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  1. mod help (4 replies)
  2. Pacific Environment 3.1 patch released: (33 replies)
  3. Request Please (4 replies)
  4. Anyone know how to modify shell splash height? (2 replies)
  5. [REQ] Tone heavy cruiser conversion (11 replies)
  6. [TEC]Reusing and placing objects with S3D (pic heavy) (10 replies)
  7. German Tropical Uniform question..... (1 replies)
  8. [Req] Different sized flak clouds (0 replies)
  9. [WIP] Flt Boat Damage Model Redux (32 replies)
  10. Mod installation problems (4 replies)
  11. Wacky Homing Torpedoes (3 replies)
  12. EE 4.4 scene + PE3 = Cool? (37 replies)
  13. why say periscope repaired when its not? (0 replies)
  14. Silent hunter 4 Mod's commented on Finnish game mag "Pelit" (42 replies)
  15. ==Environmental 4.4========= (364 replies)
  16. Uss torsk paint job??? (2 replies)
  17. [REL 1.5] Playable Clemson Class (64 replies)
  18. Quick Smoke Question (2 replies)
  19. Passing thermal layer (12 replies)
  20. No luck with Pocket BB and mission editor (15 replies)
  21. Any American surface combat ships yet ? (7 replies)
  22. SH3 style menu in SH4 (8 replies)
  23. Submarine's swing (34 replies)
  24. (REQ) IXB or IXC for SH4 (2 replies)
  25. [REL]New SH4 models(ships/planes/subs) (0 replies)
  26. Manual targeting (1 replies)
  27. Anchors Aweigh for fanfare (1 replies)
  28. [WIP] Pearl Submarine Base (101 replies)
  29. Depth Charge Damage (0 replies)
  30. What this game really needs now is.... (5 replies)
  31. Who can identify this ship ? (11 replies)
  32. I was joking about the china mod please don't hurt me... (10 replies)
  33. [REL 1.5] Playable HK Atlantis (54 replies)
  34. [Rel] Auxsubchaser / Old Corvette (11 replies)
  35. Can somebody make a skin for U-861? (0 replies)
  36. [WIP]New Auxsubchaser... help needed (5 replies)
  37. [REL 1.5] Playable US Small Oiler (74 replies)
  38. [REL]Playable Pocket Battleship Beta 1.0 (512 replies)
  39. [WIP]Passangership/Hospitalship (11 replies)
  40. Somebody have time for a little mod?.... (3 replies)
  41. sub models for sale..... (1 replies)
  42. Is it possible? (0 replies)
  43. Can Anyone Tell Me ? (4 replies)
  44. REL St Nazaire in Loire river + Dry Dock (5 replies)
  45. Target Lock Distance (1 replies)
  46. Is this supposed to happen...? (4 replies)
  47. [REL] Laguna de bay (0 replies)
  48. [REL] GUN MOD Limited (9 replies)
  49. RSRDC version Help (3 replies)
  50. Jyunsen B complete in game !! (31 replies)
  51. Missing Cockpit after modding Help needed (3 replies)
  52. Mini sea enviroment v1 (9 replies)
  53. [REQ] Eyes on torpedos (5 replies)
  54. [TEC/WIP] A lttle help with .dat please (3 replies)
  55. IJN submarine real life video (3 replies)
  56. [REL] Kongo damage fix (3 replies)
  57. In which realism mod is it easier to attack convoys? (13 replies)
  58. [REL] AA fix for Yamato (18 replies)
  59. Ship Tails in TMO Question (0 replies)
  60. [REL] Dock Mod (4 replies)
  61. Looking for Oil slick/Smoke from smokestack mod (4 replies)
  62. Torpedoes Stocked in Store (3 replies)
  63. Method to change different cannon's armor piercing value? (6 replies)
  64. Dark areas at both sides of the sun are normal in SH4? (5 replies)
  65. Playable Fubuki (0 replies)
  66. [Request] Akula, Oscar class soviet subs (9 replies)
  67. [REQ] Can someone adjust the auto targeting lock? (34 replies)
  68. Editing deckgun zoom (9 replies)
  69. mg34s? (2 replies)
  70. Adding more Torpedoes per tube (0 replies)
  71. ROW Sounds v 9 (0 replies)
  72. [REQ] Better night sky (0 replies)
  73. Is Bad Shooting Normal for the Enemy? (0 replies)
  74. [req]TMO and airbases (3 replies)
  75. Open navigation map (5 replies)
  76. [REL] German torpedo fix for UBM stock (12 replies)
  77. Max range at current speed (10 replies)
  78. Decoys (18 replies)
  79. 2nd post. No Instant Death screen for sh4 (5 replies)
  80. [WIP] Torpedo loadout editor (requires Excel) (4 replies)
  81. adding more torpedos solution!!!! (25 replies)
  82. Improving Sub Part Durability? How? (15 replies)
  83. [WIP] Walmart Security Style (31 replies)
  84. SH4 to SH3 layout (6 replies)
  85. sh4 ship recognize weak spots manual (7 replies)
  86. Is there a weather mod for version 1.3 ? (1 replies)
  87. [REQ] Torpedo door indicator (2 replies)
  88. 3ds texturing tutorial (48 replies)
  89. mod idea: camera's Keylist (1 replies)
  90. Tutorial : adding new flags & using them (16 replies)
  91. German Quick mission help (0 replies)
  92. What's With The New Crew Limit? Can It Be Removed? (10 replies)
  93. [TEC] Adjusting flag sizes and positions (1 replies)
  94. Attack China mod? (26 replies)
  95. 1.5 Tweakfiles (2 replies)
  96. Just when you thought the CT was crowded... (35 replies)
  97. [TEc] Cloning a ship (0 replies)
  98. [REQ] How do you add a new flag in flags.dat? (2 replies)
  99. New Uniform Mods Released (0 replies)
  100. What triggers the death screen? (0 replies)
  101. John Hamm's Uniform MODS Download Page (25 replies)
  102. [WIP] different funnel smoke merchants & warships (5 replies)
  103. mod (5 replies)
  104. [REL] SH4 Terrain mod (canals and others) (100 replies)
  105. Gunboats have sonar? (6 replies)
  106. Help with cloning (4 replies)
  107. Not necessarily a request but an observation from a sailor....about clouds... (15 replies)
  108. combining mods.. (3 replies)
  109. 3DS detailed steps sub obj import/export (7 replies)
  110. [REL] Flag Mod - Textures V1.0 (16 replies)
  111. Where did the replacements go? (0 replies)
  112. Which Submarine .Cfg files (3 replies)
  113. w_clear's , what for is this mod ? (2 replies)
  114. Mod Installation Help (0 replies)
  115. No more ramming speed! (0 replies)
  116. We the undersigned.. (61 replies)
  117. Orange mark over submergend sub... (4 replies)
  118. New SH4 player, what mods do you guys recommend? (5 replies)
  119. THANKS (4 replies)
  120. realism level keeps resetting to 100% (3 replies)
  121. John Hamm's Uniform Mod V 2.0 for 1.5 "PATCH" (1 replies)
  122. Zone Map? (0 replies)
  123. Drivable sen Toku type 18 interior (35 replies)
  124. On NSM4 and TMO and RFB (3 replies)
  125. [REQ] More Bloom (2 replies)
  126. Question Unpacking/Repacking .DAT files (3 replies)
  127. Problem with Pacific Enviroment 2 (4 replies)
  128. GWX for SH4 (269 replies)
  129. Stardust memories, the song". (1 replies)
  130. Can't shoot down any planes in "ASW_8.0_STANDARD_1.5" (2 replies)
  131. Complete sound mod for UBM? (4 replies)
  132. [TEC]Can see the sun through the ocean after sunset (12 replies)
  133. SH4 1.5 addon patch? (6 replies)
  134. [REQ] Chrono (0 replies)
  135. [rel] SlideRule MOD(β) (22 replies)
  136. There are four submarines of ydrophones loses efficiency (0 replies)
  137. [REL-UBM]Kriegsmarine AOB Finder (46 replies)
  138. Does this sea water look like the plastics? (21 replies)
  139. [TEC] Import/export 3D models to/from game using S3D. (44 replies)
  140. 2 questions concerning mods and add on 1.5 (5 replies)
  141. [REL] sobers better rock mod (13 replies)
  142. I wanna rest my boat on the bottom... (22 replies)
  143. Damage [ PARTIAL FIX ] (0 replies)
  144. jap merchant ships stuck together (6 replies)
  145. Does NSM4 work in 1.5 (5 replies)
  146. [REQ] US interface tool for U-Boats (1 replies)
  147. [REL] ROW PE 2.1 Clouds (20 replies)
  148. what file contains the accoustic sensors for torpedoes? (5 replies)
  149. [Q] See what you paint tool? (1 replies)
  150. [WIP] sobers better rocks mod (8 replies)
  151. A little help here (2 replies)
  152. [REL] Torp Texture with seperate textures for each torp (4 replies)
  153. New IJN topedoes including Kaiten and mk28 on US side (13 replies)
  154. [WIP] SJ Radar Mod version 2 (136 replies)
  155. [REQ] Map mod, is this possible?? (6 replies)
  156. John Hamm's Uniform Mod V2.0 for SH4 1.5 Released (17 replies)
  157. REL: Small moon mod + discussion: Moon size - big or small? (50 replies)
  158. Tree Mod V1.1 (1 replies)
  159. Flares and Starshells (13 replies)
  160. [REL] Killer Yamato (10 replies)
  161. STILL (1 replies)
  162. Explosions mod (15 replies)
  163. Does anyone remember... (2 replies)
  164. [REL] Playable Destroyer Beta1.0 -completly new- (162 replies)
  165. playable battleship under construction (5 replies)
  166. [REL] The Swell of the high seas (14 replies)
  167. Ship Wake (0 replies)
  168. "F9" shows me underwater, why? (6 replies)
  169. what to use??? (2 replies)
  170. american campaign medal of honor medal fix ? (3 replies)
  171. Help installing Trigger Maru mod... Please!! (2 replies)
  172. U-BOAT MISSIONS command room (3 replies)
  173. [REL] sobers better sand II (rel 13/4/08) (6 replies)
  174. Silent Fire v1.4.1 Released (6 replies)
  175. New to RFB With Two Questions (4 replies)
  176. John Hamm's Uniform Mod V1.1 Released (1 replies)
  177. Major hardware problem- Need Help from clever people!! (16 replies)
  178. Crowd seeing submarine off (2 replies)
  179. Quick Question (8 replies)
  180. Quick Question (0 replies)
  181. Looking for a Starting Modding Tutorial (0 replies)
  182. Mods Conflict of collaboration? (0 replies)
  183. New mk28 mk31 mk35 torpedo mod (2 replies)
  184. Noob needs help with MOD's plz ! (2 replies)
  185. [REL] Tree Mod V1.0 (23 replies)
  186. Which UPC File Has Speed Percentage? (2 replies)
  187. [tec] How to get refits to occur more reguarly (12 replies)
  188. Japanese Career? (6 replies)
  189. A polite request to the moderators... (45 replies)
  190. [REQ] Request for Comments on SJ-Radar Changes (3 replies)
  191. IJN Fleet names and such (0 replies)
  192. Smoke Mod for 1.4 PE2? (8 replies)
  193. [TEC] Question on air layer (1 replies)
  194. [REQ] Pre JANAC Tonnage (11 replies)
  195. [REQ] Restricted External Cam (4 replies)
  196. Smoke at docks, adding Narwhal & Tench ? (0 replies)
  197. Alt tabing ? (15 replies)
  198. [WIP] Torp textures (12 replies)
  199. where is torpedo description in ver 1.5? (3 replies)
  200. Silent Hunter 4 mod help (0 replies)
  201. [REL]german periscopes wake (3 replies)
  202. [REQ] US APR Radar/Signal Detection Ability (10 replies)
  203. [Tec] Modding Damage/Explosion Radius/Etc (3 replies)
  204. a couple of mod request (5 replies)
  205. to the Mod-Master a.k.a. Ducimus (10 replies)
  206. [TEC]Conning Tower upgrade in TMO+RSRDC371 (0 replies)
  207. {REL} Nuke Boats for 1.5 UBM (6 replies)
  208. Message Log / Subtitles MOD? (3 replies)
  209. [WIP] - Japanese Merchants for SH4 & SH3 (32 replies)
  210. Tojrpedo Arming Distance in TMO (14 replies)
  211. [rel] TMO Service Packs 1C and 2B (40 replies)
  212. [REQ] Mission Edditor. Vessels for SH4 (2 replies)
  213. [TEC] Flt Boat Propulsion Sys Damage Model (15 replies)
  214. Repair files for U-boat bases start at dock problems. (0 replies)
  215. [QUEST] SD Antenna - in TM? (2 replies)
  216. Chrono and clock (9 replies)
  217. [REQ] Searching for an eye opener! (4 replies)
  218. Searching for an eye opener! (0 replies)
  219. OMG - lots of questions (4 replies)
  220. Hardcore Mod for SH Veterans (16 replies)
  221. Severe Weather: Is it a possibility? (6 replies)
  222. a sort of alternate history (0 replies)
  223. Giving back! (13 replies)
  224. [TEC] remove map icon stars (1 replies)
  225. Which mods work with which patches? (1 replies)
  226. [TEC] Duplicate ZON File (2 replies)
  227. Finally got it (0 replies)
  228. searching and serching sound mod (4 replies)
  229. anybody ever try this? (3 replies)
  230. making SH4 a more solid game. (7 replies)
  231. Raising/Lowering SD Radar in TMO (1 replies)
  232. A Dumb Question about TMO (0 replies)
  233. [WIP]Playable PocketBB (226 replies)
  234. [REL]Environment 4.1 new wave effects (322 replies)
  235. Why is "Your" Watch position vacant in 3d view.....??? (1 replies)
  236. Tutorial : adding playable units (basis) (79 replies)
  237. Mods will not install (11 replies)
  238. [REL] Radar Range and Bearing Lines (26 replies)
  239. audio of u96 (5 replies)
  240. Well here I was trying to add a copy of a ship and got a crash (3 replies)
  241. Starshell illumination - or rather, lack thereof (4 replies)
  242. Missing Speech Triggers (0 replies)
  243. [REL]Atlantic greywolf for SH 4 1.5 (13 replies)
  244. Biggest differences between RFB and TMO? (21 replies)
  245. Missing command Crew (6 replies)
  246. Old New London Sub School Mod? (0 replies)
  247. help find view mod (1 replies)
  248. IJN surface fleet torpedoes MOD (13 replies)
  249. Where's WernerSobes NSM? (4 replies)
  250. Is there a way to SLOOOOW the sinking of ships? (1 replies)