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View Full Version : Solution for Type IX Aces Super Turms graphic problem?


fitzcarraldo
06-20-12, 04:56 PM
Hi, mates: Is there some solution for the graphic problem of Type IX SuperTurms v6 by Aces? (missing anchors and wrong graphics in the boat bow).

I try to make some changes in the files of the Aces mod, but no good result...

Many thanks in advance!

Fitzcarraldo :salute:

Fubar2Niner
06-24-12, 05:29 AM
Hi, mates: Is there some solution for the graphic problem of Type IX SuperTurms v6 by Aces? (missing anchors and wrong graphics in the boat bow).

I try to make some changes in the files of the Aces mod, but no good result...

Many thanks in advance!

Fitzcarraldo :salute:

Hi fitz

Kaleun Wagner had this fixed or almost, alas I never see his mod get rlsd. Haven't seen him here in ages either :wah: With Aces dissapearence it seems all is lost for this great series of mods :damn:

Best regards.

Fubar2Niner

fitzcarraldo
06-24-12, 08:40 AM
Hi fitz

Kaleun Wagner had this fixed or almost, alas I never see his mod get rlsd. Haven't seen him here in ages either :wah: With Aces dissapearence it seems all is lost for this great series of mods :damn:

Best regards.

Fubar2Niner

Many thanks!

Is the problem in the 3D model made by Aces? I can see in the 3D model, but I need to convert the model in SH3 to a format compatible with some 3D editor. I have some experience with 3D design.

Best regards.

Fitzcarraldo :salute:

Fubar2Niner
06-24-12, 09:01 AM
Many thanks!

Is the problem in the 3D model made by Aces? I can see in the 3D model, but I need to convert the model in SH3 to a format compatible with some 3D editor. I have some experience with 3D design.

Best regards.

Fitzcarraldo :salute:

I'm not sure mate, to be honest I'm no modder, and have no clue where in the mod you'd need to look. Sorry kaleun :doh:

Best regards.

Fubar2Niner

BUKER
06-24-12, 11:44 AM
Hi, mates: Is there some solution for the graphic problem of Type IX SuperTurms v6 by Aces? (missing anchors and wrong graphics in the boat bow).

I try to make some changes in the files of the Aces mod, but no good result...

Many thanks in advance!

Fitzcarraldo :salute:

Personally, I have no problems!:salute:

http://s018.radikal.ru/i527/1206/4d/4b1268330715.jpg (http://www.radikal.ru)

fitzcarraldo
06-24-12, 02:58 PM
Personally, I have no problems!:salute:

http://s018.radikal.ru/i527/1206/4d/4b1268330715.jpg (http://www.radikal.ru)

Use you Aces Super Turms V6 with Type 9 Turms? What is your order of mods???

Many thanks in advance!

Fitzcarraldo :salute:

BUKER
06-25-12, 11:39 PM
Use you Aces Super Turms V6 with Type 9 Turms? What is your order of mods???

Many thanks in advance!

Fitzcarraldo :salute:
Aces' Super Turms v6 for GWX + Aces' Repositioned 105 mm Gun on Types 9b and 9c plus New Type 9b Deck Railings:salute:

http://i036.radikal.ru/1206/b6/6c03f19c4483.jpg (http://www.radikal.ru)

fitzcarraldo
06-26-12, 07:54 AM
Aces' Super Turms v6 for GWX + Aces' Repositioned 105 mm Gun on Types 9b and 9c plus New Type 9b Deck Railings:salute:



I see you haven´t the SuperTurms for Type 9, only the repositioned 105mm...

Please, I like to see your complete JSGME list, for comparation with the mine.

My list:

Generic Mod Enabler - v2.6.0.157
[F:\SH3\MODS]

GWX - Late War Sensors Snorkel Antennas
WAC4.1 SubPen_animated_18.02.2010
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 Part1
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 Part2
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 Part3
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 Part4
LifeBoats&Debris_v4
Wooden_Lifeboats_Mod_1.1
New Uboat Guns 1.2
Waterstream+Exhaust Combi V2.3 for GWX3
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Aces' Multimod compatability fix release v1.3 public beta
Aces' Super Turms v6 for GWX
Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on
Aces' Super Turms v5.1+ GWX all U-Boats Bearded Crew On Deck Add On
Aces' Type 9 c-1 Super Turm (Old Emblems Compat v3.2) Alt Grill + 2x MG-34 version for GWX
Aces' Repositioned 105 mm Gun on Types 9b and 9c plus New Type 9b Deck Railings
MaGui 3.4
Widescreen MaGui v3.4
optional-blue recmanual for Widescreen MaGui v3.4
optional-stopwatch with speed lines for Widescreen MaGui v3.4
German Images for Widescreen MaGui v3.4
Aces' MaGUI v3.4 (Widescreen version) add-on v3 for Super Turms 5+ & Multimod compatability Fix v1.3
Rapt0r's Das Boot Interior
Rapt0r's Instruments V3.5
GWX_SH4StyleFlag_fullModel
Pascal_Port_People
BMW-R75 v.1 by TP
Dönitz Aces - Custom Emblems
Das_Boot_Besatzung_v2.1-Stations-ohne_Kaleun
Dasboot improve Officer icons by Dimitrius07
Merchant_Fleet_Mod_3.2
Q Ship mod GWX3.0
Carotio_SH3_Seafloormod - 256mb
Sub Image mod
Combat Radio Frequency
Thomsen's Sound Pack V3.2cg
GWX Speechs
B25_Deck_Crew_Ambient
Karle's_Crash_Dive_Mod
Karles_German_Cheering_Mod
TiefeMkI(German)
Scirè-Tikigod- repeated order
Haunting Atlantic Wind
BritishAsdicMkIFinal
Real Depth Charge
TorpedoTubesFfireFinal vGW
Torpedo_HAHD_1024_GWX
SH3-Blue Night Map
Fubars crew skins 2+3+4+Elite II+Bärte
Compulsory U-boat Headdress - GWX 2.0
Grey Brown Cloth Map
OLC's Modified Searchlight Beams for GWX3
Rbs1_SH4_Effects_GWX_30_71
Rbs2withbuoyance
Rbs3withlifeboat
TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships
_LSH3_V5.1_SLS_Schiffshorn-Leuchtkugeln-Seenotsignal
_LSH3_V5.1_SLS_Spezialeffekte-Gross
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
Torpedo damage Final ver2.0
Type VII salvo selector
GWX - No Medals on Crew
Aces' Modified Headphones
Aces' Combined SH3.SDL Files v2
Wolfehunters_VIIC_U408_2048
WAC 4.1 Environment
WAC4.1 16k Atmosphere


Many thanks.

Fitzcarraldo :salute: