View Full Version : SHIII Mods Workshop
- Bobs Tex Pack 1 Done (24 replies)
- Original escort contact doctrine (2 replies)
- SH3 Menue Background Movie Mod (35 replies)
- Updated - Air_max_speed_mod v1.1 (24 replies)
- Harbour Traffic 1.44 is out! (51 replies)
- Thank You Modders! (20 replies)
- Nationality mod v3.0 (18 replies)
- sh3 inspector ? (10 replies)
- Status of RUB 1.43?? (23 replies)
- Real uboat PROBLEM>...................... (1 replies)
- Solved - Was not in Flotilla but in Basic file ... (9 replies)
- Err-set of textures done. (5 replies)
- Quick Question...Does RuB 1.43 completely fix the IXD2?? (0 replies)
- recommendations (8 replies)
- SH III with 128 MB RAM? (5 replies)
- RUB 1.42 but ... (7 replies)
- Way off topic.... (4 replies)
- Modders UNITE! sell our own CD (4 replies)
- Gramophone Problem (4 replies)
- wheres the best cloud and sky mod? (6 replies)
- What chart mod do I have with RUB 1.42? (1 replies)
- Tonnage Variation (3 replies)
- Harbour Mod 1.43 and Bermuda Triangle crew (7 replies)
- Crush Depths (6 replies)
- Reduce Allied Aircraft Speed MOD (25 replies)
- 400m depth gauge mod (10 replies)
- Shore Batteries..Indestructible? (5 replies)
- Shore Batteries..Indestructible? (3 replies)
- Dynamic Patrol Mod (WIP) (24 replies)
- RUb 1.42 Administrative error (?) (0 replies)
- Merchant Variety Pack - Mid/Late War v1.1 Released (39 replies)
- Give a hand mates... please :) (9 replies)
- A shocker (13 replies)
- question about RUb and (one only can hope) Starforce (7 replies)
- CTD problem (2 replies)
- Jase’s 360° Bearing Mod for the NAV Map...Question. (4 replies)
- 'Seawolves' contains Mods by... (646 replies)
- Setkeys install question (3 replies)
- Wellington Airplane has no Radar after June 1944 Bug. (19 replies)
- Crash Speed? (3 replies)
- no or less fatigue mod for 1.4 avail anywere (5 replies)
- Airpower 1.4 or Overpowered 1.4 (21 replies)
- Weather mod (4 replies)
- mod suggestion for triange when looking through periscope (5 replies)
- Mod Compatibility Question (2 replies)
- IXD2 (2 replies)
- A frogotten mod idea about the Sea (3 replies)
- DefSide.cfg (4 replies)
- 20%? mod (1 replies)
- What am I doing wrong, or is it a RUB fatigue thing? (7 replies)
- TO: Jungman /Regarding FUMO 391 Radar for XXI (2 replies)
- milk cow mod (8 replies)
- off topic...the "Hot Coffie" mod (18 replies)
- Modding Harbours (4 replies)
- Questions about sh3world mod (0 replies)
- Should RUb feature the Type XXI at all? (33 replies)
- The radar switching ON automatically bug (19 replies)
- The convoy scattering bug (2 replies)
- Ammo Zones.dat, FUMO391 & Batt Recharge (2 replies)
- Waterline of some ships ? (10 replies)
- Major new mod being developed by the SH3 Mod Team. (3 replies)
- New goodies coming with the next SH3 Commander... (22 replies)
- A more useful F1 help screen! (1 replies)
- Hiding the control interface for screenshots. (2 replies)
- CTD bug has something to do with 1944 DDs!! (18 replies)
- Faster Submarine (1 replies)
- Are there any mods that replace the crash dive alarm w/ ... (7 replies)
- I MISS SEEING MY BOAT WHEN SUBMERGED. RUB mod (19 replies)
- Meat mod? (9 replies)
- IMPORTANT: New Policy At U-Boot.RealSimulation.com (8 replies)
- securing XXI early .. How to Mod? (0 replies)
- Warship Travel or Port Locations? (1 replies)
- "Kriegsmarine 1946" Mod (0 replies)
- Merchant Variety Pack - Mid/Late War Edition Screenshots (50 replies)
- DD Repaints done- naming conventions? (8 replies)
- Could these mods be affecting my save games? (3 replies)
- Airpower - replacing low-level attack with toss-bomb (13 replies)
- Fatigue mod and FlAK gunners ? (1 replies)
- mod for the periscope sights degree (3 replies)
- Ju-87 Stuka reskin (2 replies)
- Sub/ship acceleration too fast?? (5 replies)
- havin probs with wolfies mod (2 replies)
- Flying Uboat (15 replies)
- Tutorial on how to clone objects by Chris aka Orzel (138 replies)
- how to get more ammo and torps by editing (1 replies)
- Trigger-happy Gunners! (7 replies)
- Crew qualification in crew_config*.cfg (14 replies)
- A question on the RND layer (3 replies)
- more from the inside of the sub (3 replies)
- Campaign (3 replies)
- CameraMod - the User Edition! (25 replies)
- what mods replace the voices? (6 replies)
- HOW TO INSTALL THE MOD MANAGER (1 replies)
- Crew Management (1 replies)
- Darker night mod - looking for (10 replies)
- Water mods. (6 replies)
- Air Base Designations (2 replies)
- Sound File Editors - Please Read (9 replies)
- Ammunition Editing? (2 replies)
- Silly mod idea: Real U boat Cook! (20 replies)
- How do you edit maps? (3 replies)
- Need help installing skins mod (0 replies)
- '43 FlakWagen SuperSub (27 replies)
- Crew qualities modification (3 replies)
- Call to modelers! (1 replies)
- Unable to rotate radar-wheel - operates itself! (3 replies)
- Crew qualifications: more than one? (6 replies)
- Das Boot submerged sound mod (2 replies)
- Postcards of this ERA......... (1 replies)
- submitting a mod (3 replies)
- TweekSUB Question (4 replies)
- SH3 VID - different AI units stroll into a big minefield O.o (11 replies)
- Incognito Sounds works for SHIII ??? (2 replies)
- Multiple Skin Ships - C-3 Request (2 replies)
- Harbour Traffic 1.43 with AI uboats! Up jul 18, 2005 (99 replies)
- A question for RUB team (a polite one!) (2 replies)
- Translation from the Devs - no more patches (87 replies)
- How do i change back fatigue with rub 1.42 (14 replies)
- Chessmaster dat tool (8 replies)
- More help with deck gun mods (2 replies)
- Possible to "clone" ships? (28 replies)
- SH3 Commander1.42 (2 replies)
- A question for CCIP and Camera Mod (5 replies)
- RUb 1.4.2 and deck gun damage (not RoF) (8 replies)
- SH3 Developers are Looking for Mods. (14 replies)
- Berry I have a serious problem with your Fatigue mod (18 replies)
- Can anyone help with ................. (0 replies)
- HEY HEY, how can I help you mod peoples? (4 replies)
- War Radio Mod (4 replies)
- no rain coats now!!! (11 replies)
- Mod request to I.D. higher crew-rank? (2 replies)
- SonarDC_fix Mod fixes a small bug.... (12 replies)
- Please point me in the right direction. (0 replies)
- New version of SonarDC_20 Mod (32 replies)
- A couple grayscale Bismarck shots using camera mod (9 replies)
- how do i change back the deckguns reloadtime in rub1.42 (1 replies)
- Trying to mod electric engines submerged (6 replies)
- Edit .ZON Files - SH3 too easy (2 replies)
- Anyone working on something new? (16 replies)
- New version of SH3 Commander with 'Crew Manager' available (17 replies)
- Question about the AI_Sensors.dat file (1 replies)
- What mod are you playing with currently? (18 replies)
- Jace11's VII Skin (2 replies)
- Weather Data (5 replies)
- Are the AC in 1943 a little too good or am I unlucky. (44 replies)
- Milk-cows in Spain (UPDATED 26-06-2005) (4 replies)
- Question about RuB 1.42 (2 replies)
- Using IrfanView to do skins? (3 replies)
- Where's the option to change time acceleration near land? (10 replies)
- Where is this a/c type? (7 replies)
- Mod request: Navigation officer (4 replies)
- OT Teamspeak program? (1 replies)
- Anyone, about "combat fatigue" in RUB142? Please (0 replies)
- Harbour Traffic for 1.4b is out! ***Update jul 02, 2005 (5 replies)
- FW200 Condor repaint (15 replies)
- RuB1.4 - but dont know what the scales on right mean on nav (1 replies)
- NEW - Radio log messages MOD 1.3/1.4 (8 replies)
- Mod: High Resolution U-Boat Texture Pack (11 replies)
- XXI Camo skin? (0 replies)
- Bad weather gun mod (1 replies)
- KMS Bismarck and KMS Prinz Eugen '41 Skins [DOWNLOAD]56kwrn (98 replies)
- Editing range with timetraveller's crush depth tool... (4 replies)
- Possible C3 issue? (4 replies)
- Does anybody leave on patrol in daytime St Nazaire? (10 replies)
- SH3 Commander ? (4 replies)
- Rub 1.42 and squares (1 replies)
- DeckGun Reload time? (1 replies)
- Landmarks (6 replies)
- A first patrol with RUB 1.42. Notes about combat stress. (3 replies)
- List of modifs. / mod tools / mod tips (UPDATED 15/04/2006) (137 replies)
- @ ALL SLIDEOUT Proffessionals and Modder!@timetraveller & (3 replies)
- Warships encounters (5 replies)
- Ail's particle mod. Good? Better than default? (9 replies)
- Fiji class for Canada (14 replies)
- Quick Fix for the Promotions bug (0 replies)
- Can we modify the random names of sailors? (3 replies)
- Excellent mods for casual simmer with patch 1.4b? (11 replies)
- What's rub? (2 replies)
- Faster reload for AA guns (or bigger clip)? (0 replies)
- Destroyer fix mod?? (1 replies)
- Conflicting MODs (0 replies)
- Updated: Assisted Plotting Mod. Contact ID Issue Addressed (27 replies)
- Limiting max speed when using the snorkel (9 replies)
- How do i extract files from *.dat packages ? (0 replies)
- Campaign Bug Fixes by Nico and me.(Convoy DDs, PT boats.etc) (5 replies)
- Sunk ship markers problem (10 replies)
- Changing multi-missions to single missions??? (0 replies)
- How can i disable/hide the side menu?? (5 replies)
- Ship Appearances (4 replies)
- JoneSoft Mod Enabler v1.3.2 now available! (7 replies)
- RUB and the milk cows (28 replies)
- SH3 World Mod (1 replies)
- How do I open the Commands CFG file? (6 replies)
- Southampton-class cruiser (11 replies)
- Multiplayer and mods (0 replies)
- REFERENCE LIBRARY MOD possible? [concept design included] (30 replies)
- updated dial mod (chief reports) (7 replies)
- Jasonb885's new RND file; a big step forward for all SH3 (77 replies)
- Multiple skin warships mod v2.0 (21 replies)
- Me Bf-109 skin (5 replies)
- Real Uboat (10 replies)
- How to catch sound files? (4 replies)
- U-Boat Ops mod? (73 replies)
- has anyone seen this (4 replies)
- Cannot Load Torps (9 replies)
- Just installed Rub1.4b and have two issues (12 replies)
- visual ranges, and suggestions for realism buffs (0 replies)
- Destroyer ASW weapons (1 replies)
- Small problem with SH3 Commander... Tonnage is 0! (10 replies)
- Waves! I need waves! (18 replies)
- Two Question Concerning Main Config file. (1 replies)
- Installer for MVP !! VERY Important Update !! (36 replies)
- Radiolog 'lite' and 'heavy' mod 1.4 *update* 21.10.2005 (132 replies)
- Can This Be A Work Around For The 8 KM Visibility? (523 replies)
- What Happens When??? (1 replies)
- Changing Hydrophone Depth (1 replies)
- Enlarge saving possibilities (0 replies)
- SH3 Commander problem. (2 replies)
- Mod enabler question (3 replies)
- RUB 1.42, Sh3Cmdr 1.42 and Flotilla 1.4 (4 replies)
- Question about RuB 1.42 (12 replies)
- Advice needed with deck guns/ Patch 1.4 (5 replies)
- Attention movie and wallpaper makers! (36 replies)
- Less air patrols for SH3 1.4!!! (8 replies)
- AI Uboat beta test in Harbour Traffic mod! (48 replies)
- Type VIIB and Type VIIC Blank Skins? (1 replies)
- Radio messages, which mod is it ? (2 replies)
- Clean UZO & Periscope Views Mod! (4 replies)
- Interior Textures Mod (0 replies)
- The Fatigue Issue...possible adjustments (23 replies)
- Anyone Trying to Balance the Air Patrols? (7 replies)
- Harbour Traffic & Other Problems! (1 replies)
- Air Power - latest version 1.4c (6 replies)
- 'Go Back' mod for 1.4 ? (8 replies)
- SH3 Commander stopped working - help! (1 replies)
- Merchant Variety Pack, Early War Edition Released (7 replies)
- default sh3 water - almost a mod :P (3 replies)
- Depth Gauge MoD 1.4 (Released) (10 replies)
- How do you change the gunnery configuration ? (0 replies)
- Jones's Mod Enabler (0 replies)
- SetKeys 1.3 keymapper is ready (12 replies)
- SH3 Commander's New Flotillas (8 replies)
- Nationality Mod (14 replies)
- lack of enemy contacts with rub 1.42 (19 replies)
- Other cities and ports (2 replies)
- Identified ships won't stay identified! 1.4? RuB? (27 replies)
- ImprovedConvoys Beta and UnRealUBoat - Udated: 03-25 (391 replies)
- SO, what is the consensus on RUB 1.42 and CTD's in 1.4b? (7 replies)
- Is Norwegian merchant traffic wrong??? (12 replies)
- I HATE LORIENT (4 replies)
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