Cpt.Nautilus
07-11-05, 07:03 AM
I'm almost at the end of my first patrol with RUB 1.42, and let me say first that I've enjoyed it much more than all the patrols I've done before. The scarcity of targets make you want to attack which ever you find. Before, I was a little picky, looking with contempt any ship that was less than 6000 t. The realistic plotting is a great improvement too.
I have some question about the combat stress though. I like the fact that your crew get more and more stressed as the patrol goes, and obviously they get stressed only when danger is lurking and you have to play below 64x TC. Actually, by now, at the end of my patrol, most of my crew has the black stress indicator, including 3 among 5 of my officers. This is good. But I don't see it much reflected in the game. I mean, if I put an officer (even a stressed one) at a station, I instantly get a full green bar and I have no penalty at all. So, although I like the idea that the stress of my crew must be managed as is my ammo and fuel level (and in reality, I'm sure it was a factor), it doesn't seem to have a great effect. Why bother about crew stress as just putting an officer in the right place solves the problem?
Another problem comes from the harbour traffic. You can't play above 32x TC for a long time, and thus your crew is becoming stressed just by steering his way out of the home base... Sounds strange...
Anyway, I enjoy this RUB 1.42! Thanks Beery, Guldjig and all those who contributed to it!
I have some question about the combat stress though. I like the fact that your crew get more and more stressed as the patrol goes, and obviously they get stressed only when danger is lurking and you have to play below 64x TC. Actually, by now, at the end of my patrol, most of my crew has the black stress indicator, including 3 among 5 of my officers. This is good. But I don't see it much reflected in the game. I mean, if I put an officer (even a stressed one) at a station, I instantly get a full green bar and I have no penalty at all. So, although I like the idea that the stress of my crew must be managed as is my ammo and fuel level (and in reality, I'm sure it was a factor), it doesn't seem to have a great effect. Why bother about crew stress as just putting an officer in the right place solves the problem?
Another problem comes from the harbour traffic. You can't play above 32x TC for a long time, and thus your crew is becoming stressed just by steering his way out of the home base... Sounds strange...
Anyway, I enjoy this RUB 1.42! Thanks Beery, Guldjig and all those who contributed to it!