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  1. Bobs Tex Pack 1 Done (24 replies)
  2. Original escort contact doctrine (2 replies)
  3. SH3 Menue Background Movie Mod (35 replies)
  4. Updated - Air_max_speed_mod v1.1 (24 replies)
  5. Harbour Traffic 1.44 is out! (51 replies)
  6. Thank You Modders! (20 replies)
  7. Nationality mod v3.0 (18 replies)
  8. sh3 inspector ? (10 replies)
  9. Status of RUB 1.43?? (23 replies)
  10. Real uboat PROBLEM>...................... (1 replies)
  11. Solved - Was not in Flotilla but in Basic file ... (9 replies)
  12. Err-set of textures done. (5 replies)
  13. Quick Question...Does RuB 1.43 completely fix the IXD2?? (0 replies)
  14. recommendations (8 replies)
  15. SH III with 128 MB RAM? (5 replies)
  16. RUB 1.42 but ... (7 replies)
  17. Way off topic.... (4 replies)
  18. Modders UNITE! sell our own CD (4 replies)
  19. Gramophone Problem (4 replies)
  20. wheres the best cloud and sky mod? (6 replies)
  21. What chart mod do I have with RUB 1.42? (1 replies)
  22. Tonnage Variation (3 replies)
  23. Harbour Mod 1.43 and Bermuda Triangle crew (7 replies)
  24. Crush Depths (6 replies)
  25. Reduce Allied Aircraft Speed MOD (25 replies)
  26. 400m depth gauge mod (10 replies)
  27. Shore Batteries..Indestructible? (5 replies)
  28. Shore Batteries..Indestructible? (3 replies)
  29. Dynamic Patrol Mod (WIP) (24 replies)
  30. RUb 1.42 Administrative error (?) (0 replies)
  31. Merchant Variety Pack - Mid/Late War v1.1 Released (39 replies)
  32. Give a hand mates... please :) (9 replies)
  33. A shocker (13 replies)
  34. question about RUb and (one only can hope) Starforce (7 replies)
  35. CTD problem (2 replies)
  36. Jase’s 360° Bearing Mod for the NAV Map...Question. (4 replies)
  37. 'Seawolves' contains Mods by... (646 replies)
  38. Setkeys install question (3 replies)
  39. Wellington Airplane has no Radar after June 1944 Bug. (19 replies)
  40. Crash Speed? (3 replies)
  41. no or less fatigue mod for 1.4 avail anywere (5 replies)
  42. Airpower 1.4 or Overpowered 1.4 (21 replies)
  43. Weather mod (4 replies)
  44. mod suggestion for triange when looking through periscope (5 replies)
  45. Mod Compatibility Question (2 replies)
  46. IXD2 (2 replies)
  47. A frogotten mod idea about the Sea (3 replies)
  48. DefSide.cfg (4 replies)
  49. 20%? mod (1 replies)
  50. What am I doing wrong, or is it a RUB fatigue thing? (7 replies)
  51. TO: Jungman /Regarding FUMO 391 Radar for XXI (2 replies)
  52. milk cow mod (8 replies)
  53. off topic...the "Hot Coffie" mod (18 replies)
  54. Modding Harbours (4 replies)
  55. Questions about sh3world mod (0 replies)
  56. Should RUb feature the Type XXI at all? (33 replies)
  57. The radar switching ON automatically bug (19 replies)
  58. The convoy scattering bug (2 replies)
  59. Ammo Zones.dat, FUMO391 & Batt Recharge (2 replies)
  60. Waterline of some ships ? (10 replies)
  61. Major new mod being developed by the SH3 Mod Team. (3 replies)
  62. New goodies coming with the next SH3 Commander... (22 replies)
  63. A more useful F1 help screen! (1 replies)
  64. Hiding the control interface for screenshots. (2 replies)
  65. CTD bug has something to do with 1944 DDs!! (18 replies)
  66. Faster Submarine (1 replies)
  67. Are there any mods that replace the crash dive alarm w/ ... (7 replies)
  68. I MISS SEEING MY BOAT WHEN SUBMERGED. RUB mod (19 replies)
  69. Meat mod? (9 replies)
  70. IMPORTANT: New Policy At U-Boot.RealSimulation.com (8 replies)
  71. securing XXI early .. How to Mod? (0 replies)
  72. Warship Travel or Port Locations? (1 replies)
  73. "Kriegsmarine 1946" Mod (0 replies)
  74. Merchant Variety Pack - Mid/Late War Edition Screenshots (50 replies)
  75. DD Repaints done- naming conventions? (8 replies)
  76. Could these mods be affecting my save games? (3 replies)
  77. Airpower - replacing low-level attack with toss-bomb (13 replies)
  78. Fatigue mod and FlAK gunners ? (1 replies)
  79. mod for the periscope sights degree (3 replies)
  80. Ju-87 Stuka reskin (2 replies)
  81. Sub/ship acceleration too fast?? (5 replies)
  82. havin probs with wolfies mod (2 replies)
  83. Flying Uboat (15 replies)
  84. Tutorial on how to clone objects by Chris aka Orzel (138 replies)
  85. how to get more ammo and torps by editing (1 replies)
  86. Trigger-happy Gunners! (7 replies)
  87. Crew qualification in crew_config*.cfg (14 replies)
  88. A question on the RND layer (3 replies)
  89. more from the inside of the sub (3 replies)
  90. Campaign (3 replies)
  91. CameraMod - the User Edition! (25 replies)
  92. what mods replace the voices? (6 replies)
  93. HOW TO INSTALL THE MOD MANAGER (1 replies)
  94. Crew Management (1 replies)
  95. Darker night mod - looking for (10 replies)
  96. Water mods. (6 replies)
  97. Air Base Designations (2 replies)
  98. Sound File Editors - Please Read (9 replies)
  99. Ammunition Editing? (2 replies)
  100. Silly mod idea: Real U boat Cook! (20 replies)
  101. How do you edit maps? (3 replies)
  102. Need help installing skins mod (0 replies)
  103. '43 FlakWagen SuperSub (27 replies)
  104. Crew qualities modification (3 replies)
  105. Call to modelers! (1 replies)
  106. Unable to rotate radar-wheel - operates itself! (3 replies)
  107. Crew qualifications: more than one? (6 replies)
  108. Das Boot submerged sound mod (2 replies)
  109. Postcards of this ERA......... (1 replies)
  110. submitting a mod (3 replies)
  111. TweekSUB Question (4 replies)
  112. SH3 VID - different AI units stroll into a big minefield O.o (11 replies)
  113. Incognito Sounds works for SHIII ??? (2 replies)
  114. Multiple Skin Ships - C-3 Request (2 replies)
  115. Harbour Traffic 1.43 with AI uboats! Up jul 18, 2005 (99 replies)
  116. A question for RUB team (a polite one!) (2 replies)
  117. Translation from the Devs - no more patches (87 replies)
  118. How do i change back fatigue with rub 1.42 (14 replies)
  119. Chessmaster dat tool (8 replies)
  120. More help with deck gun mods (2 replies)
  121. Possible to "clone" ships? (28 replies)
  122. SH3 Commander1.42 (2 replies)
  123. A question for CCIP and Camera Mod (5 replies)
  124. RUb 1.4.2 and deck gun damage (not RoF) (8 replies)
  125. SH3 Developers are Looking for Mods. (14 replies)
  126. Berry I have a serious problem with your Fatigue mod (18 replies)
  127. Can anyone help with ................. (0 replies)
  128. HEY HEY, how can I help you mod peoples? (4 replies)
  129. War Radio Mod (4 replies)
  130. no rain coats now!!! (11 replies)
  131. Mod request to I.D. higher crew-rank? (2 replies)
  132. SonarDC_fix Mod fixes a small bug.... (12 replies)
  133. Please point me in the right direction. (0 replies)
  134. New version of SonarDC_20 Mod (32 replies)
  135. A couple grayscale Bismarck shots using camera mod (9 replies)
  136. how do i change back the deckguns reloadtime in rub1.42 (1 replies)
  137. Trying to mod electric engines submerged (6 replies)
  138. Edit .ZON Files - SH3 too easy (2 replies)
  139. Anyone working on something new? (16 replies)
  140. New version of SH3 Commander with 'Crew Manager' available (17 replies)
  141. Question about the AI_Sensors.dat file (1 replies)
  142. What mod are you playing with currently? (18 replies)
  143. Jace11's VII Skin (2 replies)
  144. Weather Data (5 replies)
  145. Are the AC in 1943 a little too good or am I unlucky. (44 replies)
  146. Milk-cows in Spain (UPDATED 26-06-2005) (4 replies)
  147. Question about RuB 1.42 (2 replies)
  148. Using IrfanView to do skins? (3 replies)
  149. Where's the option to change time acceleration near land? (10 replies)
  150. Where is this a/c type? (7 replies)
  151. Mod request: Navigation officer (4 replies)
  152. OT Teamspeak program? (1 replies)
  153. Anyone, about "combat fatigue" in RUB142? Please (0 replies)
  154. Harbour Traffic for 1.4b is out! ***Update jul 02, 2005 (5 replies)
  155. FW200 Condor repaint (15 replies)
  156. RuB1.4 - but dont know what the scales on right mean on nav (1 replies)
  157. NEW - Radio log messages MOD 1.3/1.4 (8 replies)
  158. Mod: High Resolution U-Boat Texture Pack (11 replies)
  159. XXI Camo skin? (0 replies)
  160. Bad weather gun mod (1 replies)
  161. KMS Bismarck and KMS Prinz Eugen '41 Skins [DOWNLOAD]56kwrn (98 replies)
  162. Editing range with timetraveller's crush depth tool... (4 replies)
  163. Possible C3 issue? (4 replies)
  164. Does anybody leave on patrol in daytime St Nazaire? (10 replies)
  165. SH3 Commander ? (4 replies)
  166. Rub 1.42 and squares (1 replies)
  167. DeckGun Reload time? (1 replies)
  168. Landmarks (6 replies)
  169. A first patrol with RUB 1.42. Notes about combat stress. (3 replies)
  170. List of modifs. / mod tools / mod tips (UPDATED 15/04/2006) (137 replies)
  171. @ ALL SLIDEOUT Proffessionals and Modder!@timetraveller & (3 replies)
  172. Warships encounters (5 replies)
  173. Ail's particle mod. Good? Better than default? (9 replies)
  174. Fiji class for Canada (14 replies)
  175. Quick Fix for the Promotions bug (0 replies)
  176. Can we modify the random names of sailors? (3 replies)
  177. Excellent mods for casual simmer with patch 1.4b? (11 replies)
  178. What's rub? (2 replies)
  179. Faster reload for AA guns (or bigger clip)? (0 replies)
  180. Destroyer fix mod?? (1 replies)
  181. Conflicting MODs (0 replies)
  182. Updated: Assisted Plotting Mod. Contact ID Issue Addressed (27 replies)
  183. Limiting max speed when using the snorkel (9 replies)
  184. How do i extract files from *.dat packages ? (0 replies)
  185. Campaign Bug Fixes by Nico and me.(Convoy DDs, PT boats.etc) (5 replies)
  186. Sunk ship markers problem (10 replies)
  187. Changing multi-missions to single missions??? (0 replies)
  188. How can i disable/hide the side menu?? (5 replies)
  189. Ship Appearances (4 replies)
  190. JoneSoft Mod Enabler v1.3.2 now available! (7 replies)
  191. RUB and the milk cows (28 replies)
  192. SH3 World Mod (1 replies)
  193. How do I open the Commands CFG file? (6 replies)
  194. Southampton-class cruiser (11 replies)
  195. Multiplayer and mods (0 replies)
  196. REFERENCE LIBRARY MOD possible? [concept design included] (30 replies)
  197. updated dial mod (chief reports) (7 replies)
  198. Jasonb885's new RND file; a big step forward for all SH3 (77 replies)
  199. Multiple skin warships mod v2.0 (21 replies)
  200. Me Bf-109 skin (5 replies)
  201. Real Uboat (10 replies)
  202. How to catch sound files? (4 replies)
  203. U-Boat Ops mod? (73 replies)
  204. has anyone seen this (4 replies)
  205. Cannot Load Torps (9 replies)
  206. Just installed Rub1.4b and have two issues (12 replies)
  207. visual ranges, and suggestions for realism buffs (0 replies)
  208. Destroyer ASW weapons (1 replies)
  209. Small problem with SH3 Commander... Tonnage is 0! (10 replies)
  210. Waves! I need waves! (18 replies)
  211. Two Question Concerning Main Config file. (1 replies)
  212. Installer for MVP !! VERY Important Update !! (36 replies)
  213. Radiolog 'lite' and 'heavy' mod 1.4 *update* 21.10.2005 (132 replies)
  214. Can This Be A Work Around For The 8 KM Visibility? (523 replies)
  215. What Happens When??? (1 replies)
  216. Changing Hydrophone Depth (1 replies)
  217. Enlarge saving possibilities (0 replies)
  218. SH3 Commander problem. (2 replies)
  219. Mod enabler question (3 replies)
  220. RUB 1.42, Sh3Cmdr 1.42 and Flotilla 1.4 (4 replies)
  221. Question about RuB 1.42 (12 replies)
  222. Advice needed with deck guns/ Patch 1.4 (5 replies)
  223. Attention movie and wallpaper makers! (36 replies)
  224. Less air patrols for SH3 1.4!!! (8 replies)
  225. AI Uboat beta test in Harbour Traffic mod! (48 replies)
  226. Type VIIB and Type VIIC Blank Skins? (1 replies)
  227. Radio messages, which mod is it ? (2 replies)
  228. Clean UZO & Periscope Views Mod! (4 replies)
  229. Interior Textures Mod (0 replies)
  230. The Fatigue Issue...possible adjustments (23 replies)
  231. Anyone Trying to Balance the Air Patrols? (7 replies)
  232. Harbour Traffic & Other Problems! (1 replies)
  233. Air Power - latest version 1.4c (6 replies)
  234. 'Go Back' mod for 1.4 ? (8 replies)
  235. SH3 Commander stopped working - help! (1 replies)
  236. Merchant Variety Pack, Early War Edition Released (7 replies)
  237. default sh3 water - almost a mod :P (3 replies)
  238. Depth Gauge MoD 1.4 (Released) (10 replies)
  239. How do you change the gunnery configuration ? (0 replies)
  240. Jones's Mod Enabler (0 replies)
  241. SetKeys 1.3 keymapper is ready (12 replies)
  242. SH3 Commander's New Flotillas (8 replies)
  243. Nationality Mod (14 replies)
  244. lack of enemy contacts with rub 1.42 (19 replies)
  245. Other cities and ports (2 replies)
  246. Identified ships won't stay identified! 1.4? RuB? (27 replies)
  247. ImprovedConvoys Beta and UnRealUBoat - Udated: 03-25 (391 replies)
  248. SO, what is the consensus on RUB 1.42 and CTD's in 1.4b? (7 replies)
  249. Is Norwegian merchant traffic wrong??? (12 replies)
  250. I HATE LORIENT (4 replies)