Hans Witteman
07-17-12, 06:36 PM
Hi guy's,
I am testing a new feature and was playing with the zone, everything work fine i place the sphere all around my 3d model to closely match it shape and then i did some test by provoking a collision with the sub and it work except that when the sub hit the object it clip thru the model a bit.
So i was wondering if there was another way of doing collision because any model you build and put in the harborkit.dat have collision automatically set and when the sub hit any model from the harborkit.dat it never clip but bounce on it.
I also try to merge the anti subnet collision box in my file and it work when vertically put just like the net are but when i turn the collision box to horizontal the sub goes thru it.
It not dramatic the way it is now but if i can make it better it always a +.
Best regards Hans
I am testing a new feature and was playing with the zone, everything work fine i place the sphere all around my 3d model to closely match it shape and then i did some test by provoking a collision with the sub and it work except that when the sub hit the object it clip thru the model a bit.
So i was wondering if there was another way of doing collision because any model you build and put in the harborkit.dat have collision automatically set and when the sub hit any model from the harborkit.dat it never clip but bounce on it.
I also try to merge the anti subnet collision box in my file and it work when vertically put just like the net are but when i turn the collision box to horizontal the sub goes thru it.
It not dramatic the way it is now but if i can make it better it always a +.
Best regards Hans