jaesen Jones(JoneSoft) JSGME
Autodesk 3ds Max 2010
ASI-corp. (Photoshop 7.0)
Ubisoft-corp.

The mod is based on the stock version 2005 . Stable work with global and other mods are not tested and not guaranteed.
Cables Turms… In the stock SH3 3 types Turms for all types of boats IX. We decided to do for IXB-type, sub.net cutter. For this, it took us to pull the cables from the files Turms(dat.) and put them in a separate file, using them to Turms through EQP. But fully to " deceive" the structure of the game we did not succeed. Therefore, you should:
1.) Using in career of any of types IX, to change Turms right after emergence in game of possibility of their replacement.
2.) Choosing for single mission any boat type IX, should be chosen configuration boats corresponding year mission
If you do not follow these rules, it will happen error. Will occur mismatch type cable and type turm.
IXD2- is a product of Ubisoft (SH4). We didn't touch its appearance, except a deepening for the snorkel and cables for Turms. Note, that in the stock SH3 cable Turm IXD2 hanging in the air. We also have fixed it.
In the files GUNS_SUB.dat., Sensors.dat., SNKequipement.dat there are some elements unnecessary for this mod. They're for the other boats, which we have in our game. Probably, in the future we also will present them here.
Skins U-532, U-123, and others will later
Done a great job. Nuances of the game a great deal. We're just users, like all you. In such a situation, it is possible that we are somewhere something slightly overlooked. If errors are found, or just have questions, please contact us here. We will try to solve problems together.

Autors:
Wise,kovall(Saint-Petersbourg,Russia)

«Vorwärts, meine unrasierten Jungen!» Karl Dönitz

Already forgot something.))
http://www.mediafire.com/download/2wgtwdy0rr6vvlv/Commands.cfg.rar
Download this archive, unpack and place in the Cfg folder of our mod.
Otherwise, the DF-antenn won't work.
(Thanks for Anvart)


Addition№3.

Skin U-123
http://www.mediafire.com/download/1101wh7cpa0cc2j/Skin_u-123.rar

Skin U-532
http://www.mediafire.com/download/0x1nqt41aavpmbb/Skin_u-532.rar

Skin U-505 (Only to turm type 3)
http://www.mediafire.com/download/36ma57ey7t39o62/Skin_u-505.rar (http://www.mediafire.com/download/36ma57ey7t39o62/Skin_u-505.rar)

Screens here:


http://www.subsim.com/radioroom/showpost.php?p=2108779&postcount=100

http://www.subsim.com/radioroom/showpost.php?p=2109915&postcount=113



Addition№4.
Narrow-IXC-40
http://www.mediafire.com/?3tudgk16vc6pd2x

Readme inside mod.
Respects:
skwasjer(S3D programm)
Rubini ( mod Waterstream)
Anvart (mods DF Antenn,Hatch Turm, SubsFlag)
Jaesen Jones(JoneSoft) JSGME
Autodesk 3ds Max 2010
ASI-corp. (Photoshop 7.0)
Ubisoft-corp.
Screens here:

http://www.subsim.com/radioroom/showpost.php?p=2139839&postcount=132

(http://www.subsim.com/radioroom/showpost.php?p=2139839&postcount=132)
I want to express special gratitude to my friend, Kurfürst which has provided to me the invaluable help with a historical material without whom I couldn't make this boat. Also, Kurfürst is the author of mod several single missions which basis is this boat. This of mod is inside the mod of this boat. All explanations on it, also, inside, in readme.

Addition№5.

FixAllSubGWX
http://www.mediafire.com/download/9fdxf4jothielxr/FixAllSubGWX.7z

Correction of errors of GWX.
1 . connect this fix.
2 . connect mod of NEW VERSION OF IXB&IXC Type.
Everything has to turn out.
But, it is extremely recommended to replace wrong files in GWX directory tightly, since errors of these files influence not only textures and models, but also for operation of navigation devices.

Ligne Maginot
08-11-13, 09:40 PM
Looks amazing, good job! :salute:

Anvar1061
08-11-13, 11:52 PM
SSS
Good work!:Kaleun_Applaud:

kurfürst
08-12-13, 03:53 AM
This is fantastic! :yeah:

I am absolutely amazed from what you´ve done so far!
Will we have a IX C/40 with a "Schnelltauchback", too?

Great work! Looking forwrd to play it in game!

Beste Grüße, Kurfürst

Cybermat47
08-12-13, 03:54 AM
:hmmm:

BRILLIANT!

VONHARRIS
08-12-13, 06:34 AM
A dream coming true!
I can't wait to try them in game

Congratulations!:up:

Hari123
08-12-13, 11:13 AM
Hello!

Awesome-looking Typ IX. Cant wait for it!

Please notice the correct position of the 10,5cm deckgun. The stock gun is rather far away from the conning tower. It has been discussed anywhere in this forum(cant find the link), but Aces fixed it. Just look at some original photos of the Typ IX with deck guns and you´ll see the difference!

Fubar2Niner
08-12-13, 11:17 AM
@Wise

Absolutely stunning work :Kaleun_Applaud:

One question tho mate, I am a little confused. Where should I place this ...

For EnglishNames.cfg
M04B-PORT typ frachter (Newport, Davenport, Port of Prince etc)
MX04B-BANK typ frachter(Elmbank, Svedbank, Ostbank etc)

(M04B-work in 2012,MX04B-work in 2011)


I have Iambecomelife MFM installed and am using SH3 Commander.

Can't wait to try this and your IXB .

Best regards.

Fubar2Niner

Sepp von Ch.
08-12-13, 12:04 PM
:o:o:o:o Yes, I will!:Kaleun_Thumbs_Up:

OMaatdR
08-12-13, 12:49 PM
Awesome work, my jaw just literally dropped. Thanks for all the effort. 1 question, though - please please please make these beauties compatible with super mods like CCOM and LSHIII. The community will worship you for this :03:
Keep up the amazing work, guys.

kovall
08-12-13, 12:58 PM
This is fantastic! :yeah:

I am absolutely amazed from what you´ve done so far!
Will we have a IX C/40 with a "Schnelltauchback", too?

Great work! Looking forwrd to play it in game!

Beste Grüße, Kurfürst

We'll think about it.. may be :hmmm:

Anvart
08-12-13, 02:10 PM
Looks excellent! :sunny:
Good luck, guys.

fitzcarraldo
08-12-13, 02:48 PM
Awesome! :Kaleun_Applaud:

Can´t wait to try it! The ship is very nice, also. Many thanks!!!

Best regards.

Fitzcarraldo :salute:

Kelly621
08-12-13, 08:22 PM
I am currently sailing a type IX in my career under NYGM Tonnage War...Hope this will work with that SuperMod. Really excellent work :up: I am looking forward to you releasing it.


Kelly621

Wise
08-12-13, 11:38 PM
Thank you all for your kind words.
Creation "nines" is produced on the original SH3 version.
From here, their stable work with the global mods(NIGM,CCOM,GWX,WAC,LSHIII and other) unfortunately, not guaranteed.

@Fubar2Niner
In this case, you must rename all the files of the vessel M04B. In both folders(Roster and Sea) For instance,M104B. And within the CFG files also (ClassName=M104B).
Enjoy yourselves!:Kaleun_Periskop:

@ U-Falke
Skin U-505,this my tomfoolery in the course of creation.
Most likely, in mod of it won't be.
However, I will think.

@ kurfürst
About IXC-40. A specific intention exists. Time will tell.:Kaleun_Los:

U505995
08-13-13, 12:45 AM
This is truly brilliant:yeah:

kurfürst
08-13-13, 01:15 AM
Thank you all for your kind words.
Creation "nines" is produced on the original SH3 version.
From here, their stable work with the global mods(NIGM,CCOM,GWX,WAC,LSHIII and other) unfortunately, not guaranteed.


@ kurfürst
About IXC-40. A specific intention exists. Time will tell.:Kaleun_Los:

Horrido Wise,

I hope you and Kovall will find the time to do the IX C/40!
This would be my dream coming true!

Beste Grüsse, Kurfürst

Kapt Oboe
08-13-13, 01:42 AM
Well done !!
Im sure it can only improve on the game play when the merchant comes chugging out of the mist ...

Thanks and keep it up

NGT
08-13-13, 09:58 AM
THANK YOU VERY MUCH FOR THIS EXTRAORDINARY WORK !!!:Kaleun_Applaud:
If I can see right, you did already the type VII too, yes? I can see it in the photo with your fantastic merchant ship. We can have it this one too? :Kaleun_Salivating:

Wise
08-13-13, 11:55 PM
@NGT
No, VIIB won't be. Temporarily. This is my early work, and it needs a remodel.
My regret.

kurfürst
08-15-13, 03:30 AM
The IX B and IX C Mod is work in Progress an not finished yet.

KarabekianKaleun
08-15-13, 06:27 AM
So, how exactly are they WIP? Based on the screenshots they are better than many released items out here.

Regarding textures, have you added something for the Snorkel, or is it a "stretched" base texture?

And like many else, I highly appreciate the work. It will no doubt make me re-install SHIII!

kurfürst
08-15-13, 03:01 PM
@wise
@kovall

As I had a closer look on your pictures, I recognized that you rescaled the Turms of the IX B and IX C.
Now, the crew aren´t giants any more and the size of the tower is more like the real thing.
It must have been a hell of work to do that, I am impressed about your eye on detail.
Also, the open flood holes on the IX are amazing.

Brilliant work, looking forward to things to come!

Большое спасибо за хорошую работу!

Beste Grüsse, Kurfürst

Wise
08-16-13, 01:17 AM
@ KarabekianKaleun
if you about VIIB, read post#20.
All textures "nines"-new's. Snorkel including.

http://s20.postimg.org/9b9m28tu5/SH3_Img_9_8_2013_23_5_39_656.png (http://postimage.org/)

http://s20.postimg.org/6snx1k83x/SH3_Img_9_8_2013_23_1_25_953.png (http://postimage.org/)

http://s20.postimg.org/aazwxy8zx/SH3_Img_9_8_2013_23_1_46_625.png (http://postimage.org/)


@ kurfürst
You're absolutely right.
The height of all Turms fixed.
Work, of course, is not hell, but the nerves wore out much.
It's easy to professionals. We enthusiasts, amateurs.

There are unpleasant sides.
The Turm hatch will be closed and won't be able to open. Decided so far it not to open because, during a storm water passes through Turm.
It is possible, of course, to open(I'm sure, Anvart won't be against) and make the descent simulator in Turm(3D-plane+texture), but it is additional work.

kurfürst
08-16-13, 01:48 AM
Horrido Wise,

the Snorkel Looks very nice, especially the rubber coating!

Here´s a technical drawing of the schnorchel head, just to show how deep you and Kovall have gone into detail:

http://i291.photobucket.com/albums/ll310/arnd278/IXC40-E.jpg (http://s291.photobucket.com/user/arnd278/media/IXC40-E.jpg.html)

Very imprssive work!

Beste Grüsse, Kurfürst

Borgneface
08-16-13, 04:56 AM
S!
This Sub looks really fantastic ..Looking forward to add it to my fleet!
Thanks for your artwork:Kaleun_Thumbs_Up:

diesel97
08-18-13, 12:13 AM
Very impressive mate.

kurfürst
08-20-13, 11:53 PM
Horrido Wise,
Horrido Kowall;

I hope you both make good progress with your IX B and IX C Mod!
Looking forward to see them in the game!

Bests Grüsse, Kurfürst

Santini
08-21-13, 01:14 AM
This is so amazing!

Gotta say, one of the biggest disappointments with SH5 was seeing all the type IX artwork in the loadscreens, then getting stuck with the VII!

Wise
08-21-13, 02:01 AM
Hi, kurfürst,
Hi to all.
Boats are made. Now testing in game. Eliminates errors 3d, 2d and technical nuances. You do not want to see these boats in a your game were with bugs?
In addition, it was decided to add a boat IXD2 of SH4. It is necessary to adapt to our mod.
Also, work was done to establish the gyrocompass and the hatch turm, again using the scheme's Anvart(Alex,thanks.)
Specific release dates will not name, but,presumably, a week, two weeks ..In any case, it is not 4 months, how much has been spent on the creation of mod.
Patience, my friends. Quality work is not done quickly.

kurfürst
08-21-13, 02:29 AM
Horrido Wise,

no worries with the release date, take all the time you need!
Personally, I waited for this so long, a few weeks more won´t make any difference. It´s quality over speed!

Very good News that you are adding the IX D2 to the game, too!
The stock model was realtively poor, combined to the SH IV one.

Great News, looking forward to the things to come!

Beste Grüsse, Kurfürst

Rhodes
08-21-13, 05:31 AM
Liked very much of the models! :up: Loved more the U-45!:yeah:

KarabekianKaleun
08-21-13, 12:53 PM
Perhaps make the Snorkel also available in SH4 and not only SHIII?

Kelly621
08-21-13, 01:43 PM
Wise,
Take all the time you need to finish....really looking forward to driving one of your Type IX boats :)

Kelly621

Anvart
08-21-13, 01:45 PM
[/URL]
...
[URL="http://postimage.org/"] (http://postimage.org/)
It is possible, of course, to open(I'm sure, Anvart won't be against) ...
I do not mind... For sukhoi community and you personally have got all the permits and the "green light".
:woot:

jaxa
08-22-13, 12:38 AM
Superb work :up:
After many years of playing SH3 we can have proper Type IX model now.
Do you plan to create new models of the rest subs in the future?

NGT
08-22-13, 07:35 AM
@Wise

Hello Wise,

I found some littles mistakes inside .eqp of both merchants.

There is no 31 June. June have only 30 days. I don't know if is very important, just I notice that:

MX04B.eqp
.......
[Equipment 15]
NodeName=S01
LinkName=CratePileM_2_M04B
StartDate=19380101
EndDate=19420631

[Equipment 16]
NodeName=S01
LinkName=NULL
StartDate=19420631
EndDate=19451231

[Equipment 17]
NodeName=S02
LinkName=CratePileM_2_M04B
StartDate=19380101
EndDate=19420631

[Equipment 18]
NodeName=S02
LinkName=NULL
StartDate=19420631
EndDate=19451231
.......
[Equipment 30]
NodeName=S07
LinkName=NULL
StartDate=19380101
EndDate=19420631

[Equipment 31]
NodeName=S07
LinkName=PlatformM_M04B
StartDate=19420631
EndDate=19451231

[Equipment 32]
NodeName=S08
LinkName=NULL
StartDate=19380101
EndDate=19420631

[Equipment 33]
NodeName=S08
LinkName=PlatformM_M04B
StartDate=19420631
EndDate=19451231

M04B.eqp
.......
[Equipment 19]
NodeName=S03
LinkName=NULL
StartDate=19380101
EndDate=19420631

[Equipment 20]
NodeName=S03
LinkName=PlatformM_M04B
StartDate=19420631
EndDate=19451231

[Equipment 21]
NodeName=S04
LinkName=NULL
StartDate=19380101
EndDate=19420631

[Equipment 22]
NodeName=S04
LinkName=PlatformM_M04B
StartDate=19420631
EndDate=19451231
.......

Again, thank you very much for this amazing work :up:

Wise
08-22-13, 11:37 AM
@NGT
Hello Wise,
I found some littles mistakes inside .eqp of both merchants.
There is no 31 June. June have only 30 days. I don't know if is very important, just I notice that:.. Oh, mein Gott! What shame! :k_confused:Overtired!:k_rofl:
Kaleun NGT, thank very much for remark!:Kaleun_Salute:
But, do not worry, this bug, fortunately, is not critical and will not affect the game. But just in case, a bit later, i will note this mistake for others in the first post.:agree:
Thank you again!
____________________________



@jaxa
Do you plan to create new models of the rest subs in the future? It's hard to say. There are intentions. For example, type IXC-40. There is also a plan to make type VII (B, C) But the "sevens",kind of promised to release Hans Wittemann. Or not? No desire of developing type VII, until it is known about "sevens" Hans.
______________________________



@ KarabekianKaleun
Perhaps make the Snorkel also available in SH4 and not only SHIII?
We do not mind. And who will do it? We won't be. Sorry.

kurfürst
08-22-13, 02:29 PM
Horrido Wise,

as you started with the type IX Uboats,I personally would be more than happy to see an authentic type IX C/40 sailing across my screen (did I say this before?) :har:,
One like U-190 or U-805, for example.
From my point of view, this will fill the raster of the type IX Uboats.
I could help you with original plans, photos, and even film footage, if needed.

But it´s your Mod, so you are the ones who decide what will be done next.

Anyway, thank you very much for what you´ve done so far, it´s a giant leap ahead for SH III!

Wise
08-23-13, 12:46 PM
@ kurfürst
did I say this before?
Were saying! :DAnd about the materials too.:yep:
When it is required, we will undoubtedly ask you for the help. Thanks!
Everything isn't so simple…Type IXC-40-specific model, and she appears in the game near the end of the war. The type VII, on the contrary, appears at the beginning of war, serves on all its extent and is basic model B and C (C41).
We will think.

uboot556
08-23-13, 05:59 PM
Fantastic mod:rock::rock:
in the future will be another simmilar mod for the type IX D2 ??
the 3D model in SH4 u-boot missions is more correct than the version in sh3;is it possible to import it from sh4 to sh3 ??

Wise
08-24-13, 03:56 AM
@uboot556
Attentively read this thread and you will find the answers to your questions.
There's no time to answer the same thing over and over again.
Excuse me.

First post updated.

Anvart
08-24-13, 06:16 AM
Hi, Wise.

Ты уверен, что держатель шноркеля на рубке был ниже газоотводной трубы?

Regards.

Kapitän
08-24-13, 06:39 AM
Hi, looks great! Did I miss something or is this mod ready to be downloaded somewhere ?

fitzcarraldo
08-24-13, 06:59 AM
Hi, looks great! Did I miss something or is this mod ready to be downloaded somewhere ?

The Type IX is work in progress. You can download the merchant ship (a superbe model).

Regards.

Fitzcarraldo :salute:

Kapitän
08-24-13, 07:33 AM
The Type IX is work in progress. You can download the merchant ship (a superbe model).

Regards.

Fitzcarraldo :salute:

Thanks! Where can I find the download link?

Wise
08-24-13, 09:49 AM
@Kapitän
Post#1

@Anvart
Да,Алекс,уверен. Вот несколько фото:

http://s20.postimg.org/592srmozx/Clip.jpg (http://postimage.org/)

http://s20.postimg.org/rigpy6kgd/u870photodegroupesurlep.jpg (http://postimage.org/)

http://s20.postimg.org/c8guqzoy5/u870retourdemissiondeno.jpg (http://postimage.org/)

http://s20.postimg.org/hmfmyjeod/u889ddditionauxcanadien.jpg (http://postimage.org/)

kovall
08-24-13, 10:42 AM
Fantastic mod:rock::rock:
in the future will be another simmilar mod for the type IX D2 ??
the 3D model in SH4 u-boot missions is more correct than the version in sh3;is it possible to import it from sh4 to sh3 ??

IX D2 from SH4 will be in this mod but without original SH4 turm. the reason is that all of u-boats 9 type use the same turms in game. In real life IXD had other turms 2 and 3. We just slightly modified this type and adaptated it for SH3. Last screen is IXD2 version 1942 year

http://s5.postimage.org/tb8eg1a43/SH3_Img_24_8_2013_18_53_58_875.png (http://postimage.org/image/tb8eg1a43/)

http://s5.postimage.org/q38z03u5v/SH3_Img_24_8_2013_19_14_48_796.png (http://postimage.org/image/q38z03u5v/)

http://s5.postimage.org/udnmvoz8z/SH3_Img_24_8_2013_19_11_5_234.png (http://postimage.org/image/udnmvoz8z/)

http://s5.postimage.org/yo2ara4c3/SH3_Img_24_8_2013_19_0_32_468.png (http://postimage.org/image/yo2ara4c3/)

KarabekianKaleun
08-24-13, 11:17 AM
You made my day! Спасиьа! :yeah: If usable in SH4 also, it will be a great achievement.

Anvart
08-24-13, 04:33 PM
...
@Anvart

Да,Алекс,уверен. Вот несколько фото: ...
:up:
Отлично, хорошие картинки... сохранил для себя.
На мой взгляд начало желоба для шноркеля на палубе нужно сдвинуть вперед примерно до уровня начала кожуха для гирокомпаса (или что там расположено)... соответственно переместится стыковочный узел и удлинится газоотводная труба и (это только моё мнение) модель больше будет соответствовать фото.

uboot556
08-25-13, 08:19 AM
WOW :) fantastic i did not know that thereis also the D2 (i understand tha the mod was for the type IX to IX/c40 only)
maladiez !!! :salute:

Wise
08-25-13, 11:30 AM
@Anvart
Всё не так просто,Алекс. Желоб создавался на основе первого фото. Его начало соответствует нашему желобу,т.е. чуть позади начала того самого кожуха. Но,несмотря на это,мы не ставили себе задачу достижения 100% идентичности. Иначе,лодки не были бы готовы ещё года два,а скорее,вообще никогда не были бы сделаны. А если даже предположить такое чудо,то,как и в случае с лодкой Ганса,их невозможно было бы внедрить в игру. Задача была,сделать лодки ПРИБЛИЗИТЕЛЬНО точными,и играбельными. Мы считаем,что нам это удалось. Что касается конкретно этого узла(шноркель-желоб-маска палубы),а также,некоторых других узлов,смысл которых не ограничивается задачей только точного визуального сходства,то манипулировать ими на порядок сложнее. Cоблюсти кучу нюансов,все 3d-центры,внешние совпадения моделей dat. Objects и dat.Submarine с моделями dat. Lybrary,зависимые высоты глубин,радиусов и прочих особенностей..Да что я тебе рассказываю,ты сам всё это знаешь лучше нас. А также общее АО..Лодки уже сделаны,все объекты повязаны во всех контроллеро-модельно-текстурно(дифф-эмбиент)-библиотечных смыслах. Сдвиг одного объекта повлечет за собой необходимость подгонки завязанных на нем других объектов(и вероятно,не только одним сдвигом),всё полетит к чертям,а значит снова корректировка(или создание по новой) всего вышенаписанного..Одним словом,всё сначала. Не стоит оно того..И сил уже нет. Девятки их вымотали напрочь. К тому же,даже если ты прав,то мы,больше чем уверены,несоответствие не только не критичное,а вовсе,не заслуживающее внимания. Особенно,на фоне массы кошмарных несоответствий оригинала сх3. Согласись?
Кстати,а это ничего,что мы тут на своем языке балакаем?:)

Anvar1061
08-25-13, 12:02 PM
Кстати,а это ничего,что мы тут на своем языке балакаем?:)
SSS
We with you of one blood,you and I.
http://subsim.com/radioroom/images/smilies/smiley-signs064.gif
Мы с тобой одной крови(С)

Anvart
08-25-13, 01:29 PM
@Anvart
... Особенно,на фоне массы кошмарных несоответствий оригинала сх3. Согласись?
Кстати,а это ничего,что мы тут на своем языке балакаем?:)
Согласен...
А что такого? здесь "балакают" на многих языках. :haha:

Wise
08-27-13, 10:19 AM
Post#1 updated.

kovall
08-27-13, 11:01 AM
the fat is in the fire.....:salute:

Fubar2Niner
08-27-13, 12:11 PM
@kovall and Wise

Thank you, thank you, thank you. Can't wait to try these fine pieces of work. :salute:

Best regards.

Fubar2Niner

Sepp von Ch.
08-27-13, 01:08 PM
Post#1 updated.

I can not believe my eyes. This is beautiful work! I love my newest type IX in my game! Thank you so much!!!


Is please possible to add german flagg (optional hang out through shift + F)?

fitzcarraldo
08-27-13, 01:13 PM
Another high point in the long history of SH3.

The model is awesome, and the authors deserve all our respect.

Thank you!

Fitzcarraldo :salute:

KarabekianKaleun
08-27-13, 02:37 PM
Very nice! Thank you. Now I only need to pay someone to port the snorkel to SH4, and the IXD/2!

You have brought some much needed life into playing SH 3. :sunny:

Madox58
08-27-13, 02:41 PM
Now I only need to pay someone to port the snorkel to SH4

:hmmm:

What's the pay?
:D

Anvart
08-27-13, 03:08 PM
Привет парни.

Один вопрос... что это за уродство торчит вместо UZO?
...
Парни вы забыли положить файлы Commands_*.cfg с соответствующими командами... без них DF антенна функционировать не будет.
Я также рекомендую использовать постпроцессинг - улучшает картинку в игре... например: SweetFX 1.4 and GUI SweetFX Configurator 1.3.3.

Madox58
08-27-13, 03:30 PM
Убийств радость.

:haha:
:03:

Anvart
08-27-13, 03:56 PM
:haha:
Yes it's ugliness, borrowed... from the known place, spoils the impression.

Wise
08-27-13, 10:39 PM
@Anvart
Парни вы забыли положить файлы Commands_*.cfgДа..есть такое,забыли..Сейчас будем исправлять оплошность. Спасибо.
вопрос... что это за уродство торчит вместо UZO?Проверили,вроде,всё в порядке. А что там торчит вместо UZO?:o

Post#1 updated again.

kurfürst
08-28-13, 01:24 AM
Horrido Wise,
Horrido Kovall,

thank you for making this all possible! :up::up:

I have a huge respect for what you´ve done!
Thank you very much!

Kurfürst

Anvart
08-28-13, 01:51 AM
@Anvart
...
Проверили,вроде,всё в порядке. А что там торчит вместо UZO?:o
...

Камера мостика позволяет близко рассмотреть м-м-м эту вещь.
...
it's UZO:
http://www.subsim.com/radioroom/showpost.php?p=2084064&postcount=3365
http://www.subsim.com/radioroom/showpost.php?p=2084369&postcount=3368

P.S. I liked how you did snorkel and all devices for it.

KarabekianKaleun
08-28-13, 07:42 AM
:hmmm:

What's the pay?
:D

Damn should not have said that. And I have no knowledge what it would be worth or how one would pay for it!

But if I had a SH4 compatible snorkel (I have for years looked for the actual 3D assembly both on turm and deck) on my IXD/2 it would certainly be worth a donation to Subsim of the The Aces of the Deep level. If someone had the time to also give it the Schnelltauchback... :hmm2:

Main reason is I love Op Monsun as well as the improved graphics of SH4, especially crew and other textures. It is already impressive to have this for SHIII.

kurfürst
08-28-13, 08:00 AM
Great Idea!
Something like U-873, a late-war IX D2:

http://i291.photobucket.com/albums/ll310/arnd278/neu-a.jpg (http://s291.photobucket.com/user/arnd278/media/neu-a.jpg.html)

That would be fantastic!

Beste Grüsse, Kurfürst

KarabekianKaleun
08-28-13, 08:36 AM
Yes, yes! Stunning boat! Worth alone as much as I originally paid for SH4!

BUKER
08-29-13, 04:15 AM
Привет парни!!
Давно не был тут зашёл случайно,а тут смотрю у хантеровских маньяков жизнь кипит!:haha:
Наконец-то это палено под названием "девятка" стало походить само на себя!
Ну что сказать - молодцы!!:up:
Правда скрины не очень,толком деталей не рассмотреть,но теперь хоть игру восстанавливай....
Саня (Koval),не увидел скрина с 37 мм "зеной" за рубкой-2 на IXC,надеюсь ты про неё не забыл!?:)


Kurfürst
Hello my friend!:)
Good to see you in good health!
A new type IX, a good reason to go to sea again!

kurfürst
08-29-13, 06:11 AM
Buker my friend! Good to hear from you! :sunny:

Great work that Wise and Kovall have done! :up:

Beste Grüsse, Kurfürst

kovall
08-29-13, 02:48 PM
Привет парни!!
Саня (Koval),не увидел скрина с 37 мм "зеной" за рубкой-2 на IXC,надеюсь ты про неё не забыл!?:)

Привет. разумеется не забыл, и рубки первого типа на 9 с и 9д2 так же имеют место быть.

kovall
08-29-13, 02:50 PM
Привет парни.
Я также рекомендую использовать постпроцессинг - улучшает картинку в игре... например: SweetFX 1.4 and GUI SweetFX Configurator 1.3.3.

А вот об этом можно поподробнее Алекс .. Что это за проги ?

P.S. скачал первую прогу, действительно стоящая вещь.. спасибо Алекс.. а что даст вторая указанная прога ?:haha:
Yes it's ugliness, borrowed... from the known place, spoils the impression.

много было у нас споров по этому UZO, оказывается я был не одинок в своём мнении ..

Anvart
08-29-13, 06:16 PM
1) Читай внимательно - GUI SweetFX Configurator 1.3.3... графический пользовательский интерфейс для настройки основной первой не закрывая игру... только Alt + Tab.
It's GUI for configuring SweetFX 1.4.
http://www.subsim.com/radioroom/showpost.php?p=2100871&postcount=900
... естественно в динамике смотрится лучше.
I think you know that the folder SweetFX from SweetFX 1.4 must be copied to the SweetFX Configurator 1.3.3... prior to this, the existing old folder (for SweetFX 1.3.3) you need to delete.

Links:
http://forums.guru3d.com/showthread.php?t=376265
http://sweetfx.thelazy.net/
http://sfx.thelazy.net/games/

2) Какие могут быть споры? "подкати" ближе к этой "весчи" на мостике и увидишь все "болезни" ...

Wise
08-30-13, 04:43 AM
@Anvart,
@kovall
:haha:
Yes it's ugliness, borrowed... from the known place, spoils the impression. много было у нас споров по этому UZO, оказывается я был не одинок в своём мнении .. Один не стесняется в выражениях,второй поддакивает..И всё без фактов..Молодцы. Видит бог,не хотел отвечать и встревать в общение Великих мира сего,да любопытство одолело: что же все таки такого уродливого в в той весчи на мостике..
что это за уродство торчит вместо UZO?
Камера мостика позволяет близко рассмотреть м-м-м эту вещь..
..и увидишь все "болезни" начинающего моделера..
1.Какие именно? Подробней можно? Чем вот это «уродство»

http://s20.postimg.org/fqk4f9s0d/Untitled_2.png (http://postimage.org/)

так сильно отличается от этого

http://s20.postimg.org/dh121mpe5/03_UBoat_Binoculairslge.gif (http://postimage.org/)

что в отличие от последнего,достойно зваться уродством? Желательно,обоснованную и объективную конкретику("вот там круглое,а здесь квадратное"),а не субъективное видение вещей("тут похоже,а там нет"),и не адресовку по ссылкам на фото оригиналов(по принципу:"посмотри там,и догадайся сам").. За сравнительные и пояснительные скрины заранее отдельная благодарность

2. Этот «больной» начинающий моделлер на основе моделей стока создал эти «девятки»,включая дополнительные фишки шноркеля,и всего остального. Не бог весть что(«я не волшебник(не профи),я только учусь..»),но судя по откликам,людям нравится.. Ежель речь не о нем,а не будем вслух говорить,о ком,то скрин его работы я приводить не буду. Интересующиеся сами могут взглянуть у себя на компах. А что «больной» и начинающий позаимствовал для своего уродства отдельные элементы уродства,не будем вслух говорить,кого,включая его заморские буквы,то главенствующую роль в восприятии целой весчи они,явно,не играют и суть уродства ведь,наверняка,не в них. Итак, в чем же эта суть?
(А может,эта суть у вас обоих в одинаковой заведомой неприязни к любым,даже собственным работам,не будем вслух говорить,кого,славящегося талантом плагиатора,и с одной из собственных работ которого,перепутали работу «больного» и начинающего?)это я так.. мысли вслух,не обращайте внимания..
Ну и в заключении,для полного,так сказать,ознакомления с текущим вопросом приведу в пример блистательную работу сотрудников компании Ubisoft,которая выступала в качестве контр-аргумента у спорщиков,напрочь отвергавших(и отвергающих) обсуждаемое уродство.

http://s20.postimg.org/89ax022h9/Untitled_1.png (http://postimage.org/)

Вот уж где,красота,так красота. Согласитесь? И главное,в отличие от уродства,как похоже на оригинал. Один в один просто. Особенно,это видно на линзах,отражающих в море фотовспышки вместо линии горизонта,а также, на металле,коий покрывает собой эту красоту..(а также и её стойку со всеми её элементами,радиоантенну,навигационные приборы,и еще много всего,включая подводную часть корпуса лодки 9d2.) Ну и на некоторых других нюансах 3d-модельного плана...Вот где,наверно,действительно,стоило искать реализььм. Я вас правильно понял,господа?
P.S. Конструктивная критика мною воспринимается нормально.(я не из тех,кому подавай только восторженные возгласы).
Но конструктивная критика..а не огульный хай.

Anvart
08-30-13, 08:26 AM
Hi, Wise.

К чему "из штанов выпрыгивать" и писать тонны не нужных слов? :haha:
http://www.mediafire.com/view/7nrw724hhtntdb1/Turm9c_1_uzo_High.pdf
Просто открой глаза и смотри... в игре.

http://imageshack.us/a/img405/3139/zs5e.jpg
http://imageshack.us/a/img266/953/skvj.jpg


Sometimes, instead of U.D.F. 7x50, binocular was mounted on the rack.
...
... я только учусь..»),но судя по откликам,людям нравится..
:yeah:
Мне тоже нравится!
... но UZO как то не вписался в стиль основной работы.
Извини, я, откровенно говоря, подумал, что автор этого устройства... ну ты понимаешь кто.
I like it, too,
but the UZO does not correspond to the style and to the quality of main work.

Jimbuna
08-30-13, 10:35 AM
@Anvart, Wise and kovall

Hi guys, would it be possible for you to post in English perhaps because very few here will be able to figure out what you are typing and therefore be unable to learn from your posts.

PM might be the best way to communicate in your language between yourselves.

Thanks in advance.

kovall
08-30-13, 11:14 AM
Hi, Wise.

К чему "из штанов выпрыгивать" и писать тонны не нужных слов?
Просто открой глаза и смотри... в игре.

I agree to all hundred percent with you, I gave some of these arguments to Wise. but he thought differently.. and I still consider that original UZO of SH5 looks better.. But to prove it on new there is no desire. I was sure that not only I won't like such hack-work.. I didn't take it to my version for this reason

Wise
08-30-13, 12:20 PM
Сколько претензий.. И большинство: no comments.
Что ж..«не выпрыгиваю из штанов» и не пишу тонны слов.
С подобным скрупулезным подходом(я его называю: докопаться до столба)убожеством впору назвать весь мод. Подобных уродств и несоответствий в нём,тьма. Как в любом другом моде. А всё вот это:

Done a great job. Nuances of the game a great deal. We're just users, like all you. In such a situation, it is possible that we are somewhere something slightly overlooked. Мы(я) не ставили себе задачу достижения 100% идентичности. Иначе,лодки не были бы готовы ещё года два,а скорее,вообще никогда не были бы сделаны. А если даже предположить такое чудо,то,как и в случае с лодкой Ганса,их невозможно было бы внедрить в игру. Задача была,сделать лодки ПРИБЛИЗИТЕЛЬНО точными,и играбельными. я писал,видимо,для себя.
Меня устраивает это «УРОДСТВО». А каждый из вас вправе переделать себе,как угодно.Исторически и без косяков,с ваших точек зрений. Или я кому-то что-то обещал(должен)?
P.S. Честно говоря,уже жалею,что поделился своей работой с сообществом + отбили последнее желание делать лодкам шкуры. Опять начнется..краска не такая,пятно 3 см не там и т.п.

I quote in English:
How many claims.. Majority of them: no comments.
«I Do not jump out of pants» and do not write tons of words
With such a rigorous approach (I call it: to make a mountain out of a molehill , to do much ado about nothing, to exaggerate the tragedy, inflate a problem from scratch) just right to call horror whole of mod. Such malformations and inconsistencies in it, a large pile of. As in any other to mod. And all of this:

Done a great job. Nuances of the game a great deal. We're just users, like all you. In such a situation, it is possible that we are somewhere something slightly overlooked. We (I) didn't set to ourselves a task of achievement of 100% of identity. Otherwise, boats wouldn't be ready a years more two, and it is rather, in general would be never made. And even if to assume such miracle, that, as well as in a case with Hans's boat, they couldn't be introduced in game. The task was, to make boats APPROXIMATELY exact. i wrote, apparently for themselves.

P.S. I am satisfied with this monstrosity. And each of you has the right to remake itself at will. Historically and no mistakes with your point of view. Or I promised something to someone (has to)?
P.S. Frankly speaking, already I regret that shared the work with community + beat off the last desire to do to skins boats. Again will begin... paint not such, spot of 3 cm not there, etc.

Fubar2Niner
08-30-13, 12:34 PM
P.S. I am satisfied with this monstrosity. And each of you has the right to remake itself at will. Historically and no mistakes with your point of view. Or I promised something to someone (has to)?
P.S. Frankly speaking, already I regret that shared the work with community + beat off the last desire to do to skins boats. Again will begin... paint not such, spot of 3 cm not there, etc.

Does this mean yet another aspiring modder has lost faith in the community? For my part I love your work Wise, please continue to share your skills here. :salute:

Best regards.

Fubar2Niner

kurfürst
08-30-13, 02:06 PM
Hello all,

this is one great MOD done by Wise and Kovall; something I have been waiting for for years! I tried to combine the IX C and IX B MOD with the "Schnelltauchback" created by Privateer some time ago.
Both go together very well, see here:

http://i291.photobucket.com/albums/ll310/arnd278/neu-1-6.jpg (http://s291.photobucket.com/user/arnd278/media/neu-1-6.jpg.html)

I have problems when raising the Schnorchel. The Schnorchel doesn´t fit into the holding, probably caused by the two different hull models (IX C by Wise and Kovall and IX C with Schnelltauchback from Privateer) and the different positions of the by-folded Schnorchel inside the hull. See here:

http://i291.photobucket.com/albums/ll310/arnd278/neu-2-6.jpg (http://s291.photobucket.com/user/arnd278/media/neu-2-6.jpg.html)

My question is: can the position of the Schnorchel be changed in a way that it does fit into the air intake tube? I have no idea about modding and wether it can be done or not. But, if possible, it would add another U-Boat variant to the game! If somebody is interested to solve this, I´ll gladly pass on the link to the mixture of these two magnificent MODs!

Beste Grüsse, Kurfürst

kurfürst
08-30-13, 02:11 PM
Does this mean yet another aspiring modder has lost faith in the community? For my part I love your work Wise, please continue to share your skills here. :salute:

Best regards.

Fubar2Niner

Horrido Wise,
Horrido Kovall,

please don´t give up!
You´ve done great work, which is very much respected and honoured by the SHIII community! I, and many others for sure, would like to see more from you as you are very skillfull and dedicated Modders!

So, please, keep the faith and don´t jump overboard!

Borgneface
08-30-13, 02:12 PM
S!
Lots of poeple do critisize.......but Creators aka moders, should only worry about doing what they think is right....at the end of the day they are the one doing the effort.....
So please do not lose faith in this community.....lots of good members here!:yep::yep:

amicalement :subsim:

HW3
08-30-13, 03:17 PM
Horrido Wise,
Horrido Kovall,

Please do not let the critics discourage you, the vast majority here really do appreciate all the work you have put into this mod.:up:

P.S. As a American President once said "You can please some of the people all the time, All of the people some of the time, But you can not please all of the people all of the time."

makman94
08-30-13, 06:32 PM
first of all ,you have made a very good work here Kovall and Wise and thank you very much for sharing your mod :up:
i really like these new boats as they have a good level on details but i have one question:
no matter what year i choose a ixb or a ixc i can't see the part of snorkel that i have marked in the following pic (it is just ...missing).the snorkel is showing but not the marked part so can you tell me what i have to do to make this part of snorkel vissible ?

http://imageshack.us/a/img5/5369/hivm.jpg

kovall
08-31-13, 12:19 AM
first of all ,you have made a very good work here Kovall and Wise and thank you very much for sharing your mod :up:
i really like these new boats as they have a good level on details but i have one question:
no matter what year i choose a ixb or a ixc i can't see the part of snorkel that i have marked in the following pic (it is just ...missing).the snorkel is showing but not the marked part so can you tell me what i have to do to make this part of snorkel vissible ?


You must choose single mission that's start date from 1944 year ( for example u-505) or play career . Schnorkel and its equipment will appear in career since 1944. This restriction of ours mod, because of different cables of boats used on different types.
P.S. On the first turm use only FUMO-29, and don't use it on turms two and three.

Wise
08-31-13, 03:20 AM
@ Sepp von Ch.
Is please possible to add german flagg (optional hang out through shift + F)? During the creation of a mod, issue of implementation of the flag was not considered. Now, to implement it, will need correction 3D, and structures dat.-files. At present there is no time it to be engaged. Regrettably.

@ kurfürst
Buddy, i understood your question. Here, too, without the intervention of a 3d-model of your boat IXC-40 will not work. Niche of snorkel does not correspond to the location of the snorkel.
At the moment, nothing I can do to help. There is no point in making your boat only niche.
Later, maybe there will be a new model of IXC-40. And maybe, even with a flag.
But I will not promise anything

kurfürst
08-31-13, 03:22 AM
Horrido Wise,

thank you for your answer!
I can understand your point and look forward to your future projects!

Beste Grüsse, Kurfürst

Sepp von Ch.
08-31-13, 05:34 AM
Thanks for answer Wise:03:

KarabekianKaleun
09-01-13, 07:20 AM
Could you help me a bit.

The IXC and D2 are working perfectly for me. But the IXB hull is entirely missing its texture (they are black) as are some parts of the deck. Why could this be?

Fubar2Niner
09-01-13, 08:50 AM
Could you help me a bit.

The IXC and D2 are working perfectly for me. But the IXB hull is entirely missing its texture (they are black) as are some parts of the deck. Why could this be?

Same thing here :wah:

kovall
09-01-13, 09:21 AM
Could you help me a bit.

The IXC and D2 are working perfectly for me. But the IXB hull is entirely missing its texture (they are black) as are some parts of the deck. Why could this be?

you play in gigamods ? some kinds of GWX or WAC ? then it is a known error of coincidence ID in dat-files AI-boats with playable boats. You need fix this bug in gigamods to use our boats

Fubar2Niner
09-01-13, 09:23 AM
Using GWX here kovall, unfortunately I'm no modder and have no idea which files to fix :(

uboot556
09-01-13, 09:45 AM
i have the same problem but i removed the MODS : New uboot guns 1.2,GWX late war sensors snorkel,waterstram+exhaust for GWX and Foam 256.
the mod works fine (if you respect the rules in the first post) but i tryied to add the waterstream mod for the type 7,2 and the others u boot but the game crashed

uboot556
09-01-13, 10:17 AM
ah i deletted the files for the type 9 and her variants in the waterstream+exhaust mod,it work fine but with the 9s the game crashed

KarabekianKaleun
09-01-13, 10:32 AM
you play in gigamods ? some kinds os GWX or WAC ? then it is a known error of coincidence ID in dat-files AI-boats with playable boats. You need fix this bug in gigamods to use our boats

Ah yes, I thought that the problem might have something to do with GWX. Started career in IXC so will look into the IXB later.

kovall
09-01-13, 11:12 AM
Using GWX here kovall, unfortunately I'm no modder and have no idea which files to fix :(

unfortunately we don't have installations GWX and WAC any more and download them again doesn't enter into our plans. ours mod was made for original version of game and we wrote about it earlier. all our files are necessary for the correct work. we don't know what mods you try establish over ours. I can just specify the reason why you have a black hull, I faced this problem when converting boats of 7 series from SH5 for myself and their adaptations under GWX at the request of friends . You need to correct errors GWX or WAC. it is the only way. it is not our mistake. I'm sure that many modders can do it here. Ask them. Sorry

Wise
09-01-13, 03:46 PM
In addition to the said kovall :

Guys,
Similar problems you experience because of files conflicts " nines" with files mods, global and simple that you use in your games. And also, because of the illiterate manipulating these mods. In such a situation , it is absolutely impossible to trace the chain of inconsistencies , identify points of conflict , that solve your problems. We do not know what mods you are using. We do not know what files are present in these mods . We do not use the mods, which you are using . We are do not familiar with these mods. We have created a boat on a base original 2005 . In turn, the mods , which might we use, like you, they do not harm the game. That to advise to you... If you not modders , and you can not do to fix these conflicts , try to observe of simple rules:
1. Try to connect mod "nines" the last. After all other mods.
2 . Do not attempt to connect to the game together with the " nines " others, your favorite mods , similar to those found in our mod (eg , water streams or guns). It will lead to the conflicts
In an attempt to solve the problem, try to roll back all of your mods , then connect the "Nines" , and after that, connect (ONE AT A TIME !)Your mods. Each time the check up in the game. This method will sometimes find conflicting mods .
As for the black housing .. you everything told kovall ... This is a mistake of global mods. And it is hidden in the AI-boats. We won't be able to help you with these problems.
Accept our apologies.

Wise
09-01-13, 03:55 PM
http://s20.postimg.org/pnr0dyr65/SH3_Img_31_8_2013_15_39_47_234.png (http://postimage.org/)


http://s20.postimg.org/bvclic0el/SH3_Img_31_8_2013_15_7_57_781.png (http://postimage.org/)

Links to skins in post#1

Sepp von Ch.
09-01-13, 04:04 PM
Pretty cool! Thank you!

LGN1
09-01-13, 04:13 PM
Thanks for the great work, Wise & kovall.

I took a quick look at your files and if I understand it correctly, your files contain many changes compared with stock SH3 which are not required for the IX boats (e.g., the changes in basic.cfg concerning the type II).

Do you have a version that contains only the absolutely necessary changes for the IX boats compared to the stock files? This would greatly help other modders to 'transfer/adjust' your work to their installations.

Anyway, thanks for all your efforts!

Regards, LGN1

kovall
09-01-13, 06:23 PM
Thanks for the great work, Wise & kovall.

I took a quick look at your files and if I understand it correctly, your files contain many changes compared with stock SH3 which are not required for the IX boats (e.g., the changes in basic.cfg concerning the type II).

Do you have a version that contains only the absolutely necessary changes for the IX boats compared to the stock files? This would greatly help other modders to 'transfer/adjust' your work to their installations.

Anyway, thanks for all your efforts!

Regards, LGN1

you're right only partly. allow me to bring some clarity in this question. at work really there are some files not necessary at first sight. but it not absolutely so. For example in the basic.cfg are the changed dates of emergence of types of submarines based on real input in active service (it demanded changes and in other files, for example Flotillia.cfg) real dates of emergence of the various equipment ( there is no possibility of installation of the snorkel and radar on 7b type), etc. For this reason you can see in files some equipment concerning to the submarine of 7 type and others. We don't have in our games original version of 7,9,21 type and probably we will lay out them here later.

kurfürst
09-01-13, 11:57 PM
Fantastic paint job Wise!
Thak you very much for the two skins!

Kurfürst

VONHARRIS
09-02-13, 12:57 AM
Thank you for your new type IXs and their skins.
Congratulations on a job well done.

sublynx
09-02-13, 02:12 AM
These boats look so good that I'm beginning to think maybe I should finally try to get rid of my fear of using a type IX again.

Making these skins must have taken quite a while, thanks a lot :salute:

I hope you'll do this amazing transformation to the type VII's as well:yep:

KarabekianKaleun
09-02-13, 06:25 AM
Thank you for the skins, they look very good!

I have again a question to anyone, how do I remove the 3.7cm C/30 from the rear deck? I want the Turm II only (for a historical configuration). Eqp file did not remove it. I know the Snorkel turm comes without it.

DragonRider
09-03-13, 04:09 AM
Absolute brilliance I might even spark up the old SH3 to try this Sub out :salute:

VONHARRIS
09-03-13, 11:39 PM
I have noticed the following:

Using the new version of IXs caused the aircrafts to attack empty space.
To be more specific : I was attacked by a PBY which made its attack run aiming at the ocean several meters behind my IXB. This has happened twice in the same patrol. Using GWX + h.sie's + Stiebler's add ons.

kovall
09-04-13, 12:34 AM
I have noticed the following:

Using the new version of IXs caused the aircrafts to attack empty space.
To be more specific : I was attacked by a PBY which made its attack run aiming at the ocean several meters behind my IXB. This has happened twice in the same patrol. Using GWX + h.sie's + Stiebler's add ons.

we have taken the necessary measures. the pilot of the plane was dismissed from royal air forces for sympathy for a nazi regime :salute:

DragonRider
09-04-13, 06:59 AM
we have taken the necessary measures. the pilot of the plane was dismissed from royal air forces for sympathy for a nazi regime :salute:

This happens many times in all versions of the game maybe you have not seen this before because you dive before they get in range :hmmm:

Great Reply lol

kovall
09-04-13, 09:45 AM
Thank you for the skins, they look very good!

I have again a question to anyone, how do I remove the 3.7cm C/30 from the rear deck? I want the Turm II only (for a historical configuration). Eqp file did not remove it. I know the Snorkel turm comes without it.

You can do it into Basic.cfg or in save-file Careers_0.cfg S01=-100 just before patrol.

P.S. and I never saw turm II with snorkel...

Wise
09-04-13, 03:03 PM
U-505 skin. It has nothing to do with reality. It's just my imagination on the basis of the post-war photos. I did it for myself. I like it.


http://s20.postimg.org/i6ri33lvx/SH3_Img_4_9_2013_18_48_50_250.png (http://postimage.org/)



http://s20.postimg.org/445ko4gi5/SH3_Img_4_9_2013_19_6_57_593.png (http://postimage.org/)


In the game it has two drawbacks.


http://s20.postimg.org/h5r9dz4wd/SH3_Img_4_9_2013_14_56_46_187.png (http://postimage.org/)



http://s20.postimg.org/50223kq6l/SH3_Img_4_9_2013_19_15_44_421.png (http://postimage.org/)


In the first case, number is sometimes allocated against splashes during a storm, and during immersion-emersion.
In the second case, the part of number is hidden under a bracket of pipeline .
For me, these flaws are not critical.
Link to post#1.

kurfürst
09-05-13, 12:14 AM
Horrido Wise,

very nice skin, thank you!
I love more those battle-scared textures rather than those looking like a brand new boat, just delivered from the shipyard.

Is it possible to add the flotilla-emblem to the skin, see here:

http://www.uboat.net/media/gallery/u505/set_h/u505_b.jpg

http://www.cybermodeler.com/naval/uboot/images/u-505_11.jpg

Beste Grüsse, Kurfürst

Wise
09-05-13, 03:56 AM
Hi,kurfürst,
It is possible. Why at once did not I think of that ...:k_confused:
Later, I will redo, and then update the link.

LGN1
11-05-13, 02:46 PM
I took a closer look at the boats. Wonderful work! Thanks a lot for sharing!

Any news about the VII boats :D ?

Regards, LGN1

Myxale
11-06-13, 05:04 AM
Very nice Boats. And awesome work by you guys.
Thanks for sharing.

Kudos. :up::salute:

Wise
11-06-13, 11:22 AM
Thanks for support.
@LGN1 Any news about the VII boats :D ? plans with type VII are transferred to the near future. At present the IXC-40 type, option of narrowing of the hull part-forecastle


http://s20.postimage.org/kup9pq8b1/321_2.png (http://postimage.org/image/4wgjzle2x/full/)

http://s20.postimage.org/w8bt0xitp/321_1.png (http://postimage.org/image/kj7tcyrux/full/)

http://s20.postimage.org/c2cwfscjx/321.png (http://postimage.org/image/sdd0c3p1l/full/)

http://s20.postimage.org/4tpdeb3wt/SH3_Img_5_11_2013_4_18_27_906.png (http://postimage.org/)


http://s20.postimage.org/o1ciawm8d/SH3_Img_5_11_2013_4_18_48_859.png (http://postimage.org/)

http://s20.postimage.org/jgqbvz2j1/SH3_Img_5_11_2013_4_21_51_437.png (http://postimage.org/)

http://s20.postimage.org/t2ohq0j2l/SH3_Img_5_11_2013_4_29_9_687.png (http://postimage.org/)


http://s20.postimage.org/5x9hq9ojx/SH3_Img_5_11_2013_3_37_9_750.png (http://postimage.org/)


http://s20.postimage.org/kdwr4ue19/SH3_Img_5_11_2013_4_12_48_546.png (http://postimage.org/)

kurfürst
11-06-13, 11:30 AM
Wise, your IX C/40 looks absolutely fantastic! :up::up:
You make a dream come true! Can´t wait for the finished model!

Keep it going, my friend!

All the best, Kurfürst

SnipersHunter
11-06-13, 11:47 AM
Nice i gonna try this out!

uboot556
11-07-13, 11:46 AM
in the near future will this mod compatible at 100% with GWX3 ??? if i want to try to do this which files i have to see and modificate??,in GWX the campaign dates are from 1939 to 1945 and this mod "deleted" the last 2 years of war:06:

kurfürst
11-07-13, 11:59 AM
The previous models of Wise worked quite well for me in GWX 3.0.
You are right, the IX C/40 with that modification occured from mid 44 onwards to the end of war. I am no expert on SH Commander, but I think that it might be possible to control the appearance of that type of boat with that programm.

Beste Grüsse, Kurfürst

LGN1
11-07-13, 02:01 PM
@Kurfürst: What did you do to get it working properly in GWX?

I also tried it, but it didn't work properly in ports :hmmm: I got a completely black hull and flickering textures on the deck. Starting far away from ports, I didn't observe anything weird. I thought the reason is an ID conflict, but couldn't figure out which IDs :wah:

Any suggestions about the source of the 'black' hull would be a great help!

Regards, LGN1

kurfürst
11-07-13, 02:20 PM
Hello LGN1,

maybe I expressed myself wrong. I play the IX B and IX C in GWX single player missions and there I didn´t encounter any problems so far. The only thing is that you have to stay with your U-Boat in the year that the mission is happening; say you can´t play a 1944 IX C in a mission designed for 1941.
This, from my experience, will cause a CTD or parts of the equipment not showing.

Beste Grüsse, Kurfürst

LGN1
11-07-13, 02:36 PM
Thanks for the clarification, Kurfürst!

Can someone else please confirm the problem in GWX ports?

uboot556
11-07-13, 06:51 PM
i tried to delet the file Flottilia from CFG files( now there's only the file basic in CFG),the mod and game work fine and now the campaign in GWX is from 1939 to 1945,i want to see some other details but until now no problems:)

KarabekianKaleun
11-10-13, 11:18 AM
Wow! The cut deck is absolutely stunning!!! :yeah: After so many years, finally!

LGN1
11-10-13, 02:17 PM
i tried to delet the file Flottilia from CFG files( now there's only the file basic in CFG),the mod and game work fine and now the campaign in GWX is from 1939 to 1945,i want to see some other details but until now no problems:)

Hi uboot556,

have you looked at your sub inside the harbor? Is the hull black?

Regards, LGN1

fitzcarraldo
11-10-13, 06:21 PM
Hi uboot556,

have you looked at your sub inside the harbor? Is the hull blhere

Regards, LGN1

Same question here!

Regards.

Fitzcarraldo :salute:

uboot556
11-10-13, 06:52 PM
With SH3 commander i have activated the option start patrols at sea;i have not tried to start from harbour .i've just finished a patrol from lorient to CA79and return withouth problems with the type 9C (it is is in conflict with MaGuiF.but no problems); this is the 2 campaign and i finished yesterday a first campaign in 1945 ,in this case there were not problems too:)
PS: no black hull at the moment

areo16
11-11-13, 02:08 AM
I can't seem to get this to work with my mod soup. I've used JSGME and even placed them in manually piecemeal. No go.
I think there are some files that are not included in the mod that are required. Because if it works with stock, then the mod creator should provide the sh3 stock files that it requires. That way we could at least make it compatible with other mods.

Wise
11-11-13, 04:43 AM
Coming soon ... if God allows)


http://s20.postimg.org/q0655lxmx/SH3_Img_11_11_2013_10_54_46_171.png (http://postimg.org/image/q0655lxmx/) http://s20.postimg.org/idol2zbex/SH3_Img_11_11_2013_10_55_43_406.png (http://postimg.org/image/idol2zbex/) http://s20.postimg.org/yelrtoyo9/SH3_Img_11_11_2013_10_56_32_234.png (http://postimg.org/image/yelrtoyo9/) http://s20.postimg.org/ieyiwed8p/SH3_Img_11_11_2013_10_57_33_796.png (http://postimg.org/image/ieyiwed8p/)
http://s20.postimg.org/7jbqeshop/SH3_Img_11_11_2013_11_1_33_203.png (http://postimg.org/image/7jbqeshop/) http://s20.postimg.org/u6qzkxx8p/SH3_Img_11_11_2013_11_17_53_703.png (http://postimg.org/image/u6qzkxx8p/) http://s20.postimg.org/4uccb0mtl/SH3_Img_11_11_2013_11_19_41_281.png (http://postimg.org/image/4uccb0mtl/) http://s20.postimg.org/a8b4ikcjt/SH3_Img_11_11_2013_11_22_14_625.png (http://postimg.org/image/a8b4ikcjt/)
http://s20.postimg.org/ckj4g5p55/SH3_Img_11_11_2013_11_23_31_531.png (http://postimg.org/image/ckj4g5p55/) http://s20.postimg.org/4gb0bf2q1/SH3_Img_11_11_2013_11_46_37_218.png (http://postimg.org/image/4gb0bf2q1/) http://s20.postimg.org/5l52gsp6x/SH3_Img_11_11_2013_11_54_26_640.png (http://postimg.org/image/5l52gsp6x/) http://s20.postimg.org/7fhwyjc7d/SH3_Img_11_11_2013_11_56_22_531.png (http://postimg.org/image/7fhwyjc7d/)

KarabekianKaleun
11-11-13, 05:20 AM
Hurrah! :Kaleun_Thumbs_Up:

Sailor Steve
11-11-13, 07:16 AM
Coming soon ... if God allows)
What kind of a kaleun are you? I'd put some men to work on that rust before you get back to port! :stare:

Looks very good, by the way. :sunny:

Myxale
11-11-13, 09:31 AM
Looks mighty fine. :D:rock::salute:

And agree with Steve: What's with all the rust?:stare:

kurfürst
11-11-13, 12:52 PM
Wow! Wow! Wow!

What a beautiful U-Boat! :yeah: :yeah:
The level of detail is simply amazing!
Great work, Wise! My applause to a very talented modeller!

And I love the "rusty" look, it is more like a battle-scared boat rather than a newly delivered one from the shipyard. But that´s just my taste!

Sepp von Ch.
11-11-13, 02:43 PM
Brilliant work Wise!:o
Pity that this is done for the stock game...

KarabekianKaleun
11-11-13, 04:05 PM
Yes that I find strange, I thought in general SHIII is quite unplayable without mods. But of course it is possible to use a lot of smaller mods together, like these guys probably do.

Am I seeing wrong, or is it indeed Blaugrau? If so, then your work is even more stunning!

Wise
11-12-13, 02:47 AM
@Myxale And agree with Steve: What's with all the rust?

As far as I know, iron under long influence of water (especially, sea) has property to rust, become covered with salt, etc. In this case, why in game not to make the boat partially rusty and white from salt? I wanted to make the boat APPROXIMATELY similar to these boats:


http://s20.postimg.org/5y120pwul/u805color.jpg (http://postimage.org/)
http://s20.postimg.org/npcof6c95/HNS_1_Sub.jpg (http://postimg.org/image/npcof6c95/)


Besides, these boats came for war in 1944. And at that time to care of an external luster? Under bombs of planes, under signals of a radars. I correctly understand you? :hmmm:
However, if you love luster and a glamour, on pleasure to you I made also a clean skin. Please:


http://s20.postimage.org/97fh76ky5/SH3_Img_11_11_2013_23_59_31_93.png (http://postimage.org/)

http://s20.postimage.org/6ri972s99/SH3_Img_11_11_2013_23_58_31_265.png (http://postimage.org/)

http://s20.postimage.org/pl4242qh9/SH3_Img_11_11_2013_23_58_19_625.png (http://postimage.org/)


If you find by the boat small scratch, strongly me don't beat, all right? :DL Don't forget to take with itself in a campaign slightly packings of wadded tampons and other detergents (there after all Atlantic, whether know)... Suddenly blot by the boat will appear, you will be able to clean it at once. Also be careful at descent in the boat. In the boat there is a lot of technical dirt, fuel, etc. War-wait! At first- the purity! :D

Tomorrow-the day after tomorrow I will present this boat here (both options).


@ Sepp von Ch. Pity that this is done for the stock game...
In everyone global mod there are many points which, in our opinion, don't correspond to historical reality, and also, it is a lot of defects (model, textural, cfg-communications, ID-communications and so forth). therefore, from everyone global mods we took on slightly in our the game. (generally separate models of units). Ourselves are able to adjust the most part of technical and chronological nuances Stock-version, and also, correct errors Ubisoft. For this reason we don't use any global mod where some defects of version 2005 are corrected, but a lot of other own defects is created.

@LGN1 I also tried it, but it didn't work properly in ports I got a completely black hull and flickering textures on the deck. Starting far away from ports, I didn't observe anything weird. I thought the reason is an ID conflict, but couldn't figure out which IDs There are bases to believe that you think correctly. Most likely, ID conflict. Whether isn't present in those ports of AI boats of the same type? Imitation on "repair", on "mooring". If is, it is quite possible that the conflict occurs because of them. In this case it is possible to try to make REMAP of all ID of these AI-boats.

Myxale
11-12-13, 08:47 AM
Nevermind my rust comment. I'm an rusty old man too!:D

But I do love your Boot and it's simply awesome.
It will make Silent Hunter 3 a better experience.
:yeah:

kurfürst
11-12-13, 10:08 AM
Men don´t get rusty when they´re getting older, they just get patina! :D

Wise
11-12-13, 04:22 PM
Post#1 updated.:salute:

areo16
11-12-13, 07:11 PM
Post#1 updated.:salute:

Can you make all future mods compatible with GWX or at least have all files that are necessary for the mod to work to be located in the download? This way maybe someone else can make it compatible with other mods.

Your mods would be much more popular this way. And I'd be a fan. Until then, I can't comment if I'm a fan or not because I'm unable to use your mods.

Just my opinion.

KarabekianKaleun
11-12-13, 07:45 PM
The mod does work with GWX. It is only the IXB that is conflicting.

Thank you Wise for your work! Very impressive to finally have a narrow deck IXC/40! :up: Now make U-873! :D

areo16
11-13-13, 02:15 AM
The mod does work with GWX. It is only the IXB that is conflicting.

Thank you Wise for your work! Very impressive to finally have a narrow deck IXC/40! :up: Now make U-873! :D

I am only able to get the new IX/40 to work. The others give ctd.

KarabekianKaleun
11-13-13, 04:31 AM
Hmm strange, did you look that you placed the correct folders in Mods folder? A CTD, I thought the problem was texture related like in my case (caused by AI subs). Should definitely not cause CTD if installed correctly.

Madox58
11-13-13, 02:28 PM
finally have a narrow deck IXC/40
Try to keep up.
:D
http://www.subsim.com/radioroom/downloads.php?do=file&id=1701

@Wise and Crew

Fantastic job Guys!
:salute:

KarabekianKaleun
11-13-13, 02:45 PM
Sure knew it existed and have tried it in SHIII and IV. Never felt it was good enough. Like no snorkel has been good enough to be used to this day, unless you played the VIIC (Tomi99). Only took half a lifetime to get these. But now many people have a reason to fire up SHIII again.

raymond6751
11-13-13, 03:31 PM
You make me miss my SH III and wish my Windows 7 could run it!!

I played and love SH3 forever it seems. I resisted SH4 and 5 but now they are all I have.

Best wishes.

Madox58
11-13-13, 03:56 PM
SH3 runs fine on windows 7.
Just do not install to the programsx86 folder!!

Madox58
11-13-13, 04:31 PM
Sure knew it existed and have tried it in SHIII and IV. Never felt it was good enough.
So sorry our efforts failed you.
:nope:

KarabekianKaleun
11-13-13, 04:57 PM
No need to be angry, I'm sure many people have used it and have liked it. But I find it friendlier to appreciate the work done and presented in this thread. I have never said anything bad of the mods made earlier and never mentioned any mods or "authors" directly in this thread either.

All the best and hopefully many people will appreciate this mod too. :salute:

Anvart
11-14-13, 05:02 AM
SH3 runs fine on windows 7.
Just do not install to the programsx86 folder!!
I just copy the installed (unfolded) game with all the patches from the DVD to the hard disk. :O:

Sepp von Ch.
11-14-13, 02:16 PM
Post#1 updated.:salute:


Thank you very much Wise:Kaleun_Salute:

Wise
11-15-13, 02:42 AM
Thanks to all. I am glad if you liked "nines", and also IXC-40. Don't judge strictly if it suddenly is found out that me didn't manage to meet all your expectations. I, unfortunately, not warlock.:)
In further plans type VII. B, C, C41. Between times, probably, I will draw skins for the "nines", which offered kaleun BUKER.

http://s20.postimage.org/dpdn4wsjx/9aa4322da3bf.gif (http://postimage.org/)

http://s20.postimage.org/hx8fdntzh/cb86788fe442.gif (http://postimage.org/)

If somebody has photo of these skins on real submarines,I to you will be grateful.

Myxale
11-15-13, 04:28 AM
Mate, did you consider doing something with the Type II Boot?

I mean, the VII and the IX get all the attention anyway.
Maybe it's time the Type II gets some love too.:hmm2:

kovall
11-15-13, 08:01 AM
Mate, did you consider doing something with the Type II Boot?

I mean, the VII and the IX get all the attention anyway.
Maybe it's time the Type II gets some love too.:hmm2:

All types of U-boats from Type II to Type XXI at present time. I express the gratitude Skwasjer, Privateer, Anvart, Rubini

http://yadi.sk/d/MDFxQ67bCQKEW

http://s5.postimg.org/oc0thluk3/SH3_Img_8_11_2013_4_31_51_390.jpg (http://www.subsim.com/radioroom/http://s5.postimg.org/oc0thluk3/SH3_Img_8_11_2013_4_31_51_390.jpg http://s5.postimg.org/ajmelz3sj/SH3_Img_8_11_2013_4_35_15_968.jpg http://s5.postimg.org/920yaez1v/SH3_Img_8_11_2013_4_39_14_781.jpg) http://s5.postimg.org/ajmelz3sj/SH3_Img_8_11_2013_4_35_15_968.jpg (http://postimg.org/image/ajmelz3sj/) http://s5.postimg.org/920yaez1v/SH3_Img_8_11_2013_4_39_14_781.jpg (http://postimg.org/image/920yaez1v/)

uboot556
11-15-13, 10:48 AM
[QUOTE=kovall;2141221]All types of U-boats from Type II to Type XXI at present time
Will you made a single mod with all u boote improved like mod for the typeIX or single mods for every type ???

kovall
11-15-13, 11:15 AM
[QUOTE=kovall;2141221]All types of U-boats from Type II to Type XXI at present time
Will you made a single mod with all u boote improved like mod for the typeIX or single mods for every type ???

it is uniform mod with all types of boats that's based on original models of sh3, convertations from sh4, sh5 and our work with type IX

http://s5.postimg.org/6trd6thbn/SH3_Img_15_11_2013_20_30_9_281.jpg (http://postimg.org/image/6trd6thbn/) http://s5.postimg.org/72kcj04qb/SH3_Img_15_11_2013_20_33_17_812.jpg (http://postimg.org/image/72kcj04qb/) http://s5.postimg.org/d4wkn8ik3/SH3_Img_15_11_2013_20_35_56_468.jpg (http://postimg.org/image/d4wkn8ik3/) http://s5.postimg.org/xdjy8yhv7/SH3_Img_15_11_2013_20_38_30_781.jpg (http://postimg.org/image/xdjy8yhv7/) http://s5.postimg.org/a1vujv3lf/SH3_Img_15_11_2013_20_48_20_390.jpg (http://postimg.org/image/a1vujv3lf/) http://s5.postimg.org/r8nuhw0dv/SH3_Img_15_11_2013_20_51_46_343.jpg (http://postimg.org/image/r8nuhw0dv/)

kurfürst
11-15-13, 02:49 PM
Horrido Kovall,

this is simply amazing! :rock::rock::rock:
Great work, большое спасибо!!

kurfürst
11-15-13, 02:50 PM
P.S.: Is there a IX D2 in it, too?

KarabekianKaleun
11-15-13, 03:39 PM
Im speechless.. :o

kovall
11-15-13, 04:47 PM
P.S.: Is there a IX D2 in it, too?

yes, it is.

P.S. Type VIIB in this mod has no radar and scnorkel, albreict as well as was in reality. Fumo-29 only for the turm one of 7c and 9 type. Type XXI appears in october 44 with RWR on schnorkel

areo16
11-15-13, 06:04 PM
Do you have high res rusty textures? I noticed your rusty texture was low res compared to the non-rusty. Thanks.

Wise
11-15-13, 10:53 PM
Do you have high res rusty textures? I noticed your rusty texture was low res compared to the non-rusty. Thanks.
what type of the boat you mean?

areo16
11-16-13, 12:33 AM
what type of the boat you mean?

For all of your type IX. I liked the IXC-40 rusty texture, but it is not high res. Please.

Wise
11-16-13, 01:01 AM
For all of your type IX. I liked the IXC-40 rusty texture, but it is not high res. Please.Hmm... frankly speaking, I don't understand you.:hmm2:
I checked all TGA files. rusty and non-rusty. All of them have weight on 12-mbyte and permission 2048х2048 pixel. where still more? In which place you aren't satisfied by the clearness of drawing of a rust? It is possible to ask you to make screens?

kurfürst
11-16-13, 01:47 AM
Hello Koval,

this is a great Mod, I like the models very much!
I have one question: Is there a VII C tower in it with the wind deflectors on top of the conning tower? I only get the tower without it, as this one:

http://i113.photobucket.com/albums/n213/Gizomat/u94.jpg

Is there a chance to get this a VII C tower like this one, too?:

http://i113.photobucket.com/albums/n213/Gizomat/U-96-1A.jpg

Many thanks, Kurfürst

areo16
11-16-13, 02:35 AM
Hmm... frankly speaking, I don't understand you.:hmm2:
I checked all TGA files. rusty and non-rusty. All of them have weight on 12-mbyte and permission 2048х2048 pixel. where still more? In which place you aren't satisfied by the clearness of drawing of a rust? It is possible to ask you to make screens?

Your narrow type IXC/40 turm texture is only 1mb large. Do I need a screen to show you that? Am I the only one who downloaded the 1mb rusty texture?

Look in the texture files in your Narrow download

areo16
11-16-13, 02:37 AM
Hello Koval,

this is a great Mod, I like the models very much!
I have one question: Is there a VII C tower in it with the wind deflectors on top of the conning tower? I only get the tower without it, as this one:

http://i113.photobucket.com/albums/n213/Gizomat/u94.jpg

Is there a chance to get this a VII C tower like this one, too?:

http://i113.photobucket.com/albums/n213/Gizomat/U-96-1A.jpg

Many thanks, Kurfürst

These are all type IX towers in this mod.

kurfürst
11-16-13, 03:03 AM
Horrido areo16,
It is the type VII towers I was asking for!

Wise
11-16-13, 03:24 AM
Your narrow type IXC/40 turm texture is only 1mb large. Do I need a screen to show you that? Am I the only one who downloaded the 1mb rusty texture?

Look in the texture files in your Narrow download
Buddy, look here:

http://s20.postimg.org/9f3kn2cul/Untitled_3.png (http://postimage.org/)

It is the main texture. It is called as "Turm_IX_waist". (2048х2048 12mgb) This texture for a tower.
Now look here:

http://s20.postimg.org/4rxilaphp/Untitled_4.png (http://postimage.org/)

It is minor texture. It is called as Main_TXR_Turm_IX. (512х512 1mgb) This texture for small (not the most important) objects.
Buddy, successful to you campaigns!

kovall
11-16-13, 03:28 AM
Hello Koval,

this is a great Mod, I like the models very much!
I have one question: Is there a VII C tower in it with the wind deflectors on top of the conning tower? Yes.. I have this one, but for diffrent camo

http://s5.postimg.org/vofgemrjn/SH3_Img_16_11_2013_12_24_25_671.jpg (http://postimg.org/image/vofgemrjn/)

kurfürst
11-16-13, 03:43 AM
This is just what I was looking for!
Can I kindly ask you to upload it?
Many thanks and best regards!
Kurfürst

areo16
11-16-13, 04:30 AM
Horrido areo16,
It is the type VII towers I was asking for!

No need to yell...
I know that is what you asked for:
"I have one question: Is there a VII C tower in it with the wind deflectors on top of the conning tower? I only get the tower without it, as this one:"

And I said this mod doesn't have a "VII C tower in it".

kurfürst
11-16-13, 04:48 AM
No need to yell...
I know that is what you asked for:
"I have one question: Is there a VII C tower in it with the wind deflectors on top of the conning tower? I only get the tower without it, as this one:"

And I said this mod doesn't have a "VII C tower in it".

Calm down areo16, nobody is yelling at you!

I was referring to this post by Kovall: #157 (http://www.subsim.com/radioroom/showpost.php?p=2141221&postcount=157)

The Mod offered there contains type II, VII, IX and XXXI U-boats.
So there is a VII C in it and I was just asking Kovall if there´s a chance to get the tower with wind deflectors. Kovall answered here: #173 (http://www.subsim.com/radioroom/showpost.php?p=2141510&postcount=173)

I guess that you thought that I was asking for a VII C tower within the "New Version IX-B and IX-C Type" Mod. There you won´t find a VII C tower for sure!

Hope this clears the misunderstanding!

Regards from not-yelling Kurfürst :sunny:

VONHARRIS
11-16-13, 05:15 AM
After finally succesfully merging the basic.cfg of the mod with my own ( I am running a heavily moded GWX SH3) and loaded my current career , I got this:

http://i44.tinypic.com/29crpee.jpg


The outside skin of the turret is missing.
Any help is greatly appreciated.
Thank you.

areo16
11-16-13, 06:27 AM
Calm down areo16, nobody is yelling at you!


Wow, the hypocrisy is overwhelming.

kurfürst
11-16-13, 06:57 AM
As I stated before, I was not yelling at you and explained the facts I was asking for. I am glad that there are other members around who help and contribute in a positive way to this thread and forum and don not call people "hypocritical".

That´s all from me regarding this topic, no need for further arguing.

Kurfürst

areo16
11-16-13, 07:02 AM
Buddy, look here:

http://s20.postimg.org/9f3kn2cul/Untitled_3.png (http://postimage.org/)

It is the main texture. It is called as "Turm_IX_waist". (2048х2048 12mgb) This texture for a tower.
Now look here:

http://s20.postimg.org/4rxilaphp/Untitled_4.png (http://postimage.org/)

It is minor texture. It is called as Main_TXR_Turm_IX. (512х512 1mgb) This texture for small (not the most important) objects.
Buddy, successful to you campaigns!

My apologies. Do you have a rusty texture for the turm_1 and turm_2?

KarabekianKaleun
11-16-13, 08:04 AM
[FONT=Courier New][SIZE=3]After finally succesfully merging the basic.cfg of the mod with my own ( I am running a heavily moded GWX SH3) and loaded my current career , I got this

You are having problems with AI subs. I do not know how to fix it, a similar problem is with the IXB. Does the IXD/2 work for you in turm III configuration? It should.

VONHARRIS
11-16-13, 08:15 AM
You are having problems with AI subs. I do not know how to fix it, a similar problem is with the IXB. Does the IXD/2 work for you in turm III configuration? It should.

This is my IXC not AI.
AI subs are ok.
I haven't tried the IXD2 yet.

Wise
11-16-13, 09:14 AM
Do you have a rusty texture for the turm_1 and turm_2? No. This texture only for a tower the 3rd mod of Narrow-IXC-40. However, if you own skills of work in the S3D program,you can try to apply rusty textures to towers 1 and 2 for usual nines. For this purpose it is necessary for you open the Turm9c_3_hd.dat-file,which is in Narrow-IXC-40\data\Objects. To import from there rusty texture of "Turm_IX_waist". For example, on a desktop. Then it is necessary to rename this texture into Main_TXR_Turm_IX. Further, create the folder and call it, somehow. For example, "The rusty nines". In this folder create a chain of the folders"data\Textures\TNormal\tex". Then, open Narrow-IXC-40\data\Textures\TNormal\tex. Copy from there, in the "The rusty nines\data\Textures\TNormal\tex" folder created by you, all textures, except Main_TXR_Turm_IX. The texture of Main_TXR_Turm_IX necessary for you as you remember, waits for you on a desktop. That's it it also add in the your folder.
But, there is more to come.
Also, it is necessary to open the folder "Narrow-IXC-40\data\Submarine\NSS_Uboat9c" . There you will find NSS_Uboat9c.dat-file. To open this file and to import from there texture of "waist". Then to rename it into Main_TXR_Hull_IX. And this texture, also to place in your folder "The rusty nines\data\Textures\TNormal\tex". That's all. Yours of mod "rusty nines" is ready. Place yours of fashions in SilentHunterIII\MODS and connect it by means of JSGME. (certainly, atop of mod of "NEW VERSION OF IXB&IXC Type")
But, even in this case, I don't guarantee that, towers 1 and 2 will be covered with rusty textures absolutely unmistakably. Because, for rusty texture the tower 3 had some changes of a 3D model.
Good luck.

kovall
11-16-13, 10:17 AM
You are having problems with AI subs. I do not know how to fix it, a similar problem is with the IXB.

It's easy to fix this problem. GWX has id'S coincidence between humanplayable and AL-submarine. You must remap Id (NSS_Uboat9b4, NSS_Uboat7c41,Turm9c_5_hd) by S3D. It takes few minutes. THIS SERIOUS MISTAKE LEADS TO MANY PROBLEMS OF GWX.

VONHARRIS
11-16-13, 10:44 AM
It's easy to fix this problem. GWX has id'S coincidence between humanplayable and AL-submarine. You must remap Id (NSS_Uboat9b4, NSS_Uboat7c41) by S3D. It takes few minutes. THIS SERIOUS MISTAKE LEADS TO MANY PROBLEMS OF GWX.

Can you give more detailed instructions please?

Echolot
11-16-13, 11:03 AM
I want to thank you kovall and Wise. Great mod.

:Kaleun_Periskop:

Rosomaha
11-16-13, 11:26 AM
... If somebody has photo...some camo of type IX, possibly...

U-123:
http://s11.postimg.org/jmv2bqj33/U_123_IXB.jpg (http://postimg.org/image/jmv2bqj33/) http://s11.postimg.org/6hfk5mp7j/U_123_IXB_1940_1941.jpg (http://postimg.org/image/6hfk5mp7j/)

U-125:
http://s11.postimg.org/vh2t9dhcv/U_125_Lorient_6_11_1942.jpg (http://postimg.org/image/vh2t9dhcv/)

U-128:
http://s11.postimg.org/3pwaf0qov/U_128_IXC_14_09_1942.jpg (http://postimg.org/image/3pwaf0qov/)

U-160:
http://s11.postimg.org/5x0j2xvz3/U_160_IXC.jpg (http://postimg.org/image/5x0j2xvz3/)

U-183:
http://s11.postimg.org/gz5m1dq1r/U_183_IXC_40_1944.jpg (http://postimg.org/image/gz5m1dq1r/)

U-509:
http://s11.postimg.org/brpku1frz/U_509_IXC.jpg (http://postimg.org/image/brpku1frz/)

U-532:
http://s11.postimg.org/6dlqpdjq7/U_532_May_1945.jpg (http://postimg.org/image/6dlqpdjq7/)

Sketchily:
http://s11.postimg.org/69nbvdov3/abris_U_154_IXC.jpg (http://postimg.org/image/69nbvdov3/) http://s11.postimg.org/6oyloeasf/abris_U_507_IXC.jpg (http://postimg.org/image/6oyloeasf/) http://s11.postimg.org/dqwjalee7/abris_U_532_IXC.jpg (http://postimg.org/image/dqwjalee7/) http://s11.postimg.org/i2l4zllb3/abris_5.jpg (http://postimg.org/image/i2l4zllb3/) http://s11.postimg.org/773ef3w2n/U_Boot_Typ_IXB_cover_h.jpg (http://postimg.org/image/773ef3w2n/)

and
http://img213.imageshack.us/img213/2865/u532qx7.jpg
from this: http://www.subsim.com/radioroom/newreply.php?do=postreply&t=206553

Wise
11-16-13, 11:43 AM
@VONHARRIS
kovall find errors of GWX. Later, it will make correction, and I will offer the link to a fix in the first post. Though, astonishment that circumstance that we have to
to correct mistakes of founders of GWX.:nope:
@Rosomaha
I thank for a photos. We have such photos. But, I meant specifically those skins which I specified in drawings(post #155).

kovall
11-16-13, 11:46 AM
Can you give more detailed instructions please?


it is simpler to me to correct than explain. language barrier . I gave the fix GWX' subs to Wise. He must update the first post

kurfürst
11-16-13, 12:12 PM
Hello Wise,

is it possible to specify "number" of the U-Boat numbers shown in Bukers drawing? This would make searching a lot easier!
There were quite a few camo IX B and IX C around, amd the colour schemes changed, sometimes from patrol to patrol.
I will look what I could find!

Best regards, Kurfürst

kurfürst
11-16-13, 12:13 PM
@Kovall: Thank you very much for your help! :sunny: :sunny:

Wise
11-16-13, 12:31 PM
Post#1 updated (fix errors GWX).

Hi,Kurfürst,
Unfortunately, I don't know numbers. But, I hope, BUKER will be able to specify later if he knows.
Best regards, Wise

Myxale
11-16-13, 01:12 PM
^ Wow, you guys are fast! :salute:

Wise
11-16-13, 01:25 PM
^ Wow, you guys are fast! :salute:Anything surprising. Kovall corrected only those errors of GWX, which prevented to load "nines" correctly. Besides, Kovall already said that correction of these mistakes, is process for some minutes. Though skills of work in S3D, of course, are for this purpose necessary.

Madox58
11-16-13, 01:40 PM
@VONHARRIS
Though, astonishment that circumstance that we have to
to correct mistakes of founders of GWX.:nope:


Do you REALLY want to go there?
:hmmm:

Wise
11-16-13, 01:45 PM
Do you REALLY want to go there?
:hmmm:And in thoughts isn't present

Madox58
11-16-13, 01:49 PM
I have no clue what you mean.

Wise
11-16-13, 01:58 PM
And I don't understand you. I didn't say that I want to go somewhere. I told that I am surprised by that fact that we should correct others modellers errors. What here the unclear?
But, in reply you ask me, whether I want to go somewhere.

Madox58
11-16-13, 02:06 PM
You stated your mod was for STOCK SH3.
Others wanted it for GWX so instead of changeing ID's for your mod you attack GWX Devs (ME) for mistakes?
I would expect better from kovall at the very lest.
(Should I remind him of WHO gave him the tools to rip SH5 models?)
:nope:

You obviously have no clue as to the history of Modding for SH3, where Units came from or who/why things were done in GWX.

Instead you place all blame on GWX Devs that your mod does not work with GWX.

How about sticking to the basic subject and stop the ignorant blame game?

KarabekianKaleun
11-16-13, 02:12 PM
Privateer you are too quick to judge. When I read the post it says "We made this mod for you for free on our own time and now you want us to make it work with something made by someone else and for a mod we do not use."

Madox58
11-16-13, 02:15 PM
That quickly devolved into placeing the blame on GWX.
Not acceptable.

Wise
11-16-13, 02:35 PM
First, I anybody didn't attack. These are only your fabrications. People want to see these boats in GWX, but because of mistakes at creation of this global mod, there not to introduce these boats. It is necessary to correct errors which we didn't do. And it surprises me. Only and all. And to be surprised, this my right.
Secondly, your cooperation with kovall, this your business. But, explain to me, what relation to given mod has your cooperation? Where you saw in this mod SH5 models? Personally I didn't use any fact of your cooperation. To me it to anything.
Thirdly, my later emergence at SUBSIM forum, at all doesn't mean that I got acquainted with SH3 only yesterday.
And in the fourth. If you decided to make simply scandal from scratch, I ask you, choose for this purpose somebody another.
All the best.

Madox58
11-16-13, 02:55 PM
These are only your fabrications.
Calling me a liar won't help.

People want to see these boats in GWX, but because of mistakes at creation of this global mod, there not to introduce these boats. It is necessary to correct errors which we didn't do.
Your mod was never intended to work with other mods! Read your own first post!

.
Thirdly, my later emergence at SUBSIM forum, at all doesn't mean that I got acquainted with SH3 only yesterday.
You show no proof of experience of the development of GWX or the in creation of the AI Subs used nor who did the ones in GWX. Yet made your statements.

And in the fourth. If you decided to make simply scandal from scratch, I ask you, choose for this purpose somebody another.

Then stop supporting mis-statements made by lack of knowledge since you know so much. Support your mod without trying to make excuses!

HW3
11-16-13, 03:01 PM
:timeout: How about instead of saying "fix errors of", we say "make compatible with" gentlemen?:hmmm:

Madox58
11-16-13, 03:13 PM
:timeout: How about instead of saying "fix errors of", we say "make compatible with" gentlemen?:hmmm:
That is the whole issue.
Users started making post about doing just that.
Instead of being civil and doing PM's or asking advise/suggestions?
It became 'All GWX Dev fault' our mod don't work.

As a past Commander of that same GWX Team?
I can not, in good conscience, let it keep going in that direction.
That would be a dis-service to all the Modders works that were included in the final release.

This Mod is a fantastic bit of work! I like it, and yes, I have it!
:salute:

I also fixed things by changeing the mod ID's not the GWX ID's.
And I didn't point fingers and blame the Modders.

Jimbuna
11-16-13, 03:14 PM
:timeout: How about instead of saying "fix errors of", we say "make compatible with" gentlemen?:hmmm:

Yes, that would be a good way forward...so we all move on now...yes?

Madox58
11-16-13, 03:30 PM
No.
Not yet.
I need those few answers to allegations posted in public.
They were post in public so let's finish this.

areo16
11-16-13, 03:46 PM
(Should I remind him of WHO gave him the tools to rip SH5 models?)
:nope:




Wait, wait, wait, wait just one second.

You have the tools to rip SH5 models and you haven't released them to the public? Why?

Madox58
11-16-13, 03:48 PM
Wait, wait, wait, wait just one second.

You have the tools to rip SH5 models and you haven't released them to the public? Why?

That would be because I missed the memo that said I had to?
:hmmm:

I also use code that gets a disapproveing notice from others.
I agreed to not do a general release to the public so as to not get my arse sued off.

Wise
11-16-13, 03:52 PM
I could confirm any told word! But, I won't begin to do it! This long time!Ok! Only in order that all calmed down! It I am an idiot! Because, I did mod for SH3-Stock,instead of for GWX! Forgive the villain !! It I am a cretin because because of me people can't combine these foolish "nines", with the mod GWX! I am a cretin and the idiot!! You are happy MISTER PRIVATEER?! The others all are happy?!
Enjoy yourselves!

areo16
11-16-13, 03:55 PM
That would be because I missed the memo that said I had to?
:hmmm:

I also use code that gets a disapproveing notice from others.
I agreed to not do a general release to the public so as to not get my arse sued off.

I didn't say you had to. Just asking why.

I suppose that is understandable. Do you not comment in your code? Is it messy code? Or you use other's work without giving them credit?

How does one get these tools?

areo16
11-16-13, 04:03 PM
I could confirm any told word! But, I won't begin to do it! This long time!Ok! Only in order that all calmed down! It I am an idiot! Because, I did mod for SH3-Stock,instead of for GWX! Forgive the villain !! It I am a cretin because because of me people can't combine these foolish "nines", with the mod GWX! I am a cretin and the idiot!! You are happy MISTER PRIVATEER?! The others all are happy?!
Enjoy yourselves!

May I make a suggestion?

Just ignore this bickering and focus on the modding. Just turn a blind eye.
Great work.

And, I think the Turm 1 is different texture layout than turm 3. So you cant use the same texture for both.

Madox58
11-16-13, 04:19 PM
@Wise,

You miss the fact that your are a fantastic modder as I have stated!!
I only objected to the GWX comments and provided same responces in a like manner.

That is what offends you so you should see the whole point at this time.
:D

Your mod, as it is, works great. Very fine work and I salute you for that work!
:salute:

You stated from post one that it was based on Stock.
Somewhere down the thread it became an unfounded GWX bash based on mis-conceptions/expectations.
That was allowed to be an accepted excuss where you could have stood your ground on it not being your problem as released.

You allowed the mis-conception to continue. Not me.
I kept my mouth shut for several days to see if anyone would start speaking the truth.

I am NOT 'MISTER PRIVATEER' and take offense at that kind of small minded intent at an insult.

Madox58
11-16-13, 04:27 PM
Do you not comment in your code? Is it messy code? Or you use other's work without giving them credit?

How does one get these tools?


I comment all my code as I change it all the time and hardly remember what I did and why unless commented.

It's a very steamlined program that does things with no over head.
You could not program it to be any cleaner.

I've already stated, many times that it is based off of code found on the 'Net by people that no longer want to be connected to that code.

I did major changes to that early code and soon found a few requests from RAD Games to knock it off.
I then started doing things in a different way. TDW's GR2 Tool is proof of that.

areo16
11-16-13, 04:46 PM
I comment all my code as I change it all the time and hardly remember what I did and why unless commented.

It's a very steamlined program that does things with no over head.
You could not program it to be any cleaner.

I've already stated, many times that it is based off of code found on the 'Net by people that no longer want to be connected to that code.

I did major changes to that early code and soon found a few requests from RAD Games to knock it off.
I then started doing things in a different way. TDW's GR2 Tool is proof of that.
OK then.
Can you PM me how to get these tools?

Madox58
11-16-13, 04:48 PM
You can PM me and we can talk.
:03:

kovall
11-16-13, 04:53 PM
:nope::nope::nope::nope:You stated your mod was for STOCK SH3.
Others wanted it for GWX so instead of changeing ID's for your mod you attack GWX Devs (ME) for mistakes?
I would expect better from kovall at the very lest.
(Should I remind him of WHO gave him the tools to rip SH5 models?)
:nope:

You obviously have no clue as to the history of Modding for SH3, where Units came from or who/why things were done in GWX.

Instead you place all blame on GWX Devs that your mod does not work with GWX.

How about sticking to the basic subject and stop the ignorant blame game?

mm. you' re privateer.. in my work in type II and others I don't need your program, I made this work without resorting to your program.. it is unpleasant to me to hear reproach from you.. and I when we do the work we try that in the future it wouldn't clash with other works. but what we see in GWX? people were too lazy to remap ID and as a result we have conflict. it is ours fault? I don't think so.


it is very unpleasant to me to hear it from you

Madox58
11-16-13, 05:04 PM
mm. you' re privateer.. in my work in type II and others I don't need your program, I made this work without resorting to your program.. it is unpleasant to me to hear reproach from you.. and I when we do the work we try that in the future it wouldn't clash with other works. but what we see in GWX? people were too lazy to remap ID and as a result we have conflict. it is ours fault? I so not think.


:D
Again you show total lack of modding history to be able to answer such questions.
:nope:

Again you avoid the fact the mod was created on STOCK SH3!
If it don't work with GWX? It's thier fault is a slim excuse.

You can change ID's faster on your mod then re-doing GWX files yet you lay blame on GWX so quickly?

You show me you have little real insight to ID's and how to verify that info.
I couold send you a program to do that.
But I suspect you have all the knowledge anyway.
:har:

If your waiting for me to back down?
Not gonna happen!
Stop the 'It's all GWX' BS?
I'll go away.

kovall
11-16-13, 05:13 PM
Again you show total lack of modding history to be able to answer such questions.
:nope:

Again you avoid the fact the mod was created on STOCK SH3!
If it don't work with GWX? It's thier fault is a slim excuse.

You can change ID's faster on your mod then re-doing GWX files yet you lay blame on GWX so quickly?

You show me you have little real insight to ID's and how to verify that info.
I couold send you a program to do that.
But I suspect you have all the knowledge anyway.
:har:
yes... we did mod for stock gane.. but then I made adjustment and on GWX. but initially a mistake in not in our work :nope: it's in GWX

Madox58
11-16-13, 05:18 PM
Again you show your lack of knowledge!!
:har:

From a movie clip.
Do you want to play another Game?
:D

I'm pretty sure I'll get an infraction soon anyway.

You did it for the STOCK GAME!!
You said so yourselves!!
Then you blame GWX Files that it don't work with GWX??
Well excuse me for saying............
DUH!!!
:o

Madox58
11-16-13, 05:41 PM
it is unpleasant to me to hear reproach from you
It's unpleasant to see such posts from one I trusted.
I would have answered any questions you had and assisited without the bad posts.

You made the choices so it's Game on.

areo16
11-16-13, 08:08 PM
Are the turm_3 rusty textures in the same layout as the turm_1 and turm_2?

kovall
11-17-13, 02:43 AM
It's unpleasant to see such posts from one I trusted.
I would have answered any questions you had and assisited without the bad posts.

You made the choices so it's Game on.

What relation has our dispute with a discussed problem in GWX and our friendship? In GWX there is a serious error of coincidence of ID. it has to be corrected. as it leads not only to the conflict to our work but also to other unpleasant things. for example after save when on the map there are al-boats with coinciding ID all shooters of devices will hang in situation at 12 o'clock.
I made at the request of people that the conflict between our boats would be liquidated. but no more. I don't understand why GWX' creators made so serious mistake. why I have to be silent about it?

VONHARRIS
11-17-13, 05:14 AM
Post#1 updated (fix errors GWX).

Hi,Kurfürst,
Unfortunately, I don't know numbers. But, I hope, BUKER will be able to specify later if he knows.
Best regards, Wise

Gentelmen , I thank you for your assistance. :salute::up:
Just downloaded and applying as I am typing

kovall
11-17-13, 05:31 AM
Gentelmen , I thank you for your assistance. :salute::up:
Just downloaded and applying as I am typing


Is the problem eliminated ?

VONHARRIS
11-17-13, 09:19 AM
Is the problem eliminated ?

I don't know yet. I haven't loaded my game yet.
I will let you know as soon as possible.

Myxale
11-17-13, 10:20 AM
I think we can chalk this one up to language barrier problems.

:yep:

kovall
11-17-13, 10:33 AM
I don't know yet. I haven't loaded my game yet.
I will let you know as soon as possible.

I just made a final fix (for GWX) not only for 9 type but also for all boats

http://yadi.sk/d/FVSmKFI0CqALW

later I will ask Wise to update the first post

VONHARRIS
11-17-13, 11:33 AM
I just made a final fix (for GWX) not only for 9 type but also for all boats

http://yadi.sk/d/FVSmKFI0CqALW

later I will ask Wise to update the first post

I am happy to say that the fix for GWX (for the IXs) worked fine in my installation

Here is a screenshot.

http://i44.tinypic.com/2rxtq20.jpg


Thank you once again.:up:

kovall
11-17-13, 11:54 AM
I am happy to say that the fix for GWX (for the IXs) worked fine in my installation
Thank you once again.:up:


Good news :yeah:

KarabekianKaleun
11-17-13, 12:50 PM
It fixed the IXB in GWX for me! Thank you!

Sepp von Ch.
11-17-13, 02:56 PM
It fixed the IXB in GWX for me! Thank you!

I say THANK YOU VERY MUCH Wise, your IX Type works great now in my GWX installation!

fitzcarraldo
11-17-13, 06:53 PM
Working fine here with GWX and MaGUI 3.4 Widescreen version as GUI (and a huge lot of mods). Starting from SH3 Commander, all OK.

Many thanks to all the authors, a great achievement! :woot:

Now I would to know how to start a campaign from Kiel, Wilhelmshaven or St. Nazaire in 1940 with the new IX...Lorient (second Flotilla), is horrendous using Wilhelmshaven and St. Nazaire mod...

Many thanks and best regards.

Fitzcarraldo :salute:

Wise
11-18-13, 12:44 AM
I say THANK YOU VERY MUCH Wise, your IX Type works great now in my GWX installation! I have no relation to correction of errors of GWX. All errors of the AI boats GWX were corrected by kovall. All respects in its address.
Are the turm_3 rusty textures in the same layout as the turm_1 and turm_2?As a whole, the arrangement is approximately identical. But, I already reported that 100% coincidence aren't guaranteed.

Sepp von Ch.
11-19-13, 12:40 PM
U're right Wise. I apologize and my thank flies to Kovall.

LGN1
11-19-13, 04:38 PM
Hi Kovall,

thanks for cloning the AI boats :up:

I have just one question: Some time ago Rubini also cloned the 7c41 and added waterstreams ( http://www.subsim.com/radioroom//showthread.php?t=142188 ). Is it ok to use your cloned turm files with Rubini's cloned files, i.e., are there any ID links between the turm files and the hull files (in Object directory and Submarine directory)?

Regards, LGN1

areo16
11-19-13, 05:03 PM
Hi Kovall,

thanks for cloning the AI boats :up:

I have just one question: Some time ago Rubini also cloned the 7c41 and added waterstreams ( http://www.subsim.com/radioroom//showthread.php?t=142188 ). Is it ok to use your cloned turm files with Rubini's cloned files, i.e., are there any ID links between the turm files and the hull files (in Object directory and Submarine directory)?

Regards, LGN1

No, the turms dont have to correspond with the ids of the hulls if the two are in separately named .dat files. The normal human playable subs have changeable turms for each hull.

Just ensure your turm texture blend in with the hull or it will look weird.

I'm curious though, does anyone have plans for a type VIIC/41? I'd like to know what differed between the two hulls (VIIC and VIIC/41) besides the wooden VIIC/41 deck. I know some VIIC had wooden decks too.

kovall
11-19-13, 05:31 PM
I'm curious though, does anyone have plans for a type VIIC/41? I'd like to know what differed between the two hulls (VIIC and VIIC/41) besides the wooden VIIC/41 deck. I know some VIIC had wooden decks too.

http://s5.postimg.org/8qu3ysooj/SH3_Img_4_10_2013_5_10_39_859.jpg (http://postimg.org/image/8qu3ysooj/)

Yes. we plan 7c41

7с41 had an expanded atlantic nose slightly raised up. also some had a new casing of a gyrocompass before the turm and any unclear air duct from below on the right side of the turm

kovall
11-19-13, 05:36 PM
Is it ok to use your cloned turm files with Rubini's cloned files, i.e., are there any ID links between the turm files and the hull files (in Object directory and Submarine directory)?

Regards, LGN1

I can't answer for your question, sorry. I don't have this Rubini's mod, and I never played gigamods with AI boats.
but I think coincidence ID between hulls and turms are hardly possible

makman94
11-20-13, 10:35 AM
All types of U-boats from Type II to Type XXI at present time. I express the gratitude Skwasjer, Privateer, Anvart, Rubini

http://yadi.sk/d/MDFxQ67bCQKEW



@Kovall and Wise ,

it is always like an oasis in the desert to see moders,knowing what they are doing, offering so quality mods :salute:.
your work is top level guys !

i noticed something tiny that maybe me easy to be fixed .look at the pic and see the defference at the bridge's textures. what can be done about it ?
http://imageshack.us/a/img6/2866/lnro.png

kovall
11-20-13, 11:07 AM
@Kovall and Wise ,

it is always like an oasis in the desert to see moders,knowing what they are doing, offering so quality mods :salute:.
your work is top level guys !

i noticed something tiny that maybe me easy to be fixed .look at the pic and see the defference at the bridge's textures. what can be done about it ?


initially I didn't want to do u-boats type 2. I expected them from Hans, when he ends your great work, but.... therefore they are slightly dampish (more precisely I was lazy :)) I think the matter is in not merged vertexes
before
http://s5.postimg.org/pq7nrsp9v/image.jpg (http://postimg.org/image/pq7nrsp9v/)
and after merge
http://s5.postimg.org/mxeg7roxf/image.jpg (http://postimg.org/image/mxeg7roxf/)

makman94
11-20-13, 11:32 AM
initially I didn't want to do type 2. I expected them from Hans, when he ends your great work, but.... therefore they are slightly dampish (more precisely I was lazy :)) I think the matter is in not merged vertexes


thank you for replying Kovall ,

as i am totally noob about 3d stuff (..vertexes...etc...) can this be easily fixed ? i really like your iid (iia and iid are my favourites) and,if it is not big deal, can you correct it ?
you didn't want to do a type ii and then you are creating so very high leveled type ii subs? :o. you definetely are very talended guys and you are making superb job

Hans,as far i know, made only the iia (not the iid) which i will try to convince him releasing it if u-boot-hahd is discard at the end.

kovall
11-20-13, 11:42 AM
thank you for replying Kovall ,

as i am totally noob about 3d stuff (..vertexes...etc...) can this be easily fixed ? i really like your iid (iia and iid are my favourites) and,if it is not big deal, can you correct it ?
you didn't want to do a type ii and then you are creating so very high leveled type ii subs? :o. you definetely are very talended guys and you are making superb job

Hans,as far i know, made only the iia (not the iid) which i will try to convince him releasing it if u-boot-hahd is discard at the end.

I'll correct it.. It's not difficult as I think, but it will takes a some time because I'm very lazy :D

makman94
11-20-13, 11:59 AM
I'll correct it.. It's not difficult as I think, but it will takes a some time because I'm very lazy :D

good things always need their time and will :up:
nobody is in a hurry Kovall :yep:

thank you very much

LGN1
11-20-13, 03:13 PM
All types of U-boats from Type II to Type XXI at present time. I express the gratitude Skwasjer, Privateer, Anvart, Rubini

http://yadi.sk/d/MDFxQ67bCQKEW



Hi Kovall,

thanks for your earlier reply!

Is the link above the 'official' release or some work-in-progress and you are planning an 'official' release later?

Regards, LGN1

kovall
11-20-13, 05:40 PM
Hi Kovall,

thanks for your earlier reply!

Is the link above the 'official' release or some work-in-progress and you are planning an 'official' release later?

Regards, LGN1

I have no intention to do official release. I simply laid out that I have today and I'm glad that it was pleasant to someone. May be in the future this work will be improved, may be not. But this link is the latest version that I have now

LGN1
11-21-13, 02:20 PM
I have no intention to do official release. I simply laid out that I have today and I'm glad that it was pleasant to someone. May be in the future this work will be improved, may be not. But this link is the latest version that I have now

Thanks for the reply and your work, Kovall :up:

Regards, LGN1

HW3
11-21-13, 04:56 PM
Just for informational purposes, it appears the GWX compatibility fix also works for LSH3 5.1.

kovall
11-21-13, 06:00 PM
Just for informational purposes, it appears the GWX compatibility fix also works for LSH3 5.1.

May be , but I am not confident in it completely. I know that the majority of gigamods have the ID's coincidence that's between submarines and their turms . Nevertheless, my Fix is based on GWX files. So be attentive..

Madox58
11-21-13, 06:30 PM
Just for informational purposes, it appears the GWX compatibility fix also works for LSH3 5.1.
I'm not gonna say it.
:nope: