View Full Version : CameraMod - the User Edition!
Alright, well, after cooking up a camera set for the 'pro' purposes, wallpaper and movie makers and such, it's time to do something for the average Kaleun :D
Features:
Free Camera
- narrower angle (for better sense of scale and less distortion at screen edges)
- finer rotation control
- faster movement speed with "shift"
- height limit increased to 2000m (from only 70 before!)
Follow Object Camera
-slightly narrower angle
Conning Deck Camera
-no more small downward limit! (you can look down to the floor if you want to now)
-a much more "3D" camera, thanks to shifting it a little off the center of rotation
Crew Position Cameras and Captain's Bed
-no more rotation limits (except upside down)
-a more "3D" camera
***
Installation:
-Place Cameras.dat to your SilentHunterIII/data/Library folder.
Don't forget to backup your original Cameras.dat file just in case - but make sure you move the backup out of the Library folder (even if you renamed it!)
http://rapidshare.de/files/3141115/CameraMod.zip.html
Go get it! :up:
***
I wish I could do something more complex with cameras, but I assure you that this is about all I or anyone else in the mod community will able to do for the moment.
(PS - Terrapin - if you'd like it on your site, please put it up or PM me - I still can't connect to the mod uploads FTP for some reason...)
Soviet_Warlord
07-17-05, 09:14 PM
cool! nice job, the movie edition worked well for me in my time with it, now I'll graduate to the user edition :)
Duke of Earl
07-17-05, 11:23 PM
T'anks CC... :up:
Cordialement, Duke of Earl
KodiakPA
07-17-05, 11:38 PM
CCIP as a photographer I just love your camera mods. It's like having my Nikon SLR in game with me.
Krieg-Schwein
07-18-05, 12:43 AM
Those of us who get off on watching the amazing graphics of this game Salute You,
Looks like what you did was make it so you can get right up on the ship/sub kind of like I was wondering if you could do when i asked in a previous post if you could go through an object
Sweet Job :up: :up:
The Avon Lady
07-18-05, 12:50 AM
Don't forget to backup your original Cameras.dat file just in case - but make sure you move the backup out of the Library folder (even if you renamed it!)
http://rapidshare.de/files/3141115/CameraMod.zip.html
Go get it! :up:
Here's a copy I made for myself, all set up to drag and drop into the JSGME's MODS folder:
Camera Mod - User Edition (JSGME Ready) (http://www.filefront.com/?filepath=/theofpfaq/sh3/SH3_Mod_CameraMod.zip).
Duke of Earl
07-18-05, 01:37 AM
@CC.. just one small request.. and maybe I can do this myself...
I was using your moviecamera mod with the 50deg angle... to get the 'fat' look...
What section of this mod can I hex edit to re-insert the 50deg angle setting?
Cordialement, Duke of Earl
Well, the value is AngularAngle under FreeCamera, if you can find that...
I can send you that file tomorrow no problem though, if you want. Actually, the free cam here is pretty darn close to 50 though - it's 57.265, so not that much difference :hmm:
Duke of Earl
07-18-05, 02:00 AM
Well, the value is AngularAngle under FreeCamera, if you can find that...
I can send you that file tomorrow no problem though, if you want. Actually, the free cam here is pretty darn close to 50 though - it's 57.265, so not that much difference :hmm:
Thanks CC... I think I know where that area is in the .dat file.. but, since I'm not the king of hex editing, I kindly accept your offer.. look for my email button...
Somehow, things just don't look as 'fat' @57.265 than they do at 50.. go figure... :hmm:
Cordialement, Duke of Earl
terrapin
07-18-05, 02:41 AM
Alright, well, after cooking up a camera set for the 'pro' purposes, wallpaper and movie makers and such, it's time to do something for the average Kaleun :D
Features:
Free Camera
- narrower angle (for better sense of scale and less distortion at screen edges)
- finer rotation control
- faster movement speed with "shift"
- height limit increased to 2000m (from only 70 before!)
Follow Object Camera
-slightly narrower angle
Conning Deck Camera
-no more small downward limit! (you can look down to the floor if you want to now)
-a much more "3D" camera, thanks to shifting it a little off the center of rotation
Crew Position Cameras and Captain's Bed
-no more rotation limits (except upside down)
-a more "3D" camera
***
Installation:
-Place Cameras.dat to your SilentHunterIII/data/Library folder.
Don't forget to backup your original Cameras.dat file just in case - but make sure you move the backup out of the Library folder (even if you renamed it!)
http://rapidshare.de/files/3141115/CameraMod.zip.html
Go get it! :up:
***
I wish I could do something more complex with cameras, but I assure you that this is about all I or anyone else in the mod community will able to do for the moment.
(PS - Terrapin - if you'd like it on your site, please put it up or PM me - I still can't connect to the mod uploads FTP for some reason...)
Online now
I was Hoping someone would do this,never did like the height limit,Great Job.Spike.. :arrgh!:
timetraveller
07-18-05, 08:51 AM
Nice camera mods, CCIP, including the movie one. I've been checking them out this morning. Great job mate!
TT
rulle34
07-18-05, 09:32 AM
Don't forget to backup your original Cameras.dat file just in case - but make sure you move the backup out of the Library folder (even if you renamed it!)
http://rapidshare.de/files/3141115/CameraMod.zip.html
Go get it! :up:
Here's a copy I made for myself, all set up to drag and drop into the JSGME's MODS folder:
Camera Mod - User Edition (JSGME Ready) (http://www.filefront.com/?filepath=/theofpfaq/sh3/SH3_Mod_CameraMod.zip).
The Avon Lady - I just want to say that you ROCK :rock:
Big thanks for good and clever posts!
/Rulle
macstu23
07-18-05, 06:59 PM
Great stuff....just used the new cam mod tonight and i like it. The view from the bridge (apologies to arthur miller) is a much more realistic perspective, more like the human eye. This is a definite keeper.
13 more posts till i get rid of the crap medics hat.
Average Joe
07-18-05, 07:33 PM
CCIP, Thanks for the new camera mod! :up:
I have been having fun using your FOV camera file, FreeCamPro.zip, setting it for 30/40% 'wide' FOV for ship-views.
I would lose the wide FOV if applying your new mod, correct?
Your readme states:
>Don't forget to backup your original Cameras.dat >file just in case - but make sure you move the >backup out of the Library folder (even if you >renamed it!)
Good to see this warning. I thought I was going 'crackers', losing custom FOV-settings from FreeCamPro. Removed the stock file (renamed to 'camera.dat-ORIGINAL') from the folder, and custom-FOV worked fine again. How strange, SH3 seemed to be reading the old/renamed file.
yea, that's why I mentioned this in the readme.
Since people are asking for different angles, I'll see if I can put together a few variations with different free camera angles :)
Soviet_Warlord
07-18-05, 10:14 PM
Well, the value is AngularAngle under FreeCamera, if you can find that...
I can send you that file tomorrow no problem though, if you want. Actually, the free cam here is pretty darn close to 50 though - it's 57.265, so not that much difference :hmm:
CCIP, I was also using 50. Could you send the revised file to me too?
Thanks :up:
Average Joe
07-19-05, 02:12 AM
yea, that's why I mentioned this in the readme.
Since people are asking for different angles, I'll see if I can put together a few variations with different free camera angles :)
CCIP,
It is strange Sh3 seems to read the renamed camera.dat file. Your readme-warning will probably save a few gamers from having to think, 'huh, what the heck??' :yep: I'd guess the Sh3 code calls only for the 'camera' file, when needed.
Oyy more camera-angles, getting the best of both worlds, having cake and eating it too! :P
redstorm101
07-19-05, 06:09 PM
Thanks CCIP! cool mod...I love eye candy!....................
:|\
Thanks all.
Give me a bit of time to settle some things here, and I'll put out a 'selection' version that will have a number of possible Free Camera angles which people seem to like so much :)
zombiewolf
07-19-05, 09:20 PM
:up: Really far out I love this
The Avon Lady
07-21-05, 11:48 AM
After installing this mod, I often get a lighter colored circular area in the middle of the screen when running in camera view (F12).
I never had this before.
That's from higher altitudes, usually. Because you weren't supposed to see from that high up before - a small price to pay though. It's actually less noticable with the narrower angle here.
If it's something else though - post screenshots!
Duke of Earl
07-21-05, 04:18 PM
CC... I've noticed that the Camera Angle is still locked in the 'Periscope Seat' station.. can anything be done to unlock that Station so that it is the same as the other unlocked Stations?
Cordialement, Duke of Earl
After installing this mod, I often get a lighter colored circular area in the middle of the screen when running in camera view (F12).
I never had this before.
it happens normaly if the camera goes high enough
SeaSlug_U999
07-22-05, 08:16 AM
WELL done! I love it! :rock:
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