View Full Version : Harbour Mod 1.43 and Bermuda Triangle crew
Gunfighter34
07-25-05, 11:00 AM
I installed Harbour Mod 1.43 (and then put in the mission.scr for no minefields/torpedo nets--yes, I'm a wuss), and now when I go back to my campaign my entire crew is missing. My boat is still there with all the mods but the crew has completely disappeared. What did I do wrong, if anything? Do I just need to start a new campaign?
I used JGSME to install the mod and then made the change manually to the no minefields/torpedo nets file.
This probably has nothing to do with the mod. Unless you loaded a mid-patrol save.
Otherwise, it's the usual savegame bug that has nothing to do with your mod configuration at all. Seems to be random. Good luck - see if you can reload an older between-patrol save.
They all went AWOL :rotfl: :rotfl: :rotfl:
Lane :D
Oh, the only crew you don't see in the mod is the ghost crew of the AI uboats! :lol:
Like CCIP said I think that is related to a save game. Restart your last patrol on port.
For the no minefields&subnets stuff:
TAL wrote:
By default, it installs with mines and subnets. To change the default, go to directory \SilentHunterIII\data\Campaigns\campaign. Delete file Campaign_SCR.mis and rename file Harbour_Traffic_143_withoutM&S.mis to Campaign_SCR.mis.
Rubini.
Gunfighter34
07-25-05, 07:23 PM
Thanks guys. It was indeed a savegame problem not related to the mods. Nice work on the Harbor Traffic Mod, by the way.
Thanks Gunfighter34,
Have fun and post feedback if you encounter any bug on the mod. Stay tuned, I will post a update version soon.
Rubini.
Gunfighter,
Just kidding about AWOL , :D hope it works out have fun.
Lane :D
Gunfighter34
07-25-05, 11:25 PM
Hey Lane,
No offense taken. I know I'm not the greatest captain in the world but I didn't think I was Commander Queeg, either. I guess they just needed a little time off. lol
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