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  1. Ship Names December 2012 (Official Release) (12 replies)
  2. [WIP] SH-5 Water for GWX 3.0 V0.11 20 Km V32+ (32 replies)
  3. Correction Ship Names (4 replies)
  4. Some requests, please help! (10 replies)
  5. Introduction to Modding (3 replies)
  6. [REL] desertstriker's rocket torpedoes (11 replies)
  7. Who made this mod? (10 replies)
  8. Got some PC problems just to let you all know (36 replies)
  9. How to change IIB boat instead of IID in SH3Commander in Black See campaign? (0 replies)
  10. Compatibility between Brunsbuttel-Hotelnau mod and the wilhelmshafen St. Nazaire mod (5 replies)
  11. Is there a mod to run SH3 in slow computers? (5 replies)
  12. GWX addons? (4 replies)
  13. Transparent water in SH3 (7 replies)
  14. Nvidia Inspector setting (1 replies)
  15. New to the forum and have a few questions (2 replies)
  16. [REQ] Type II snorkel (0 replies)
  17. Seafloor topography? (4 replies)
  18. [REQ] ship inertia (4 replies)
  19. Aces' Adventures in 3D (27 replies)
  20. Link to filefront down? (3 replies)
  21. Digging around in the Warship Mod (1 replies)
  22. SH3 Commander Ship names not working. (15 replies)
  23. Visual Aircraft Contact (1 replies)
  24. [REQ] AI type VII and IX skins (5 replies)
  25. For a little fun (6 replies)
  26. Where is the fog? (0 replies)
  27. Rank Insignia Help. (0 replies)
  28. Super Turms v7 WIP Screenshots and Information (72 replies)
  29. [OT] It's too darned quiet around here this morning! :) (7 replies)
  30. Super Turms v6 Help. (5 replies)
  31. Request "Water Drops Blur Effect MaGUI v3.4 Widescreen Compat" (30 replies)
  32. Type 7 u-boat crew composition question (3 replies)
  33. A quick question what Type 9 interiors are folks using? (6 replies)
  34. Longer wakes (4 replies)
  35. Guidance on A.I. detection ranges in varying conditions (1 replies)
  36. JSMD5M_setup.exe (10 replies)
  37. Camera out of Sector Fix for Torpedo Room Interiors mod (52 replies)
  38. A Poll: Which Type 7c41 would you like to see included in Super Turms? (14 replies)
  39. Ship Names November 2012 (13 replies)
  40. [WIP] Cobalt's Type7c41 plus additions by Aces (20 replies)
  41. Merchant Variety Pack - Mid/Late War v1.1 Released (0 replies)
  42. Cry for help - game crashes in 1941 (9 replies)
  43. The boy's back in town (6 replies)
  44. Any mods that go well with GWX3? (2 replies)
  45. Is there a mod to allow you to upscale the resolution in SH3? (11 replies)
  46. GWX vs LSH? (4 replies)
  47. OLC GUI for GWX 1.03 (1.1.4) (3 replies)
  48. Modders United (26 replies)
  49. Missing AOBFInnerDisc.tga in OLC GUI for GWX 1.03 (1.1.4) (0 replies)
  50. Help in identifying which version of OLC's GUI Mod this screen capture is from. (0 replies)
  51. Looking for active download link to OLC's GUI for GWX 1.03/1.10 (3 replies)
  52. Searching for little graphic icons mod (4 replies)
  53. {REQ} An idea hit me... (4 replies)
  54. GWX again! (4 replies)
  55. [REL] rudewarrior's "Just Follow Orders!" Mod - NOW 2.0 (152 replies)
  56. all torpedos 1939 (0 replies)
  57. Land Units (3 replies)
  58. What would *you* recommend to spiff things up? (9 replies)
  59. SH3 weather tool and realism Fix and stibler´s addon (4 replies)
  60. Paint jobs (3 replies)
  61. SH3Gen (8 replies)
  62. Type VII Complete (9 replies)
  63. searching for a Mod (12 replies)
  64. might be having a spot o' trouble with GWX 3 Wilhemshafen,St Naz,Schluese and xtra sh (25 replies)
  65. [REQ-IDEA] REPAIRS AND CRASH DIVE (6 replies)
  66. vanishing helmsmen (10 replies)
  67. Adding Qualifications to seaman (5 replies)
  68. [REQ] Current standing orders book (3 replies)
  69. Battery recharge problem (1 replies)
  70. Following escort (1 replies)
  71. GWX v3 Gold -very minor issues- searching for solution (3 replies)
  72. Need more info about a periscope (SRC/16 of the Seehund) (2 replies)
  73. Best cameras.dat mod for GWX with FM Interiors? (4 replies)
  74. free walking (7 replies)
  75. Okay, call me stupid. (13 replies)
  76. What should be the -realistic- StormConditions values? (4 replies)
  77. Big request-U-67 "The Ram" emblem (13 replies)
  78. FM_Interiors & OLC 1.27 problem (0 replies)
  79. hi (15 replies)
  80. GWX 3 (16 replies)
  81. More Crew Wanted - I WANT YOU!!! (7 replies)
  82. Mod Soup (15 replies)
  83. RENOWN SUX!!! (9 replies)
  84. Preparing for a dangerous mission (seeking advice on Windows 7 jump-street install) (13 replies)
  85. New compartments (58 replies)
  86. Blue Interior Lighting (4 replies)
  87. Navigation map (4 replies)
  88. problem with JSGME (2 replies)
  89. [REQ] IX-D2 '39. (3 replies)
  90. (NYGM) IXD2 keeps slowly sinking. (5 replies)
  91. Sea State and firing torpedo's (1 replies)
  92. [TEC] A technical question to players... (3 replies)
  93. Silent 3ditor help! (6 replies)
  94. Masthead heights. Are they accurate? (2 replies)
  95. Mediterranean only campaign? (4 replies)
  96. bikini bottom anyone? (fantasy alert, purists beware) (1 replies)
  97. Canada Maple leaf flag? (3 replies)
  98. [REQ] U-404 skin (6 replies)
  99. Looking for ACM-GUI Reloaded - h.sie's Edition V1.10 (6 replies)
  100. What is this MOD? (1 replies)
  101. Crash dive randomization ... (29 replies)
  102. S-boat mod (3 replies)
  103. Gunsight Compass (1 replies)
  104. Getting punched in the nose! (3 replies)
  105. [REL] Maneuvering Board template for Sketchup (3 replies)
  106. GWX 2.0 download? (0 replies)
  107. Georgios Averof CTD (15 replies)
  108. Changing menu theme (4 replies)
  109. would a "barometer" mod be possible? (1 replies)
  110. What is the best water stream, exhaust mod for NYGM? (7 replies)
  111. lost my crew voice responses (5 replies)
  112. Course Intercept (3 replies)
  113. HAHD Ocean Colors choice (26 replies)
  114. Mods for a newish player (1 replies)
  115. what's the best way to become a Modder? (3 replies)
  116. cap devices (12 replies)
  117. Mods, Realism for Overall Sim Behavior (2 replies)
  118. Steam SHIII Question/GWX Question (2 replies)
  119. AI working acoustic torpedo ("fido")? Take a look! (41 replies)
  120. SSSShip Names of the August? (14 replies)
  121. Author of chart of Torpedo Failure Fix (4 replies)
  122. Question about youtube and subsim forums... (11 replies)
  123. Conning Tower & Radio Destroyed (3 replies)
  124. Late War Inaccurate Snorkeling? (3 replies)
  125. SH3 Commander personnel file (4 replies)
  126. [REL] Air Torpedos/Torpedo Bombers revisited and working! (119 replies)
  127. [REQ] Environment mods for restricted waters (9 replies)
  128. Hello All, I need Help for Release a new Shark (12 replies)
  129. Tube Selection (4 replies)
  130. Captain's Log Font (7 replies)
  131. [REL] Charts Addon (106 replies)
  132. LSH3 (6 replies)
  133. Anyone has that link!? (2 replies)
  134. Missing Port in Milk-Cow mod??? (1 replies)
  135. Editing Bridge in menu_1024_768.ini? (5 replies)
  136. [REL] Das-Boot Turms (VIIC) (7 replies)
  137. gwx problems (2 replies)
  138. [Work not in progress] Medal certificates (5 replies)
  139. Bogue = CTD? (4 replies)
  140. Bearing Tool Question (2 replies)
  141. Crew Size (4 replies)
  142. [WIP] Mod 1879 - War of the Pacific (Perú + Bolivia vs Chile) (24 replies)
  143. A question regarding Mods (7 replies)
  144. nice little mod tool (3 replies)
  145. This was cool!!! (2 replies)
  146. Captains cap (3 replies)
  147. newb getting back to SHIII, which mods are you using? (24 replies)
  148. Cant.Z 506 Floatplane. (13 replies)
  149. [REL] KB's Diesel Sound Mod (36 replies)
  150. Help! i have a problem with GWX 3 (3 replies)
  151. Night skies (5 replies)
  152. I Sommergibili Italiani anyone? (10 replies)
  153. Bootsmaate (dk eng. word) (0 replies)
  154. Looking for 330mmQFR gun model and others (9 replies)
  155. GWX-Axis Mediterranean Aircraft Skins link? (4 replies)
  156. Luftzielseerohr (3 replies)
  157. [Question] Sub Stats editing (0 replies)
  158. Air Torpedo (Fido) Mod. (12 replies)
  159. So i have a really stupid question about Magui.. (2 replies)
  160. [REQ] Harbour sea mod - anyone ? (1 replies)
  161. O2-Gauges v2 (1 replies)
  162. duel install with steam version (1 replies)
  163. [IDEA] Effects for SH3 (1 replies)
  164. Looking for in-game pics... (0 replies)
  165. Collision clipping (3 replies)
  166. interior (1 replies)
  167. [WIP] Abandon Ship (12 replies)
  168. Missing guns on German cruiser (7 replies)
  169. How to enlarge SH3 in windowed mode? (0 replies)
  170. Brown Grey KM Map Mod??? Can't Find (9 replies)
  171. yah--another one of the "what" mods (3 replies)
  172. CAN SH3 DRIVE YAMATO? (2 replies)
  173. Any way to fix this? (30 replies)
  174. [REQ] Images wanted! (9 replies)
  175. Sub textures (5 replies)
  176. Mod soup question (4 replies)
  177. Couple mods that im looking for here... (0 replies)
  178. Sound mod (4 replies)
  179. [WIP] Damaged Engine Smoke (11 replies)
  180. Newbie here...needs help. Please! :-) (5 replies)
  181. Making your own emblems (8 replies)
  182. Please, help me with my mod-soup! (4 replies)
  183. Reupload mod (4 replies)
  184. Cant download from Plissken_04 website (2 replies)
  185. Rank on this site. (3 replies)
  186. What is....?? (3 replies)
  187. How to add a port? (5 replies)
  188. mod compatible help (4 replies)
  189. Hey look what i found (3 replies)
  190. Stiebler4C_V16B1 hard-code fix released (259 replies)
  191. Yellow Text (1 replies)
  192. Can you mod a steam version of SHIII (7 replies)
  193. New Career Screens? (6 replies)
  194. Destroyers are evil and I loss (4 replies)
  195. Refuel Ships (2 replies)
  196. SH3 widescreen problem (7 replies)
  197. Need for Help ! (2 replies)
  198. Ship Names July 2012 (10 replies)
  199. Location of file for Noise Meter Icon? (10 replies)
  200. Depth under keel 'Ping' (7 replies)
  201. Seabed Repair Mod for GWX 3.0? (7 replies)
  202. Changing crew positions (2 replies)
  203. uboat modeling question. (1 replies)
  204. SH3 Commander Crew Transfer - Possible to have more transfers? (5 replies)
  205. Conning Tower Open Hatch With Food (6 replies)
  206. Mapping Hydrophone volume to keyboard ? (4 replies)
  207. Modding Question (0 replies)
  208. Sonar equipment AI (4 replies)
  209. How can i use Sound cone chart ? (4 replies)
  210. [IDEA - REQUEST] : Pull down charts (18 replies)
  211. Old GWX picture i found. take a look. (5 replies)
  212. Creatures? (18 replies)
  213. Looking for Ocean floor plant life mod? (6 replies)
  214. Disable reflections? (15 replies)
  215. Computer Guru's (7 replies)
  216. Solution for Type IX Aces Super Turms graphic problem? (7 replies)
  217. SH4 mod for SH3 (3 replies)
  218. Warship mod 2.0? (1 replies)
  219. requesting GWX file... (5 replies)
  220. [RE-REL] Torpedoraum Typ II for Postalbyke (19 replies)
  221. Mod Request - Weather Control (13 replies)
  222. Water/Sea mods for NYGM? (6 replies)
  223. [Req]Mighty fine crew mod or something like it... (5 replies)
  224. [Request] (10 replies)
  225. New Patrol Zones (2 replies)
  226. Need help for type IIA (6 replies)
  227. optics mod for SH 3 (1 replies)
  228. IX1 turm on IXC (2 replies)
  229. Few questions about MODS (9 replies)
  230. Two questions (1 replies)
  231. Sinking Mechanics. (2 replies)
  232. Another quick question (6 replies)
  233. Extended Lorient port (Schlesen etc.) for GWX (0 replies)
  234. [REL] Algerine Class minesweepers (24 replies)
  235. Deck gun problem (1 replies)
  236. Flotillas.cfg question (3 replies)
  237. GWX 3.0 XXI Skins (6 replies)
  238. Need help with error in modding (12 replies)
  239. Ship Names June 2012 (9 replies)
  240. Subnets @ Scapa (4 replies)
  241. U-47 mod (0 replies)
  242. Hi guys,quick question (4 replies)
  243. A question... (9 replies)
  244. Aces mod problem (6 replies)
  245. @Jimbuna SH3Editor question. (12 replies)
  246. about black sky (3 replies)
  247. GWX map update for stock SH3 (1 replies)
  248. [REL] HMS Graph Mission (0 replies)
  249. Help for milk cow LSH3 5.1 (6 replies)
  250. Again CTD (13 replies)